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Rule table: Branches

Posted: April 9th, 2010, 2:17 am
by ebcube
This rule table expands quickly into colorful, unpredictable branches from simple and/or random patterns. Oscillators appear naturally in the branches. It's my first rule table, so please tell me what you think!

Code: Select all

n_states:5
neighborhood:Moore
symmetries:rotate8reflect

var z={0,1,2,3,4}
var x={1,2,3,4}
var y={1,2,3,4}
var w={1,2,3,4}

# transform (& kill) (2)

1,3,3,z,z,z,z,z,z,0
2,4,4,z,z,z,z,z,z,0
3,1,1,z,z,z,z,z,z,0
4,2,2,z,z,z,z,z,z,0

1,1,1,z,z,z,z,z,z,3
2,2,2,z,z,z,z,z,z,4
3,3,3,z,z,z,z,z,z,1
4,4,4,z,z,z,z,z,z,2

4,3,3,z,z,z,z,z,z,3
4,1,1,z,z,z,z,z,z,1
1,4,4,z,z,z,z,z,z,4
1,2,2,z,z,z,z,z,z,2
2,1,1,z,z,z,z,z,z,1
2,3,3,z,z,z,z,z,z,3
3,2,2,z,z,z,z,z,z,2
3,4,4,z,z,z,z,z,z,4

# transform (3)

1,2,3,2,z,z,z,z,z,4
2,3,4,3,z,z,z,z,z,1
3,4,1,4,z,z,z,z,z,2
4,1,2,1,z,z,z,z,z,3

# born (1)

# 0,1,z,z,z,z,z,z,z,1
# 0,2,z,z,z,z,z,z,z,2
# 0,3,z,z,z,z,z,z,z,3
# 0,4,z,z,z,z,z,z,z,4

# born (3)

0,x,x,x,z,z,z,z,z,x
0,x,x,z,1,z,z,z,z,2
0,x,x,z,2,z,z,z,z,3
0,x,x,z,3,z,z,z,z,4
0,x,x,z,4,z,z,z,z,1

# born (4)

0,x,y,w,z,z,z,z,z,y
0,x,z,w,w,z,y,z,z,w
0,w,z,x,y,z,w,z,z,w
EDIT: silly bug on state 4 fixed ^^

Re: Rule table: Branches

Posted: April 9th, 2010, 12:18 pm
by apg
It produces some intricate, dendritic, coral-like structures. There are several types of infinite growth pattern, the most interesting comprising two halves with a blank diagonal between them. This type of puffer has a relatively high period, as compared with the others.

The rule is more interesting for its aesthetics than the actual behaviour, contrary to most cellular automata. You can easily make undersea images by taking a screenshot of Golly and adding a few sea creatures in Microsoft Paint. Please excuse my terrible drawing skills; you could probably do this six orders of magnitude better than me. :)

Re: Rule table: Branches

Posted: April 9th, 2010, 3:37 pm
by ebcube
Wow! It does look cool :P

An interesting thing to note about the rule is that, while all states behave in the same way on their own, they move differently when combined.

State 1 and 3 interact on a different way with each other than with state 2 and 4; the same kind of relation happens between 2 and 4. They seem to "stop" each other. This is most commonly observed on simple patterns, which develop in completely different ways:

Code: Select all

# States 2 & 1
x = 5, y = 5, rule = Branches
$.A$.2B$.2BA!

# States 2 & 4
x = 5, y = 5, rule = Branches
$.D$.2B$.2BD!
But two patterns with the colors in the same order are exactly the same. For example, 2 & 3 versus 3 & 4.

EDIT: Also, how many different infinite growth patterns have you found? I've only found three:

The blank diagonal, a puffer with period near 200 (here, a double blank diagonal with slightly asynchronous sides):

Code: Select all

x = 7, y = 4, rule = Branches
$.2AB.D$.B.D2C!
The "tree"? (again, a double tree):

Code: Select all

x = 3, y = 3, rule = Branches
.A$.A$3A!
The helix:

Code: Select all

x = 3, y = 8, rule = Branches
.C$.D$3A$.B$.B$.B$.B$.B!
Sometimes, a "branch" gets stuck on a tree, bouncing on and off it constantly at a slightly lower velocity than the tree's.

