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B0 rules are weird.

Posted: November 26th, 2017, 4:55 am
by lifeisawesome
Take the rule B0/S.
Expected behavior:
expected.png
expected.png (475 Bytes) Viewed 2645 times
Actual behavior:
actual.png
actual.png (484 Bytes) Viewed 2645 times

Re: B0 rules are weird.

Posted: November 26th, 2017, 7:01 am
by Apple Bottom
lifeisawesome wrote:Take the rule B0/S.
Expected behavior:
expected.png
Actual behavior:
actual.png
Keep in mind that Golly emulates strobing rules (of which B0/S is an example) in a certain way, so what you see is not necessarily the actual (raw) behavior of the CA.

Re: B0 rules are weird.

Posted: November 27th, 2017, 9:16 am
by lifeisawesome
Apparently, B0/S8 is not a strobing rule.

Code: Select all

x = 1, y = 1, rule = B0/S8
o!
[[ AUTOSTART T 0 PAUSE 3 "Single cell" T 1 PAUSE 3 "8 cells are born" T 2 PAUSE 3 "Middle cell dies" ]]

Re: B0 rules are weird.

Posted: November 27th, 2017, 9:29 am
by Apple Bottom
lifeisawesome wrote:Apparently, B0/S8 is not a strobing rule.
Indeed. Although the universe will get born on the first generation, the newly-born parts then survive in subsequent generations, so it's not got that "strobing" effect.

It's still a B0 rule, which means that Golly etc. will not display it "raw".