[GAME] Destroy

A forum for topics that don't fit elsewhere. Introduce yourselves to other members of the forums, discuss how your name evolves when written out in the Game of Life, or just tell us how you found it. Forum rules still apply.
Post Reply
User avatar
testitemqlstudop
Posts: 1365
Joined: July 21st, 2016, 11:45 am
Location: in catagolue
Contact:

[GAME] Destroy

Post by testitemqlstudop »

Given a CGoL pattern, find the minimum amount of toggles (i.e. you can both add and remove cells) to cleanly destroy a pattern.

Rules are simple:

- Challenges (patterns given by people) go on for at most three days
- At most three challenges at the same time
- Keep challenges reasonable
- Don't cheat (i.e. use scripts)
- Challenge submissions are judged by amount of cells toggled, break ties by generations before clean destruction
- All submissions in the same rule as challenge

First challenge:

Code: Select all

x = 10, y = 10, rule = LifeHistory
5.2A$5.2A2$2A.4A$2A.A2.A$3.A2.A.2A$3.4A.2A2$3.2A$3.2A!
testitemqlstudop wrote:x = 10, y = 10, rule = LifeHistory
5.2A$3.C.2A$3.C$2A.4A$2A.A2.A$3.A2.A.2A$3.4A.2A2$3.2A$3.2A!
Last edited by testitemqlstudop on February 24th, 2019, 5:42 pm, edited 5 times in total.
User avatar
Moosey
Posts: 4315
Joined: January 27th, 2019, 5:54 pm
Contact:

Re: [GAME] Destroy

Post by Moosey »

3 taggles, 18 gens:

Code: Select all

x = 10, y = 10, rule = LifeHistory
5.2A$5.2A2$2A.AD2A$2A.A2.A$3.A2.D.2A$3.AD2A.2A2$3.2A$3.2A!
κ is measurable iff there is a nontrivial elementary embedding j:V→M (M transitive) with critical point κ
User avatar
testitemqlstudop
Posts: 1365
Joined: July 21st, 2016, 11:45 am
Location: in catagolue
Contact:

Re: [GAME] Destroy

Post by testitemqlstudop »

2 toggles, 48 gen:

Code: Select all

x = 10, y = 10, rule = LifeHistory
5.2A$5.AD2$2A.4A$2A.A2.A$3.D2.A.2A$3.4A.2A2$3.2A$3.2A!
User avatar
testitemqlstudop
Posts: 1365
Joined: July 21st, 2016, 11:45 am
Location: in catagolue
Contact:

Re: [GAME] Destroy

Post by testitemqlstudop »

2 toggles, 25 gen:

Code: Select all

x = 10, y = 10, rule = LifeHistory
5.2A$3.C.2A$3.C$2A.4A$2A.A2.A$3.A2.A.2A$3.4A.2A2$3.2A$3.2A!
User avatar
Βεν Γ. Κυθισ
Posts: 218
Joined: December 27th, 2018, 5:42 am

Re: [GAME] Destroy

Post by Βεν Γ. Κυθισ »

2 toggles, 8 generations:

Code: Select all

x = 10, y = 10, rule = LifeHistory
5.2E$5.2E2$2E2.3E$2E.E2.E$3.E2.E.2E$3.3E2.2E2$3.2E$3.2E!
And also 8 toggles, 3 generations:

Code: Select all

x = 10, y = 10, rule = LifeHistory
5.2E3$E2.4E$E2.E2.E$3.E2.E2.E$3.4E2.E3$3.2E!
Also 55 toggles, 203 generations:

Code: Select all

x = 67, y = 66, rule = LifeHistory
62.2E$62.2E2$57.2E.4E$57.2E.E2.E$60.E2.E.2E$60.4E.2E2$60.2E$60.2E31$.
E$2.E$3E6$15.E$15.4E$16.4E10.2E$5.2E9.E2.E9.E.E$5.2E9.4E8.3E8.2E$15.
4E8.3E9.2E$15.E12.3E$29.E.E$30.2E7$45.2E$44.2E$46.E!
Also, if rule changing is allowed, 0 toggles and 1 generation (nothing was said about rule changes):

Code: Select all

x = 10, y = 10, rule = B/SHistory
5.2E$5.2E2$2E.4E$2E.E2.E$3.E2.E.2E$3.4E.2E2$3.2E$3.2E!
I AM INACTIVE AND LIKELY WILL BE FOR THE FORSEEABLE FUTURE, DON'T ATTEMPT TO TALK TO ME AS I LIKELY WON'T RESPOND.
User avatar
testitemqlstudop
Posts: 1365
Joined: July 21st, 2016, 11:45 am
Location: in catagolue
Contact:

Re: [GAME] Destroy

Post by testitemqlstudop »

Dang, you win.

