23/34/8

For discussion of other cellular automata.
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User avatar
Rhombic
Posts: 1100
Joined: June 1st, 2013, 5:41 pm

23/34/8

Post by Rhombic »

Another pattern loosely based on a modified Life with quite a few interesting structures.

Code: Select all

x = 7, y = 9, rule = 23/34/8
3.3A$2.A2BDB$2.2AF.C$.ACFE$A2CG$.ACFE$2.2AF.C$2.A2BDB$3.3A!
SoL : FreeElectronics : DeadlyEnemies : 6a-ite : Rule X3VI
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AbhpzTa
Posts: 627
Joined: April 13th, 2016, 9:40 am
Location: Ishikawa Prefecture, Japan

Re: 23/34/8

Post by AbhpzTa »

3-engine 20c/53 p53 spaceship:

Code: Select all

x = 24, y = 33, rule = 23/34/8
19.A$18.3A$17.ACECA$16.A2CF2A$3.A13.B2.E$2.2AB11.E$.ABCEC11.F$.2AG.D
12.G$AB2G$.2AG.D$.ABCEC$2.2AB$3.A17.3A$20.2AFA$19.ACF$18.ACBFE$17.2AD
F.2D$18.ACBFE$19.ACF$20.2AFA$21.3A2$.3A$.ABDB$2AF.C$A2F$2AF.C12.FG$.A
BDB11.EG$.3A11.D2G$16.AG.D$15.A2BE2A$16.ABDBA$17.3A!
2-engine quadratic growth:

Code: Select all

x = 26, y = 7, rule = 23/34/8
21.3A$19.3AF3A$2.3A14.AB3FBA$3AF3A12.AD3.DA$AB3FBA13.BC.CB$AD3.DA$.BC
.CB!
p32 gun:

Code: Select all

x = 22, y = 16, rule = 23/34/8
16.FG$15.EG$14.EGF$9.2A3.F$9.2AG.G2$3.A10.G4.2A$2.3A9.F3.C2A$.ACFA5.
3A2.E3.DCA$A2C7.FBA2.D3F2A$.AC2F4.CD2A3.CF3A$2.2A2F.2FDA6.BA$2.2A2C2F
2A$4.A2C2BA$5.4A$6.A!
p64 gun:

Code: Select all

x = 22, y = 25, rule = 23/34/8
13.3A$12.2A2CA$11.A2C.2C2A$10.A2C3.F2A$9.2AEF3.EFCA$10.ACAE4.BCB$11.
2A6.EC$19.2ED$18.G2E$17.BGBD$17.ACA$16.G.A$2.G2.G$.DE2.G$CF$.DE6.G.2A
$7.G2.CABA$9.EFDBA$10.FD2A$9.FBCA$5.2A.2FCA$4.2AF.F2A$5.A3C2A$6.ACA$
7.A!
p96 double-barreled:

Code: Select all

x = 21, y = 24, rule = 23/34/8
13.2A$11.2AE2A$10.2A3ECA$9.ABC3.BCA$10.2AB3.E2A$11.A4.2EBA$17.E2BA$
17.D2B$16.AD2A$14.DE2A$12.G.GED$7.F5.FE$2.2A2.GFG$2ADAF$AB2G3.GA$3A4.
3A$G6.AFCA$9.2CA$10.CA$6.E2.C2A$5.2AF2CA$5.ACECA$6.3A$7.A!
100009436650194649 = 94649 * 1056634900001
User avatar
Rhombic
Posts: 1100
Joined: June 1st, 2013, 5:41 pm

Re: 23/34/8

Post by Rhombic »

The most common oscillator here is chiral: it can go clockwise or anticlockwise

Code: Select all

x = 18, y = 55, rule = 23/34/8
3$3.E$2.FGDC$3.2GDB$5.2DA$3.AGDA$3.ABA$3.3A34$9.FG$8.EG$7.D2G$8.AG.D$
7.A2BE2A$8.ABDBA$9.3A!
SoL : FreeElectronics : DeadlyEnemies : 6a-ite : Rule X3VI
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User avatar
DroneBetter
Posts: 141
Joined: December 1st, 2021, 5:16 am
Location: the OEIS headquarters
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Re: 23/34/8

Post by DroneBetter »

