B2-c/S0

For discussion of other cellular automata.
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drc
Posts: 1664
Joined: December 3rd, 2015, 4:11 pm

B2-c/S0

Post by drc »

This rule is very different from B2/S0 or B2-k/S0. First, most of the oscillators don't work. Second, here's a few of the basic spaceships:

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x = 14, y = 51, rule = B2-c_S0
o$bo$bo$o7$3bo$4bo$o3bo$bobo$o6$bobo$o2bo2$o2bo$bobo6$12bo$o2bobo7bo$
2bo3bobo4bo2$2bo3bobo4bo$o2bobo7bo$12bo4$bo$2bo$2bo$bo$o2$o$bo$2bo$2bo
$bo!
All of the oscs I could find:

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x = 31, y = 53, rule = B2-c_S0
o19bo3$o3$o3$o3$o8$o2bo2bo13bo4bo$21bo$24b2o$6bo2$25bo$o2bo2bo3$o3$o2b
o2bo8$o5bo13bo7bo$21b3o3bo$24bo5bo$o5bo22bo3$o2bo2bo3$6bo3$6bo!
And 2 1D replicators:

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x = 10, y = 1, rule = B2-c_S0
2o3b2ob2o!
The first can be hassled by dots, creating extensible oscillators:

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x = 2, y = 6, rule = B2-c_S0
bo2$2o3$bo!
There are infinite amount of spaceships, as seen here:

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x = 20, y = 7, rule = B2-c_S0
18bo$19bo$15bo3bo$o5bo5bo3bobo$bobo3bobo3bobo$o3bobo3bobo$3bo5bo!
I've only found a few puffers:

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x = 19, y = 3, rule = B2-c_S0
b2ob2o4b2o5b2o$o11bo3bo$5bo7bobo2bo!
Replicator Sierpinski:

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x = 6, y = 8, rule = B2-c_S0
2b2o$bo2bo$o3$o4bo$bo2bo$2b2o!
drc
Posts: 1664
Joined: December 3rd, 2015, 4:11 pm

Re: B2-c/S0

Post by drc »

More puffers:

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x = 7, y = 3, rule = B2-c_S0
2o3b2o2$2bobo!
Glider reflection reaction:

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x = 4, y = 11, rule = B2-c_S0
o2bo$b2o8$b2o$o2bo!
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