
my forvorite! complicated names and assigning those names to actual things! ok, so! here we go:
gem: 4-way prefect symmetry, made of only the base still life, no extra, no less.
semi-gem: 2-way symmetry, and/or extra or less cells.
crystal: same as gem, but with induction coils.
semi-crystal: same as semi-gem, but with induction coils.
reactor: same as gem, but with oscillators.
semi-reactor:same as semi-gem, but with oscillators.
also, i found a TON more, and for the sake of simplicity, i'm just gonna say the base pattern:
bookends:
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#CXRLE Pos=-9,-12 Gen=15
x = 13, y = 13, rule = B3/S23
3b2o3b2o$3bobobobo$5bobo$2o2b2ob2o2b2o$o2bo5bo2bo$b3o5b3o2$b3o5b3o$o2b
o5bo2bo$2o2b2ob2o2b2o$5bobo$3bobobobo$3b2o3b2o!
Ship and Boat:
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#CXRLE Pos=-8,-3 Gen=37
x = 7, y = 7, rule = B3/S23
bo3bo$obobobo$b2ob2o2$b2ob2o$obobobo$bo3bo!
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#CXRLE Pos=-8,-3 Gen=37
x = 7, y = 7, rule = B3/S23
2o3b2o$obobobo$b2ob2o2$b2ob2o$obobobo$2o3b2o!
eaters:
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#CXRLE Pos=-1,-10 Gen=4
x = 9, y = 9, rule = B3/S23
2o6bo$bo4b3o$bobobo$2b2ob2o2$2b2ob2o$3bobobo$3o4bo$o6b2o!
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#CXRLE Pos=-8,-11 Gen=1841
x = 15, y = 15, rule = B3/S23
4bo5bo$3bobo3bobo$3bobo3bobo$b3ob2ob2ob3o$o13bo$b3ob2ob2ob3o$3bob2ob2o
bo2$3bob2ob2obo$b3ob2ob2ob3o$o13bo$b3ob2ob2ob3o$3bobo3bobo$3bobo3bobo$
4bo5bo!
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#CXRLE Pos=-11,-11 Gen=61
x = 21, y = 21, rule = B3/S23
b2o15b2o$o2bo2b2o5b2o2bo2bo$obo4bo2bo2bo4bobo$bo5bobobobo5bo$4b2obo2bo
2bob2o$4bo2bo5bo2bo$bo4bo7bo4bo$b5o9b5o2$3bo13bo$2bobo11bobo$3bo13bo2$
b5o9b5o$bo4bo7bo4bo$4bo2bo5bo2bo$4b2obo2bo2bob2o$bo5bobobobo5bo$obo4bo
2bo2bo4bobo$o2bo2b2o5b2o2bo2bo$b2o15b2o!
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#CXRLE Pos=-10,-10 Gen=603
x = 19, y = 19, rule = B3/S23
5b2o5b2o$6bo2bo2bo$6bobobobo$3b2obo2bo2bob2o$3bo2bo5bo2bo$o4bo7bo4bo$
5o9b5o2$2bo13bo$bobo11bobo$2bo13bo2$5o9b5o$o4bo7bo4bo$3bo2bo5bo2bo$3b
2obo2bo2bob2o$6bobobobo$6bo2bo2bo$5b2o5b2o!
amphisbaena:
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#CXRLE Pos=-9,-5 Gen=9
x = 14, y = 14, rule = B3/S23
2bobo$2b2obo$2o3bo$bo3bob2o$o5bobo$b3o5b2o$4bo5bo$3bo5bo$3b2o5b3o$5bob
o5bo$5b2obo3bo$8bo3b2o$8bob2o$9bobo!
canoe:
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#CXRLE Pos=-10,-5 Gen=32
x = 11, y = 11, rule = B3/S23
2o7b2o$obo7bo$3bo5bo$4bobobo$3b2ob2o2$3b2ob2o$2bobobo$bo5bo$o7bobo$2o
7b2o!
cap:
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#CXRLE Pos=-8,-7 Gen=48
x = 9, y = 9, rule = B3/S23
5b2o$b2obo2bo$obob4o$obo$b2o3b2o$6bobo$b4obobo$bo2bob2o$2b2o!
barberpole:
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#CXRLE Pos=-5,-13 Gen=188
x = 11, y = 11, rule = B3/S23
2o7b2o$o7bobo$bobo$4bobobo$3b2ob2o2$3b2ob2o$2bobobo$7bobo$obo7bo$2o7b
2o!
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#CXRLE Pos=-6,-14 Gen=206
x = 13, y = 13, rule = B3/S23
2o9b2o$obo9bo$9bobo$2bobo$5bobobo$4b2ob2o2$4b2ob2o$3bobobo$8bobo$bobo$
o9bobo$2o9b2o!
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#CXRLE Pos=-8,-14 Gen=521
x = 16, y = 15, rule = B3/S23
13b2o$3b2o7bobo$3bobo$10bobo$5bobobo$6b2ob2o2$6b2ob2o$7bobobo$4bobo$
11bobo$2bobo$13bobo$obo11b2o$2o!
intergal sign (I have a new trick, see?):
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#CXRLE Pos=-7,-9 Gen=5
x = 11, y = 11, rule = B3/S23
2o7b2o$o7bobo$b3o4bo$4bobobo$3b2ob2o2$3b2ob2o$2bobobo$2bo4b3o$obo7bo$
2o7b2o!
if it has corners that can be put together, (see block gem) you can make it strict, because cells spawn with three and not four
