B026/S12
Posted: June 12th, 2016, 4:51 pm
These are the most often appearing moving objects from an explosion:
The replicator only works if the current generation is odd, though, because that's how Golly handles B0.
EDIT: A rake based off of the previous puffer/wickstretcher:
Code: Select all
x = 36, y = 32, rule = B026/S12
$25bo$26bo$22bo4$17bo$22bo4$18bo6$4b3o$3bo2bo$2bo3bo$2bo2bo$2b3o20bo2$
25bo$26bo!
EDIT: A rake based off of the previous puffer/wickstretcher:
Code: Select all
x = 75, y = 88, rule = B026/S12
14$11bo9bo$7bo14bo2$22bo$15bo$10bo3$15bobo$18bo$13bo7bo2$13bo$14bo$25b
o$20bo3$29bo$24bo3$33bo$28bo3$37bo$32bo3$41bo$36bo3$45bo$40bo3$49bo$
44bo3$53bo$48bo3$57bo$52bo4$56bo4bo$61bo$64bo$61bo$64bo$61bobo!