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Movostill 2 (B3acijk/S23-a4)
Posted: December 4th, 2016, 12:21 am
by Saka
A variant of my old Movostill rule made by "FlameandFury". The rule is more "diverse". Most objects still remain the same:
Code: Select all
x = 69, y = 12, rule = B3acijk/S23-a4
b2o6b2o34b2o$obo6bobo33bo$o10bo18bo13b2o3bobo$bo8bo15bob3o14bobobobo$o
10bo14b3o16b3obo$obo6bobo$bob2o2b2obo52bo$3bo4bo54b4o$b2o6b2o55bo$bobo
4bobo52b2ob3o$2bo6bo54bo3bo$64b2o!
Here are the new ones:
Code: Select all
x = 118, y = 97, rule = B3acijk/S23-a4
4b2o$4b2o$6b2o$ob2o2b2o$6o2$6o$ob2o2b2o$6b2o$4b2o$4b2o55$59b3o$59bobo$
59bobo$62b3o$64bo$62b3o$30bo$29b2o$28b2o$29bo$29b2o10$114b2o$113b5o$
113b2o2bo5$111bo2bobo$109b2o3bo2bo$106b2obo4b4o$107bob2o$106b2o!
A gun found by BlinkerSpawn
Code: Select all
x = 42, y = 14, rule = B3acijk/S23-a4
b2o$3o9b3o$o12bo$3o9bo$b2o9b3o$14bo$12b3o$28b2o$28bo$28bo$29bo9b3o$28b
o11b2o$28b2o10bo$29bo9b2o!
Re: Movostill 2 (B3acijk/S23-a4)
Posted: December 4th, 2016, 12:39 am
by GUYTU6J
Code: Select all
x = 24, y = 12, rule = B3acijk/S23-a4
2bobo$2b3o2$3b2o$3bo11bobo$2ob2o10b3o$bobobo12bo$2obobobo6b4o2bobo$3b
3o2bo5bobob3o2bo$6b3o9bo2b3o$2b3o13b2o$2bobo!
Code: Select all
x = 9, y = 11, rule = B3acijk/S23-a4
b2o$2bo2b2o$2o3bo$ob2ob2o$2bo2bo$2bo2bo$obo$2ob4obo$2bo4b2o$2b2o2bo$6b
2o!
Re: Movostill 2 (B3acijk/S23-a4)
Posted: December 4th, 2016, 2:05 am
by Bullet51
Linear growth:
Code: Select all
x = 17, y = 18, rule = B3acijk_S23-a4
3bo9bo$2b3o7b3o$2b2o9b2o$4b2o5b2o$2bobo2bobo2bobo$5ob2ob2ob5o$o6bobo6b
o$2b4obobob4o$2bo3bo3bo3bo$3b2o7b2o$bobo3bobo3bobo$b3ob3ob3ob3o$5bo5bo
$3bobo5bobo$b4o7b4o$bo13bo$3b3o5b3o$3bobo5bobo!
Re: Movostill 2 (B3acijk/S23-a4)
Posted: December 4th, 2016, 2:52 am
by Saka
2G Synthesis:
Code: Select all
x = 8, y = 91, rule = B3acijk/S23-a4
b2o2$3o2$2o$o3bo$5o$2bo76$5bo$3b5o$3bo3bo$3b2o2$3b3o2$4b2o!
Code: Select all
x = 8, y = 89, rule = B3acijk/S23-a4
b2o2$3o2$2o$o3bo$5o$2bo74$5bo$3b5o$3bo3bo$3b2o2$3b3o2$4b2o!
Re: Movostill 2 (B3acijk/S23-a4)
Posted: December 4th, 2016, 3:04 am
by glider_rider
Patterns, including a p46 gun. (One of the oscillators is already known, but the stator is reduced.)