EDIT2: This is what I mean by "branch stuck on a tree":

Code: Select all

x = 46, y = 6, rule = Branches
.A$.A$3A$44.C$44.C$43.3C!

Re: Rule table: Branches

Posted: April 9th, 2010, 4:18 pm
by Axaj
Neat rule, and looks turing complete as well. Here are some "trains" I found:

Code: Select all

x = 308, y = 291, rule = Branches
283.B2.2C3B.BD.D2B3.2B2.3B$283.2B2.2C4BD3B4.7B$283.C2B2.2C3BCB.D.2B2.
2B2DB$283.4B2.2C2B3C2.2BCB.4BC$283.D4B2.2C2B2D.3BD2B.2B$283.D.BD2B2.
2C2B.A.6B$283.2A2BD2B2.2C3B.BD.D2B$286.5B2.2C4BD3B$283.B.3BAC2B2.2C3B
CB.D$283.B.BD2C4B2.2C2B3C$283.2C3BCD4B2.2C2B2D$285.2B.CD.BD2B2.2C2B.A
$283.B2.C3.A2BD2B2.2C3B$283.3B.D4.5B2.2C4B$283.BD3B.C4BAC2B2.2C3B$
283.2BD3B.B2D2C4B2.2C2B$283.D4B2.4BCD4B2.2C$283.D.BD3B.2B.CD.B.2B$
284.A2BD2B2.C3.A4B$283.B2.6B6.2B$283.5BCBD2B$283.2B2D2C2BD2B$284.4BCD
3B$284.3B.CD.B$284.3B97$175.B3D.4D$175.2B4DB2D$176.2B3DAD$177.2B2D3A$
175.B2.2B2D2B$175.2B2.2B2D$175.D2B2.2B2D$175.4B2.2B$175.5B$175.2C4B$
175.BCD2B$176.CD99$47.A$45.CB2A$44.2A.2A$43.5A$44.2A.2A.2CA6C$45.3ABC
.2CA4C$45.2ACB2C.4CA2D$47.C.A2C.4C2A$49.CA2C.4C$49.5C.4C$49.6C.3C$49.
ACA4C$49.2CDA3C$49.C.DA.2C39$4.A$2.2CAD$2.3CA$6C$6C$3CA2C$.CAD2C$4.C!

Re: Rule table: Branches

Posted: April 10th, 2010, 7:31 am
by apg
There's another impressive infinite growth pattern:

Code: Select all

x = 153, y = 142, rule = branches
23$95.D$94.3D4.D$56.D36.2DBD2.B3D$54.B3D36.4DA.DB2D$49.2D.BA.DB2D2.2D
30.2D.2D.4D$41.D6.4DBA2D.D2.4DA.2D24.8DB3D$33.3D3.B4D4.2DB2D2A2B2D.2D
.D.4D20.D3.D2.3DB4D$33.3D.BA.DB2D4.3DB7D.6DB2D18.4DB2.C2DB3D.2D$33.4D
BA3DB2D5.3D2BD2.C3.3DB3D8.2D.D.A4.2DBD.AB.DB2D.2C$32.A.4DADB3D6.C.5DB
.2C2DB3D9.6DABD.2DB3DAB4D2BC2.B4.B$32.4DB3DBD.C7.2B2DBD.AB.DB2D.B9.2D
.3DA2D2.3DBDA3DC3A.C4B.3BC.B$31.2DB3DB.B2DB3.2D3.3AD.2DAB4D.A10.10D.C
.DB3DB2DAD.B.B.2BCBDB.3B$32.3D.3DBD2A.A4D3.D.D2B2A2DB4D.3D9.3D2BD3.B
2DB.B3DB3D.4B.5BD2B$33.D2.C.6D.DB2D2.9DB3DB5D9.C.5DA.2ADB3D.DB.2DA3B
3.3BD2B$37.B2D2BD.ADBD3.2DB2.D2B3D.DB.2B2D10.2B2DBD.6D.C.4D.3B2.D2BD
3B$37.2AD2B4DB2D5.A5D.C.6D11.3ADBDA.D2B2DB.3D3.4BC.BD2B2.C$36.13D4.D.
DB2D2B.3DA3D10.B.DCDB4D2BD2A2.2D.3BD2B.4B.C2B$37.2DBD2.D7.C4D.D3A.3DA
B2D10.13DC2D4.8BD7B$36.2DB3DC2.D.D.AB.DB.2BDAD2.2D.AB11.4DA4.D2.4D5.
2B2.3BD7B$37.3DBD.BA4DAB2DB4DB2D17.2DB2.D.D2.C2DB3D6.A2BD3B.2B2.2C$
37.A.DB3DAC3DA5D.4D.A19.A4DAB.DB3D2.2B.CD.BD2B.D3.CBD$38.2DBDB2DADB3D
.D.A.2D2.2A18.D.3D2A3D.D3A.3BCD4B.C2.5B$39.4DB4DB.2B2D3.6A7.2D.A.D2.B
4DB5D2B2DB2.BD2C2BD4B.2BDB.C$38.2A2.3D2.DB4D.ABC.AC2AC7.ADBA3DA.3DB3D
2B7D.3B.BD3BD4BD2B$39.BDA3.C4D3.2AB3ACA2B2A.2A.D.2D.3D.2DB3D.4D4.C3.
6B.BD.2DBCB$39.4D.B.DCA2D6ACAC4AB.BA4DA.2DA.DB2D.B.C4.B.B2.A2BD2B.A.
4BDB3C$41.3DBA2D2C.5AC3AC2A.3D2A2BD.3D.4D.A2.DBDC4BCD.BD2B2D.2B.C4BDC
$39.AB4D2ADBC3A2.3A.3A.B8D.5DB4D.C.2BC3B.C3B.B3C2.2BCD3B$39.3ADB4D.2A
2D.D2.C2.2A3.2DAB2D3.3DB3DB2DC5BD5B2D3B.D.2B.D.2B$15.2A.D.2D18.3D2B.B
D.BA4DAB.2DB2A.2B2DBD2.B2DB3D.DB2D.2BD.D3B2D3B2D3B$15.BA4DA.2D14.2DB
4DB3DADB2DA5DB3.2AD.2DA.DB2D.B.3D3.BD3B.B2DBC4BD2B$13.3D2A2BD.3D15.2D
BD.3D.4DB3DBD.AD2.2DAD2BD.4D.A.C3D.5B.A.4BCD.BD2B$13.8D.5D13.4D.B.3D
2B5DB2D4.9DB4D3.D2.B2D2BD.3B.B2.A4B$14.2D2B2D3.4D15.D3.A2.D2BD2.C3D3.
D3.D2.3DB6D4.2B2DB2C2.2BC.C3.B$13.2B2DBD2.B2DB3D16.D.2D.5DB2.2D.4DB2.
