Movostill (B2i3acijk6i/S23-a4)

For discussion of other cellular automata.
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Saka
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Movostill (B2i3acijk6i/S23-a4)

Post by Saka »

I find this rule very interesting the still lives and spaceships are great and the reactions are entertaining. The 2 current ships are:

Code: Select all

x = 16, y = 7, rule = B2i3acijk6i/S23-a4
b2o11b2o$bo10b2obo$2o9b2o2bo$bo9bo2bo$2ob2o7bob2o$b3o6b3o$2bo7b2o!
And they are both fairly common.
There is this still life that defends against everything:

Code: Select all

x = 4, y = 5, rule = B2i3acijk6i/S23-a4
obo$3o2$ob2o$2obo!
And thus can be used for eating:

Code: Select all

x = 7, y = 5, rule = B2i3acijk6i/S23-a4
2bo$b2o$2o4bo$b6o$2bobo!
Things to find:
-Billiard table oscillator
-Gun
-Unique oscillator
-More spaceships
-Reflector
-Eater for the knightship
jarring cyan
Bullet51
Posts: 712
Joined: July 21st, 2014, 4:35 am

Re: Movostill (B2i3acijk6i/S23-a4)

Post by Bullet51 »

Saka wrote:Things to find:
-Billiard table oscillator
-Gun
-Unique oscillator
-More spaceships
-Reflector
-Eater for the knightship
P7 billiard table:

Code: Select all

x = 7, y = 10, rule = B2i3acijk6i_S23-a4
3bo$b5o$o5bo$3ob3o3$3ob3o$o5bo$b5o$3bo!
P11:

Code: Select all

x = 9, y = 10, rule = B2i3acijk6i_S23-a4
2bo3bo$3o3b3o$o7bo$b2o3b2o$obo3bobo$obo3bobo$b2o3b2o$o7bo$3o3b3o$2bo3b
o!
P21:

Code: Select all

x = 9, y = 14, rule = B2i3acijk6i_S23-a4
2b2o$3bo$b2o2bo$ob4o$o$b3o2b3o$3b2o3bo$3b2o3bo$b3o2b3o$o$ob4o$b2o2bo$
3bo$2b2o!
P9:

Code: Select all

x = 69, y = 14, rule = B2i3acijk6i_S23-a4
2b2o61b2o$3bo61bo$b2o2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo3bo2bo2bo2bo2bo2bo
2bo2bo2bo2bo2b2o$ob31o3b31obo$o6bo8bo8bo17bo8bo8bo6bo$b4o2b2o2b3o2b2o
2b3o2b2o2b3o5b3o2b2o2b3o2b2o2b3o2b2o2b4o$4bo3b2o3bo3b2o3bo3b2o3bo5bo3b
2o3bo3b2o3bo3b2o3bo$4bo3b2o3bo3b2o3bo3b2o3bo5bo3b2o3bo3b2o3bo3b2o3bo$b
4o2b2o2b3o2b2o2b3o2b2o2b3o5b3o2b2o2b3o2b2o2b3o2b2o2b4o$o6bo8bo8bo17bo
8bo8bo6bo$ob31o3b31obo$b2o2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo3bo2bo2bo2bo2b
o2bo2bo2bo2bo2bo2b2o$3bo61bo$2b2o61b2o!
P17:

Code: Select all

x = 11, y = 9, rule = B2i3acijk6i_S23-a4
3b2ob2o$3bobobo2$b2ob3ob2o$2bobobobo$b2o5b2o$3bo3bo$4o3b4o$obo5bobo!
P11:

Code: Select all

x = 7, y = 14, rule = B2i3acijk6i_S23-a4
3b2o$4bobo$4ob2o$o2bo$obob2o$2bo2bo$bobo$bobo$2bo2bo$obob2o$o2bo$4ob2o
$4bobo$3b2o!
More:

Code: Select all

x = 8, y = 10, rule = B2i3acijk6i_S23-a4
3o2b3o$2bo2bo$2o4b2o$2ob2ob2o$2bo2bo$3o2b3o$bo4bo$bo4bo$3o2b3o$2bo2bo!

