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LifeHistory runs WAY smoother on mobile
Posted: January 5th, 2017, 8:51 am
by Saka
On my phone, LifeHistory is waaaayyyy smoother than b3/s23. Why is that?
Is slower than
Code: Select all
x=3 y=3 rule=LifeHistory
b2o$2ob$bob
The effect amplifies greatly for larger patterns
Phone: Samsung Galaxy S5
Chrome 55.0.2883.91
Android 6.1
Re: LifeHistory runs WAY smoother on mobile
Posted: January 5th, 2017, 11:49 am
by fluffykitty
Have you tried HashLife?
Re: LifeHistory runs WAY smoother on mobile
Posted: January 5th, 2017, 7:37 pm
by Saka
Life Viewer!!!!!
Re: LifeHistory runs WAY smoother on mobile
Posted: April 3rd, 2017, 11:56 am
by Rhombic
Saka wrote:Life Viewer!!!!!
This happens to me on my laptop and desktop too... it's been going on for a few months I'd say!
Re: LifeHistory runs WAY smoother on mobile
Posted: April 3rd, 2017, 1:00 pm
by rowett
Rhombic wrote:Saka wrote:Life Viewer!!!!!
This happens to me on my laptop and desktop too... it's been going on for a few months I'd say!
To see if there's a difference switch on the timing view (using the [[ SHOWTIMING ]] script command - see below) and look at the load % at the top right. They should be very similar.
Code: Select all
x=3 y=3 rule=LifeHistory
b2o$2ob$bob!
[[ SHOWTIMING ]]
Code: Select all
x=3 y=3 rule=B3/S23
b2o$2ob$bob!
[[ SHOWTIMING ]]
Re: LifeHistory runs WAY smoother on mobile
Posted: April 4th, 2017, 12:58 am
by _zM
OK. Observation: While zoomed in (at 16.0) non-History is faster, but at 2.0 both are running at a similar speed. I'm not talking about much, maybe 3 gps difference at 16.0. It seems like LifeHistory has an advantage based on zoom level, probably to do with the rendering (Life has to calculate a lot more gradients than Life+History)
Re: LifeHistory runs WAY smoother on mobile
Posted: April 4th, 2017, 1:36 am
by rowett
The performance should be very close for the same pattern at the same zoom. [R]History rendering does use the shading but has to draw extra states. Additionally if state 6 is used then [R]History has a little more work to do when computing the next generation.
In general the rendering speed is slower for zooms < 1x and non-zero angles.