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New Still Lifes Synthesis Thread
Posted: September 1st, 2018, 12:10 pm
by Hunting
The old thread is "dead", I think. So I created this new thread.
I need someone to post a tutorial, because I'm not good at Glider Synthesis, and I need to know all the GS tech.
As a first challege, I'm try to synthesis this:
Code: Select all
x = 7, y = 6, rule = B3/S23
2o3b2o$bo2bobo$o3bo$obob2o$bobo2bo$2bo2b2o!
Re: New Still Lifes Synthesis Thread
Posted: September 1st, 2018, 12:12 pm
by Hunting
If this thread is unnecessary, move this thread to the sandbox, then. Don't ban me.
First, I think I'll start with this:
Code: Select all
x = 8, y = 18, rule = B3/S23
5bobo$5b2o$6bo$2bo$3bo$b3o5$b2o$2b2o$bo3b3o$5bo$6bo$3o$2bo$bo!
But adding this strange thing will still be a challege:
Code: Select all
x = 6, y = 6, rule = B3/S23
4b2o$3bobo$3bo$bob2o$obo2bo$bo2b2o!
Re: New Still Lifes Synthesis Thread
Posted: September 1st, 2018, 5:14 pm
by dani
Don't we already have a glider synthesis thread?
Re: New Still Lifes Synthesis Thread
Posted: September 1st, 2018, 5:28 pm
by 77topaz
Indeed, we do, but apparently:
Hunting wrote:The old thread is "dead", I think.
But this is about par for the course for Hunting, considering he also pointlessly duplicated the Solitaire of Life thread...
Re: New Still Lifes Synthesis Thread
Posted: September 1st, 2018, 8:19 pm
by Goldtiger997
Hunting wrote:I need someone to post a tutorial, because I'm not good at Glider Synthesis, and I need to know all the GS tech.
I created a
glider synthesis tutorial specifically for this on the wiki a while back. Come to think of it I probably should update it and add in the next section.
@Hunting, I encourage you to try and use the tutorial to create a glider synthesis of the still-life you posted. I'll help by providing a useful converter:
Code: Select all
x = 17, y = 10, rule = B3/S23
4bo$5bo$3b3o3bo$7b2o$3o5b2o5b2o$2bo11bobo$bo9bo2bo$10bobob2o$11bobo2bo
$12bo2b2o!
Using that converter (and possibly others), and
catagolue, finding a synthesis shouldn't be too hard. I'll be happy to help more if you are having trouble with it.
Re: New Still Lifes Synthesis Thread
Posted: September 1st, 2018, 8:38 pm
by Hunting
danny wrote:Don't we already have a glider synthesis thread?
Thats right, and I know that. But this synthesis thread contains more things, i think.
Re: New Still Lifes Synthesis Thread
Posted: September 1st, 2018, 8:40 pm
by Hunting
Goldtiger997 wrote:Hunting wrote:I need someone to post a tutorial, because I'm not good at Glider Synthesis, and I need to know all the GS tech.
I created a
glider synthesis tutorial specifically for this on the wiki a while back. Come to think of it I probably should update it and add in the next section.
@Hunting, I encourage you to try and use the tutorial to create a glider synthesis of the still-life you posted. I'll help by providing a useful converter:
Code: Select all
x = 17, y = 10, rule = B3/S23
4bo$5bo$3b3o3bo$7b2o$3o5b2o5b2o$2bo11bobo$bo9bo2bo$10bobob2o$11bobo2bo
$12bo2b2o!
Using that converter (and possibly others), and
catagolue, finding a synthesis shouldn't be too hard. I'll be happy to help more if you are having trouble with it.
Ill goto the tutorial.How to use Catagolue to find glider synthesis? It just generates some strange soup.
Re: New Still Lifes Synthesis Thread
Posted: September 1st, 2018, 8:59 pm
by Goldtiger997
Hunting wrote:I'll go to the tutorial. How to use Catagolue to find glider synthesis? It just generates some strange soup.
As explained in the tutorial, you need to run the soup until just before the object appears, and try to recognize synthesisable components that react to make the object. You will probably need to try several soups. It does take some practice. If you like, you can post some soups or predecessors that look good here, and I'll try to help.
Re: New Still Lifes Synthesis Thread
Posted: September 1st, 2018, 9:26 pm
by Hunting
Goldtiger997 wrote:Hunting wrote:I'll go to the tutorial. How to use Catagolue to find glider synthesis? It just generates some strange soup.
As explained in the tutorial, you need to run the soup until just before the object appears, and try to recognize synthesisable components that react to make the object. You will probably need to try several soups. It does take some practice. If you like, you can post some soups or predecessors that look good here, and I'll try to help.
Ok, I understand.
Re: New Still Lifes Synthesis Thread
Posted: September 1st, 2018, 11:47 pm
by 77topaz
Hunting wrote:danny wrote:Don't we already have a glider synthesis thread?
Thats right, and I know that. But this synthesis thread contains more things, i think.
"Contains more things"? How on Earth can you claim that this thread contains more things than the existing thread? It even literally has the same name with only a "New" in front of it.
Frankly, this thread seems like just another one of your pointless attempts at attention-grabbing.
Re: New Still Lifes Synthesis Thread
Posted: September 2nd, 2018, 12:37 am
by Hunting
77topaz wrote:Hunting wrote:danny wrote:Don't we already have a glider synthesis thread?
Thats right, and I know that. But this synthesis thread contains more things, i think.
"Contains more things"? How on Earth can you claim that this thread contains more things than the existing thread? It even literally has the same name with only a "New" in front of it.
Frankly, this thread seems like just another one of your pointless attempts at attention-grabbing.
In fact, I posted in the old thread, and I think it's dead 'cause no one is replying that thread for a long time.
Then I created this thread and, I think It should contain some tutorials of g Syn tech. Also, I want to learn how to make COOL-LOOKING design of synthesises.
I never do atte-grab.
Re: New Still Lifes Synthesis Thread
Posted: September 2nd, 2018, 1:24 pm
by Gamedziner
Hunting wrote:Also, I want to learn how to make COOL-LOOKING design of synthesises.
I never do atte-grab.
PROTIP:
Saying you want a cool-looking design
that would only be put on the same site you are asking help from sounds like you ARE trying to make something to get people's attention.