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Crawl

Posted: November 29th, 2015, 10:49 am
by danieldb

Code: Select all

@RULE crawl
@TABLE
n_states:2
neighborhood:Moore
symmetries:rotate4reflect
0,1,1,1,0,0,0,0,0,1
0,1,1,0,1,0,0,0,0,1
0,1,1,0,0,1,0,0,0,1
0,1,1,0,0,0,1,0,0,1
0,1,1,0,0,0,0,1,0,1
0,1,1,0,0,0,0,0,1,1
0,1,0,1,0,1,0,0,0,1
0,1,0,1,0,0,1,0,0,1
0,1,0,0,1,0,1,0,0,1
0,0,1,0,1,0,1,0,0,1
1,0,0,0,0,0,0,0,0,0
1,1,0,0,0,0,0,0,0,0
1,0,1,0,0,0,0,0,0,0
1,1,0,0,0,1,0,0,0,0
1,1,1,1,1,0,0,0,0,0
1,1,1,1,0,1,0,0,0,0
1,1,1,1,0,0,1,0,0,0
1,1,1,0,1,1,0,0,0,0
1,1,1,0,1,0,1,0,0,1
1,1,1,0,1,0,0,1,0,0
1,1,1,0,1,0,0,0,1,0
1,1,1,0,0,1,1,0,0,0
1,1,1,0,0,1,0,1,0,0
1,1,1,0,0,1,0,0,1,0
1,1,1,0,0,0,1,1,0,0
1,1,0,1,0,1,0,1,0,0
1,0,1,0,1,0,1,0,1,0
1,0,0,0,1,1,1,1,1,0
1,0,0,1,0,1,1,1,1,0
1,0,0,1,1,0,1,1,1,0
1,0,0,1,1,1,0,1,1,0
1,0,0,1,1,1,1,0,1,0
1,0,0,1,1,1,1,1,0,0
1,0,1,0,1,0,1,1,1,0
1,0,1,0,1,1,0,1,1,0
1,0,1,1,0,1,0,1,1,0
1,1,0,1,0,1,0,1,1,0
1,0,0,1,1,1,1,1,1,0
1,0,1,0,1,1,1,1,1,0
1,0,1,1,0,1,1,1,1,0
1,0,1,1,1,0,1,1,1,0
1,1,0,1,0,1,1,1,1,0
1,1,0,1,1,1,0,1,1,0
1,0,1,1,1,1,1,1,1,0
1,1,0,1,1,1,1,1,1,0
1,1,1,1,1,1,1,1,1,1
0,1,1,1,1,1,1,0,1,1

@COLORS

0 0 0 0
1 255 255 255
T-tetromino is a c/5 glider:

Code: Select all

x = 3, y = 2, rule = crawl
3o$bo!
Cap is a p4:

Code: Select all

x = 4, y = 3, rule = crawl
4o$o2bo$b2o!
A sparky p84:

Code: Select all

x = 7, y = 6, rule = crawl
bo$obo$6bo$5b2o$2bo2bo$3b2o!
2 Gliders construct a T-glider:

Code: Select all

x = 6, y = 6, rule = crawl
bo$2bo$3o$5bo$3b2o$4b2o!
This little pattern is cool. It moves quite a bit before devolving into a single t glider facing the opposite direction the initial pattern was moving.

Long long snake predecessor:

Code: Select all

x = 5, y = 7, rule = crawl
3b2o$2bobo$3bo2$b2o$obo$2bo!
Long long canoe predecessor:

Code: Select all

x = 5, y = 5, rule = crawl
bob2o$bo2bo$obo$bob2o$2bo!
T splitter:

Code: Select all

x = 8, y = 3, rule = crawl
b2o4bo$o2bo2b2o$b2o4bo!
Some patterns expand very quickly:

Code: Select all

x = 4, y = 4, rule = crawl
3o$o2bo$o$bo!