Code: Select all
x = 119, y = 37, rule = B3acijk/S23-a4
85bo12b2o$78b2obo3b4o9bo$76bob4o6bo3bo3bobo8bo$76b2o9b2ob3o2bobobo6bob
ob2o5bo$79bo10bo5b2obo7b2obo5b2o$78b2o19b2o10bo6bo$107b3o6bo$107bobo7b
2o$117bo$90b2o10bobo$69bo7bo2b2o8bo10b4o6b2o$68bobo5bobobo10bo20bo2bo$
68b2o7b2obo6b5o11bo8bobobo$70bo9bo18b5o8bob2o$68b3o5b5o9b2o7bo12bo$66b
2o8bo12bobo4b2obob2o8b2o$67bo2bo18bo7bob2obo6bo$68b3o17b2o6b2o11b3o$
108bo2bo$69b2o38bo$69bobo36b2o$2bo67bo9b2o$bobo73b2obo$2b2o73bo2b2o$bo
3b3o7b2o61b2o$b2o2b2o9bo17bo40b3o$5b2o9b2o15bobo39bobo$bo5bo8b2o15b2o
42bo$b3obo9b2o13b2o45b2o$4b2o9bo4b2o5b2obob3o$b2o16b2o7bo5bo$obo16b2o
8bo$bo18b2o5bobo3b2o$21bo6b2o4bo$32b2o$32bobo$33bo!
Re: Movostill 2 (B3acijk/S23-a4)
Posted: December 4th, 2016, 3:10 am
by Saka
glider_rider wrote:Patterns, including a p46 gun. (One of the oscillators is already known, but the stator is reduced.)
Nice! Actually, more than one of the oscillators there are already known, you should check out the original movostill thread.
Re: Movostill 2 (B3acijk/S23-a4)
Posted: December 4th, 2016, 3:31 am
by glider_rider
More oscillators. (In particular, a nice period doubler for the p38 and p46.)
Code: Select all
x = 67, y = 36, rule = B3acijk/S23-a4
$16bo4bo$16b3obobo28b2o$18bob2o10b2ob2o8b2o5bo$6bo9b3o11bo2bobobo7bo6b
2o$5b2o9bo13b2obo2bo10bo7bo4bo$5bo23bo2bo9b2ob3o5b3o3bobo$6bo9bo13bo
11bo2bo7bo2bo2b2o$5bo22bob2o12b2o9bo$5bo22b2obo22b2ob3o$5b2o50bobo5$
26bo$25bobo9bo5bo$25b2o9bobo3bobo$27bo9b2obob2o$25b3o13bo$25bo12bo2bo$
24bo2bo11b2o$25b3o9b2o$10b2o24bobo$7b2obo15b2o9bo$6bobob3o13bobo$7bo4b
o14bo!
Re: Movostill 2 (B3acijk/S23-a4)
Posted: December 5th, 2016, 12:07 am
by FlameandFury
Code: Select all
x = 64, y = 55, rule = B3acijk/S23-a4
5$23bo$22bobo$23b2o$22bo3b3o7b2o$22b2o2b2o9bo17bo$26b2o9b2o15bobo$22bo
5bo8b2o15b2o$22b3obo9b2o13b2o$25b2o9bo4b2o5b2obob3o$22b2o16b2o7bo5bo$
21bobo16b2o8bo$22bo18b2o5bobo3b2o$42bo6b2o4bo$53b2o$53bobo$54bo14$12bo
bob2o$11bob2obobo$11bo4b2o$9b2ob2o$10bobo$9b2ob2o$12bo$12b2o!
Period doubler for gun.
Re: Movostill 2 (B3acijk/S23-a4)
Posted: December 5th, 2016, 3:34 am
by Saka
FlameandFury wrote:
Period doubler for gun.
???
Re: Movostill 2 (B3acijk/S23-a4)
Posted: December 5th, 2016, 6:34 am
by Rhombic
The apgsearch is turning out to find so many patterns that this rule might even be unsearchable! Let's see once I get to 10000 soups.
