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Fate (Game)
Posted: July 17th, 2018, 8:52 pm
by Hdjensofjfnen
The goal of this game is to achieve the most points, with the wiki split into two teams.
Differentiate yourselves into team A and team B thus:
Team A: Usernames beginning with A-M
Team B: Usernames beginning with N-Z
Usernames beginning with 0-9 or _: Hooray! You get to pick.
The goal of the game:
The attacking team attempts to kill the pattern by
adding cells. They must add exactly one cell per turn.
The defending team attempts to preserve the pattern by
deleting cells. They must delete exactly one cell per turn.
The attacking team makes its turn first.
EDIT: After each turn, the pattern runs for exactly one generation.
Once the pattern is dead, the number of generations the defenders held out is added to the defending team's score.
After each round, the teams switch roles.
Each starting pattern will be a randomized 5x5.
Let round 1 begin!
Pattern:
Code: Select all
x = 5, y = 5, rule = B3/S23
obo$3b2o$4bo$5o$3bo!
Re: Fate (Game)
Posted: July 17th, 2018, 9:07 pm
by dani
I hope this is how it's supposed to work (use the right):
Code: Select all
x = 5, y = 5, rule = B3/S23
2bo$2b2o$o3bo$2o2bo$o2bo!
It makes a paperclip
Re: Fate (Game)
Posted: July 17th, 2018, 9:25 pm
by Hdjensofjfnen
danny wrote:I hope this is how it's supposed to work (use the right):
Code: Select all
x = 5, y = 5, rule = B3/S23
2bo$2b2o$o3bo$2o2bo$o2bo!
It makes a paperclip
Not really. Add one cell and
then advance the pattern one generation.
Re: Fate (Game)
Posted: July 17th, 2018, 10:08 pm
by dani
That's what I did, sorry, I forgot to include the 1-gen predecessor:
Code: Select all
x = 5, y = 5, rule = B3/S23
obo$3b2o$4bo$5o$3b2o!
Re: Fate (Game)
Posted: July 19th, 2018, 9:21 pm
by Hdjensofjfnen
Since no one is replying, I'll just play for the opposite team for a bit:
Code: Select all
x = 5, y = 5, rule = B3/S23
2bo$2b2o$o$2o2bo$o2bo!
Re: Fate (Game)
Posted: July 20th, 2018, 8:00 am
by Bullet51
Code: Select all
x = 5, y = 5, rule = B3/S23
3b2o$b4o$bob2o$3o$b2o!
Re: Fate (Game)
Posted: July 20th, 2018, 8:12 am
by Redstoneboi
Bullet51 wrote:Code: Select all
x = 5, y = 5, rule = B3/S23
3b2o$b4o$bob2o$3o$b2o!
not your turn
Re: Fate (Game)
Posted: July 20th, 2018, 11:49 pm
by Hdjensofjfnen
Redstoneboi wrote:
not your turn
Actually, it is. I played for the opposite team a bit.
Re: Fate (Game)
Posted: July 21st, 2018, 1:46 am
by Redstoneboi
Hdjensofjfnen wrote:Redstoneboi wrote:
quote
Actually, it is. I played for the opposite team a bit.
I was talking to Bullet51, you can go play the defensive team
Re: Fate (Game)
Posted: July 21st, 2018, 1:35 pm
by BlinkerSpawn
Redstoneboi wrote:Hdjensofjfnen wrote:Actually, it is. I played for the opposite team a bit.
I was talking to Bullet51, you can go play the defensive team
The attacking team has already won, because the pattern decays into at most two dominos and the attacking team can then play a cell that influences neither.
New pattern:
Code: Select all
x = 5, y = 5, rule = Life
3obo$2b3o$2bobo$4o$3b2o!
I will also defect to the Latters because it appears they don't see this thread, so First Attack:
Code: Select all
x = 6, y = 5, rule = B3/S23
b3obo$o2b3o$3bobo$b4o$4b2o!
Re: Fate (Game)
Posted: July 21st, 2018, 7:41 pm
by Hdjensofjfnen
Score:
A: 0
B: 5
(Bottom 1st inning)
Since I am still on Team B, we're waiting...