Re: Crawl

Posted: November 29th, 2015, 11:13 am
by danieldb
One-time T reflector:

Code: Select all

x = 10, y = 5, rule = crawl
b2o$obo$bob2o4bo$2bobo3b2o$3bo5bo!
Double T eater:

Code: Select all

x = 7, y = 6, rule = crawl
3ob3o$bo3bo3$2o3b2o$2o3b2o!
Tub fuse:

Code: Select all

x = 34, y = 3, rule = crawl
bo3bo3bo3bo3bo3bo3bo3bo3bo$obobobobobobobobobobobobobobobob2o$bo3bo3bo
3bo3bo3bo3bo3bo3bo!
Glider-T converter:

Code: Select all

x = 31, y = 30, rule = crawl
2b2o$b2o$o$o$bo2bo$5bo$4bo21$28b3o$28bo$29bo!
T flips a loaf:

Code: Select all

x = 7, y = 7, rule = crawl
4bo$3bobo$3bo2bo$4b2o$o$2o$o!

Re: Crawl

Posted: November 29th, 2015, 1:48 pm
by Billabob
Not to be rude, but I think it might be better if you make a thread called "My Rules" or something like that instead of making an individual thread for each rule.

Re: Crawl

Posted: November 29th, 2015, 1:54 pm
by danieldb
Billabob wrote:Not to be rude, but I think it might be better if you make a thread called "My Rules" or something like that instead of making an individual thread for each rule.
Or maybe a rule thread? Because I posted one on the "Life-like rules" variant and nobody even looked at my post

Re: Crawl

Posted: November 29th, 2015, 1:57 pm
by SuperSupermario24
2 T's -> glider

Code: Select all

x = 3, y = 8, rule = crawl
2bo$3o$2bo4$bo$3o!
No idea if this is useful

Re: Crawl

Posted: November 29th, 2015, 3:20 pm
by BlinkerSpawn
p168 glider shuttle:

Code: Select all

x = 34, y = 35, rule = crawl
20bo$19bobo$19b2o$14b3ob2o$16bob2o$17bo12bo$29b3o$28b2o2bo$29b5o$31b3o
10$13bo$11b2o$12b2o$9bo$10bo2$3o$5o$bo2b2o$2b3o$3bo12bo$14b2obo$14b2ob
3o$13b2o$12bobo$13bo!

Re: Crawl

Posted: November 29th, 2015, 3:31 pm
by danieldb
3 Ts= 1 T flipped 90 degrees:

Code: Select all

x = 14, y = 11, rule = crawl
o10bo$2o9b3o$o10bo6$5b3o$5b3o$6bo!

Re: Crawl

Posted: November 29th, 2015, 4:11 pm
by Billabob
danieldb wrote:
Billabob wrote:Not to be rude, but I think it might be better if you make a thread called "My Rules" or something like that instead of making an individual thread for each rule.
Or maybe a rule thread? Because I posted one on the "Life-like rules" variant and nobody even looked at my post
Yes, that's what I meant.

Re: Crawl

Posted: November 29th, 2015, 4:43 pm
by danieldb
Billabob wrote:
danieldb wrote:
Billabob wrote:Not to be rude, but I think it might be better if you make a thread called "My Rules" or something like that instead of making an individual thread for each rule.
Or maybe a rule thread? Because I posted one on the "Life-like rules" variant and nobody even looked at my post
Yes, that's what I meant.
A public rule thread.

Re: Crawl

Posted: November 29th, 2015, 5:30 pm
by Billabob
danieldb wrote:
Billabob wrote: Yes, that's what I meant.
A public rule thread.
Sorry, English is not my first language. I meant a thread for only your rules.

Re: Crawl

Posted: December 4th, 2015, 12:28 am
by BlinkerSpawn
p84 stop-and-go glider loop:

Code: Select all

x = 38, y = 38, rule = crawl
25b2o$26b2o$14b2o12bo$12bo3b2o10bo$12bo4bo6bo2bo$13bo2b2o5bo$11b2obo9b
o$11b2obo$13bo$2b2o$bo2bo14b2o$2o17b2o9b2o$o29b2ob2o$4bobo22bo2bo$5bo
24b2o3bo$35bo$32bobo$10b2o20b3o$10b2o$26b2o$3b3o20b2o$3bobo$2bo$2bo3b
2o24bo$5bo2bo22bobo$3b2ob2o29bo$6b2o9b2o17b2o$17b2o14bo2bo$34b2o$24bo$
23bob2o$13bo9bob2o$14bo5b2o2bo$10bo2bo6bo4bo$9bo10b2o3bo$9bo12b2o$10b
2o$11b2o!