Code: Select all
@RULE maze2
@TABLE
n_states:2
neighborhood:Moore
symmetries:rotate4reflect
0,1,1,1,0,0,0,0,0,1
0,1,1,0,1,0,0,0,0,1
0,1,1,0,0,1,0,0,0,1
0,1,1,0,0,0,1,0,0,1
0,1,1,0,0,0,0,1,0,1
0,1,1,0,0,0,0,0,1,1
0,1,0,1,0,1,0,0,0,1
0,1,0,1,0,0,1,0,0,1
0,1,0,0,1,0,1,0,0,1
0,0,1,0,1,0,1,0,0,1
1,0,0,0,0,0,0,0,0,0
1,1,0,0,0,0,0,0,0,0
1,0,1,0,0,0,0,0,0,0
1,1,1,1,1,0,0,0,0,0
1,1,1,1,0,1,0,0,0,1
1,1,1,1,0,0,1,0,0,1
1,1,1,0,1,1,0,0,0,1
1,1,1,0,1,0,1,0,0,1
1,1,1,0,1,0,0,1,0,1
1,1,1,0,1,0,0,0,1,1
1,1,1,0,0,1,1,0,0,1
1,1,1,0,0,1,0,1,0,1
1,1,1,0,0,1,0,0,1,1
1,1,1,0,0,0,1,1,0,0
1,1,0,1,0,1,0,1,0,0
1,0,1,0,1,0,1,0,1,0
1,0,0,0,1,1,1,1,1,0
1,0,0,1,0,1,1,1,1,0
1,0,0,1,1,0,1,1,1,0
1,0,0,1,1,1,0,1,1,0
1,0,0,1,1,1,1,0,1,0
1,0,0,1,1,1,1,1,0,0
1,0,1,0,1,0,1,1,1,0
1,0,1,0,1,1,0,1,1,0
1,0,1,1,0,1,0,1,1,0
1,1,0,1,0,1,0,1,1,0
1,0,0,1,1,1,1,1,1,0
1,0,1,0,1,1,1,1,1,0
1,0,1,1,0,1,1,1,1,0
1,0,1,1,1,0,1,1,1,0
1,1,0,1,0,1,1,1,1,0
1,1,0,1,1,1,0,1,1,0
1,0,1,1,1,1,1,1,1,0
1,1,0,1,1,1,1,1,1,0
1,1,1,1,1,1,1,1,1,0
@COLORS
0 0 0 0
1 255 255 255I will keep a list of oscillators:
P6:
Code: Select all
x = 15, y = 13, rule = maze2
5b2ob2o$5bo3bo$6b3o$3b3o3b3o$3bobo3bobo$2obobo3bobob2o$2obobo4b2ob2o$
3bob5o$3bo6b5o$2b8obo2bo$2bo$5b3o$5bobo!
Code: Select all
x = 15, y = 11, rule = maze2
6bobo$6b3o2$4b7o$bo2bo5bo2bo$obobo4b2obobo$bo2bo5bo2bo$4b7o2$6b3o$6bob
o!
Code: Select all
x = 14, y = 14, rule = maze2
3b2o2bo$3b2o2b3o$10bobo$3b7ob2o$3bo5bo$2obo2bobob3o$bobobo3bo3bo$2obob
o2b2ob2o$3bobo4bo$3bob6o$bobobo$b2o5bo$7bobo$8bo!
Code: Select all
x = 14, y = 13, rule = maze2
6bo$6b3o$9bo$b2ob5obob2o$2bobo3bobob2o$b2ob2ob2obo$3bo6bo$3bo2b5ob2o$
2obo7bobo$o2b8o$2b2o$6b3o$6bobo!
Code: Select all
x = 16, y = 11, rule = maze2
6bo2bo$6b4o2$4b8o$bo2bo6bo2bo$obob3o3b2obobo$bo2bo6bo2bo$4b8o2$6b4o$6b
o2bo!