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B2ce3-ajnr/S12-ak3-a

Posted: August 22nd, 2018, 5:42 am
by Hunting
UPDATE: Synthesis these spark/pattern!

Code: Select all

x = 3, y = 2, rule = B2ce3-ajnr/S12-ak3-a
obo$bo!
Solved:

Code: Select all

x = 3, y = 1, rule = B2ce3-ajnr/S12-ak3-a
3o!

Code: Select all

x = 7, y = 4, rule = B2ce3-ajnr/S12-ak3-a
bo$bo3bo$o4bo$6bo!
#C [[ GPS 15 STOP 8 ]]

Code: Select all

x = 3, y = 3, rule = B2ce3-ajnr/S12-ak3-a
2o2$2bo!

Code: Select all

x = 9, y = 10, rule = B2ce3-ajnr/S12-ak3-a
bo5bo$bo5bo$o7bo5$o$bo$bo!
#C [[ GPS 15 STOP 47 AUTOFIT ]]
-------------------------------------------------------------------------------------------------------
It isn't very interesting so I guess it doesn't worth a thread in OCA. Then I came here :-P
In this rule, there are two type of glider(I mean small spaceship, nut glider in GoL). And no more interesting things...
Can we construct a linear growth?
(I was dragged out)
Hey!

Code: Select all

x = 2, y = 3, rule = B2ce3-ajnr/S12-ak3-a
bo$o$o!

Code: Select all

x = 2, y = 4, rule = B2ce3-ajnr/S12-ak3-a
2o2$o$bo!
My friend, AlephAlpha, searched it on Catagolue and give me a new nice c/2 spaceship(Yeah, It's a different speed) even through it's rare.

Code: Select all

x = 8, y = 3, rule = B2ce3-ajnr/S12-ak3-a
3o2b3o$obo2bobo$2bo2bo!
EDIT: A "more interesting" varition of this rule is B2cek3-ajnr/S12-ak3-a. It has two glider, and they are in the different speed: c/4 and c/6.

Code: Select all

x = 2, y = 3, rule = B2cek3-ajnr/S12-ak3-a
bo$o$o!

Code: Select all

x = 3, y = 3, rule = B2cek3-ajnr/S12-ak3-a
3o$2bo$o!
I'm away from Golly for a while so I wish my RLE works :-P

Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a

Posted: August 22nd, 2018, 6:13 am
by Redstoneboi
Hunting wrote: In this rule, there are two type of glider(I mean small spaceship, nut glider in GoL).

Code: Select all

x = 2, y = 3, rule = B2ce3-ajnr/S12-ak3-a
bo$o$o!

Code: Select all

x = 2, y = 4, rule = B2ce3-ajnr/S12-ak3-a
2o2$o$bo!
That 2nd "spaceship" is just the 1st one with a tagalong.

Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a

Posted: August 22nd, 2018, 6:18 am
by Hunting
Redstoneboi wrote:
Hunting wrote: In this rule, there are two type of glider(I mean small spaceship, nut glider in GoL).

Code: Select all

x = 2, y = 3, rule = B2ce3-ajnr/S12-ak3-a
bo$o$o!

Code: Select all

x = 2, y = 4, rule = B2ce3-ajnr/S12-ak3-a
2o2$o$bo!
That 2nd "spaceship" is just the 1st one with a tagalong.
Hmmmm... Is it? It doesn't seems like a tagalong!

Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a

Posted: August 22nd, 2018, 6:23 am
by KittyTac
Hunting wrote:
Redstoneboi wrote:
Hunting wrote: In this rule, there are two type of glider(I mean small spaceship, nut glider in GoL).

Code: Select all

x = 2, y = 3, rule = B2ce3-ajnr/S12-ak3-a
bo$o$o!

Code: Select all

x = 2, y = 4, rule = B2ce3-ajnr/S12-ak3-a
2o2$o$bo!
That 2nd "spaceship" is just the 1st one with a tagalong.
Hmmmm... Is it? It doesn't seems like a tagalong!
It is.

Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a

Posted: August 22nd, 2018, 6:24 am
by Redstoneboi
Hunting wrote:
Redstoneboi wrote: That 2nd "spaceship" is just the 1st one with a tagalong.
Hmmmm... Is it? It doesn't seems like a tagalong!
Look at the front end, it's exactly the same as the first one, with no cells removed.

Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a

Posted: August 22nd, 2018, 6:25 am
by Hunting
KittyTac wrote:
Hunting wrote:
Redstoneboi wrote: That 2nd "spaceship" is just the 1st one with a tagalong.
Hmmmm... Is it? It doesn't seems like a tagalong!
It is.
Aha, a "dot tagalong". But it's very common.

Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a

Posted: August 22nd, 2018, 6:29 am
by Hunting
Redstoneboi wrote:
Hunting wrote:
Redstoneboi wrote: That 2nd "spaceship" is just the 1st one with a tagalong.
Hmmmm... Is it? It doesn't seems like a tagalong!
Look at the front end, it's exactly the same as the first one, with no cells removed.
Yup. But the dot interaction with the glider.

Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a

Posted: August 22nd, 2018, 10:55 am
by KittyTac
It doesn't. The glider is not rephased and doesn't change its shape.

Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a

Posted: August 22nd, 2018, 9:13 pm
by Hunting
KittyTac wrote:It doesn't. The glider is not rephased and doesn't change its shape.
Okay

Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a

Posted: August 26th, 2018, 5:55 pm
by Hdjensofjfnen
Hadn't thought of it as a tagalong.
Random post:

Code: Select all

x = 11, y = 3, rule = B2ce3-ajnr/S12-ak3-a
obo4bo$o2bo3bobo$10bo!

Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a

Posted: August 26th, 2018, 7:49 pm
by Hunting
Hdjensofjfnen wrote:Hadn't thought of it as a tagalong.
Random post:

Code: Select all

x = 11, y = 3, rule = B2ce3-ajnr/S12-ak3-a
obo4bo$o2bo3bobo$10bo!
Just a common p6 osc. I'll call it "dominer".

Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a

Posted: August 29th, 2018, 6:07 am
by Redstoneboi
Hunting wrote:
Hdjensofjfnen wrote:Hadn't thought of it as a tagalong.
Random post:

Code: Select all

x = 11, y = 3, rule = B2ce3-ajnr/S12-ak3-a
obo4bo$o2bo3bobo$10bo!
Just a common p6 osc. I'll call it "dominer".
how about "glidot"
cause the glider and a dot at a different position

Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a

Posted: August 29th, 2018, 6:13 am
by Hunting
Redstoneboi wrote:
Hunting wrote:
Hdjensofjfnen wrote:Hadn't thought of it as a tagalong.
Random post:

Code: Select all

x = 11, y = 3, rule = B2ce3-ajnr/S12-ak3-a
obo4bo$o2bo3bobo$10bo!
Just a common p6 osc. I'll call it "dominer".
how about "glidot"
cause the glider and a dot at a different position
Nice name! You can try to name other objects.

Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a

Posted: August 29th, 2018, 6:44 am
by Redstoneboi

Code: Select all

x = 3, y = 5, rule = B2ce3-ajnr/S12-ak3-a
bo$bo$obo$bo$bo!
"eye"'
soup:

Code: Select all

x = 16, y = 16, rule = B2ce3-ajnr/S12-ak3-a
2ob2ob2obo3b2o$bo3bo2b3o3b2o$3bobo4b3obo$2bob3o5bob2o$b2o6bo2bo2bo$2b
2ob2o3bobobo$o2bo7bo2bo$2b2obo3b6o$2obobobob2o3bo$o2bo3bo3b3o$ob2obob
5obobo$obob3obo2bo3bo$bob3obob2o2bo$bobo3bo2b6o$2obob4obobo$2b4o2bo3bo
b2o!

Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a

Posted: August 29th, 2018, 6:46 am
by Redstoneboi

Code: Select all

x = 13, y = 6, rule = B2ce3-ajnr/S12-ak3-a
bo6bo$bo6bo$o6bo3$11b2o!
delay for 2 ticks

Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a

Posted: August 29th, 2018, 6:49 am
by Redstoneboi
Are you sure it's not interesting?

Seed demonstrating one time turners, converters, and dupers.

Code: Select all

#C [[ STEP 2 STOP 578 T 125 ZOOM 12 T 578 Y -20 ZOOM 2 ]]
x = 50, y = 55, rule = B2ce3-ajnr/S12-ak3-a
9bo$9bo2$10bo$10bo4$8b2o2$3b2o$2o2$11b2o3$5b2o$2b2o3$9b2o3$33b2o$30b2o
$5b2o2$10bo$10bo$28bo$11bo16bo$11bo36bo$48bo2$17b2o30bo$20b2o27bo2$35b
o$35bo$44bo$44bo$27b2o$31bo11bo$31bo11bo2$30bo$30bo6$7bo$8bo$8bo!
kickbacks

Code: Select all

x = 33, y = 6, rule = B2ce3-ajnr/S12-ak3-a
31bo$bo$bo4bo24b2o$o10bo4bo10bo$6b2o8bo$10b2o5bo8b2o!
heisenburp

Code: Select all

x = 11, y = 7, rule = B2ce3-ajnr/S12-ak3-a
9bo$9bo$10bo2$bo$bo$o!
syntheses

Code: Select all

x = 29, y = 10, rule = B2ce3-ajnr/S12-ak3-a
6bo$6bo$7bo2$bo$bo$o26bo$22bo$22bo4b2o$21bo!

Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a

Posted: August 29th, 2018, 7:32 am
by Hunting
Redstoneboi wrote:delay for 2 ticks

Code: Select all

x = 13, y = 6, rule = B2ce3-ajnr/S12-ak3-a
bo6bo$bo6bo$o6bo3$11b2o!
OneTimeTurners

Code: Select all

x = 24, y = 21, rule = B2ce3-ajnr/S12-ak3-a
2o2$5bo$5bo2$6bo$6bo3$12b2o$15b2o2$9bo$9bo$8bo2$13bo8b2o$13bo2$12bo$
12bo!
semi-OTT

Code: Select all

x = 13, y = 15, rule = B2ce3-ajnr/S12-ak3-a
bo$bo$obo$bo$bo8$12bo$11bo$11bo!
converter/tagalong adder

Code: Select all

x = 8, y = 5, rule = B2ce3-ajnr/S12-ak3-a
bo5bo$bo5bo$o$6bo$6bo!
kickbacks

Code: Select all

x = 33, y = 6, rule = B2ce3-ajnr/S12-ak3-a
31bo$bo$bo4bo24b2o$o10bo4bo10bo$6b2o8bo$10b2o5bo8b2o!
heisenburp

Code: Select all

x = 11, y = 7, rule = B2ce3-ajnr/S12-ak3-a
9bo$9bo$10bo2$bo$bo$o!
syntheses

Code: Select all

x = 29, y = 10, rule = B2ce3-ajnr/S12-ak3-a
6bo$6bo$7bo2$bo$bo$o26bo$22bo$22bo4b2o$21bo!
I've found lots of collide(Oh My horrible spelling) reactions. I'll post some here.
"Glider eats [Unknown object, I'll name it Chain]"

Code: Select all

x = 11, y = 11, rule = B2ce3-ajnr/S12-ak3-a
bo$bo$obo$bo$bo4$9b2o2$9bo!
Domino Adder or Semi-eater:

Code: Select all

x = 18, y = 17, rule = B2ce3-ajnr/S12-ak3-a
bo$bo$obo$bo$bo4$10b2o2$10bo4$16b2o2$16bo!

Code: Select all

x = 12, y = 16, rule = B2ce3-ajnr/S12-ak3-a
2bo$2o$2b2o$bo4$4b2o2$4bo4$10b2o2$10bo!
I call this "One-Time Reflector", OTR:

Code: Select all

x = 10, y = 6, rule = B2ce3-ajnr/S12-ak3-a
2o3$9bo$8bo$8bo!
Frozen Clock -> Glidot

Code: Select all

x = 12, y = 14, rule = B2ce3-ajnr/S12-ak3-a
2bo$2o$2b2o$bo8$11bo$10bo$10bo!
Y-adder or another Semi-eater:

Code: Select all

x = 17, y = 17, rule = B2ce3-ajnr/S12-ak3-a
3b2o2$b3o2$2o4$9b2o2$9bo4$15b2o2$15bo!
Very close to a stable reflector, but sigh...

Code: Select all

x = 10, y = 17, rule = B2ce3-ajnr/S12-ak3-a
bo$bo2$3o2$bo$bo8$9bo$8bo$8bo!

Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a

Posted: August 29th, 2018, 7:39 am
by Hunting
Redstoneboi wrote:

Code: Select all

x = 3, y = 5, rule = B2ce3-ajnr/S12-ak3-a
bo$bo$obo$bo$bo!
"eye"'
soup:

Code: Select all

x = 16, y = 16, rule = B2ce3-ajnr/S12-ak3-a
2ob2ob2obo3b2o$bo3bo2b3o3b2o$3bobo4b3obo$2bob3o5bob2o$b2o6bo2bo2bo$2b
2ob2o3bobobo$o2bo7bo2bo$2b2obo3b6o$2obobobob2o3bo$o2bo3bo3b3o$ob2obob
5obobo$obob3obo2bo3bo$bob3obob2o2bo$bobo3bo2b6o$2obob4obobo$2b4o2bo3bo
b2o!
I've searched it, and I know that still life. I've already named it "Chain", and I think "eye" is to scary. I don't want to see an "eye" in my soup. (JUST A JOKE)
I've explore this rule more deeply (Grammar...) and all the search result is known to me.
tagalongs of the orthoship:

Code: Select all

x = 16, y = 11, rule = B2ce3-ajnr/S12-ak3-a
12bo2$11bobo$12bo$11bobobo$2bo2bo4b6o$obo2bobob2o$3o2b3o$9b2ob2o$10bob
o$11bo!

Code: Select all

x = 9, y = 9, rule = B2ce3-ajnr/S12-ak3-a
bo2bo$4bobo$2o2b3o$bo$2bo2$3bo2bo$bobo2bobo$b3o2b3o!

