Solitaire of Life

A forum for topics that don't fit elsewhere. Introduce yourselves to other members of the forums, discuss how your name evolves when written out in the Game of Life, or just tell us how you found it. Forum rules still apply.
Post Reply
AforAmpere
Posts: 1427
Joined: July 1st, 2016, 3:58 pm

Solitaire of Life

Post by AforAmpere »

I hope this is original. The game's goal is to find the smallest still-life stabilization for a collection of cells, with all pre-placed cells having 3 or less neighbors. If one answer can't be beaten, a new challenge is made. As an example, take these cells:

Code: Select all

x = 8, y = 8, rule = LifeHistory
3.C.C$.C3.C$C2.C.C$C2$6.2C$4.C2.C$2.C!
The goal is to find the smallest still-life (or constellation of them) that stabilizes all of the cells. IN this particular case, I believe the smallest stabilization is this, with 23 total cells:

Code: Select all

x = 8, y = 9, rule = LifeHistory
2.AC.CA$.C.A.C$C2.C.C$CA2.A2$6.2C$3.AC2.C$2.C2.2A$2.2A!
Answers will be ranked by the cell count of the stabilized constellation. As a first challenge, try this:

Code: Select all

x = 16, y = 10, rule = LifeHistory
C2$9.C$2.C$2.C2.C8.2C$3.C.C2.2C4.C$5.C$11.C$4.C$4.C!
Please don't use WLS, or JLS to find solutions.
The torch of 5S has been passed on again, and is now managed by speedydelete. It can be found here. Also check out my program EPE, a tool for searching for patterns in various rulespaces.
dani
Posts: 1221
Joined: October 27th, 2017, 3:43 pm

Re: Solitaire of Life

Post by dani »

AforAmpere wrote: Answers will be ranked by the cell count of the stabilized constellation. As a first challenge, try this:

Code: Select all

x = 16, y = 10, rule = LifeHistory
C2$9.C$2.C$2.C2.C8.2C$3.C.C2.2C4.C$5.C$11.C$4.C$4.C!
Probably suboptimal,75 cells:

Code: Select all

x = 18, y = 14, rule = LifeHistory
9.2C$9.C2.2C$10.C.C$A2.C.2C2.2C.C$4C.C.C4.2C$5.C.C.AC.C$2.AC.C.C.C2.C
$2.A2.A.C2.C.C.2A$3.A.A.C2AC.C.A$4.CA6.C.C$7.4CAC.C.2C$4.AC.C6.2C.C$
4.A.C3.C.2C$10.2C.C!
AforAmpere
Posts: 1427
Joined: July 1st, 2016, 3:58 pm

Re: Solitaire of Life

Post by AforAmpere »

I don't know if this can be improved, but the block is nice, as less cells are needed, 55 total:

Code: Select all

x = 17, y = 12, rule = LifeHistory
2.2A$3.A2.A$.C2.3A$A.2A5.2A$.A2.A3.A.C$3.C.A2.A$2.AC2.C.A.A4.2C$.A2.C
.C2.2C4.CA$.A.2A.C$2.A2.A3.3AC$3.A.C.A2.A2.A$4.AC.2A3.2A!
The torch of 5S has been passed on again, and is now managed by speedydelete. It can be found here. Also check out my program EPE, a tool for searching for patterns in various rulespaces.
dani
Posts: 1221
Joined: October 27th, 2017, 3:43 pm

Re: Solitaire of Life

Post by dani »

AforAmpere wrote:I don't know if this can be improved, but the block is nice, as less cells are needed, 55 total:

Code: Select all

x = 17, y = 12, rule = LifeHistory
2.2A$3.A2.A$.C2.3A$A.2A5.2A$.A2.A3.A.C$3.C.A2.A$2.AC2.C.A.A4.2C$.A2.C
.C2.2C4.CA$.A.2A.C$2.A2.A3.3AC$3.A.C.A2.A2.A$4.AC.2A3.2A!
My mistake: I thought it all had to be connected.