Code: Select all

x = 16, y = 12, rule = B2i3acijk6i_S23-a4
b2o10b2o$2bo10bo$ob2o8b2obo$2o12b2o$2b2o8b2o$bobo8bobo$bobo8bobo$2b2o
8b2o$2o12b2o$ob2o8b2obo$2bo10bo$b2o10b2o!
Last edited by Bullet51 on November 28th, 2016, 9:22 am, edited 1 time in total.
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PHPBB12345
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Re: Movostill (B2i3acijk6i/S23-a4)

Post by PHPBB12345 »

Code: Select all

x = 31, y = 42, rule = B2i3acijk6i/S23-a4
8bo$6b3o$6bo$7b3o$10bo$9b2o$7bo4bo5bo$5b4ob2obob2ob3o$6bo3bo2bo2bo3bo$
3b2obob3ob2o2bobobob2o$4bobobo4bob2ob2o2bo$2bo3b2ob4o2bobo4bo$6o4bo6bo
b3o2bobo$o3bobobo9bo2bob4o$2bo4b2o11b2o$b2o19bob2o$18b5obobo$16bobobo
3b2o$16b3o3bo$22b2o$15b3o5bo$15bobo3b2o$17b2obo2b3o3b2o$18bo2b2o3bo2bo
$17b2obo2bobo2b2o$19b5o2b2o$15b2o2bo4bobo2bo$16bob2o2bobo3b2o$15b2o4bo
bo$16bobob2o$16b2obo$19b2o7b2o$29bo$19b3o5bo$19bobob2o2b3o$23bo5bo$22b
2o2b2o$25bobo$26bo$27bo$25b3o$25bo!

Code: Select all

x = 25, y = 5, rule = B2i3acijk6i/S23-a4
4b2o13b2o$2obobo13bobob2o$ob2ob2obobobobobob2ob2obo$5bo13bo$4b2o13b2o!
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Re: Movostill (B2i3acijk6i/S23-a4)

Post by AbhpzTa »

p20 and p19:

Code: Select all

x = 30, y = 11, rule = B2i3acijk6i/S23-a4
b2o18b2o$obo17bobo$o19bo$bo19bo$o19bo$obo17bobo5b2o$bob2o16bob2o3bo$3b
o19bo3b2o$b2o18b2o$bobo17bobo$2bo19bo!
100009436650194649 = 94649 * 1056634900001
Rocknlol
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Re: Movostill (B2i3acijk6i/S23-a4)

Post by Rocknlol »

A c/7 orthogonal ship:

Code: Select all

x = 12, y = 10, rule = B2i3acijk6i/S23-a4
obo6bobo$3o6b3o2$3bo4bo$o2bo4bo2bo$4o4b4o$4bo2bo$o2bo4bo2bo$2ob2o2b2ob
2o$2bo6bo!
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Saka
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Re: Movostill (B2i3acijk6i/S23-a4)

Post by Saka »

Bullet51 wrote:
Saka wrote:list
Oscillators
How are you finding these? Soup search?
Rocknlol wrote:A c/7 orthogonal ship:

Code: Select all

c/7
Gfind?
PHPBB12345 wrote:

Code: Select all

Big SL
Um yes, that is a big still life
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Saka
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Re: Movostill (B2i3acijk6i/S23-a4)

Post by Saka »

P12 "Firestarter"

Code: Select all

x = 12, y = 11, rule = B2i3acijk6i/S23-a4
b2o6b2o$obo6bobo$o10bo$bo8bo$o10bo$obo6bobo$bob2o2b2obo$3bo4bo$b2o6b2o
$bobo4bobo$2bo6bo!
P15 "3-ter"

Code: Select all

x = 9, y = 11, rule = B2i3acijk6i/S23-a4
b2o$obo$o$bo$o5b2o$obo4bo$bob2o2b2o$3bo$b2o$bobo$2bo!
P8 "Middot"

Code: Select all

x = 9, y = 9, rule = B2i3acijk6i/S23-a4
2b2ob2o$3b3o$2o5b2o$bo5bo$o3bo3bo$bo5bo$2o5b2o$3b3o$2b2ob2o!
jarring cyan
AbhpzTa
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Re: Movostill (B2i3acijk6i/S23-a4)

Post by AbhpzTa »

Bullet51 wrote:P7 billiard table:
P21:

Code: Select all

x = 9, y = 14, rule = B2i3acijk6i_S23-a4
2b2o$3bo$b2o2bo$ob4o$o$b3o2b3o$3b2o3bo$3b2o3bo$b3o2b3o$o$ob4o$b2o2bo$
3bo$2b2o!
P9:

Code: Select all

x = 69, y = 14, rule = B2i3acijk6i_S23-a4
2b2o61b2o$3bo61bo$b2o2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo3bo2bo2bo2bo2bo2bo
2bo2bo2bo2bo2b2o$ob31o3b31obo$o6bo8bo8bo17bo8bo8bo6bo$b4o2b2o2b3o2b2o
2b3o2b2o2b3o5b3o2b2o2b3o2b2o2b3o2b2o2b4o$4bo3b2o3bo3b2o3bo3b2o3bo5bo3b
2o3bo3b2o3bo3b2o3bo$4bo3b2o3bo3b2o3bo3b2o3bo5bo3b2o3bo3b2o3bo3b2o3bo$b
4o2b2o2b3o2b2o2b3o2b2o2b3o5b3o2b2o2b3o2b2o2b3o2b2o2b4o$o6bo8bo8bo17bo
8bo8bo6bo$ob31o3b31obo$b2o2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo3bo2bo2bo2bo2b
o2bo2bo2bo2bo2bo2b2o$3bo61bo$2b2o61b2o!
P17:

Code: Select all

x = 11, y = 9, rule = B2i3acijk6i_S23-a4
3b2ob2o$3bobobo2$b2ob3ob2o$2bobobobo$b2o5b2o$3bo3bo$4o3b4o$obo5bobo!
P11:

Code: Select all

x = 7, y = 14, rule = B2i3acijk6i_S23-a4
3b2o$4bobo$4ob2o$o2bo$obob2o$2bo2bo$bobo$bobo$2bo2bo$obob2o$o2bo$4ob2o
$4bobo$3b2o!
More:

Code: Select all

x = 8, y = 10, rule = B2i3acijk6i_S23-a4
3o2b3o$2bo2bo$2o4b2o$2ob2ob2o$2bo2bo$3o2b3o$bo4bo$bo4bo$3o2b3o$2bo2bo!
PHPBB12345 wrote:

Code: Select all

x = 25, y = 5, rule = B2i3acijk6i/S23-a4
4b2o13b2o$2obobo13bobob2o$ob2ob2obobobobobob2ob2obo$5bo13bo$4b2o13b2o!
Smaller:

Code: Select all

x = 184, y = 43, rule = B2i3acijk6i/S23-a4
94b2o19b2o16b2o16b2o$94bo20bo17bo17bo$95bo20bo17bo17bo$2b2o18b2o61b2o
7b2o7b2ob2o7b2o16b2o16b2o$3bo19bo61bo8bo8bobobo7bo10b2o5bo17bo$b2o2bo
15b2o2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo3bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2b2o
7bo20bo10bobo4bo17bo$ob4o14bob31o3b31obo5b2o5b2ob3ob2o5b2o6b4ob2o3b2o
16b2o$o19bo6bo8bo8bo17bo8bo8bo6bo5bo7bobobobo6bo7bo2bo6bo17bo$b3o2b3o
12b4o2b2o2b3o2b2o2b3o2b2o2b3o5b3o2b2o2b3o2b2o2b3o2b2o2b4o7bo5b2o5b2o6b
o6bobob2o5bo17bo$3b2o3bo15bo3b2o3bo3b2o3bo3b2o3bo5bo3b2o3bo3b2o3bo3b2o
3bo9b2o7bo3bo7b2o8bo2bo4b2o4b3o2b3o4b2o$3b2o3bo15bo3b2o3bo3b2o3bo3b2o
3bo5bo3b2o3bo3b2o3bo3b2o3bo9bo5b4o3b4o4bo8bobo6bo7bo2bo6bo8b2o13b2o$b
3o2b3o12b4o2b2o2b3o2b2o2b3o2b2o2b3o5b3o2b2o2b3o2b2o2b3o2b2o2b4o7bo4bob
o5bobo5bo7bobo7bo4b2o4b2o5bo3b2obobo13bobob2o$o19bo6bo8bo8bo17bo8bo8bo
6bo5b2o19b2o8bo2bo4b2o4b2ob2ob2o4b2o3bob2ob2obobobobobob2ob2obo$ob4o
14bob31o3b31obo5bo20bo7bobob2o4bo7bo2bo6bo9bo13bo$b2o2bo15b2o2bo2bo2bo
2bo2bo2bo2bo2bo2bo2bo3bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2b2o7bo20bo6bo2bo7b
o4b3o2b3o5bo7b2o13b2o$3bo19bo61bo8b2o19b2o6b4ob2o3b2o5bo4bo5b2o$2b2o
18b2o61b2o7bo20bo11bobo3bo6bo4bo5bo$95bo20bo9b2o6bo4b3o2b3o5bo$94b2o
19b2o16b2o6bo2bo6b2o$94bo20bo17bo17bo$95bo20bo17bo17bo$94b2o19b2o16b2o
16b2o$2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob
2ob2ob2ob2ob2ob2ob2ob2ob2ob2obo2b2ob2ob2ob2ob2ob2obo2b2ob2ob2ob2ob2obo
2b2ob2ob2ob2ob2obo2b2ob2ob2ob2ob2ob2ob2ob2ob2ob2obo$ob2ob2ob2ob2ob2ob
2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob
2ob2ob2o2bob2ob2ob2ob2ob2ob2o2bob2ob2ob2ob2ob2o2bob2ob2ob2ob2ob2o2bob
2ob2ob2ob2ob2ob2ob2ob2ob2ob2o$94b2o19b2o16b2o16b2o$94bo20bo17bo17bo$
95bo20bo17bo17bo$94b2o19b2o16b2o16b2o$94bo20bo10b2o5bo17bo$2bo2bo16bo
2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo3bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo8bo7bob
obo8bo10bo6bo17bo8b2o11b2o$2b4o16b31o3b31o7b2o5bob2ob2obo5b2o6b4o6b2o
16b2o8bo13bo$27bo8bo8bo17bo8bo8bo12bo6b2o5b2o5bo7bo2b2o5bo17bo8b2o13b
2o$b3o2b3o12b4o2b2o2b3o2b2o2b3o2b2o2b3o5b3o2b2o2b3o2b2o2b3o2b2o2b4o7bo
7bo3bo8bo6bobo8bo17bo8b2obobobobobob2o$o2b2o3bo11bo3bo3b2o3bo3b2o3bo3b
2o3bo5bo3b2o3bo3b2o3bo3b2o3bo3bo5b2o4b4o3b4o4b2o8bo7b2o16b2o8bo13bo$o
2b2o3bo11bo3bo3b2o3bo3b2o3bo3b2o3bo5bo3b2o3bo3b2o3bo3b2o3bo3bo5bo5bobo
5bobo4bo8bob2o5bo17bo8b2o13b2o$b3o2b3o12b4o2b2o2b3o2b2o2b3o2b2o2b3o5b
3o2b2o2b3o2b2o2b3o2b2o2b4o7bo20bo7bobobo5bo4b3o2b3o5bo$27bo8bo8bo17bo
8bo8bo12b2o19b2o8bobo5b2o6bo2bo6b2o$2b4o16b31o3b31o7bo20bo7bobo7bo5b2o
4b2o4bo$2bo2bo16bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo3bo2bo2bo2bo2bo2bo2bo
2bo2bo2bo2bo8bo20bo6bo2b2o6bo4b2ob2ob2o5bo$94b2o19b2o6b4o6b2o6bo2bo6b
2o$94bo20bo11bo5bo6b2o2b2o5bo$95bo20bo9b2o6bo17bo$94b2o19b2o16b2o16b2o
!
100009436650194649 = 94649 * 1056634900001
FlameandFury
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Re: Movostill (B2i3acijk6i/S23-a4)

Post by FlameandFury »

Slightly modifying the rule gives this:

Code: Select all

x = 189, y = 217, rule = B3acijk/S23-a4
24$7b2o$7b2o$9b2o$3bob2o2b2o$3b6o2$3b6o$3bob2o2b2o$9b2o$7b2o$7b2o42$
106bobo$106b3o$110bo$105b3obo$105bobob2o9$62b3o$62bobo$62bobo$65b3o$
67bo$65b3o$33bo$32b2o$31b2o$32bo$32b2o10$117b2o$116b5o$116b2o2bo5$114b
o2bobo$112b2o3bo2bo$109b2obo4b4o$110bob2o$109b2o15$78bo$74b5o$74bo$74b
ob2o$74bobo$73b2ob2o18$123b2o$123bo$122b2o$122bo$122b2o20$146bo2$145b
2o$144b2o3bo$145b5o$147bo!
what is sesame oil?
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Saka
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Re: Movostill (B2i3acijk6i/S23-a4)