Code: Select all

x = 16, y = 14, rule = B2ce3-ajnr/S12-ak3-a
11bo$4bo2bo2b3o$4b4ob2ob2o$2bobo2bo$3bo4bobo$9b3obo$12bo$11bobobo$2bo
2bo4b6o$obo2bobob2o$3o2b3o$9b2ob2o$10bobo$11bo!
No Natural linear growth. So it's not interesting.
Redstoneboi(Do you play Minecraft very well?), you are good for naming things.
How about this?
https://gol.hatsya.co.uk/object/xp96_le ... rs12-ak3-a

Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a

Posted: August 29th, 2018, 7:52 am
by Redstoneboi
Hunting wrote: Redstoneboi(Do you play Minecraft very well?), you are good for naming things.
How about this?
https://gol.hatsya.co.uk/object/xp96_le ... rs12-ak3-a
PlusMinus/TwinkleStar/Bear bombs
yes, I do play Minecraft.
I wouldn't say very well, but i like big wheat farms.

Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a

Posted: August 29th, 2018, 12:19 pm
by Hunting
Redstoneboi wrote:Are you sure it's not interesting?

Seed demonstrating one time turners, converters, and dupers.

Code: Select all

#C [[ STEP 2 STOP 578 T 125 ZOOM 12 T 578 Y -20 ZOOM 2 ]]
x = 50, y = 55, rule = B2ce3-ajnr/S12-ak3-a
9bo$9bo2$10bo$10bo4$8b2o2$3b2o$2o2$11b2o3$5b2o$2b2o3$9b2o3$33b2o$30b2o
$5b2o2$10bo$10bo$28bo$11bo16bo$11bo36bo$48bo2$17b2o30bo$20b2o27bo2$35b
o$35bo$44bo$44bo$27b2o$31bo11bo$31bo11bo2$30bo$30bo6$7bo$8bo$8bo!
Wow cool!

Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a

Posted: August 29th, 2018, 11:31 pm
by Hunting
Synthesis:

Code: Select all

x = 10, y = 3, rule = B2ce3-ajnr/S12-ak3-a
bo6bo$bo6bo$o8bo!
Puzzle: Synthesis this spark:

Code: Select all

x = 3, y = 1, rule = B2ce3-ajnr/S12-ak3-a
3o!

Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a

Posted: August 29th, 2018, 11:49 pm
by Hunting
Agars
-------------------------p1----------------------

Code: Select all

x = 12, y = 12, rule = B2ce3-ajnr/S12-ak3-a:T12,12
o2bo2bo2bo$o2bo2bo2bo$b2ob2ob2ob2o$o2bo2bo2bo$o2bo2bo2bo$b2ob2ob2ob2o$
o2bo2bo2bo$o2bo2bo2bo$b2ob2ob2ob2o$o2bo2bo2bo$o2bo2bo2bo$b2ob2ob2ob2o!

Code: Select all

x = 12, y = 12, rule = B2ce3-ajnr/S12-ak3-a:T12,12
o2bo2bo2bo$bo2bo2bo2bo$ob2ob2ob2obo$o2bo2bo2bo$bo2bo2bo2bo$ob2ob2ob2ob
o$o2bo2bo2bo$bo2bo2bo2bo$ob2ob2ob2obo$o2bo2bo2bo$bo2bo2bo2bo$ob2ob2ob
2obo!

Code: Select all

x = 16, y = 16, rule = B2ce3-ajnr/S12-ak3-a:T16,16
$16o2$2o2b2o2b2o2b2o2$16o2$2o2b2o2b2o2b2o2$16o2$2o2b2o2b2o2b2o2$16o2$
2o2b2o2b2o2b2o!

Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a

Posted: September 1st, 2018, 10:26 am
by Redstoneboi
Hunting wrote:Agars
-------------------------p1----------------------

Code: Select all

marshland agar

Code: Select all

prepond agar

Code: Select all

the exact same marshland agar

Code: Select all

highway agar
why do you have 2 marshland (pond) agars
also i suggest naming the last one highway agar

Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a

Posted: September 1st, 2018, 11:06 am
by Hunting
Redstoneboi wrote:
Hunting wrote:Agars
-------------------------p1----------------------

Code: Select all

marshland agar

Code: Select all

prepond agar

Code: Select all

the exact same marshland agar

Code: Select all

highway agar
why do you have 2 marshland (pond) agars
also i suggest naming the last one highway agar
1. Ouch, My mistake. That's a copy paste error.
2. Nice name! It look likes highway!

Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a

Posted: September 1st, 2018, 11:11 am
by Hunting
I need more dominic seeds, RedstoneBoi.
EDIT: Also, I need more spark/random pattern synthesis on the top of this thread.