53 cell reduction:

Code: Select all

x = 17, y = 12, rule = LifeHistory
2.2A$3.A2.A$.C2.3A$A.2A5.2A$.A2.A3.A.C$3.C.A2.A$2.AC2.C.A.A4.2C$4.C.C
2.2C4.CA$4.A.C$2.2A.A3.3AC$2.A2.C.A2.A2.A$4.AC.2A3.2A!
EDIT: 50:

Code: Select all

x = 18, y = 12, rule = LifeHistory
2A$A.A$2.C$.A.2A5.2A$2.A2.A3.A.C$4.C.A2.A$3.AC2.C.A.A4.2C$5.C.C2.2C4.
CA$5.A.C$3.2A.A3.3AC$3.A2.C.A2.A2.A$5.AC.2A3.2A!
AforAmpere
Posts: 1427
Joined: July 1st, 2016, 3:58 pm

Re: Solitaire of Life

Post by AforAmpere »

Nice! 48:

Code: Select all

x = 17, y = 11, rule = LifeHistory
2A$AC$9.2A$2A2.A3.A.C$A2.C.A2.A$2.AC2.C.A.A4.2C$4.C.C2.2C4.CA$4.A.C$
2.2A.A3.3AC$2.A2.C.A2.A2.A$4.AC.2A3.2A!
The torch of 5S has been passed on again, and is now managed by speedydelete. It can be found here. Also check out my program EPE, a tool for searching for patterns in various rulespaces.
User avatar
Kazyan
Posts: 1253
Joined: February 6th, 2014, 11:02 pm

Re: Solitaire of Life

Post by Kazyan »

I managed 34:

Code: Select all

x = 16, y = 11, rule = LifeHistory
2A$CA$9.2A$3.A5.CA$2.C.A$2.C2.C8.2C$3.C.C2.2C4.CA$2.2A.C.A2.A$4.A.A2.
A.C$4.C5.A$3.AC!
Tanner Jacobi
Coldlander, a novel, available in paperback and as an ebook. Now on Amazon.
User avatar
dvgrn
Moderator
Posts: 12030
Joined: May 17th, 2009, 11:00 pm
Location: Madison, WI
Contact:

Re: Solitaire of Life

Post by dvgrn »

Kazyan wrote:I managed 34...
"Smallest", eh? Is a smaller bounding box considered an improvement, at the same cell count?

Code: Select all

x = 16, y = 10, rule = LifeHistory
C$3A6.2A$3.A5.CA$2.C.A$2.C2.C8.2C$3.C.C2.2C4.CA$2.2A.C.A2.A$4.A.A2.A.
C$4.C5.A$3.AC!
Bullet51
Posts: 712
Joined: July 21st, 2014, 4:35 am

Re: Solitaire of Life

Post by Bullet51 »

AforAmpere wrote:I hope this is original. The game's goal is to find the smallest still-life stabilization for a collection of cells, with all pre-placed cells having 3 or less neighbors.
The game has been proposed by me in 2015, in our Chinese forum.
Last edited by Bullet51 on January 11th, 2019, 1:26 am, edited 1 time in total.
Still drifting.
dani
Posts: 1221
Joined: October 27th, 2017, 3:43 pm

Re: Solitaire of Life

Post by dani »

Bullet51 wrote:{image that may show up strangely for some (it did the first time for me)}
In case you see a weird, not-cgol image, here is the image:
goly.png
goly.png (155.77 KiB) Viewed 18129 times
User avatar
praosylen
Posts: 2449
Joined: September 13th, 2014, 5:36 pm
Location: Pembina University, Home of the Gliders
Contact:

Re: Solitaire of Life

Post by praosylen »

For that particular one, this seems to be optimal:

Code: Select all

x = 5, y = 5, rule = LifeHistory
2.C$.A.A$C.A.C$.A2.A$2.CA!
former username: A for Awesome
praosylen#5847 (Discord)

The only decision I made was made
of flowers, to jump universes to one of springtime in
a land of former winter, where no invisible walls stood,
or could stand for more than a few hours at most...
User avatar
Macbi
Posts: 919
Joined: March 29th, 2009, 4:58 am
Contact:

Re: Solitaire of Life

Post by Macbi »

A for awesome wrote:For that particular one, this seems to be optimal:

Code: Select all

x = 5, y = 5, rule = LifeHistory
2.C$.A.A$C.A.C$.A2.A$2.CA!
Yes, I checked with a computer and that is the unique winner.
dani
Posts: 1221
Joined: October 27th, 2017, 3:43 pm

Re: Solitaire of Life

Post by dani »

I think maybe we could use search programs to find the minimal *amount* of cells, just not post the actual pattern, which would make it fun to reach a goal. Just my 2 cents though.
User avatar
Macbi
Posts: 919
Joined: March 29th, 2009, 4:58 am
Contact:

Re: Solitaire of Life

Post by Macbi »

Or don't even announce the number of cells, just when someone has won. For example I already cheated on the first one, so I can tell you that 34 isn't yet the minimal possible number of cells.
AforAmpere
Posts: 1427
Joined: July 1st, 2016, 3:58 pm

Re: Solitaire of Life

Post by AforAmpere »

Macbi wrote:Or don't even announce the number of cells, just when someone has won. For example I already cheated on the first one, so I can tell you that 34 isn't yet the minimal possible number of cells.
I agree, it would be good to know when there is the minimum, but not what the minimum is.