Terribly sorry for necroposting, I came here from looking at the Chirality article and decided that it deserved some more apgsearching, it seems a somewhat interesting rule that you all passed up (or perhaps it's only that apgsearch 4 wasn't fast enough for it to be considered interesting)
natural block-creating/destroying period-doubled xp64_wg8ky5g0ie4z4upxggy31zx16661_xg8se676muefeoczw6rhh8zy0111_xg8c4666kg2ae04zw6rg18zy0111_y184210moedzw6rgzy0101_xg84ay06w8o8

Code: Select all

x = 19, y = 13, rule = S23/B34/8
8.E4.E$6.CD2FECD2F.2A$4.ABD3FDC2EF.F2A$3.ABDC4.2EDB2CA$2.ABAG4.2D2.ACA$2.ADGF
9.A$.A2D$2AD$.2AD2.F$.2A2DG2A$3.ADFDA$4.3A$4.3A!
natural p5 wickstretcher (yl5_1_4_041a7635ff719a472fcd1fe33c34ab96)

Code: Select all

x = 16, y = 16, rule = S23/B34/8
booboobobboooboo$
obbobbbobobooobb$
obbboboobbbbboob$
oooooooboboobobb$
ooobobobobbbbobo$
obbobbbboobbobob$
bobobbbboobbobbb$
boooboobbbbboooo$
oooobbboobboboob$
bboboobooobboboo$
obbboobbobooooob$
ooobbbbbobbbbbbb$
bobobobobobooobo$
oobbbbboobbbbobb$
booooobbbboobobb$
bbbboooboboooboo!
natural (4,2)*c/84 puffer (yl504_8_204_74359e9a6dcaee3d52fc9eba40c8eee5)

Code: Select all

x = 16, y = 16, rule = S23/B34/8
bobbbobobooobboo$
obooobboobobbbbo$
boooobbbobbbboob$
ooobooobbboobobb$
boboobbboboboooo$
boboobobbbboboob$
bobbbobbbooobobb$
obbobooobbboobob$
obbobbbbboboobbb$
bbbooooooobobbbo$
obbobooobooboobo$
obobbbobbbobbobb$
oooooobbobbobobo$
bbbbbboooobbbbob$
bbbbobbooooobbbo$
booooobbbbbbooob!
1-engine knightship corderisation (found while looking (meandering) for a 2-engine one :-)

Code: Select all

x = 21, y = 25, rule = 23/34/8
7.GF$8.GE$8.FG2A$10.AD2A$11.E2A$10.CD2A$8.AGDA7.2A$.2A5.ABA8.2A$ABAD
5.2A$ADE$A2B2GF$.ABAGE$2.A.D11$2A$2A!
natural space nonfiller with (3,0)*c/8 ends and edges that are not diagonal but follow an (-8,-7)-angle pattern but displace themselves by (-3,-3)*c := (-6,-6)*c/2 :≡ (2,1)*c/2 (yl40_1_240_595746f0cfaf3006ed3bcbebeaf133cd)

Code: Select all

x = 16, y = 16, rule = S23/B34/8
booobobooobbbbbo$
bbooboooooobobob$
boooooobbbbobobb$
ooboboobbbbbobob$
bbbobobbbobboobo$
bboooooobbboobob$
obbobobbbboobbbo$
oobbbboobobbobbb$
oooobobbobobbbbo$
bbboobobboooobob$
bbbbobbbooboobbo$
bobbbobooobbbbbo$
obbobbobbboboobo$
ooooobboobbboooo$
boboobbbobboobbb$
oobobbbbbobooboo!
(minimal phase has 11 cells

Code: Select all

x = 4, y = 5, rule = 23/34/8
.A$AFA$A.GA$G2A$.A!
)
wacky p32 creator made of yl53_1_8_afaace1eb3b59138b946d5ad92e4d08es (yl424_1_204_41036f1a919847be102377b318a33fda)

