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Maximum rule for every object

Posted: July 4th, 2016, 12:57 am
by drc
This is a rule in which every possible condition is set for an object:

Block: B1e2-a345678_S012345678
Glider: B2ikn34-r5-n678/S0234-k5678
Blinker: B2-a345678/S01c2345678

Re: Maximum rule for every object

Posted: July 4th, 2016, 5:23 pm
by ygh
Beehive: B2-ae345-y678/S012345678
LWSS: B2kn345-a67e8/S1e234-aw5-jy6-kn78

Re: Maximum rule for every object

Posted: July 4th, 2016, 8:08 pm
by gameoflifeboy
MWSS: B2n345-a67e8/S1e234-aw5-ijy6-k7-c8

Interestingly, this means that there are some rules with S6n where the MWSS works but the LWSS doesn't.