Post by Saka »

That very common rotor "Blocko":

Code: Select all

x = 6, y = 6, rule = B2i3acijk6i/S23-a4
o$4o$3bo$2ob3o$bo3bo$b2o!
"Blocko Signal":

Code: Select all

x = 13, y = 6, rule = B2i3acijk6i/S23-a4
b2o$bo3bo$2ob3o$3bo5b2o$4o5bo2bo$o7b2ob2o!
P4 "Finger":

Code: Select all

x = 3, y = 2, rule = B2i3acijk6i/S23-a4
3o$2o!
P8 "Two Fingers":

Code: Select all

x = 3, y = 6, rule = B2i3acijk6i/S23-a4
2o$3o3$3o$b2o!
P8 "Eater Wrestle":

Code: Select all

x = 10, y = 11, rule = B2i3acijk6i/S23-a4
2bo$3o$o2$3o$o2bo$3bo$4b2o$4bobob2o$6bobo$7b2o!
P8 "Snakish":

Code: Select all

x = 7, y = 7, rule = B2i3acijk6i/S23-a4
3b2o$6bo$2b5o$obo$obob2o$2bo2bo$b2o2b2o!
P15 "Threespark":

Code: Select all

x = 5, y = 13, rule = B2i3acijk6i/S23-a4
3b2o$3bo$2b2o2$2b2o$2bobo$3obo$o3bo$2b2o$b2o$3bo$b3o$bo!
P5 "Circle":

Code: Select all

x = 12, y = 9, rule = B2i3acijk6i/S23-a4
4b2o$4bo$b2o3b2ob2o$2bobo2bo2bo$2bo4bo2b2o$obob3o$2obo$5bo$4b2o!
P3 "Fancy Tub":

Code: Select all

x = 10, y = 10, rule = B2i3acijk6i/S23-a4
6b2o$7bo$5b2ob2o$4bo2bobo$3bo3bo$2bo3bo$obo2bo$2ob2o$2bo$2b2o!
___________________________________________________________________________________________________
Naming time!
The C/5 Diagonal will be named GIi (Look at the phase with stripes)
The oblique one will be named "Pinwheel"
The still life "That defends against everything" will be named "Snake on a table"
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Rhombic
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Re: Movostill (B2i3acijk6i/S23-a4)

Post by Rhombic »

FlameandFury wrote:Slightly modifying the rule gives this:

Code: Select all

x = 189, y = 217, rule = B3acijk/S23-a4
24$7b2o$7b2o$9b2o$3bob2o2b2o$3b6o2$3b6o$3bob2o2b2o$9b2o$7b2o$7b2o42$
106bobo$106b3o$110bo$105b3obo$105bobob2o9$62b3o$62bobo$62bobo$65b3o$
67bo$65b3o$33bo$32b2o$31b2o$32bo$32b2o10$117b2o$116b5o$116b2o2bo5$114b
o2bobo$112b2o3bo2bo$109b2obo4b4o$110bob2o$109b2o15$78bo$74b5o$74bo$74b
ob2o$74bobo$73b2ob2o18$123b2o$123bo$122b2o$122bo$122b2o20$146bo2$145b
2o$144b2o3bo$145b5o$147bo!
The oscillators seem sparky enough to be used for synthesis. This could end up being a particularly interesting rule to explore.
SoL : FreeElectronics : DeadlyEnemies : 6a-ite : Rule X3VI
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BlinkerSpawn
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Re: Movostill (B2i3acijk6i/S23-a4)

Post by BlinkerSpawn »

Rhombic wrote:
FlameandFury wrote:Slightly modifying the rule gives this:

Code: Select all

x = 189, y = 217, rule = B3acijk/S23-a4
24$7b2o$7b2o$9b2o$3bob2o2b2o$3b6o2$3b6o$3bob2o2b2o$9b2o$7b2o$7b2o42$
106bobo$106b3o$110bo$105b3obo$105bobob2o9$62b3o$62bobo$62bobo$65b3o$
67bo$65b3o$33bo$32b2o$31b2o$32bo$32b2o10$117b2o$116b5o$116b2o2bo5$114b
o2bobo$112b2o3bo2bo$109b2obo4b4o$110bob2o$109b2o15$78bo$74b5o$74bo$74b
ob2o$74bobo$73b2ob2o18$123b2o$123bo$122b2o$122bo$122b2o20$146bo2$145b
2o$144b2o3bo$145b5o$147bo!
The oscillators seem sparky enough to be used for synthesis. This could end up being a particularly interesting rule to explore.
Like so?