EDIT: Searchable, good results. Call for apgsearch?
xq22_1ns is usually eaten by domino-based eaters (any pre-block receiving the 1ns on the domino will effectively act as an eater). However, I have synthesised a non-domino based eater for 1ns with 4G:
Code: Select all
x = 139, y = 33, rule = B3acijk/S23-a4
33bo$32b2o$30bobo$30bobo$5bo24b3o$4b2o$2bobo$2bobo$2b3o76b2o45b2o$82bo
46bo$76bobo3b2o39bobo3b2o$76b5obo40b5obo$81b2o45b2o$37bo40b3o44b3o$36b
obo38bo2bo43bo2bo$36b3o38b2o45b2o2$34b3o38b3o$34bobo38bobo$35bo40bo3$
3o$obo$obo$2b2o$3bo2$134b3o$91b2o41bob3o$88b4o46bo$88bo$88b3o!
...which funnily enough, allows this Heisenburp reflection:
Code: Select all
x = 28, y = 13, rule = B3acijk/S23-a4
5b2o$6bo$obo3b2o$5obo15b3o$5b2o15bo4bo$2b3o17b6o$bo2bo20bo$b2o3$6b3o$
6bob3o$10bo!
Another non-domino-based 1ns eater 4G synthesis:
Code: Select all
x = 80, y = 23, rule = B3acijk/S23-a4
2b2o$2bo$b2o3bo$2bobob2o$2b3obo$24b2o22bobob2o15bo$24bo20bo2b3obo15bob
obo$23b2o19bobo5bo15b5o$24bobo17b8o22b2o$24b3o43b3o2bo$46b7o17bob2o$
23b3o20bo2bo2bo$b3o19bobo$bobo20bo$bobo$2o$o2$31b3o19b3o$31bobo19bobo$
31bobo19bobo19b3o$30b2o20b2o21bob3o$30bo21bo26bo!
4G synth of p19
Code: Select all
x = 139, y = 35, rule = B3acijk/S23-a4
82b3o$79bo4bo$2b2o75b6o$81bo$2b3o$15b2o$15bo$3b2o9b2o4bobo$o3bo10bobo
2bobo113b2o$5o10b3o2bo116bo$2bo134b2o$88b2o45bobo$89bob2o42b3o$88b2obo
$89bob2o41b2o$88b2o45bob2o$134b2obo$135bob2o$134b2o11$129b3o$129bobo$
129bobo$131b2o$131bo$130b2o!
3G synthesis of eater and mechanism:
Code: Select all
x = 85, y = 32, rule = B3acijk/S23-a4
68bo$67b2o$3o62bobo$o64bobo$4o61b3o$3b2o29b2o$34bo$33b2o$34bobo$34b3o
2$34b3o45bobo$34bobo43b5o$3b2o28b2o45bo$4o30bo42b2obob3o$o33b2o41bob2o
bobo$3o11$41b3o$41bobo$41bobo$40b2o$40bo!
Synthesis (4G) of another eater and eating mechanism:
Code: Select all
x = 63, y = 37, rule = B3acijk/S23-a4
46bo$45b2o$43bobo$43bobo$43b3o7$17b3o$17bo$b2o14b4o40b2o$bo18b2o39bo$
2o58b2o2$58b5o$58bobobo$57b2o13$12b3o$12bobo$12bobo$11b2o$11bo!
3G synth of clean component:
Code: Select all
x = 60, y = 30, rule = B3acijk/S23-a4
6bo17bo$5b2o16b2o$3bobo15bobo$3bobo15bobo$3b3o15b3o9$51b2o$34bo16bobo$
15b2o13bo3b3o16bob2o$16bob2o8b3o5bob2o14bobob2o$16bo2bo8bo7bo2bo16bo2b
o$17b2o18b2o18b2o7$3o$obo$obo$2b2o$3bo!
Heisenburp:
Code: Select all
x = 9, y = 18, rule = B3acijk/S23-a4
6b2o$7bo$bobo3b2o$b5obo$6b2o$3b3o$2bo2bo$2b2o2$3o$obo$bo3$2bo$6o$o4bo$
3b3o!
