Maze2

For discussion of other cellular automata.
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danieldb
Posts: 163
Joined: July 15th, 2015, 4:27 pm

Maze2

Post by danieldb »

Code: Select all

@RULE maze2
@TABLE
n_states:2
neighborhood:Moore
symmetries:rotate4reflect
0,1,1,1,0,0,0,0,0,1
0,1,1,0,1,0,0,0,0,1
0,1,1,0,0,1,0,0,0,1
0,1,1,0,0,0,1,0,0,1
0,1,1,0,0,0,0,1,0,1
0,1,1,0,0,0,0,0,1,1
0,1,0,1,0,1,0,0,0,1
0,1,0,1,0,0,1,0,0,1
0,1,0,0,1,0,1,0,0,1
0,0,1,0,1,0,1,0,0,1
1,0,0,0,0,0,0,0,0,0
1,1,0,0,0,0,0,0,0,0
1,0,1,0,0,0,0,0,0,0
1,1,1,1,1,0,0,0,0,0
1,1,1,1,0,1,0,0,0,1
1,1,1,1,0,0,1,0,0,1
1,1,1,0,1,1,0,0,0,1
1,1,1,0,1,0,1,0,0,1
1,1,1,0,1,0,0,1,0,1
1,1,1,0,1,0,0,0,1,1
1,1,1,0,0,1,1,0,0,1
1,1,1,0,0,1,0,1,0,1
1,1,1,0,0,1,0,0,1,1
1,1,1,0,0,0,1,1,0,0
1,1,0,1,0,1,0,1,0,0
1,0,1,0,1,0,1,0,1,0
1,0,0,0,1,1,1,1,1,0
1,0,0,1,0,1,1,1,1,0
1,0,0,1,1,0,1,1,1,0
1,0,0,1,1,1,0,1,1,0
1,0,0,1,1,1,1,0,1,0
1,0,0,1,1,1,1,1,0,0
1,0,1,0,1,0,1,1,1,0
1,0,1,0,1,1,0,1,1,0
1,0,1,1,0,1,0,1,1,0
1,1,0,1,0,1,0,1,1,0
1,0,0,1,1,1,1,1,1,0
1,0,1,0,1,1,1,1,1,0
1,0,1,1,0,1,1,1,1,0
1,0,1,1,1,0,1,1,1,0
1,1,0,1,0,1,1,1,1,0
1,1,0,1,1,1,0,1,1,0
1,0,1,1,1,1,1,1,1,0
1,1,0,1,1,1,1,1,1,0
1,1,1,1,1,1,1,1,1,0

@COLORS

0 0 0 0
1 255 255 255
A rule with maze-like growth but with a different ruleset.

I will keep a list of oscillators:

P6:

Code: Select all

x = 15, y = 13, rule = maze2
5b2ob2o$5bo3bo$6b3o$3b3o3b3o$3bobo3bobo$2obobo3bobob2o$2obobo4b2ob2o$
3bob5o$3bo6b5o$2b8obo2bo$2bo$5b3o$5bobo!
P7:

Code: Select all

x = 15, y = 11, rule = maze2
6bobo$6b3o2$4b7o$bo2bo5bo2bo$obobo4b2obobo$bo2bo5bo2bo$4b7o2$6b3o$6bob
o!
P8:

Code: Select all

x = 14, y = 14, rule = maze2
3b2o2bo$3b2o2b3o$10bobo$3b7ob2o$3bo5bo$2obo2bobob3o$bobobo3bo3bo$2obob
o2b2ob2o$3bobo4bo$3bob6o$bobobo$b2o5bo$7bobo$8bo!
P10:

Code: Select all

x = 14, y = 13, rule = maze2
6bo$6b3o$9bo$b2ob5obob2o$2bobo3bobob2o$b2ob2ob2obo$3bo6bo$3bo2b5ob2o$
2obo7bobo$o2b8o$2b2o$6b3o$6bobo!
P12:

Code: Select all

x = 16, y = 11, rule = maze2
6bo2bo$6b4o2$4b8o$bo2bo6bo2bo$obob3o3b2obobo$bo2bo6bo2bo$4b8o2$6b4o$6b
o2bo!
danieldb
Posts: 163
Joined: July 15th, 2015, 4:27 pm

Re: Maze2

Post by danieldb »

Possible wickstretcher:

Code: Select all

x = 7, y = 13, rule = maze2
3bo$2b3o$bobobo$bo3bo$2o3b2o$3bo$7o$o5bo$7o$2o3b2o$b2ob2o$b2ob2o$3bo!
P3:

Code: Select all

x = 11, y = 14, rule = maze2
4bobo$4b3o2$4b3o$3bobobo$3bo3bo$2obo3bob2o$2obo3bob2o$3bo3bo$3bobobo$
4b3o2$4b3o$4bobo!
P9:

Code: Select all

x = 17, y = 17, rule = maze2
7bobo$7b3o2$7b3o$6bo3bo$6bo3bo$4b2o5b2o$2obo9bob2o$bobo9bobo$2obo9bob
2o$4b2o5b2o$6bo3bo$6bo3bo$7b3o2$7b3o$7bobo!
P32:

Code: Select all

x = 16, y = 11, rule = maze2
6bo2bo$6b4o2$4b8o$2obo8bob2o$bob5o3b2obo$2obo8bob2o$4b8o2$6b4o$6bo2bo!
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