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Exploding Rule: B026/S1
Posted: August 13th, 2018, 3:35 am
by Hunting
EDIT: I've just found this topic:
viewtopic.php?f=11&t=3053
I found a Exploding Rule B026/S1.
Here is a common little spaceship:
Code: Select all
x = 4, y = 2, rule = B026/S1
3bo$obo!
And a replicator:
Code: Select all
x = 6, y = 6, rule = B026/S1
4bo$5bo$2bo$3bo$o$bo!
I've found a rake, too.
Code: Select all
x = 6, y = 9, rule = B026/S1
4bo$5bo$2bo$3bo$o$bo3$o!
Re: Exploding Rule: B026/S1
Posted: August 13th, 2018, 3:57 am
by Hunting
Some useless osc
p2:
Code: Select all
x = 3, y = 3, rule = B026/S1
3o$3o$3o!
Code: Select all
x = 3, y = 3, rule = B026/S1
bo$3o$bo!
Code: Select all
x = 5, y = 5, rule = B026/S1
2bo$b3o$5o$b3o$2bo!
Code: Select all
x = 7, y = 7, rule = B026/S1
3bo$2b3o$b5o$7o$b5o$2b3o$3bo!
(I think that it is extensible)
Code: Select all
x = 3, y = 2, rule = B026/S1
o$2bo!
p12:
Code: Select all
x = 11, y = 1, rule = B026/S1
11o!
p16:
Code: Select all
x = 19, y = 1, rule = B026/S1
o5b7o5bo!
Re: Exploding Rule: B026/S1
Posted: August 13th, 2018, 4:01 am
by Hunting
Another replicator
Code: Select all
x = 5, y = 5, rule = B026/S1
o$bo2$3bo$4bo!
Weird growth:
Code: Select all
x = 6, y = 3, rule = B026/S1
o$bo2bo$5bo!
Another weird growth
Code: Select all
x = 8, y = 2, rule = B026/S1
bo5bo$o5bo!
Re: Exploding Rule: B026/S1
Posted: August 13th, 2018, 7:16 am
by KittyTac
Naming this rule "Exploding Rule" is like naming a cat "Feline". Not as bad as calling it "Rule", but you should pick a better name.
Re: Exploding Rule: B026/S1
Posted: August 13th, 2018, 7:51 am
by Hunting
KittyTac wrote:Naming this rule "Exploding Rule" is like naming a cat "Feline". Not as bad as calling it "Rule", but you should pick a better name.
That's not a name... That's only a description
Re: Exploding Rule: B026/S1
Posted: August 13th, 2018, 8:20 pm
by Hdjensofjfnen
The two weird growths you have found are failed cubic growths: they are replicators hitting p2s to become rakes.
Re: Exploding Rule: B026/S1
Posted: August 13th, 2018, 10:55 pm
by 77topaz
Don't you mean failed quadratic growths?
Re: Exploding Rule: B026/S1
Posted: August 14th, 2018, 5:47 am
by AlephAlpha
I think this rule is Turing complete. We have guns, reflectors and glider duplicators, and it is easy to build an "a and not b" gate. See
viewtopic.php?f=11&t=3053