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Making a dot-matrix display in Hutton32?

Posted: August 5th, 2018, 1:41 am
by KittyTac
Is it possible? I made a pixel-like thing that can display a variety of colors (8, could be more if the pulses are placed in other sequences). In this example, it is hooked up to a tape with a single pulse that brightens the pixel once it gets into the loop. I just need something to return the pixel to its empty state to make animations with it or something.

Code: Select all

x = 27, y = 11, rule = Hutton32
17IL$JLKLKLKLKLKLKLKLKL$JLJLJLJLJLJLJLJLJL$JLJLJLJLJLJLJLJLJL$JLJLJLJ
LJLJLJLJLJL2.pAIpAIpAIpA$JLJLJLJLJLJLJLJLJL2.J$NLJLJLJLJLJLJLJLJL2.pA
IpAIpAIpA$pAKJKJKJKJKJKJKJKJK2.J$L19.pAIpAIpAIpA$17IL2.J$15.JKpA2IpAI
pAIpAIpA!

Re: Making a dot-matrix display in Hutton32?

Posted: August 5th, 2018, 3:44 am
by Redstoneboi
How about a universal constructor display in nobili32? you could construct confluent states that keep their colors, so you could construct a screen out of confluent states, and then destroy the screen between frames, like the gemini, with a construction and destruction arm, but in nobili32.
however this would be incredibly impractical. or is it?

i’ll be working on an implementation

Re: Making a dot-matrix display in Hutton32?

Posted: August 5th, 2018, 4:39 am
by KittyTac
Meanwhile, I'll be working on something to reset the pixel back to color 1. It'll be much faster and easier to program from a tape/something else. Would a non-pulse-tape memory be practical for this? Unlike a pulse tape, it won't have the possibility of being read from the middle rather than from the beginning.