B2n3-jn/S1c23-y
Posted: June 22nd, 2017, 10:13 pm
This rule is seriously nifty. To start, there is a c/4 diagonal pseudo-glider (PG):
And the T evolves into a c/13 orthogonal spaceship, I will refer to it as the T:
Two T's are a failed replicator, producing this small p94:
And a skewed failed replicator:
There is, however, a true replicator in this rule:
It replicates once at 3c/22, but then just to be a rebel it replicates again at 3c/13, giving it a total speed of 6c/35. Here's a fencepost, and a pseudo-fencepost that produces two still lifes:
Two T->very sudden PG:
There are two T eaters, one 4-cell and one 6-cell:
And a PE eater is a beehive:
There are oscillators, all of which can be seen on the catagolue page, but one of note is this p57:
A glider can, from an arbitrary point, be sent into those two still lifes, and be stored there until it's needed.
I tried to make repguns but couldn't.
Code: Select all
x = 3, y = 3, rule = B2n3-jn/S1c23-y
obo$2bo$b2o!
Code: Select all
x = 3, y = 4, rule = B2n3-jn/S1c23-y
bo$obo2$3o!
Code: Select all
x = 13, y = 3, rule = B2n3-jn/S1c23-y
2o9b2o$3o7b3o$2o9b2o!
Code: Select all
x = 13, y = 4, rule = B2n3-jn/S1c23-y
2o$3o8b2o$2o8b3o$11b2o!
Code: Select all
x = 7, y = 3, rule = B2n3-jn/S1c23-y
bo3bo$3ob3o$bo3bo!
Code: Select all
x = 11, y = 41, rule = B2n3-jn/S1c23-y
4bobo$3bo3bo22$3bo3bo$2b3ob3o$3bo3bo14$bo7bo$o9bo!
Code: Select all
x = 4, y = 10, rule = B2n3-jn/S1c23-y
b3o$bobo$bobo5$bo$3o$3o!
Code: Select all
x = 12, y = 11, rule = B2n3-jn/S1c23-y
b2o2bo5bo$obo3bo3bo$7bobo5$3o4b3o2$obo4bobo$bo6bo!
Code: Select all
x = 9, y = 10, rule = B2n3-jn/S1c23-y
obo$b2o$bo5$6b2o$5bo2bo$6b2o!
Code: Select all
x = 11, y = 10, rule = B2n3-jn/S1c23-y
o$bo$2bo$3bo$10bo$9bo$3b3o2$3bobo$4bo!
I tried to make repguns but couldn't.