EDIT, a different approach, getting 35:

Code: Select all

x = 17, y = 12, rule = LifeHistory
.C$A.A6.2A$.A.A5.AC$3.C$3.C.AC8.2C$4.C.C2.2C4.CA$6.C.A2.A$6.A2.A2.C$
5.CA3.2A$5.C$7.A$6.2A!
I have no idea of how to get under 34.
The torch of 5S has been passed on again, and is now managed by speedydelete. It can be found here. Also check out my program EPE, a tool for searching for patterns in various rulespaces.
User avatar
BlinkerSpawn
Posts: 1993
Joined: November 8th, 2014, 8:48 pm
Location: Getting a snacker from R-Bee's

Re: Solitaire of Life

Post by BlinkerSpawn »

Two more related 34s:

Code: Select all

x = 16, y = 22, rule = LifeHistory
C$3A$3.A5.CA$2.C.A3.A.A$2.C2.C.A6.2C$3.C.C.A2C4.CA$2.2A.C4.A$2.A2.A3.
A.C$3.AC5.A5$C$3A$3.A4.AC$2.C.A3.2A$2.C2.C8.2C$3.C.C2.2C4.CA$2.2A.C.A
2.A$2.A2.A2.A2.C$4.CA3.2A!
EDIT: Ooh, don't forget this one:

Code: Select all

x = 16, y = 10, rule = LifeHistory
2A$CA$9.A$7.2AC$2.CA2.A$2.C2.C.A6.2C$3.C.C.A2C4.CA$2.2A.C4.A$2.A2.A3.
A.C$3.AC5.A!
Eureka!

Code: Select all

x = 16, y = 10, rule = LifeHistory
2A$CA2$9.CA$2.CA6.A$2.C2.CA.A5.2C$3.C.C.A2C4.CA$2.2A.C4.A$2.A2.A3.A.C
$3.AC5.A!
EDIT 2: Another 33:

Code: Select all

x = 16, y = 10, rule = LifeHistory
2A$CA$9.2A$9.CA$2.CA$2.C2.CA7.2C$3.C.C2.2C4.CA$2.2A.C.2A2.A$2.A2.A4.A
C$4.CA!
32 looks even more doubtful.
EDIT 3: In the event that 33 is minimal for that, here's my proposal, on which I have 32:

Code: Select all

x = 10, y = 8, rule = LifeHistory
3.C3.C$3.C$5.C$2.C$2.C3.C2.C2$3.C$C3.2C!
Last edited by BlinkerSpawn on January 24th, 2018, 11:04 pm, edited 4 times in total.
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

Image
AforAmpere
Posts: 1427
Joined: July 1st, 2016, 3:58 pm

Re: Solitaire of Life

Post by AforAmpere »

Is 33 the smallest? I have tried not to check with WLS.
The torch of 5S has been passed on again, and is now managed by speedydelete. It can be found here. Also check out my program EPE, a tool for searching for patterns in various rulespaces.
User avatar
praosylen
Posts: 2449
Joined: September 13th, 2014, 5:36 pm
Location: Pembina University, Home of the Gliders
Contact:

Re: Solitaire of Life

Post by praosylen »

Still not minimal.
former username: A for Awesome
praosylen#5847 (Discord)

The only decision I made was made
of flowers, to jump universes to one of springtime in
a land of former winter, where no invisible walls stood,
or could stand for more than a few hours at most...
User avatar
BlinkerSpawn
Posts: 1993
Joined: November 8th, 2014, 8:48 pm
Location: Getting a snacker from R-Bee's

Re: Solitaire of Life

Post by BlinkerSpawn »

A for awesome wrote:Still not minimal.
Ugh, if you insist...