Re: Fate (Game)
Posted: July 21st, 2018, 11:09 pm
by Redstoneboi
Code: Select all
x = 6, y = 5, rule = B3/S23
3obo$o3b2o$o3bo$bo$bob2o!
Re: Fate (Game)
Posted: July 22nd, 2018, 6:38 pm
by Hdjensofjfnen
Code: Select all
x = 7, y = 6, rule = B3/S23
2bo$b2ob3o$2o3b2o$b3ob2o$b5o$3bo!
Re: Fate (Game)
Posted: July 22nd, 2018, 7:58 pm
by BlinkerSpawn
I propose we either declare Attacks and Defenses or use LifeHistory's marker states to show how the pattern has been affected, like so:
Code: Select all
x = 30, y = 6, rule = LifeHistory
13.D11.A$.3A.A6.3A.A7.2A.3A$C2.3A6.A3.2A5.2A3.2A$3.A.A6.A3.A7.2AC.2A$
.4A8.A10.5A$4.2A7.A.2A9.A!
Here we can clearly see the effects of the past three turns and that it is now the Defenders' turn.
Re: Fate (Game)
Posted: July 23rd, 2018, 5:37 am
by Redstoneboi
Code: Select all
x = 8, y = 6, rule = LifeHistory
.3A.A$A.3A.A$A6.D2$.A3.2A$3.A!
Re: Fate (Game)
Posted: July 23rd, 2018, 11:23 am
by BlinkerSpawn
Another Attack:
Code: Select all
x = 6, y = 4, rule = LifeHistory
2.A$.A3.A$A3.2A$.ACA!
Re: Fate (Game)
Posted: July 24th, 2018, 5:13 am
by Redstoneboi
Code: Select all
x = 6, y = 4, rule = LifeHistory
.A2.2A$A2.3A$.4A$2.D!
Re: Fate (Game)
Posted: July 24th, 2018, 7:58 am
by Sarp
Code: Select all
x = 6, y = 4, rule = LifeHistory
2.CA.A$A$.2A2.A$2.2A!
Edit: whoops wrong team
Re: Fate (Game)
Posted: July 24th, 2018, 8:45 am
by Redstoneboi
not really wrong team
Code: Select all
x = 4, y = 3, rule = LifeHistory
2.2A$ADA$3A!
Re: Fate (Game)
Posted: July 24th, 2018, 9:41 am
by Bullet51
Code: Select all
x = 6, y = 4, rule = LifeHistory
3.3A$2.A$2.A.A$C2.A!
Re: Fate (Game)
Posted: July 27th, 2018, 6:53 pm
by PHPBB12345
Code: Select all
x = 5, y = 5, rule = LifeHistory
3.D$2.2A$.A2.A$2A$2.A!
Re: Fate (Game)
Posted: July 28th, 2018, 4:52 am
by Bullet51
Code: Select all
x = 4, y = 4, rule = LifeHistory
2.2A$2ACA$3A$.A!
Re: Fate (Game)
Posted: July 28th, 2018, 8:59 am
by Gamedziner
Bullet51 wrote:Code: Select all
x = 4, y = 4, rule = LifeHistory
2.2A$2ACA$3A$.A!
Code: Select all
x = 4, y = 4, rule = LifeHistory
3.D$A$3.A$3A!
Re: Fate (Game)
Posted: July 28th, 2018, 9:13 pm
by BlinkerSpawn
Code: Select all
x = 3, y = 4, rule = LifeHistory
2.C$A.A$.2A$.A!
Re: Fate (Game)
Posted: February 22nd, 2019, 4:06 am
by Βεν Γ. Κυθισ
Hdjensofjfnen wrote:Differentiate yourselves into team A and team B thus:
Team A: Usernames beginning with A-M
Team B: Usernames beginning with N-Z
Usernames beginning with 0-9 or _: Hooray! You get to pick.
But what about usernames that begin with characters that are not numerals, not part of the English alphabet and are non-underscore characters?
My username starts with the Greek alphabet letter Β (beta).