Next challenge:

Code: Select all

x = 19, y = 9, rule = LifeHistory
7.2A.2A$2.2A2.A.A.A.A$2.A3.A.A.A.A2.A$3.4A.A.A.6A$8.A.A7.A$.6A.A.A.6A
$A2.A2.A.A.A.A2.A$2A4.A.A.A.A$7.2A.2A!
Naszvadi
Posts: 1476
Joined: May 7th, 2016, 8:53 am
Contact:

Re: [GAME] Destroy

Post by Naszvadi »

testitemqlstudop wrote:Dang, you win.

Next challenge:

Code: Select all

x = 19, y = 9, rule = LifeHistory
7.2A.2A$2.2A2.A.A.A.A$2.A3.A.A.A.A2.A$3.4A.A.A.6A$8.A.A7.A$.6A.A.A.6A
$A2.A2.A.A.A.A2.A$2A4.A.A.A.A$7.2A.2A!
Altering 2 bits = 53 generations diehard.

Code: Select all

#C [[ STOP 53 ]]
x = 19, y = 9, rule = LifeHistory
7.2A.2A$2.2A2.A.A.A.A$2.A3.A.A.A.A2.A$3.4A.A.A.6A$8.A.A7.A$.2AD3A.A.A
.6A$A2.D2.A.A.A.A2.A$2A4.A.A.A.A$7.2A.2A!
User avatar
gmc_nxtman
Posts: 1158
Joined: May 26th, 2015, 7:20 pm

Re: [GAME] Destroy

Post by gmc_nxtman »

2 cells, 83 gens:

Code: Select all

x = 19, y = 9, rule = LifeHistory
7.2A.2A$2.2A2.A.ACA.A$2.A3.A.A.A.A2.A$3.4A.A.A.6A$8.A.A2.C4.A$.6A.A.A
.6A$A2.A2.A.A.A.A2.A$2A4.A.A.A.A$7.2A.2A!
33:

Code: Select all

x = 51, y = 9, rule = LifeHistory
7.2A.2A27.2A.2A$2.2A2.A.A.A.A21.2A2.A.ACA.A$2.A3.A.A.A.A2.A18.A3.A.A.
A.A2.A$3.4A.A.A.6A17.4A.A.A.6A$8.A.A7.A21.A.A7.A$.D5A.A.A.6A15.6A.A.A
.6A$A2.A2.A.A.A.A2.A16.A2.A2.A.A.A.A2.A$2A4.A.A.A.D19.2A4.A.A.A.A2.C$
7.2A.2A27.2A.2A!
31:

Code: Select all

x = 19, y = 9, rule = LifeHistory
7.2A.2A$2.2A2.A.ACA.A$2.A3.A.A.A.A2.A$3.4A.A.A.6A$8.A.A7.A$.6A.A.A.6A
$A2.A2.A.A.A.A2.A$2A4.A.A.A.A$7.2A.DA!
26:

Code: Select all

x = 51, y = 9, rule = LifeHistory
7.2A.2A27.2A.2A$2.2A2.A.ACA.A21.2A2.A.ACA.A$2.A3.A.A.A.A2.A18.A3.A.A.
A.A2.A$3.4A.A.A.6A17.4A.A.A.6A$8.A.A4.C2.A21.A.A6.CA$.6A.A.A.6A15.6A.
A.A.6A$A2.A2.A.A.A.A2.A16.A2.A2.A.A.A.A2.A$2A4.A.A.A.A19.2A4.A.A.A.A$
7.2A.2A27.2A.2A!
1 cell = snake:

Code: Select all

x = 19, y = 11, rule = LifeHistory
9.C2$7.2A.2A$2.2A2.A.A.A.A$2.A3.A.A.A.A2.A$3.4A.A.A.6A$8.A.A7.A$.6A.A
.A.6A$A2.A2.A.A.A.A2.A$2A4.A.A.A.A$7.2A.2A!
User avatar
Βεν Γ. Κυθισ
Posts: 218
Joined: December 27th, 2018, 5:42 am

Re: [GAME] Destroy

Post by Βεν Γ. Κυθισ »

gmc_nxtman wrote:2 cells, 83 gens:

Code: Select all

x = 19, y = 9, rule = LifeHistory
7.2A.2A$2.2A2.A.ACA.A$2.A3.A.A.A.A2.A$3.4A.A.A.6A$8.A.A2.C4.A$.6A.A.A
.6A$A2.A2.A.A.A.A2.A$2A4.A.A.A.A$7.2A.2A!
33:

Code: Select all

x = 51, y = 9, rule = LifeHistory
7.2A.2A27.2A.2A$2.2A2.A.A.A.A21.2A2.A.ACA.A$2.A3.A.A.A.A2.A18.A3.A.A.
A.A2.A$3.4A.A.A.6A17.4A.A.A.6A$8.A.A7.A21.A.A7.A$.D5A.A.A.6A15.6A.A.A
.6A$A2.A2.A.A.A.A2.A16.A2.A2.A.A.A.A2.A$2A4.A.A.A.D19.2A4.A.A.A.A2.C$
7.2A.2A27.2A.2A!
31:

Code: Select all

x = 19, y = 9, rule = LifeHistory
7.2A.2A$2.2A2.A.ACA.A$2.A3.A.A.A.A2.A$3.4A.A.A.6A$8.A.A7.A$.6A.A.A.6A
$A2.A2.A.A.A.A2.A$2A4.A.A.A.A$7.2A.DA!
26:

Code: Select all

x = 51, y = 9, rule = LifeHistory
7.2A.2A27.2A.2A$2.2A2.A.ACA.A21.2A2.A.ACA.A$2.A3.A.A.A.A2.A18.A3.A.A.
A.A2.A$3.4A.A.A.6A17.4A.A.A.6A$8.A.A4.C2.A21.A.A6.CA$.6A.A.A.6A15.6A.
A.A.6A$A2.A2.A.A.A.A2.A16.A2.A2.A.A.A.A2.A$2A4.A.A.A.A19.2A4.A.A.A.A$
7.2A.2A27.2A.2A!
1 cell = snake:

Code: Select all

x = 19, y = 11, rule = LifeHistory
9.C2$7.2A.2A$2.2A2.A.A.A.A$2.A3.A.A.A.A2.A$3.4A.A.A.6A$8.A.A7.A$.6A.A
.A.6A$A2.A2.A.A.A.A2.A$2A4.A.A.A.A$7.2A.2A!
Hey! Only team B can add cells, as they are the attacking team!
I AM INACTIVE AND LIKELY WILL BE FOR THE FORSEEABLE FUTURE, DON'T ATTEMPT TO TALK TO ME AS I LIKELY WON'T RESPOND.
PkmnQ
Posts: 1140
Joined: September 24th, 2018, 6:35 am
Location: Server antipode

Re: [GAME] Destroy

Post by PkmnQ »

Βεν Γ. Κυθισ wrote:Hey! Only team B can add cells, as they are the attacking team!
You're on the wrong thread.
User avatar
Βεν Γ. Κυθισ
Posts: 218
Joined: December 27th, 2018, 5:42 am

Re: [GAME] Destroy

Post by Βεν Γ. Κυθισ »

PkmnQ wrote:
Βεν Γ. Κυθισ wrote:Hey! Only team B can add cells, as they are the attacking team!

You're on the wrong thread.
I spent ten minutes looking for a GIF to match my "*GROOOOOOOOAN* feeling.
I AM INACTIVE AND LIKELY WILL BE FOR THE FORSEEABLE FUTURE, DON'T ATTEMPT TO TALK TO ME AS I LIKELY WON'T RESPOND.
User avatar
Hdjensofjfnen
Posts: 1770
Joined: March 15th, 2016, 6:41 pm
Location: Eastern Time (UTC-4)

Re: [GAME] Destroy

Post by Hdjensofjfnen »

I'm aware that I suck.

Code: Select all

x = 19, y = 9, rule = LifeHistory
7.2A.2A$2.2A2.A.ACA.A$2.A3.A.A.A.A2.A$3.4A.A.A.6A$8.A.A6.CA$.6A.A.A
.6A$A2.A2.A.A.A.A2.A$2A4.A.A.A.A$7.2A.2A!
User avatar
Βεν Γ. Κυθισ
Posts: 218
Joined: December 27th, 2018, 5:42 am

Re: [GAME] Destroy

Post by Βεν Γ. Κυθισ »

Does changing from one live state to another live state count as 'toggling'?