C2DB3DA3D5.5BA2B.5B.B$13.3AD.2DA.DB3D15.A4DAD2.B2D.A4.2DBD.AB.DB2D.2C
D.C2.2B.A2.4B2.B3D5B$14.DAD2BD.4D.A14.D.4DBD.A.3DABD.2DB3DAB4D2BC2.B.
DC2B2.D2BD3B.5BD2BD$13.9DB3D5.2D.A.D2.B4DB5DA2DBDA2D2.3DBDA3D4A.C4B.
3BC.BD3B.CB.C2BDB3C$13.3D2.3DB3D6.ADBA3DA.3DB3DB2D.2DB5D.C.DB3DB2DAD.
B.B2DBC3B.4B.C.3BCD3BCB$16.C2DB3D2.A.2A.D.2D.3D.2DB3D.3D3.3D2BD3.B2DB
.B3DB3D.BD2B.5BD3B.D2B.CD.B2D2B.D2B$9.2D.D.AB.DB2D3.2D.BA4DA.2DA.DB2D
.B2.A.A2.C.5DA.2ADB3D.D2B2DA3B3.3BD3B2.3BD2.A2B.B.C.5B$6.2D.A4DAB4D2.
B.C3D2A2BD.3D.4D.A2.4D3.2B2DBD.6D.C.4D.3B2.D2BD3B.D2.2B3.B2.BD3B.BD3B
$6.3D.D2B2A2DBD2.3B.8D.5DB4D.2DB3D2.3ADBDA.D2B2DB.3D3.4BC.BD2B2.C7.5B
D.D7B$4.5D.7DB2D.3B2.3DB2D3.3DB3DB3DB3D2.B.DADB4D2BD2A2.2D.6B.4B.C2B
7.3BD5BD3B$4.4D3.2DB.B3D2.3B.2B2DBD2.B2DB3D.DB.BDAD.B2.13DA2D4.8BD7B
8.2BDBC2BDB.C$3.3DB2DB2.DB3D.B.2D2B2.2AD.2DA.DB2D.B.3DBD3A2.4DA4.D2.
4D5.2B2.3BD7B9.4BCD4B2.2B$4.3DBD.A2D.D3A2.B2DBA2DAD2BD.4D.A4.DB2DB3.
2DB2.D.D2.C2DB3D6.A2BD3B.2B2.2C10.B.CD.2B2.4B$4.A.4D.D2B2DBAC.2A2D.9D
B4D.2D.5D6.A4DAB.DB3D2.2B.CD.BD2B.D3.CBD12.C6.5B$5.3DB7D2.B.4D3.D2.3D
B7DB.A9.D.3D.A3D.D3A.3BCD4B.C2.6B5.2C.B.2B.3B.2BD3B$6.3DB3D2.C.2D.A4D
B2.C2DB3D.4DBA.2D.A.D2.B4DB5D2B2DB2.BD2C2BD4B.2BDB.CB5.DC4BC.2BC.BD2B
$6.B.3DB2DB2.3D.2DBD.AB.DB2D.B2.A2.2A.ADBA3DA.3DB3D2B7D.3BABD3BD4BD2B
5.3B2C2DB.3B.4B.C$7.A2.2DBD.A4D2.D.2DAB4D.A2.2A.2A.D.2D.3D.2DB3D.4D4.
C3.6B.BD.2DBCB6.8B.5BD4B$7.2DA.4D.2D.D.2D2B2A2DB4D.DAD.BA4DA.2DA.DB2D
.B.C4.B.B2.A2BD2B.A.4B.B3C6.2B2D2B3.3BD7B$6.7DB6D.7DB3DB3DA3D2A2BD.3D
.4D.A2.DBDC4BCD.BD2B2D.2BAC4BDC5.2D2BDB2.D2BD3B.BD3B$7.7DB3D3.C2.D2B
3D.DB.BD.8D.5DB4D.C.2BC3BAC3B.B3C2.2BCD3B7.3CB.2BC.BD2B.D.5B$6.2A2.2D
.3DB2D2C.B5D.C.5D2.3DB2D3.3DB3DB2DC5BD5B2D3B.D.2B.D.2BDC6.BCB2DB.4B.C
.A2B$7.BDA3.B.2DBD.BA.DB2D2B.2D.A2D.2B2DBD2.B2DB3D.DB2D.2BD.D3B2D3B2D
3B6.D.2C5.9BD4B$6.6D2.A.4DBA2D.D3A.3DABD2.2AD.2DA.DB2D.B.3D3.BD3B.B2D
BC4BD2B3.C2.2CDAC3.3B2.3BD7B$6.DA.DB2D.4DB2D2A2BDAD2.2D.A3.2D.D2BD.4D
.A.C3D.5B.A.4BCD.BD2B2.BD5CA4C4.A2BD3B.BD3B$8.2DB4DB3DB9D8.9DB4D3.D2.
