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Phoenix objects (ships, oscillators, puffers...)

Posted: April 24th, 2018, 7:48 pm
by Rhombic
A 2c/7 phoenixship in an apgsearchable rule

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x = 7, y = 8, rule = B2cei3-cenr4-ijrw5-kry6cek7e/S
3bo2$2bobo$o5bo$o5bo$bo3bo$2bobo$3bo!
c/7(AforAmpere)

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x = 12, y = 12, rule = B2-an3-cery4city5kqry6-ck7c8/S
o10bo$o10bo$o10bo$2bo6bo$ob3o2b3obo$bobo4bobo3$5b2o$o2b6o2bo2$3ob4ob3o
!
What I believe to be the first phoenix-knightship:

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x = 8, y = 6, rule = B2ace3cenqy4-cknqw5-jkr6-ce7e8/S
4bo2$2bobo$4b2obo2$obo2b3o!
p5 phoenix

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x = 8, y = 8, rule = B1e2cn3-cijk4-aiqr5ceiqy6ckn7/S
3bobo2$7bo$o$7bo$o2$2bobo!

Re: Phoenix objects (ships, oscillators, puffers...)

Posted: April 24th, 2018, 8:41 pm
by AforAmpere
What I think is the fastest known phoenix ship, at 5c/7:

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x = 4, y = 6, rule = B2ack3-ainq4knry5ckqr6ci7e8/S
bobo2$o2bo$3bo$obo$2bo!
It would be interesting to see what the speed limit for phoenix ships is.

Re: Phoenix objects (ships, oscillators, puffers...)

Posted: April 24th, 2018, 9:53 pm
by 83bismuth38
c is the limit:

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x = 2, y = 4, rule = B2ae/S
o$bo$bo$o!
but in all honesty, the ships being phoenix has nothing to do with the speed limit. It may without b2a/b1e, but otherwise, it's c.

Re: Phoenix objects (ships, oscillators, puffers...)

Posted: April 25th, 2018, 5:09 am
by Rhombic
p7

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x = 5, y = 5, rule = B2-k3r4ajnrw5eijkq6aei7c/S
obo4$2bobo!
p11

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x = 5, y = 4, rule = B2-ce3anqy4-art5ceqr6ei7/S
o$2bo$2bo$4bo!
p17

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x = 5, y = 3, rule = B2-ak3aikq4cjknqty5-aikr6-ac7c/S
o3bo2$o3bo!
c/13d

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x = 4, y = 4, rule = B2-a3aeikn4aijnz5-ciq6-an7/S
3bo2$3bo$obo!

Re: Phoenix objects (ships, oscillators, puffers...)

Posted: April 25th, 2018, 10:25 am
by Majestas32
Are either of the latter twoba apgsearchable?

Re: Phoenix objects (ships, oscillators, puffers...)

Posted: April 25th, 2018, 3:52 pm
by 77topaz
B2-ak3aikq4cjknqty5-aikr6-ac7c/S and B2-a3aeikn4aijnz5-ciq6-an7/S should both be apgsearchable.

Re: Phoenix objects (ships, oscillators, puffers...)

Posted: April 25th, 2018, 4:27 pm
by AforAmpere
83bismuth38 wrote:c is the limit:
What I meant is: "What is the fastest speed under c in a no-survival rule?" Sorry for the miscommunication.

Re: Phoenix objects (ships, oscillators, puffers...)

Posted: April 25th, 2018, 8:46 pm
by Rhombic
(3,1)c/8

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x = 3, y = 6, rule = B2-n3cq4eiqrtwz5-anqy6ce7c8/S
o$bo2$2bo2$2bo!
(2,1)c/7

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x = 4, y = 4, rule = B2-ek3acjkr4cenrtyz5aqry6-ce8/S
obo$3bo2$bobo!

Re: Phoenix objects (ships, oscillators, puffers...)

Posted: April 25th, 2018, 9:21 pm
by AforAmpere
(2,1)c/4:

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x = 4, y = 5, rule = B2ace3aekry4-ajntw5-aek6-kn7/S
bo$bobo$2obo$2bo$bobo!
EDIT, (3,1)c/5:

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x = 3, y = 5, rule = B2ace3-ijkn4ekqrwz5cy6aik7e/S
2bo$obo$2bo$bo$obo!

Re: Phoenix objects (ships, oscillators, puffers...)

Posted: May 1st, 2018, 1:36 am
by LaundryPizza03
Rhombic wrote:A 2c/7 phoenixship in an apgsearchable rule

Code: Select all

x = 7, y = 8, rule = B2cei3-cenr4-ijrw5-kry6cek7e/S
3bo2$2bobo$o5bo$o5bo$bo3bo$2bobo$3bo!
Until now I thought that nonrelativistic rules without survival could never escape their bounding diamond. Good job!