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B478/S1234

Posted: November 27th, 2015, 8:31 am
by SuperJedi224
This is a rule that tends to take very long periods of time to stabilize, forming rather large still lifes and oscillators.

Still lifes in common with Life include the Block, the Beehive, the Boat, and the Ship.

Here's one oscillator of each period I've found so far (oscillators marked with a star were extracted from patterns found using wsearch):

2:

Code: Select all

x = 4, y = 3, rule = B478/S1234
3o$2b2o$4o!
3:

Code: Select all

x = 4, y = 4, rule = B478/S1234
o$o$o$b3o!
4:

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x = 5, y = 5, rule = B478/S1234
b3o$2o2bo$obobo$o3bo$b3o!
5:

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x = 10, y = 5, rule = B478/S1234
ob2o4b2o$o4bo2b2o$6o3bo$bo6bo$2b6o!
6:

Code: Select all

x = 4, y = 5, rule = B478/S1234
2bo$3bo$o2bo$obo$bo!
7:

Code: Select all

x = 7, y = 5, rule = B478/S1234
b4o$o4bo$b6o$4bobo$3b4o!
9:

Code: Select all

x = 5, y = 6, rule = B478/S1234
3o$o2bo$3obo$obobo$o3bo$b3o!
10*:

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x = 8, y = 6, rule = B478/S1234
b6o$o2bo3bo$obo2bobo$obo2bobo$o5bo$2o!

12:

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x = 5, y = 15, rule = B478/S1234
2ob2o$2bobo$b2obo$bo2bo$b2obo$obobo$ob3o$obobo$ob3o$2bobo$ob3o$obobo$o
3bo$4o$3o!
13*:

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x = 8, y = 6, rule = B478/S1234
2bo$b3o$obobo$ob4o$o3bo$8o!
17:

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x = 11, y = 10, rule = B478/S1234
2$2b7o$bobo5bo$bo2b2obo2bo$b2o4bo$bo5bo2bo$2b2o3b3o!
19:

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x = 6, y = 10, rule = B478/S1234
b2o$ob2o$obo$o$ob2o$obobo$obo2bo$ob4o$o2b3o$b2obo!
21*:

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x = 4, y = 10, rule = B478/S1234
b2o$2obo$o2$o2bo$obo$o$2o$obo$b3o!
23:

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x = 7, y = 5, rule = B478/S1234
2b5o$bo4bo$b2o3bo$b5o$o!
24:

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x = 7, y = 5, rule = B478/S1234
3b3o$2bo3bo$b2ob3o2$5o!
33:

Code: Select all

x = 10, y = 4, rule = B478/S1234
5b5o$bo2bo4bo$obo5b2o$b8o!
40*:

Code: Select all

x = 7, y = 10, rule = B478/S1234
b4o$obob2o$obo3bo$obobobo$obo$obobo$obo$ob2o$o3bo$5o!
Saka, Bullet51, and Lewis also found a bunch of cool stuff.

Re: B478/S1234

Posted: November 27th, 2015, 9:13 am
by BlinkerSpawn
Slightly smaller forms of the p7 and p17:

Code: Select all

x = 18, y = 6, rule = B478/S1234
10b6o$b3o12bo$4bo6b2obo2bo$6o8bo$3bobo8bo2bo$2b4o8b3o!

Re: B478/S1234

Posted: November 27th, 2015, 10:49 am
by Bullet51
P74, P88 and P115 respectively:

Code: Select all

x = 35, y = 10, rule = B478/S1234
15b4o8b5o$4b2o8b2ob3o6b3o3bo$3bo2bo6bob2o2bo6bo2b4o$4b3o6bobo3bo9bobo$
b4o8b3obobo10b4o$3o10bobob3o9bobo2bo$2obo9bo3bobo6bo2b6o$b2o10bo2b2obo
6b3o5bo$13b3ob2o8b7o$14b4o!
The P115 is from Alexey Nigin's wsearch.

Re: B478/S1234

Posted: November 27th, 2015, 11:05 am
by SuperJedi224
Bullet51 wrote:P74, P88 and P115 respectively:

Code: Select all

x = 35, y = 10, rule = B478/S1234
15b4o8b5o$4b2o8b2ob3o6b3o3bo$3bo2bo6bob2o2bo6bo2b4o$4b3o6bobo3bo9bobo$
b4o8b3obobo10b4o$3o10bobob3o9bobo2bo$2obo9bo3bobo6bo2b6o$b2o10bo2b2obo
6b3o5bo$13b3ob2o8b7o$14b4o!
Wow.