B2D2BD.3B.B2.A4B2.CBD2CA5C.B.CD.BD2B.A.4B$9.DAD2B.BD.3D2BD2.B2D6.D3.D
2.3DB3D.2D4.2B2DB2C2.2BC.C3.B3.B.2B.2C3AC.3BCD4B2DA5.CB$8.3A6D.C.5DA
7.4DB2.C2DB3DA3D5.5BC2B.5B.B3.6B2.5C.BD2C2BDB3C.A2B.3B$8.AB4D2A2D.2B
2DBD.D.A4.2DBD.AB.DB2D.2CD.C2.2B.A2.4B2.B3D5B.2B2DB.A2CAC.C7BDBCB.D.
7B$10.3DBA3D.3AD.4DABD.2DB3DAB4D2BC2.B.DC2B2.D2BD3B.5BD2BD2.4BD.CA2CA
.3BD.D3BD3B.BD.D3B$10.2D.BA.2D2.3D2B.B2A2D2.3DBDA3D.3A.C4B.3BC.BD3B.C
BAC2BDB3C.A2B2C.3CAD3.BD3B.BD.D3BD3B$19.2DB4DB5D.C.DB3DB2DAD.B.B.2BCB
.B.4B.C.3BCD5B.D.5B.4C.C2B.B.C.5BDBCB.D$20.2DBD.3D2BD3.B2DB.B3DB3D.4B
.5BD3B.D2B.CD.B2D3B.BD2B2.3C.B.B2D2B.DB2C2BDB3C$20.4D.C.5DA.2ADB3D.DB
.2DA3B3.3BD3B2.3BD2.A9BD2B3C.7B2.3BCD4B2D.3B$22.3D.2B2DBD.6D.C.4D.3B
2.D2BD3B.D2.2B6.2B.DB2D4B3C.BD3B.A.3B.CD.BD2B.A.5B$22.2D2.3ADBDA.D2B
2DB.3D3.4BC.BD2B2.C7.B4.2C.B2DB4C.B.BD2B2D2.2C4.A2BD3B.BD3B$25.B.D.DB
4D2BD2A2.2D.3BD2B.4B.C2B5.D3BC.2B2.5BDC2A3B.B3C.D.C3B3.3BD7B$25.13D.
2D4.8BD7B3.C.3B.5B2.3B2.DACB2D3B2.2B.BD2B.5BD4B$24.4DA4.D2.4D5.2B2.3B
D7B2.BDC2BDBCB.BDCB.7BA3BD3B.5BDB.3B.4B.C$24.2DB2.D.D2.C2DB3D6.A2BD3B
.2B2.2C.2B2CD2B.6BC.B2DBA3B.4B2.B3D3BC.2BC.BD2B$27.A4DAB.DB3D2.2B.CD.
BD2B.D3.CBD2.6B3.4B2.D2B.B2C.A.BCA2B.5B.B3.2B.B2D2B$26.D.3DCA3D.D3A.
3BCD4B.C2.6B.B3DB2.D2BD3B3.BD2B2D.3B2C2.2BC.C3.B2.C.6B$16.2D.A.D2.B4D
B5D2B2DB2.BD2C2BD4B.2BDB.CBC3B.2BC.BD3B2.3BDC2B2.BD2BD.3B.B2.A4BD.2B.
2B$16.ADBA3DA.3DB3D2B7D.3BCBD3BD4BD2B5.B2DB.4B.C.2BD6B.2BDB.A.4BCD.BD
2B$12.2A.D.2D.3D.2DB3D.4D4.C3.6B.BD.2DBCB.2CDB.6BD3B3.2BDBC3BC.5B.B2D
BC4BD2B$12.BA4DA.2DA.DB2D.B.C4.B.B2.A2BD2B.A.4BDB4CD2B3.3BD3B4.4BCD.
2B.B3D3B2D3B2D3B$10.3D2A2BD.3D.4D.A2.DBDC4BCD.BD2B2D.2B2C4BDC.2B2.D2B
D3B.D6.B.2C.BDC5BD4B2D3B.D$10.8D.5DB4D.C.2BC3B2C3B.B3C2.2BCD3B3.3BC.B
D2B2.C14.C.B.BD2BC3B.B3C2.2BC$11.2DAB2D3.3DB3DB2DC5BD5B2D3B.D.2B.D.3B
2CBDB.4B.C2B17.C4BCD.BD2B2D.3B.3B$B9.2B2DBD2.B2DB3D.DB2D.2BD.D3B2D3B
2D3B7.3C.5BD7B18.B.B2.A2BD2B.A.6B$3D8.2AD.2DA.DB2D.B.3D3.BD3B.B2DBC4B
