Rhombus tiling question
Posted: January 26th, 2019, 1:38 pm
I wrote about this at length in the Thread for non-CA academic questions but I'm trying again in the hope that someone can help. I am sure all of my observations on these tilings have been made before, but I don't know where I would begin to look up the relevant research. Here is another observation about the two-coloring, as illustrated by this picture.
To get the same coloring as wavy rhombus tiles, you can require that tiles switch colors when going in a straight line and keep the same color going around a bend. This picture uses red and blue for the two colors. If you shade the tiles according to orientation (0°, 120°, 240°) then you get the kind of rough 3D effect used in some Roman mosaics and the old video game Q*bert.
This isn't just coincidence. The rhombus tiling is an isometric projection of stacks of cubes. These need to be monotonically non-decreasing in height (i.e. no stack is higher than one behind). And what about the red-blue colors? For those to work out, you just need the rule that no two cubes can have the same color if they are adjacent along a face. So this tiling is like a surface carved out of a 3D checkerboard.
In that sense, we have a way to derive these colored 2D tilings that may not be periodic from a regular two-colored cube lattice (as noted in the earlier post, the colorings can be enforced by a single two-sided piece with an "s" and a "z" orientation).
Maybe this comes up in crystallography? Is strikes me as an elegant connection between several things (tilings, isometric projection, bipartite matching among others). I am not sure if it is "useful" or leads to anything else.
This isn't just coincidence. The rhombus tiling is an isometric projection of stacks of cubes. These need to be monotonically non-decreasing in height (i.e. no stack is higher than one behind). And what about the red-blue colors? For those to work out, you just need the rule that no two cubes can have the same color if they are adjacent along a face. So this tiling is like a surface carved out of a 3D checkerboard.
In that sense, we have a way to derive these colored 2D tilings that may not be periodic from a regular two-colored cube lattice (as noted in the earlier post, the colorings can be enforced by a single two-sided piece with an "s" and a "z" orientation).
Maybe this comes up in crystallography? Is strikes me as an elegant connection between several things (tilings, isometric projection, bipartite matching among others). I am not sure if it is "useful" or leads to anything else.