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Train

Posted: December 3rd, 2015, 4:46 pm
by drc

Code: Select all

@RULE train
@TABLE
n_states:2
neighborhood:Moore
symmetries:rotate4reflect
0,1,1,1,0,0,0,0,0,1
0,1,1,0,1,0,0,0,0,1
0,1,1,0,0,1,0,0,0,1
0,1,1,0,0,0,1,0,0,1
0,1,1,0,0,0,0,1,0,1
0,1,1,0,0,0,0,0,1,1
0,1,0,1,0,1,0,0,0,1
0,1,0,1,0,0,1,0,0,1
0,1,0,0,1,0,1,0,0,1
0,0,1,0,1,0,1,0,0,1
0,1,1,0,0,1,0,0,1,1
0,1,1,1,0,1,1,0,1,1
0,1,1,1,1,1,1,1,1,1
1,0,0,0,0,0,0,0,0,0
1,1,0,0,0,0,0,0,0,0
1,0,1,0,0,0,0,0,0,0
1,1,0,0,0,1,0,0,0,0
1,1,1,1,1,0,0,0,0,0
1,1,1,1,0,1,0,0,0,0
1,1,1,1,0,0,1,0,0,0
1,1,1,0,1,1,0,0,0,0
1,1,1,0,1,0,1,0,0,0
1,1,1,0,1,0,0,1,0,0
1,1,1,0,1,0,0,0,1,0
1,1,1,0,0,1,1,0,0,0
1,1,1,0,0,1,0,1,0,0
1,1,1,0,0,1,0,0,1,0
1,1,1,0,0,0,1,1,0,0
1,1,0,1,0,1,0,1,0,0
1,0,1,0,1,0,1,0,1,0
1,0,0,0,1,1,1,1,1,1
1,0,0,1,0,1,1,1,1,0
1,0,0,1,1,0,1,1,1,0
1,0,0,1,1,1,0,1,1,0
1,0,0,1,1,1,1,0,1,0
1,0,0,1,1,1,1,1,0,0
1,0,1,0,1,0,1,1,1,0
1,0,1,0,1,1,0,1,1,0
1,0,1,1,0,1,0,1,1,0
1,1,0,1,0,1,0,1,1,0
1,0,0,1,1,1,1,1,1,0
1,0,1,0,1,1,1,1,1,0
1,0,1,1,0,1,1,1,1,0
1,0,1,1,1,0,1,1,1,0
1,1,0,1,0,1,1,1,1,0
1,1,0,1,1,1,0,1,1,0
1,0,1,1,1,1,1,1,1,1
1,1,0,1,1,1,1,1,1,0
1,1,1,1,1,1,1,1,1,0

@COLORS

0 0 0 0
1 255 255 255
Natural c/5 orthogonal glider:

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x = 2, y = 3, rule = train
o$2o$o!
Natural 4c/11 orthogonal glider:

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x = 4, y = 7, rule = train
o$bo$obo$3bo$obo$bo$o!
I've dubbed the 4c/11 "glove", and, being very sparky, one can create puffers using it:

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x = 4, y = 17, rule = train
2o$b2o$2b2o$b2o$2o8$2o$b2o$2b2o$b2o$2o!

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x = 5, y = 17, rule = train
b2o$2b2o$3b2o$2b2o$b2o8$2o$b2o$2b2o$b2o$2o!

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x = 4, y = 18, rule = train
3o$o2bo$3bo$o2bo$3o9$2o$b2o$2b2o$b2o$2o!
Natural P2 Phoenix Oscillator:

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x = 3, y = 3, rule = train
2bo$obo$2bo!
Natural P7 Oscillator:

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x = 4, y = 7, rule = train
3bo$2b2o2$o2bo2$2o$o!
Natural P10 Oscillator:

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x = 3, y = 6, rule = train
b2o$o$o$3o$o$b2o!
Glider Displacement Reaction:

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x = 10, y = 6, rule = train
o$2o$o$8b2o$7b2o$9bo!
A... Weird Familiar 4:

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x = 6, y = 4, rule = train
bo$ob2o$obo2bo$b3o!

Re: Train

Posted: December 3rd, 2015, 6:22 pm
by BlinkerSpawn
A 3-engine rake:

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x = 76, y = 19, rule = train
69b2o$70b2o$71b2o$70b2o$69b2o$2o$b2o$2b2o$b2o$2o3$71b3o$71bobo$71bo2bo
$72b2obo$71bo2bo$71bobo$71b3o!
I recognize both the p7 and p10 from HighLife. Is this some sort of HighLife+Tlife hybrid?

Re: Train

Posted: December 3rd, 2015, 6:41 pm
by drc
BlinkerSpawn wrote:A 3-engine rake:

Code: Select all

x = 76, y = 19, rule = train
69b2o$70b2o$71b2o$70b2o$69b2o$2o$b2o$2b2o$b2o$2o3$71b3o$71bobo$71bo2bo
$72b2obo$71bo2bo$71bobo$71b3o!
I recognize both the p7 and p10 from HighLife. Is this some sort of HighLife+Tlife hybrid?
The only b6 reaction is:

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. • •
• . .
• • •
And the c/5 ship actually only takes the removal of "survive if 2 opposite orthogonal neighbors"

Re: Train

Posted: December 5th, 2015, 2:50 pm
by BlinkerSpawn
A possible synthesis:

Code: Select all

x = 94, y = 36, rule = train
75bo$75bobo$75b2o10$22bo$23bo$21b3o8$61bo$60bo24bo$60b3o23bo$84b3o2bo$
50bo37bo$49bobo36bo2bo$15b2o32bo2bo35b3o$15bobo32b2o41bo$15bo75b3o$3o
87bo$2bo88bo$bo7b3o76b3o$11bo76bo$10bo!

Re: Train

Posted: December 6th, 2015, 2:28 pm
by drc
P6 from tlife:

Code: Select all

x = 6, y = 4, rule = train
3o$3b3o$3o$3b3o!