Re: B478/S1234

Posted: November 28th, 2015, 4:58 am
by Lewis
P52, P53 ad P75:

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x = 31, y = 7, rule = B478/S1234
4obo9b2o8b4o$2obobo10b2o6b2obobo$4obo11bo5b5obo$o2bobo6bob2obo4bo3b2ob
o$o2bobo5bo2bo6b9o$6o5bo9bo8bo$12b2o8b9o!
EDIT: A p50:

Code: Select all

x = 4, y = 8, rule = B478/S1234
3o$2b2o$ob2o$o2bo$o2bo$o2bo$2obo$b3o!

Re: B478/S1234

Posted: November 28th, 2015, 9:28 am
by Saka
Here is p30

Code: Select all

x = 10, y = 10, rule = B478/S1234
3b7o$2bo3bo2bo$bo2b2o2b2o$obo6bo$ob2o3bobo$obo3b2obo$o4bobobo$obo2b3ob
o$b2obo2bobo$2b8o!
Have a tiny p74

Code: Select all

x = 7, y = 9, rule = B478/S1234
2o$ob4o$ob2o2bo$obobobo$obo3bo$ob2obo$obobo$ob2o$2o!
P13

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x = 5, y = 4, rule = B478/S1234
5o$obo$obo$b4o!
P5

Code: Select all

x = 5, y = 3, rule = B478/S1234
3o$2b2o$5o!
P45

Code: Select all

x = 10, y = 4, rule = B478/S1234
8obo$o2bo5bo$b3o4b2o$2b7o!
P26

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x = 6, y = 5, rule = B478/S1234
o2b2o$o4bo$ob4o$ob3o$b3o!
P9

Code: Select all

x = 6, y = 7, rule = B478/S1234
2b2o$bo2bo$o4bo$obo2bo$obo2bo$obob2o$o2b2o!
P14

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x = 8, y = 7, rule = B478/S1234
5o$bo3bo$2b5o$3bo3bo$3bobobo$2b4obo$6b2o!
P11

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x = 4, y = 5, rule = B478/S1234
2o$o$o2bo$o2bo$2obo!
P45

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x = 6, y = 11, rule = B478/S1234
2o$ob3o$obob2o$obo2bo$obo2bo$obo2bo$obo2bo$obo2bo$obo2bo$ob2o$b3o!
P7

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x = 5, y = 7, rule = B478/S1234
3b2o$2bobo$b2obo$obobo$3obo$o3bo$ob2o!
P32

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x = 6, y = 8, rule = B478/S1234
3bobo$2b2obo$bobobo$bobobo$bobobo$bobobo$o2bobo$5o!
P13

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x = 9, y = 4, rule = B478/S1234
b6o$2o3b3o$o4bo2bo$ob7o!
P11

Code: Select all

x = 5, y = 9, rule = B478/S1234
o$obo$ob2o$3o$bo$ob2o$o$o2bo$4bo!
P6

Code: Select all

x = 6, y = 10, rule = B478/S1234
o$2o$obo$ob2o$obob2o$3obo$obob2o$3o$ob2o$o!
P8

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x = 5, y = 9, rule = B478/S1234
2bo$obobo$ob3o$obobo$ob3o$o3bo$b2obo$4bo$5o!
P39

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x = 4, y = 9, rule = B478/S1234
bo$obo$o2bo$2obo$obo$obo$2obo$obo$2o!
P11

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x = 5, y = 7, rule = B478/S1234
b4o$obobo$ob3o$b2obo$2b3o$3b2o$4bo!
P54

Code: Select all

x = 9, y = 9, rule = B478/S1234
b2o2b3o$o7bo$obob3obo$ob2ob2obo$obobobobo$obobobobo$obob2o2bo$obo$b6o!
Another p13

Code: Select all

x = 5, y = 7, rule = B478/S1234
b4o$o$ob2o$o3bo$obobo$o3bo$5o!
P9

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x = 7, y = 9, rule = B478/S1234
2b3o$bo3bo$5o$obo$4o$2o$bo4bo$2b3obo$3b4o!
P21

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x = 6, y = 7, rule = B478/S1234
6o$o4bo$bobobo$bobobo$b3obo$bob2o$2b2o!
P44

Code: Select all

x = 8, y = 4, rule = B478/S1234
b6o$2o3bobo$o4b3o$ob5o!
Is this p115 different?

