Adjustable high velocity ships discussion
Posted: April 20th, 2016, 4:32 pm
So now we have an adjustable orthogonal speed ships for speeds < 0.25c (caterloopillar) and universal helix that can move at any speed < 0.5c.
I think it's time to discuss how can we solve oblique and orthogonal ships for high speeds (close to 0.5c).
Oblique
For oblique direction which is not orthogonal I have pretty satisfactory design I call spearhead. You can see illustration here, but in this description I use *WSS to code information instead of gliders. This makes sure no signal will interest any reading heads (notice that the oblique direction doesn't need helix).
It consists of:
1. Three stages reading head.
2. Spear shape. In left side of which are vertically moving reading heads, and on the right dried reading heads.
3. Chain reaction of ignition on the bottom.
4. Self destruct.
1. The Reading head.
- Part A: The reading head is moving vertically forward, converts SL into *WSS that moves horizontally to the right.
- Part B: At some point the horizontally moving *WSS converts into glider that moves forward and right.
- Part C: The glider converted back into SL and additional *WSS which moves to the right as well.
The *WSS from C is coding the slow salvo construction which is now done by *WSS instead of glider.
2. The Spearhead Shape.
The reading heads are located on the left, on the right located the dried heads which are separated well by good margin vertically and horizontally.
The dried construction (dx, dy) is the same as (dx, dy) of the moving SLs.
3. The chain reaction
The chain reaction is the way each dry construction activates the next one on the bottom of the ship.
4. Self destruct.
The self destruct works in the same manner as the reading, but destructively.
----------------------------
Orthogonal
Now all this will not work for orthogonal case, because all the dried heads should be on the same lane.
Here are two suggestions:
Idea1: SL -> G-> Universal Helix -> G -> SL
This is somewhat crazy idea, but it should work. We can make *WSS constellation that converts SL into glider salvo that creates the universal helix that after a while places the SL some distance away while shooting a glider.
This will require hundreds of *WSS but the conversion should be possible, and all the construction design of *WSS salvos is already covered by caterloopillar project.
This is similar to caterloopillar, with only one minor detail: the downstream is much simpler, because we don't need to usethe universal helix.
Idea2: Slow down *WSS stream by conduit
Another idea is to have a conduit as speed regulator: *WSS -> Conduit -> *WSS + Glider
The construction done by gliders coming out of the conduit - is of the universal helix.
The the helix is in the front is made to trigger a set of *WSS salvos, fanouts etc. to construct the conduit int the front. It's somewhat more similar to the regular design of caterpillars, but now we need to construct a whole conduit.
To be more precise on the idea - we will need to have two *WSS streams and two conduits and the coding will be done by the timing differences of the output gliders.
Idea 3: Adaption of oblique design.
We need few things:
1. A destructive conversion of reading head into universal helix. This is the "end phase" of the reading head, i.e. instead of just self destruct it becomes a universal helix.
2. The universal helix in the front is making a seed that moves with required period.
3. Many *WSS salvos resulting from the coding tape, are playing with the glider, using fanout etc.to generate slow salvo recipe of the dried head.
I think it's time to discuss how can we solve oblique and orthogonal ships for high speeds (close to 0.5c).
Oblique
For oblique direction which is not orthogonal I have pretty satisfactory design I call spearhead. You can see illustration here, but in this description I use *WSS to code information instead of gliders. This makes sure no signal will interest any reading heads (notice that the oblique direction doesn't need helix).
It consists of:
1. Three stages reading head.
2. Spear shape. In left side of which are vertically moving reading heads, and on the right dried reading heads.
3. Chain reaction of ignition on the bottom.
4. Self destruct.
1. The Reading head.
- Part A: The reading head is moving vertically forward, converts SL into *WSS that moves horizontally to the right.
- Part B: At some point the horizontally moving *WSS converts into glider that moves forward and right.
- Part C: The glider converted back into SL and additional *WSS which moves to the right as well.
The *WSS from C is coding the slow salvo construction which is now done by *WSS instead of glider.
2. The Spearhead Shape.
The reading heads are located on the left, on the right located the dried heads which are separated well by good margin vertically and horizontally.
The dried construction (dx, dy) is the same as (dx, dy) of the moving SLs.
3. The chain reaction
The chain reaction is the way each dry construction activates the next one on the bottom of the ship.
4. Self destruct.
The self destruct works in the same manner as the reading, but destructively.
----------------------------
Orthogonal
Now all this will not work for orthogonal case, because all the dried heads should be on the same lane.
Here are two suggestions:
Idea1: SL -> G-> Universal Helix -> G -> SL
This is somewhat crazy idea, but it should work. We can make *WSS constellation that converts SL into glider salvo that creates the universal helix that after a while places the SL some distance away while shooting a glider.
This will require hundreds of *WSS but the conversion should be possible, and all the construction design of *WSS salvos is already covered by caterloopillar project.
This is similar to caterloopillar, with only one minor detail: the downstream is much simpler, because we don't need to usethe universal helix.
Idea2: Slow down *WSS stream by conduit
Another idea is to have a conduit as speed regulator: *WSS -> Conduit -> *WSS + Glider
The construction done by gliders coming out of the conduit - is of the universal helix.
The the helix is in the front is made to trigger a set of *WSS salvos, fanouts etc. to construct the conduit int the front. It's somewhat more similar to the regular design of caterpillars, but now we need to construct a whole conduit.
To be more precise on the idea - we will need to have two *WSS streams and two conduits and the coding will be done by the timing differences of the output gliders.
Idea 3: Adaption of oblique design.
We need few things:
1. A destructive conversion of reading head into universal helix. This is the "end phase" of the reading head, i.e. instead of just self destruct it becomes a universal helix.
2. The universal helix in the front is making a seed that moves with required period.
3. Many *WSS salvos resulting from the coding tape, are playing with the glider, using fanout etc.to generate slow salvo recipe of the dried head.