Code: Select all

x = 21, y = 11, rule = LifeHistory
7.7F$2.6F2AF2A2F$2.F2A2FAFAFAFA4F$2.FA3FAFAFAFA2FA3F$2.2F4AFAFAF6A2F$
.8FAFA7FAF$2F6AFAFAF6A2F$FA2FA2FAFAFAFA2FA3F$F2A4FAFAFAFA4F$4F2.2F2AF
2A2F$7.7F!
I AM INACTIVE AND LIKELY WILL BE FOR THE FORSEEABLE FUTURE, DON'T ATTEMPT TO TALK TO ME AS I LIKELY WON'T RESPOND.
User avatar
Hdjensofjfnen
Posts: 1770
Joined: March 15th, 2016, 6:41 pm
Location: Eastern Time (UTC-4)

Re: [GAME] Destroy

Post by Hdjensofjfnen »

Here's another 2-toggle destruction:

Code: Select all

x = 19, y = 9, rule = LifeHistory
7.2A.2A$2.2A2.A.ACA.A$2.A3.A.A.A.A2.A$3.4A.A.A.6A$8.A.A7.A$.6A.A.A
.6A$A2.A2.A.A.A.A2.A$2A4.A.A.A.A2.C$7.2A.2A!
EDIT: Dang, already posted again?
EDIT: One isotropic rule toggle, 280 generations! :D

Code: Select all

x = 19, y = 9, rule = b36ks23History
7.2A.2A$2.2A2.A.A.A.A$2.A3.A.A.A.A2.A$3.4A.A.A.6A$8.A.A7.A$.6A.A.A.6A
$A2.A2.A.A.A.A2.A$2A4.A.A.A.A$7.2A.2A!
User avatar
Βεν Γ. Κυθισ
Posts: 218
Joined: December 27th, 2018, 5:42 am

Re: [GAME] Destroy

Post by Βεν Γ. Κυθισ »

testitemqlstudop wrote:- All submissions in the same rule as challenge
I AM INACTIVE AND LIKELY WILL BE FOR THE FORSEEABLE FUTURE, DON'T ATTEMPT TO TALK TO ME AS I LIKELY WON'T RESPOND.
User avatar
Hdjensofjfnen
Posts: 1770
Joined: March 15th, 2016, 6:41 pm
Location: Eastern Time (UTC-4)

Re: [GAME] Destroy

Post by Hdjensofjfnen »

Βεν Γ. Κυθισ wrote:
testitemqlstudop wrote:- All submissions in the same rule as challenge
Still, it's extremely impressive that the pattern dies.
User avatar
Moosey
Posts: 4315
Joined: January 27th, 2019, 5:54 pm
Contact:

Re: [GAME] Destroy

Post by Moosey »

Hdjensofjfnen wrote:
Βεν Γ. Κυθισ wrote:
testitemqlstudop wrote:- All submissions in the same rule as challenge
Still, it's extremely impressive that the pattern dies.
And besides, it’s not like Βεν didn’t post this:
Βεν Γ. Κυθισ wrote:Does changing from one live state to another live state count as 'toggling'?

Code: Select all

x = 21, y = 11, rule = LifeHistory
7.7F$2.6F2AF2A2F$2.F2A2FAFAFAFA4F$2.FA3FAFAFAFA2FA3F$2.2F4AFAFAF6A2F$
.8FAFA7FAF$2F6AFAFAF6A2F$FA2FA2FAFAFAFA2FA3F$F2A4FAFAFAFA4F$4F2.2F2AF
2A2F$7.7F!
κ is measurable iff there is a nontrivial elementary embedding j:V→M (M transitive) with critical point κ
User avatar
Βεν Γ. Κυθισ
Posts: 218
Joined: December 27th, 2018, 5:42 am

Re: [GAME] Destroy

Post by Βεν Γ. Κυθισ »

Moosey wrote:And besides, it’s not like Βεν didn’t post this:
Βεν Γ. Κυθισ wrote:Does changing from one live state to another live state count as 'toggling'?

Code: Select all

x = 21, y = 11, rule = LifeHistory
7.7F$2.6F2AF2A2F$2.F2A2FAFAFAFA4F$2.FA3FAFAFAFA2FA3F$2.2F4AFAFAF6A2F$
.8FAFA7FAF$2F6AFAFAF6A2F$FA2FA2FAFAFAFA2FA3F$F2A4FAFAFAFA4F$4F2.2F2AF
2A2F$7.7F!
I just realized I wrote that wrong.
Anyway, that didn't break the 'must be in same rule' rule, as the original pattern was in LifeHistory.
But it is still invalid due to some cells being in a live state at the end.
I AM INACTIVE AND LIKELY WILL BE FOR THE FORSEEABLE FUTURE, DON'T ATTEMPT TO TALK TO ME AS I LIKELY WON'T RESPOND.
Post Reply