Code: Select all

x = 9, y = 9, rule = B478/S1234
b7o$o7bo$9o$b3o4bo$2b6o$b3o$7o$o6bo$b8o!
P36

Code: Select all

x = 7, y = 6, rule = B478/S1234
5o$bob3o$6bo$6bo$3bo$4bo!
That's all I have for now

Re: B478/S1234

Posted: November 28th, 2015, 9:45 am
by Saka
I recently found out apgsearch works horribly with this, (probably because soups need time to stabilize and produce a lot of stuff) so yeah.

Re: B478/S1234

Posted: November 28th, 2015, 10:24 am
by SuperJedi224
Impressive assortment of stuff though.

Re: B478/S1234

Posted: December 3rd, 2015, 8:46 pm
by SuperJedi224
Saka wrote:I recently found out apgsearch works horribly with this, (probably because soups need time to stabilize and produce a lot of stuff) so yeah.
I decided to do it anyway this afternoon. Stopped it a few minutes ago. Hasn't finished doing its finalization stuff yet.

Re: B478/S1234

Posted: December 3rd, 2015, 11:45 pm
by velcrorex
SuperJedi224 wrote:I decided to do it anyway this afternoon. Stopped it a few minutes ago. Hasn't finished doing its finalization stuff yet.
It's likely the census file will be too big and be rejected by the catagolue. If you're using apgsearch on rules which make lots of different objects you should upload the results of very few soups at once.

Re: B478/S1234

Posted: December 4th, 2015, 12:42 pm
by SuperJedi224
Bullet51 wrote:Alexey Nigin's wsearch.
Link?

Re: B478/S1234

Posted: December 4th, 2015, 1:54 pm
by Alexey_Nigin
SuperJedi224 wrote:
Bullet51 wrote:Alexey Nigin's wsearch.
Link?
The main wsearch thread is here.

Here is a sample result I obtained:

Code: Select all

#C p202 oscillator found with wsearch.
x = 8, y = 8, rule = B478/S1234
2b2ob2o$4b2obo$o3b2obo$2obobobo$3b5o$2bo3b2o$3bo2bo$4b2o!
And may the Force be with you.

Re: B478/S1234

Posted: December 6th, 2015, 1:24 am
by Bullet51
Some "internal spaceships":

Code: Select all

x = 187, y = 9, rule = B478/S1234
187o$64bobo$b64o2b119o$64bo2bobo7bobobobobo8bobo5bob2obo$2b63o5b15o2b
9ob7o3b78o$64bo2bobo14bobo7bobo5bob2obo$b64o2b119o$64bobo$187o!

Re: B478/S1234

Posted: December 6th, 2015, 8:44 am
by SuperJedi224
Bullet51 wrote:Some "internal spaceships":

Code: Select all

x = 187, y = 9, rule = B478/S1234
187o$64bobo$b64o2b119o$64bo2bobo7bobobobobo8bobo5bob2obo$2b63o5b15o2b
9ob7o3b78o$64bo2bobo14bobo7bobo5bob2obo$b64o2b119o$64bobo$187o!
Railships?

Re: B478/S1234

Posted: December 6th, 2015, 11:03 pm
by BlinkerSpawn
SuperJedi224 wrote:
Bullet51 wrote:Some "internal spaceships":

Code: Select all

rle
Railships?
With the exception of the rightmost one, they're lightspeed orthogonal signals.

Re: B478/S1234

Posted: December 7th, 2015, 11:22 pm
by AwesomeFace
Random p39

Code: Select all

x = 14, y = 5, rule = B478/S1234
2o$obo3b2o2bo$obo2b4ob2o$o2bo2bobob2o$b10ob2o!

Re: B478/S1234

Posted: December 7th, 2015, 11:24 pm
by AwesomeFace
Saka wrote:
Have a tiny p74

Code: Select all

 RLE
That's a p37!

Re: B478/S1234

Posted: December 11th, 2015, 3:07 am
by Saka
AwesomeFace wrote:
Saka wrote:
Have a tiny p74

Code: Select all

 RLE
That's a p37!
Oops!