Re: Movostill 2 (B3acijk/S23-a4)
Posted: December 6th, 2016, 3:32 am
by Sphenocorona
p14 and p12 which also work in original Movostill rule:
Code: Select all
x = 29, y = 9, rule = B3acijk/S23-a4
22bo$21bobo$21b2o2$2bo8bo5bo8bo$4o6b4ob4o6b4o$o3bo4bo3bobo3bo4bo3bo$2b
obo4bobo5bobo4bobo$b2ob2o2b2ob2o3b2ob2o2b2ob2o!
Re: Movostill 2 (B3acijk/S23-a4)
Posted: December 6th, 2016, 4:08 am
by Saka
Rhombic wrote:The apgsearch is turning out to find so many patterns that this rule might even be unsearchable! Let's see once I get to 10000 soups.
EDIT: Searchable, good results. Call for apgsearch?
What apgsearch are you using? Sorry, I forgot everything...
Re: Movostill 2 (B3acijk/S23-a4)
Posted: December 6th, 2016, 4:57 am
by Saka
Some billiard tables
Code: Select all
x = 29, y = 12, rule = B3acijk/S23-a4
2bo2bo12bo2bo$ob4o3bobo4bob4o2bo2bo$3o6b3o4b3o5b4o$3b3o13b3o$2obo4b4o
4b2obo4b4o$bob2o3bobobo4bob2o3bobobo$bob2o3bobobo4bob2o3bobobo$2obo4b
4o4b2obo4b4o$3b3o13b3o$3o6b3o4b3o5b4o$ob4o3bobo4bob4o2bo2bo$2bo2bo12bo
2bo!
Re: Movostill 2 (B3acijk/S23-a4)
Posted: December 6th, 2016, 11:52 am
by BlinkerSpawn
Saka wrote:Some billiard tables
Reduced:
Code: Select all
x = 27, y = 12, rule = B3acijk/S23-a4
3bobo14bob2o$3b3o3b2o9b3o2bo$6bo2bo14b2o$3b2o5bo8b3o$3bo4b2o9bo4b2o$2o
b2o3bobo5b2ob2o3bobo$bob2o3bobo6bob2o3bobo$2obo4b2o6b2obo4b2o$3b2o5bo
8b3o$6bo2bo14b2o$3b3o3b2o9b3o2bo$3bobo14bob2o!
Re: Movostill 2 (B3acijk/S23-a4)
Posted: December 7th, 2016, 4:43 am
by Saka
Ok lets see... We still need a reflector, more spaceships, an orthogonal spaceship (Unfortunately, Rocknlol's c/7 doesn't work here), and a gun for the knightship. And then we can expand into turing machines, universal constructors, conduits, signals, sawtooths... and then a wiki.
Re: Movostill 2 (B3acijk/S23-a4)
Posted: March 31st, 2025, 11:31 pm
by silversmith
Repeat time 114 reflector for 8P22H2V1
Code: Select all
x = 14, y = 29, rule = B3acijk/S23-a4
9bo$9b3o$12bo$3bo3b5o$3b3obobob2o$5bo7bo$12bo$12b2o5$7bo$6b4o$5b2ob3o$
10bo$8bo$5b4o$5bobo6$2b3o$2bob2o$2bob2o$3o$o!
Edit: A collection of conduits which can connect to each other, sorted by the object they take as input.
Code: Select all
x = 165, y = 64, rule = B3acijk/S23-a4History
142.F3$7.A134.F$7.3A.A.A$6.2A2.A.4A$.C8.A.A2.A17.2A47.F59.F9.A$.2C6.2A
23.A115.3A$2.C28.C2.2A114.A$2.C28.2C49.F59.F6.2A$3.C28.C3.2D$2.2C28.C
4.2D51.C65.2C$7.2A14.A9.C2.2D44.F7.2C50.F12.C.C$4.2A.A13.3A8.2C2.D24.D
29.C9.3D7.C43.3C$4.A.A.2A11.A39.2D26.A.AC6.3D.D7.2C39.A3.C$8.A3.2A2.2D
.D42.D19.F6.3AC6.D12.C8.2A2.2A15.F7.3A$9.4A4.3D42.D47.A.AC8.A3.A23.A4.