D2B2.6B3.3BD7B23.B2.6B.BD5B$DBD7.2DCD2BD.4D.A.C3D.5B.A.4BCD.BD2B3.D2B
DB2.D2BD3B.2B2.2C20.7BCBD3BD4B$DB2D6.9DB4D3.D2.B2D2BD.3B.B2.A4B2.3CB.
2BC.BD2B.D3.CBD21.2BCB2D2C2BD4B.B$3D5.D3.D2.3DB3DB2D4.2B2DB2C2.2BC.C
3.B5.BCB2DB.4B.C2.6B21.2CB.2BCD4B.C$2.B3.4DB2.C2DB3DA3D5.5B.2B.5B.B6.
9BD4B.2BDB.CB20.2D2BDB.CD.BD2B.D$.A4.2DBD.AB.DB2D.2CD.C2.2B.A2.4B2.B
3D5B4.3B2.3BD3BD4BD2B21.A.5BD2.A2BD3B$DABD.2DB3DAB4D2BC2.B.DC2B2.D2BD
3B.5BD2BD7.A2BD3B.BD.2DBCB22.3B2DB6.6B$2A2D2.3DBDA3DC3A.C4B.3BC.BD3B.
CB2C2BDB3C.2B.CD.BD2B.A.4BDB3C20.10B2.7B$5D.C.DB3DB2DAD.B.B2DBCBDB.4B
.C.3BCD3BCB2.3BCD4B2D.2BAC4BDC4.B15.4B2C2D2B2.3B.3B$D2BD3.B2DB.B3DB3D
.BD2B.5BD3B.D2B.CD.B2D2B.DBAC2BDB3C2.2BCD3B4.C4B13.3BDC2BDB3.3B$5DA.
2ADB3D.D2B2DA3B3.3BD3B2.3BD2.A2B.B.C.5BDBCB.D.2B.D.3BC.B.4B16.DC.3B$B
2DBD.6D.C.4D.3B2.D2BD3B.D2.2B3.B2.BD3B.BD.D3BD3B2.C4.AB.4BD4B18.B$2AD
BDA.D2B2DB.3D3.4BC.BD2B2.C7.5BD.D3BD3B.BD.D3B5D3.3BD5B$DCDB4D2BD2A2.
2D.6B.4B.C2B7.3BD5BDBCB.D.8B2DB2D.2BD3B.2B$11DC2D4.8BD7B8.2BDBC2BDB3C
.A2B.3BC2B3D2.BD2B.D3.CB$DA4.D2.4D5.2B2.3BD7B9.4BCD4B2DA5.CBCDB4.4B.C
2.4B$2.D.D2.C2DB3D6.A2BD3B.2B2.2C10.B.CD.BD2B.A.4B6.B.2BD4B.2BDB$A4DA
B.DB3D2.2B.CD.BD2B.D3.CBD15.A2BD3B.BD3BDA.D4BD3BD4BD2B$.3D2A3D.D3A.3B
CD4B.C2.6B11.3B2.3BD7B.2C.B2D3B.BD.2DBCB$2DB5D2B2DB2.BD2C2BD4B.2BDB.C
B11.9BD4B3.DC5B.A.4BCB3C$DB3D2B7D.3B.BD3BD4BD2B14.BAB2DB.4B.C.A2BCBD
2B2D.2BAC4BDC$3D.4D4.C3.6B.BD.2DBCB14.3CB.2BC.BD2B.D.4B.B3C.3BCD3B$D.
B.C4.B.B2.A2BD2B.A.4B.B3C13.2D2BDB2.D2BD3B.BD.2DBCB2.2B.CD.2B$.A2.DBD
C4BCD.BD2B2D.2B.C4BDC14.2B2D2B3.3BD3BD4BD2B$2D.C.2BC3B.C3B.B3C2.2BCD
3B15.8B.5BD4B.2BDB$B2DC5BD5B2D3B.D.2B.D.2B15.3B2C2DB.3B.4B.C2.4B$B2D.
2BD.D3B2D3B2D3B25.DC4BC.2BC.BD2B.D3.CB$2D3.BD3B.B2DBC4BD2B24.2C.B.2B.
3B.2BD3B.2B$2D.5B.A.4BCD.BD2B29.CBDC3BC.3BD5B$D2.B2D2BD.3B.B2.A4B29.
2B.C.B2.D4BD4B$2.2B2DB2C2.2BC.C3.B41.B.4B$2.5BA2B.5B.B44.C4B$B.A2.4B
2.B3D5B3.B40.B$B2.D2BD3B.5BD2BD.D4B$2BC.BD3B.CB.C2BDB3C.B2DB!