Code: Select all

x = 16, y = 16, rule = S23/B34/8
bbboobbooobooboo$
oobbbbbobbboooob$
obbboooooboooobb$
ooooboooboobbobb$
bbboobobbbbooobo$
bbbooobooooobobo$
bbbbbooboooboooo$
bbobbobboooobboo$
oobboboooooooooo$
ooobobbbbooobbob$
oobobobboobbbooo$
boobooobobobobbb$
ooobooooobbobooo$
bobooboooboobbbo$
boooobbbobbbobob$
bobobboobooobboo!
perhaps useful symmetric spaceship pair creating sparks behind them (created by pi-heptomino-like reaction hitting block), (xq60_y2o66x66ozw7do863y1368od7_8so80g01y110g08os8zx2771y31772_0k080gy5g080k_88yd88zx22y722_y1gy5gzy0461y3164, see also almost-antiphase version xq60_wgy4gz0368od7x368od7_440g08ose9wg08os8zw1772y11772_xg080gaxg080k_yc88zy022y322_xgy4gzw164y2164)

Code: Select all

x = 16, y = 16, rule = S23/B34/8
oooobobboboobbbo$
obbbobobooobobob$
oobbbbooboboobbb$
bobobobboooboboo$
boobbobobbboboob$
oboobboobbobbbob$
obbboobobbooobbo$
bobbbobbobbobbbo$
bobbobbbbbbobobo$
ooobbobooobbbboo$
booboobooooobbob$
bbbooooobobobooo$
obbooboobooobobb$
bbobbooobbbbbooo$
bobboooboooooobb$
oboobooobbbooobb!
Edit (later this same night): I sent it too soon, natural glide-symmetric-looking (but asymmetrical) p8 spaceship also (all others were previously multiples of 12) (xq8_wggy48gzw3e8kg088o531zy2131_4ed4y1g0og22zx179dsmm72_0a04y38zy058xk2_44zx12988202_y78gzy0404ggi42)

Code: Select all

x = 15, y = 12, rule = S23/B34/8
2.G$.F11.2G$2EGF$.FG8.BA$2.2A5.G.GCA$2.AEFEG3.G3A$2.2AE3.ECDCA$3.ABAC2GFCA$3.
2AD2E3A$5.2A2CBA$6.3A$7.A!
Edit 2 (the morning thereafter): p96 thing (two large p32's creating ship and temporary small p32) (xp96_y4oo43313mm8zy1su1y311zg8661z368ggkczy01_y6oc46k88zy3uvvpggy2gz0go8e311377f32y121z016cca_y6o44648zy53p0gzx842w1177y41zy04_y684x8zy3ggc8zy0801114442zy082_y78wg08zy3efgz0go023z016c08)

Code: Select all

x = 16, y = 16, rule = S23/B34/8
obobobbbbbbbbbbo$
bobboobbobbooboo$
bobboboobbooobbb$
ooobbbbobbobbobo$
obooboobbbbbobbo$
obobbooobooobobo$
obooobooobobbobo$
obbobboooobobooo$
obboobbboobbobbb$
obooobbobbboboob$
bboobboboboboboo$
oooobbbobbobboob$
bobbbbbbbobbbobb$
ooobbboobbboobbo$
boooobboobbooooo$
oboboboobobbbbbo!
p128 that is similar in nature (but reminiscent of a 2-bit binary counter) (xp128_0g8c21isz7o8zw11zy2370ooq6_wggsecz07ntg81y2gzy037vu2zy4f665_wg0464z07h0gzy024hg2zy48245_xgo08zw6dzy0331gzy43w4_wg0464z07hggzzy4c6)

Code: Select all

x = 16, y = 16, rule = S23/B34/8
obboobooboobbboo$
ooboboboobbbbobb$
ooboboboobooobbb$
bbobbobbbobobooo$
obooobooboobobbb$
bbobobbobobobboo$
bobbbbooobbobbbb$
obbboobbbboobobo$
obboobooobbbboob$
bbbooobooobbobob$
ooobobobobbboooo$
bbbooooboobbobbo$
bbbbbobooooobboo$
booobbbobbbobobb$
obbooobboooobbbb$
obbboooobobboobb!
p36 flotilla-like combination of two spaceships (except more overlapping because it's Generations) xq36_0okw8owskgxk8zw12631x12631_118soi67208coqu8zx11y211_x40205x402o8_y0ggw2084gq4_w8ky6q8zx11y211()