Code: Select all

x = 42, y = 14, rule = B3acijk/S23-a4
b2o$3o9b3o$o12bo$3o9bo$b2o9b3o$14bo$12b3o$28b2o$28bo$28bo$29bo9b3o$28b
o11b2o$28b2o10bo$29bo9b2o!
I found that by hand in about a minute; I'm sure several guns exist for both spaceships.
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

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toroidalet
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Re: Movostill (B2i3acijk6i/S23-a4)

Post by toroidalet »

Saka wrote: -Eater for the knightship
This can eat both:

Code: Select all

x = 11, y = 14, rule = B2i3acijk6i/S23-a4
3o2b2o$2bobobo$o2bo2bo$b2ob2o$bo3bo$4b2o$4bo2$7bo2bo$7b4o2$8b2o$8bo$7b
2o!

Code: Select all

x = 10, y = 16, rule = B2i3acijk6i/S23-a4
6b2o2$5b3o2$5b2o$5bo3bo$5b5o$7bo3$o2bo$4o2$b2o$bo$2o!
Any sufficiently advanced software is indistinguishable from malice.
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Re: Movostill (B2i3acijk6i/S23-a4)

Post by AbhpzTa »

BlinkerSpawn wrote:
Rhombic wrote:
FlameandFury wrote:Slightly modifying the rule gives this:

Code: Select all

x = 189, y = 217, rule = B3acijk/S23-a4
24$7b2o$7b2o$9b2o$3bob2o2b2o$3b6o2$3b6o$3bob2o2b2o$9b2o$7b2o$7b2o42$
106bobo$106b3o$110bo$105b3obo$105bobob2o9$62b3o$62bobo$62bobo$65b3o$
67bo$65b3o$33bo$32b2o$31b2o$32bo$32b2o10$117b2o$116b5o$116b2o2bo5$114b
o2bobo$112b2o3bo2bo$109b2obo4b4o$110bob2o$109b2o15$78bo$74b5o$74bo$74b
ob2o$74bobo$73b2ob2o18$123b2o$123bo$122b2o$122bo$122b2o20$146bo2$145b
2o$144b2o3bo$145b5o$147bo!
The oscillators seem sparky enough to be used for synthesis. This could end up being a particularly interesting rule to explore.
Like so?

Code: Select all

x = 42, y = 14, rule = B3acijk/S23-a4
b2o$3o9b3o$o12bo$3o9bo$b2o9b3o$14bo$12b3o$28b2o$28bo$28bo$29bo9b3o$28b
o11b2o$28b2o10bo$29bo9b2o!
I found that by hand in about a minute; I'm sure several guns exist for both spaceships.
Interesting rule. New thread for B3acijk/S23-a4 ?
100009436650194649 = 94649 * 1056634900001
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BlinkerSpawn
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Re: Movostill (B2i3acijk6i/S23-a4)

Post by BlinkerSpawn »

toroidalet wrote:
Saka wrote: -Eater for the knightship
This can eat both:

Code: Select all

x = 11, y = 14, rule = B2i3acijk6i/S23-a4
3o2b2o$2bobobo$o2bo2bo$b2ob2o$bo3bo$4b2o$4bo2$7bo2bo$7b4o2$8b2o$8bo$7b
2o!

Code: Select all

x = 10, y = 16, rule = B2i3acijk6i/S23-a4
6b2o2$5b3o2$5b2o$5bo3bo$5b5o$7bo3$o2bo$4o2$b2o$bo$2o!
The Z-pentomino by itself works:

Code: Select all

x = 31, y = 13, rule = B2i3acijk6i/S23-a4
27b2o2$26b3o$8bobo$6b2o2bo15b2o$7bob2o15bo3bo$8bo17b5o$4b2obobo18bo$5b
3o2bo$8b3o$b2o15b2o$bo16bo$2o15b2o!
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

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Re: Movostill (B2i3acijk6i/S23-a4)

Post by Saka »

AbhpzTa wrote: Interesting rule. New thread for B3acijk/S23-a4 ?
Yeah sure, what do we call it? Movostill 2 perhaps?
jarring cyan
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