This runs incrementally faster than the blank-diagonal puffer, so it out-competes it when they are in close proximity.

Re: Rule table: Branches

Posted: April 10th, 2010, 9:00 am
by ebcube
A variation of the helix. In this one, the branches are connected.

Code: Select all

x = 10, y = 8, rule = branches
$2.D4.B$.3D2.3B$.DBD2.BDB$.3D2.3B$2.2D2.2B$3.D2.B!

Re: Rule table: Branches

Posted: April 10th, 2010, 11:09 am
by ebcube
calcyman wrote:There's another impressive infinite growth pattern:

This runs incrementally faster than the blank-diagonal puffer, so it out-competes it when they are in close proximity.
Impressive, indeed. :o

It does run faster than the blank diagonal, but the difference is almost zero: It took 30000 generations to destroy the blank diagonal.

Also, it needs a name :P Ideas?

Re: Rule table: Branches

Posted: April 11th, 2010, 2:31 am
by Extrementhusiast
And how do you view this?

Re: Rule table: Branches

Posted: April 11th, 2010, 6:44 am
by ebcube
Extrementhusiast wrote:And how do you view this?
What? :D You copy the code from the first post to a file, save it on the Rules folder as Branches.table, and then set the rule in Golly.

Re: Rule table: Branches

Posted: April 11th, 2010, 5:08 pm
by knightlife
Unidimensional starting patterns produce weave patterns with fewer dendrite structures:

Code: Select all

x = 163, y = 1, rule = Branches
46C34D3A34D46C!
The vertical centerline looks like a 2c signal but it is of course an optical illusion.

Re: Rule table: Branches

Posted: April 13th, 2010, 4:24 pm
by ebcube
knightlife, I've been playing with unidimensional seeds. The "weave pattern" of a seed of width 177 seems to be non-periodical:

Code: Select all

x = 10177, y = 1, rule = Branches
5000D177A5000D!
Other weave patterns (like 34, the one you showed, or 43, which has a surprisingly long period when compared with 34) are also interesting.

EDIT: I'm testing some other patterns, I'll write here the results. (I'm only posting the relevant ones)

width 59 -> period 440
width 63 -> period 380
width 67 -> period 1062
width 71 -> period 1826
width 75 -> period 1864

Re: Rule table: Branches

Posted: April 13th, 2010, 6:23 pm
by Extrementhusiast
And how do you view this?
What? :D You copy the code from the first post to a file, save it on the Rules folder as Branches.table, and then set the rule in Golly.
It doesn't work. (At least I have my posted rules...)

Re: Rule table: Branches

Posted: April 13th, 2010, 6:42 pm
by ebcube
Extrementhusiast wrote:
And how do you view this?
What? :D You copy the code from the first post to a file, save it on the Rules folder as Branches.table, and then set the rule in Golly.
It doesn't work. (At least I have my posted rules...)
Weird...

Here, I uploaded it for you. Just copy it inside Golly/Rules/.

http://kttns.org/zezmj