Code: Select all

x = 16, y = 16, rule = S23/B34/8
bbbobbooobobbbbb$
bobobbbboboboobo$
bbbbbbboboobbboo$
boboobobobobbobo$
oboboooooobbbooo$
oooboobbbbobbbbo$
bboooboobooobbbb$
bobobbboooooooob$
obbboobbooobobbb$
bbooobooboobbooo$
bobbbbobbooboooo$
bbobbbbobbbooboo$
booboooobbbbbbbo$
booooobboboobbbo$
boboboboobbobbbb$
bbbbboboobbbbobb!
The knightship corderisation is now natural (xq84_x1324ogzxogg863y6cczy01zzggz11_gce64cozw818c71_08aw8zy14_wc640gzy08031_042wc8zy1c4) and there is now a version with a p16 oscillator (that causes it to have perhaps a stronger spark) (xq84_yb61mm8z04ooq6y711zzzyb33_g8y810m88z23665_gyb68z22645_yd8z02604_yci08z21)

Code: Select all

x = 16, y = 16, rule = S23/B34/8
bbobooobboboobbb$
obooobbbbobbbooo$
ooooobobbbboobbo$
oboobooobobobobo$
obboooobbbobooob$
bbbobbbboooobobb$
oooooobobbbobbob$
bobbooboobbboooo$
obbobbbbbobbobbo$
bbbbbobbbboboooo$
bbooboobobbbbboo$
oboobbbboobbbbob$
oobobbbbbbooboob$
bbboobobbooooooo$
oobobooboooboobb$
oboooooobboobbbo!
p3 thinner (and glide-symmetric) variant of the p5 wickstretcher (yl3_1_2_2beb1846c844b3816a55ccbedc9cdbbc)

Code: Select all

x = 16, y = 16, rule = S23/B34/8
oboobbbooboooobo$
obbbobobbbbbobbb$
bbobbboboobboboo$
ooobobbbbooobboo$
booobbooooobobbb$
booooobbbbobbboo$
oboooobooooobboo$
bboboboobbooobbo$
ooobbbobbbbboboo$
bbobobobooooobbo$
oobbobbbboboboob$
bbooobbbobbboooo$
bboooboooobbbboo$
bobbbbobboooboob$
bbobobboboooobob$
boobbobbbbobooob!
p12 block-laying xq12 flotilla (yl12_1_4_45fc7dbb3f624a3e7be208394f26f218)

Code: Select all

x = 16, y = 16, rule = S23/B34/8
bboboobboobboooo$
oooooobobobbbbob$
boooobooboobbbbb$
bbobooboooobooob$
ooobbbbobboobobo$
booobbooooooobbb$
obboobooooboboob$
obboboobbbbobboo$
obbbbbboobbobbbo$
oobbbboboboobboo$
bbbbbobobobbbboo$
ooobbboboooboooo$
bbobbbooboobboob$
bbbboooooboboboo$
oobooobooobobbob$
bobbobobbobboobo!
(100,0)*c/265 natural dirty rake comprised of two (20,0)*c/53's (categorised as zz_LINEAR for whatever reason)

Code: Select all

x = 16, y = 16, rule = S23/B34/8
bobbobooooooooob$
oobooobbobbobbbb$
boobboooobbbbbbo$
bbbobooobbboobbo$
boobbbbbboobobbb$
bbobooobbobooboo$
obbbbobobboobbbo$
obboobbbbooboboo$
oobobboobboobboo$
oboobbobbooobobo$
obobbbooooooobbo$
boboobooobboobbb$
ooooobobbbbooboo$
oobobboooooooobo$
oobobbbobbobbobb$
bboobooobboooboo!
miaow
User avatar
LaundryPizza03
Posts: 2644
Joined: December 15th, 2017, 12:05 am
Location: Unidentified location "https://en.wikipedia.org/wiki/Texas"

Re: 23/34/8

Post by LaundryPizza03 »

p2 c/2o ship found using rlifesrc:

Code: Select all

x = 8, y = 9, rule = 23/34/8
3.ABCFG$2.2A2D$2.CAGC.G$2ADB.F$ABDF$ABAFD$.2AEA.E$2.A2B2F$3.2ADE!
c/6d wickstretcher:

Code: Select all

x = 8, y = 9, rule = 23/34/8
3.A$2.ADA$2A2D.A$2AG3.A$A2G2.2GA$.A3.G2A$2.A.2D2A$3.ADA$4.A!

Code: Select all

x = 4, y = 3, rule = B3-q4z5y/S234k5j
2b2o$b2o$2o!
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