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Fastest gun as to average "matter" per generation?

Posted: February 26th, 2018, 9:59 pm
by jimmyChen2013
Feel this is too trivial for the normal forums

Re: Fastest gun as to average "matter" per generation?

Posted: February 26th, 2018, 11:48 pm
by Majestas32
In life or in OCA?

Re: Fastest gun as to average "matter" per generation?

Posted: February 27th, 2018, 5:34 am
by jimmyChen2013
Both.
what's the fastest in Life, and whats the fastest in all OCA



EDIT: not including breeders or quadratic growth

Re: Fastest gun as to average "matter" per generation?

Posted: February 27th, 2018, 6:26 am
by 77topaz
Hmm... you should probably state the premise as "average "matter" (population increase) per generation per cell of the original pattern"; otherwise, you could simply put an arbitrary number of Gosper glider guns next to each other and call that the "fastest" gun.

Re: Fastest gun as to average "matter" per generation?

Posted: February 27th, 2018, 11:25 am
by Majestas32
In that case the p9 gun from b2e3ai4t5e6ciks1c2-a3-a4-aeit5ikr is up there

Re: Fastest gun as to average "matter" per generation?

Posted: February 27th, 2018, 11:54 am
by BlinkerSpawn
Majestas32 wrote:In that case the p9 gun from b2e3ai4t5e6ciks1c2-a3-a4-aeit5ikr is up there
If memory serves, there's a one-cell gun that fires four seven-cell photons per cycle with a period somewhere between seven and nine.
Hard to beat that.
EDIT: Nope, Saka's gun is p5.
5.6 cells/gen/cell

Re: Fastest gun as to average "matter" per generation?

Posted: February 27th, 2018, 12:02 pm
by Majestas32
8 cell ones I believe p8. A ratio of 4. But in a non explosive rule...

Re: Fastest gun as to average "matter" per generation?

Posted: February 27th, 2018, 12:43 pm
by dvgrn
In B3/S23 Life, without the per-live-cell criterion, I suppose the gun that builds new cells the fastest is the pseudo p14. but that seems like a lousy answer. With the per-live-cell criterion it's going to be hard to beat the original p30 gun, with a score of 5/(36*30) = ~0.0046.

Code: Select all

x = 36, y = 9, rule = B3/S23
24bo$22bobo$12b2o6b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o12b2o$2o8bo3bob2o4b
obo$10bo5bo7bo$11bo3bo$12b2o!
It would be nice if the criteria could be adjusted somehow so that a faster gun "wins", like maybe the p20:

Code: Select all

x = 70, y = 40, rule = B3/S23
35bobo$35b2obob2o$38b2obo$35b2o$35bob4o$37bo3bo$37bob2obob2o$28b2o7bo
4bob2o$27bo2bo6b2o3bo8b2obo$26bo2bo11bob3o4bobob3o11b2o$23bo2b3ob2o5b
2o3bo2bo3bo2bo4bo9bobo$15bob2o4b3o3b3o5bo2bo3bo5b3o3bo3bo2b2o2bo$2o11b
3obobo6b2o2b2o5bobob3o11bob6o3b2o$obo9bo4bo2bo2b4o10bo3bo6b8o4b3o$2bo
3bo4bobo3b3o3bo3bo7b2o3bo7bo7b3o2bo2bob2o$2b2ob2o5bobo9b2o2bo6b2obo11b
o2b2o2b2o3b5obo$5bob4o3b8o4b2o2bo5bo2bo9b2o4bo5bo6bo$2b2o4b6o3bo3bo4b
3obo6b3o9bo4b2o6b6o$bob2obo7bobob2o10b2o3b3o12bo3bobo6bo$bo6bo3bo3b2ob
2o14bo10b2o2b2obo2bobo2bo4b2o$2b6o8bo4bo8b2o7bo5bo4bob2o4bo2b2o3b2o$6b
o5bobo4b4o14bo2bo4bo3bobo2b4o$2b2o4bo2bo2bobob2ob2o7b3o2b3ob3o3bo3bo3b
o$2b2o3b2o2bo4b2ob2obo13bobobo4bo3bobo2b4o$12b4o2bo3bo3b3o5b6o5bo4bob
2o4bo2b2o3b2o$16b2o2bobo4b2o5bo3bo7b2o2b2obo2bobo2bo4b2o$12b4o2bo3bo3b
3o5bo15bo3bobo6bo$2b2o3b2o2bo4b2ob2obo15bo10bo4b2o6b6o$2b2o4bo2bo2bobo
b2ob2o8b2o6bo9b2o4bo5bo6bo$6bo5bobo4b4o14b3o10bo2b2o2b2o3b5obo$2b6o8bo
4bo26bo7b3o2bo2bob2o$bo6bo3bo3b2ob2o8bo2bo15b8o4b3o$bob2obo7bobob2o7bo
2b2o2bo8bo11bob6o3b2o$2b2o4b6o3bo3bo5bo2b2o2bo9bo5b3o3bo3bo2b2o2bo$5bo
b4o3b8o7b4o9b3o4bo2bo4bo9bobo$2b2ob2o5bobo12bobo2bobo15bobob3o11b2o$2b
o3bo4bobo3b3o7b2o4b2o16b2obo$obo9bo4bo2bo27bo$2o11b3obobo29bo$15bob2o
28b3o!

