For discussion of other cellular automata.
muzik
Posts: 6606 Joined: January 28th, 2016, 2:47 pm
Location: Scotland
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by muzik » March 27th, 2018, 4:35 am
I believe I have found a rule that supports photons but doesn't have ridiculously common quadratic growths (they do exist).
Code: Select all
x = 4, y = 2, rule = B2ae4c678/S01e4aeqrtw5678
o2bo$b2o!
The quadratic growth:
Code: Select all
x = 8, y = 3, rule = B2ae4c678/S01e4aeqrtw5678
2bo2bo$obo2bobo$b2o2b2o!
What other speeds does this support?
Saka
Posts: 3626 Joined: June 19th, 2015, 8:50 pm
Location: Indonesia
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by Saka » March 27th, 2018, 4:46 am
Before I go look for more speeds, have a funny common rake
Code: Select all
x = 7, y = 3, rule = B2ae4c678/S01e4aeqrtw5678
2bo$obo3bo$b2ob2o!
jarring cyan
77topaz
Posts: 1496 Joined: January 12th, 2018, 9:19 pm
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by 77topaz » March 27th, 2018, 4:56 am
Hm. While it's definitely more stable than, say, Seeds, this rule is still too explosive to be apgsearchable.
muzik
Posts: 6606 Joined: January 28th, 2016, 2:47 pm
Location: Scotland
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by muzik » March 27th, 2018, 4:40 pm
Anyone had any luck looking for slower ships?
It's possible to stabilize the quadratic growth imo something microscopic and linear:
Code: Select all
x = 8, y = 2, rule = B2ae4c678/S01e4aeqrtw5678
o2b2o2bo$b2o2b2o!
SuperSupermario24
Posts: 127 Joined: July 22nd, 2014, 12:59 pm
Location: Within the infinite expanses of the Life universe
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by SuperSupermario24 » March 27th, 2018, 4:56 pm
Found another quadratic growth that is either pretty common or I was really lucky to get after only two random patterns (they were fairly large patterns, but still):
Code: Select all
x = 19, y = 7, rule = B2ae4c678/S01e4aeqrtw5678
5b2o2b2o3b2o$2b2ob2obo2bobo2bo$bo15bo$o4b2o9bobo$3bob2o3b2o5bo$9bo3b2o
$13b2obobo!
Code: Select all
7b2o2bo4bobo$obob2o5bo2bo4bobo$2bo4bo2b2o3bo4b2o$2o2bobo3bob2obo3bo$ob
ob2obo3bobobob3obo$4bo6b2o3bobo2bo$2o2bo2b2o11bo!
BlinkerSpawn
Posts: 1993 Joined: November 8th, 2014, 8:48 pm
Location: Getting a snacker from R-Bee's
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by BlinkerSpawn » March 27th, 2018, 5:00 pm
p5 gun, of the standard variety:
Code: Select all
x = 6, y = 4, rule = B2ae4c678/S01e4aeqrtw5678
o4bo$2b2o2$2bo!
p4:
Code: Select all
x = 6, y = 11, rule = B2ae4c678/S01e4aeqrtw5678
2b2o$2b2o$o4bo3$o4bo$2b2o$2b2o2$o4bo$2bo!
FlameandFury
Posts: 118 Joined: May 18th, 2016, 10:07 pm
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by FlameandFury » March 27th, 2018, 5:28 pm
Code: Select all
x = 21, y = 15, rule = B2ae4c678/S01e4aeqrtw5678
3$17bo2$5bobo7bo4bo2$8bo$3bo2$5b2o10b2o$4bo2bo8bo2bo!
Infuriatingly close calls to a reflector.
what is sesame oil?
AforAmpere
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Posts: 1433 Joined: July 1st, 2016, 3:58 pm
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by AforAmpere » March 27th, 2018, 7:14 pm
Some preliminary searches indicate that if there are ships of other speeds, they are enormous.
The torch of 5S has been passed on again, and is now managed by speedydelete. It can be found
here . Also check out my program
EPE , a tool for searching for patterns in various rulespaces.
BlinkerSpawn
Posts: 1993 Joined: November 8th, 2014, 8:48 pm
Location: Getting a snacker from R-Bee's
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by BlinkerSpawn » March 27th, 2018, 7:20 pm
Very simple breeder seed:
Code: Select all
x = 11, y = 1, rule = B2ae4c678/S01e4aeqrtw5678
2ob2ob2ob2o!