Page 1 of 1

Build-A-JvN-Machine!

Posted: June 20th, 2018, 4:08 am
by KittyTac
You may add one distinct component and connect it (timers, computer parts, etc.) or modify one existing component per post. You should also tell us what you add so nobody gets confused once it grows really big. You cannot post twice in a row. I'll start:

A timer.

Code: Select all

x = 5, y = 5, rule = JvN29
4IL$J3.L$N3.pA$J3.L$J4K!
Edit: has to be Hutton32.

Re: Build-A-JvN-Machine!

Posted: June 20th, 2018, 5:35 am
by Redstoneboi
does it have to be jvn29?
*sigh* if it has to be jvn29 then here's a binary counter
the excited OTS's are outputs

Code: Select all

x = 17, y = 5, rule = JvN29
4IL$J3.L3.N.N.N.N$N3.pAIpAIpA.pA.pA.pA.M$J3.L.P.QRQRQRQR$J4K!

Re: Build-A-JvN-Machine!

Posted: June 20th, 2018, 5:58 am
by KittyTac
Wait, Hutton32 seems like a better idea. Can you remake the counter so we can continue?

Re: Build-A-JvN-Machine!

Posted: June 20th, 2018, 7:41 am
by Redstoneboi
oke

Code: Select all

x = 25, y = 5, rule = Hutton32
4IL$J3.L3.QT2.QT2.QT2.QT$N3.pAIpAIpA2.IpA2.IpA2.IpA2.IM$J3.L4.IpA2.IpA
2.IpA2.IpA$J4K5.QR2.QR2.QR2.QR!

Re: Build-A-JvN-Machine!

Posted: June 20th, 2018, 8:03 am
by KittyTac
I modified the timer to tick quicker.

Code: Select all

x = 22, y = 4, rule = Hutton32
ML3.QT2.QT2.QT2.QT$JpAIpAIpA2.IpA2.IpA2.IpA2.2I$6.IpA2.IpA2.IpA2.IpA$
7.QR2.QR2.QR2.QR!

Re: Build-A-JvN-Machine!

Posted: June 27th, 2018, 5:33 am
by Redstoneboi
tinier counter

Code: Select all

x = 13, y = 4, rule = Hutton32
ML.QTQTQTQT$JpAIpA.pA.pA.pA.2I$4.pA.pA.pA.pA$4.QRQRQRQR!