D$8.2A2.A5.D36.2A6.D26.2A18.3AC8.2A2.2A27.3D.D$56.2A4.2D4.A.D11.F8.A.A
.A33.D12.F14.3D$11.A43.2A10.A.A2D19.A.3A15.2A9.3D4.2D$10.A.A42.A8.2A.A
2.AD20.A7.2A10.A.A.A7.D5.2D$11.A10.2D40.A.2A.A.AD9.F10.3A5.A10.A.3A5.
3D4.2D11.F$18.D.3D46.3AD22.A5.2A10.A$18.2D94.3A7.A2.2A$70.3A9.F33.A7.
4A14.F$71.A51.2A2.A$71.A.A$72.2A8.F59.F3$.F2.F2.F2.F2.F2.F2.F2.F2.F2.F
2.F2.F2.F2.F2.F2.F2.F2.F2.F2.F2.F2.F2.F2.F2.F2.F2.F2.F2.F2.F2.F2.F2.F
2.F2.F2.F2.F2.F2.F2.F2.F2.F2.F2.F2.F2.F2.F2.F2.F2.F2.F2.F2.F3$46.F86.F
$36.A$34.3A$34.A11.F86.F$11.A19.A2.2A$11.3A17.4A$14.A18.A12.F11.A48.C.
2C22.F$5.A3.5A43.A.A47.3C$5.3A.A.A.2A43.A49.C$7.A7.A30.F67.2A17.F$14.A
44.C.2C8.2A12.C.2C26.A41.3C$.2D11.2A43.3C10.A12.3C27.2A42.C$.D19.2A23.
F13.C9.2A14.C46.F23.3C.D$2D20.A7.C40.2A28.A10.A17.A8.A21.2D$D21.2A2.C.
3C39.A28.3A8.3A15.3A8.3A20.D$2D24.3C17.F23.2A27.A10.A17.A4.F7.A.C.C14.
A.AD$11.3C54.A2.A51.2C.C16.C.CD13.3AD$9.3C.C54.3A35.D.2D14.3C16.3C$9.C
12.2A22.F17.A.A.A21.A.A13.3D16.C7.F10.D16.3A$22.A26.2A.2A10.3A23.3A14.
D13.3D38.A$23.3A11.2A11.A.A68.D40.A.A$3.A21.A11.A8.F3.A.2A11.2A13.A10.
2A28.3D9.F29.2A$25.2A12.A9.3A13.A12.3A10.A37.2D$4.A.A23.2D6.2A11.A5.2D
5.2A12.A4.2D5.2A33.D.3D$.A3.2A22.D.D14.F9.D.D23.D.D40.2D6.F$.3A25.3D
21.A2.3D20.A2.3D$6.3A17.A3.D20.3A3.D19.3A3.D$4.3A.A15.3A19.F4.A25.A55.
F$4.A19.A4.D26.D25.D$29.3D.D22.3D.D21.3D.D$31.3D12.F11.3D23.3D!
Several sparky drifter catalysts, with 1x, 2x, and 3x period multiplication, where the latter can also be made into a period tripling conduit.
Code: Select all
x = 36, y = 22, rule = B3acijk/S23-a4History
18.A$16.3A$7.A8.A$.A.A3.3A$.3A5.A.2A$11.A$5A.2A3.2A$A.A.A.A2.2A$6.3A.A
$8.A.2A8.D$19.2D$17.2CD$18.2CD9.A$17.2C10.A.A$5.2A10.C8.2A.A2.A$5.A20.
A.2A.A.A$4.2A25.3A2$32.3A$33.A$33.A.A$34.2A!