Code: Select all

x = 16, y = 11, rule = LifeHistory
2A$CA$8.A$7.A.C$2.CA2.A.A$2.C2.C.A6.2C$3.C.C2.2CA3.CA$4.AC5.A$10.AC$
4.CA$4.2A!
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

Image
User avatar
Macbi
Posts: 919
Joined: March 29th, 2009, 4:58 am
Contact:

Re: Solitaire of Life

Post by Macbi »

BlinkerSpawn wrote:
A for awesome wrote:Still not minimal.
Ugh, if you insist...

Code: Select all

x = 16, y = 11, rule = LifeHistory
2A$CA$8.A$7.A.C$2.CA2.A.A$2.C2.C.A6.2C$3.C.C2.2CA3.CA$4.AC5.A$10.AC$
4.CA$4.2A!
Winner! (By the way there's one of the required cells (at the bottom left) that you didn't highlight. If you don't need that cell you can get it in 31.)

If you wanted a smaller bounding box (from 16*11 = 176 to 17*10 = 170, which is optimal) you could move the block down like this:

Code: Select all

x = 17, y = 10, rule = B3/S23
2o$2o7bo$8bobo$3b2o2bobo$3bo2bobo6b2o$4bobo2b3o3b2o$5b2o5bo$11b2o$5b2o
$5b2o!
So I guess we accept your new puzzle as the next one to work on.

Code: Select all

x = 10, y = 8, rule = LifeHistory
3.C3.C$3.C$5.C$2.C$2.C3.C2.C2$3.C$C3.2C!
I gave it a go, but I couldn't make a still life at all! Does anyone have any tips?

For this one I've cheated again. It turns out that 32 cells is not optimum.
wildmyron
Posts: 1571
Joined: August 9th, 2013, 12:45 am
Location: Western Australia

Re: Solitaire of Life

Post by wildmyron »

Macbi wrote:So I guess we accept your new puzzle as the next one to work on.

Code: Select all

x = 10, y = 8, rule = LifeHistory
3.C3.C$3.C$5.C$2.C$2.C3.C2.C2$3.C$C3.2C!
The best I can manage is 34 cells

Code: Select all

x = 10, y = 9, rule = LifeHistory
2.A4.2A$.A.C3.CA$.A.C$2A.A.C$2.C.A.A.2A$2.C.A.C.AC$.2A.A.A$A2.C2.A$CA
2.2C!
The 5S project (Smallest Spaceships Supporting Specific Speeds) is now maintained by AforAmpere. The latest collection is hosted on GitHub and contains well over 1,000,000 spaceships.

Semi-active here - recovering from a severe case of LWTDS.
AbhpzTa
Posts: 627
Joined: April 13th, 2016, 9:40 am
Location: Ishikawa Prefecture, Japan

Re: Solitaire of Life

Post by AbhpzTa »

31 cells:

Code: Select all

x = 10, y = 9, rule = LifeHistory
2.2A2.2A$3.C3.C$3.C.A$.2A2.CA$2.C.A3.2A$2.C.2ACA.C$.2A$A2.C.A$CA2.2C!
100009436650194649 = 94649 * 1056634900001
User avatar
Macbi
Posts: 919
Joined: March 29th, 2009, 4:58 am
Contact:

Re: Solitaire of Life

Post by Macbi »

Still nonoptimal.
AbhpzTa
Posts: 627
Joined: April 13th, 2016, 9:40 am
Location: Ishikawa Prefecture, Japan

Re: Solitaire of Life

Post by AbhpzTa »

Macbi wrote:Still nonoptimal.
30 cells:

Code: Select all

x = 11, y = 10, rule = LifeHistory
7.2A$3.AC.A.C$4.C.A$3.A2.C$3.C.A$2.AC2.ACA.C$4.A.A2.2A$4.C2.A$AC3.2C$
2A!
100009436650194649 = 94649 * 1056634900001
User avatar
Macbi
Posts: 919
Joined: March 29th, 2009, 4:58 am
Contact:

Re: Solitaire of Life

Post by Macbi »

Not there yet.
User avatar
BlinkerSpawn
Posts: 1993
Joined: November 8th, 2014, 8:48 pm
Location: Getting a snacker from R-Bee's

Re: Solitaire of Life

Post by BlinkerSpawn »

Macbi wrote:Not there yet.
Well?

Code: Select all

x = 11, y = 8, rule = LifeHistory
4.CA.AC$4.C3.A$5.AC$3.C.A$.2AC.A.C.AC$A3.A2.2A.A$.A2.C.A$AC3.2C!
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

Image
Post Reply