Re: Fastest gun as to average "matter" per generation?

Posted: February 27th, 2018, 2:37 pm
by apg
dvgrn wrote:In B3/S23 Life, without the per-live-cell criterion, I suppose the gun that builds new cells the fastest is the pseudo p14. but that seems like a lousy answer. With the per-live-cell criterion it's going to be hard to beat the original p30 gun, with a score of 5/(36*30) = ~0.0046.
I think you can beat it with a pair of intermittent rake guns, where the pairs of rakes form large spaceships.

Re: Fastest gun as to average "matter" per generation?

Posted: February 27th, 2018, 3:48 pm
by dvgrn
calcyman wrote:
dvgrn wrote:In B3/S23 Life, without the per-live-cell criterion, I suppose the gun that builds new cells the fastest is the pseudo p14. but that seems like a lousy answer. With the per-live-cell criterion it's going to be hard to beat the original p30 gun, with a score of 5/(36*30) = ~0.0046.
I think you can beat it with a pair of intermittent rake guns, where the pairs of rakes form large spaceships.
Sometimes you think of things that it's just plain better not to think of. That means there isn't any "fastest cell-producer" gun, right? Even just a... well, a space-rake-plus-LWSS gun, let's say --

Code: Select all

x = 53, y = 41, rule = B3/S23
b4o$o3bo$4bo$o2bo5$3o$2bo$bo3$5b3o$7bo$6bo3$10b3o$12bo$11bo2$42b2o5b4o
$15b3o22b2ob2o3bo3bo$17bo22b4o8bo$16bo24b2o5bo2bo2$39bo$20b3o15b2o8b2o
$22bo14bo9bo2bo$21bo16b5o4bo2bo$39b4o3b2ob2o$42bo4b2o$25b3o$27bo$26bo$
49b4o$31bo2bo13bo3bo$35bo16bo$31bo3bo12bo2bo$32b4o!
#C [[ THUMBNAIL THUMBSIZE 3 AUTOSTART TRACK 1/2 0 LOOP 1000 ]]
-- can be adjusted so that the resulting spaceships have as large a population as you want, just by moving the LWSS piece of the gun farther away. So there's no upper limit on the current "faster" calculation. Now we'll have to divide by the bounding box area, too, or some such horrible thing.

Re: Fastest gun as to average "matter" per generation?

Posted: February 27th, 2018, 8:13 pm
by jimmyChen2013
Yeah its hard to "clarify" something
This is mainly for Life i think
the "contest" include only rakes and guns, that produce a single type of spaceships, one at a time (at each given time only one is being produced at its current step) (strictly that means multi-barreled gun)
the score is the average slope of the population/t graph

again non-linear growth is not allowed


EDIT: I don't mind about the population
we'll just have to feel that's right
an allowed gun can be made of smaller guns, but but the result must be a different spaceship

EDIT 2:
this have a score of 12/4:

Code: Select all

x = 13, y = 6, rule = 3/2/4
.ABC$ABC3.ABC$ABC.ABC.A.CBA$2.ABC2.BA.CBA$4.ABC2.BA$6.ABC!