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Life+HighLife

Posted: October 21st, 2015, 8:16 pm
by danieldb
I was thinking of a rule where 1 state is highife and the other is regular life.

Re: Life+HighLife

Posted: October 22nd, 2015, 1:38 am
by gameoflifeboy
Here you go:

Code: Select all

@RULE HemiHighLife
@TABLE

n_states:3
neighborhood:Moore
symmetries:permute

var a = {0,1}
var b = a
var c = a
var d = a

var l = {0,2}
var m = l
var n = l
var o = l

#Birth conditions
0,1,1,1,0,0,0,0,0,2
0,2,2,2,0,0,0,0,0,1
0,2,2,2,2,2,2,0,0,1

#Survival conditions. If an on cell touches a different color, it doesn't change state.
1,a,0,0,0,0,0,0,0,0
2,l,0,0,0,0,0,0,0,0
1,1,1,a,0,0,0,0,0,2
2,2,2,l,0,0,0,0,0,1
1,1,1,1,1,a,b,c,d,0
2,2,2,2,2,l,m,n,o,0
State 1 behaves like Life and becomes state 2 if successful. State 2 behaves like HighLife and becomes state 1.
If an off cell touches both types of on cells, it will stay off. If an on cell touches a cell of the opposite color, it doesn't change state.

Re: Life+HighLife

Posted: November 13th, 2015, 10:49 pm
by danieldb
The above rule is nice, but I wanted two seperate states that run normal patterns, and that don't birth eachother, although looking back, that might be impossible.

Re: Life+HighLife

Posted: November 13th, 2015, 11:19 pm
by M. I. Wright
danieldb wrote:The above rule is nice, but I wanted two seperate states that run normal patterns, and that don't birth eachother, although looking back, that might be impossible.
It's possible, but the result would be pretty boring...

Re: Life+HighLife

Posted: November 13th, 2015, 11:23 pm
by danieldb
M. I. Wright wrote:
danieldb wrote:The above rule is nice, but I wanted two seperate states that run normal patterns, and that don't birth eachother, although looking back, that might be impossible.
It's possible, but the result would be pretty boring...
one would be high life and one regular life

Re: Life+HighLife

Posted: November 14th, 2015, 4:02 am
by Sphenocorona
danieldb wrote:
M. I. Wright wrote:
danieldb wrote:The above rule is nice, but I wanted two seperate states that run normal patterns, and that don't birth eachother, although looking back, that might be impossible.
It's possible, but the result would be pretty boring...
one would be high life and one regular life
Still possible. Just change it so that a red cell is born if it has six neighboring red and white cells (though it turns white if it is also surrounded by three green and white cells), and have a green cell that would survive turn white if surrounded by six red or white neighbors. It still seems like there wouldn't be much of a point, but...

... maybe it would be possible to make rules where in certain uncommon conditions, one rule can birth a cell in the other... The most obvious option would be modifying doublelife like this, allowing singularity sparkers or something.

Re: Life+HighLife

Posted: November 14th, 2015, 5:13 am
by Alexey_Nigin
I guess this is closer to what you were asking for:

Code: Select all

@RULE MediumLife

By Alexey Nigin

@TABLE

n_states:3
neighborhood:Moore
symmetries:permute

var a1={0,1,2}
var a2={a1}
var a3={a1}
var a4={a1}
var a5={a1}
var a6={a1}
var a7={a1}
var a8={a1}
var a9={a1}
var b={0,1}
var c={0,2}

0,1,1,1,0,0,0,0,0,1
1,1,1,b,0,0,0,0,0,1

0,2,2,2,c,c,c,0,0,2
2,2,2,c,0,0,0,0,0,2

a1,a2,a3,a4,a5,a6,a7,a8,a9,0

@COLORS

0  48  48  48
1 255   0   0
2   0     255

Re: Life+HighLife

Posted: November 14th, 2015, 1:23 pm
by BartekChom
This is my interpretation. Both states treat each other as living. (A problem with this interpretation would appear if there were a birth rule for an even number of neighbours in both rulesets.)

Code: Select all

@RULE MixedMediumLife

By BartekChom

@TABLE

n_states:3
neighborhood:Moore
symmetries:permute

var l1={1,2} #living
var l2=l1
var l3=l1
var l4=l1
var l5=l1
var a1={0,1,2} #any
var a2=a1
var a3=a1
var a4=a1

# birth
0,1,1,l1,0,0,0,0,0,1 # 3 with majority of state 1 give state 1
0,2,2,l1,0,0,0,0,0,2 # 3 with majority of state 2 give state 2
0,2,2,2,2,l1,l2,0,0,2 # 6 with majority of state 2 give state 2

# death
l1,a1,0,0,0,0,0,0,0,0 # 0-1
l1,l2,l3,l4,l5,a1,a2,a3,a4,0 # 4-8

@COLORS

0  48  48  48
1 255   0   0
2   0     255
EDIT:
We can also combine a bit more drastically different rules:

Code: Select all

@RULE MixedLifeSeeds

By BartekChom

@TABLE

n_states:3
neighborhood:Moore
symmetries:permute

var l1={1,2} #living
var l2=l1
var l3=l1
var l4=l1
var a1={0,1,2} #any
var a2=a1
var a3=a1
var a4=a1
var a5=a1
var a6=a1
var a7=a1
var a8=a1

# birth
0,1,1,l1,0,0,0,0,0,1 # 3 with majority of state 1 give state 1
0,2,2,0,0,0,0,0,0,2 # 2 of state 2 give state 2

# death
# state 1
1,a1,0,0,0,0,0,0,0,0 # 0-1
1,l1,l2,l3,l4,a1,a2,a3,a4,0 # 4-8
# state 2
2,a1,a2,a3,a4,a5,a6,a7,a8,0 # always

@COLORS

0  48  48  48
1 255   0   0
2   0     255

Re: Life+HighLife

Posted: November 14th, 2015, 7:46 pm
by M. I. Wright
Moons in the second rule can support Life's lightspeed wicks:

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x = 17, y = 29, rule = MixedLifeSeeds
2.B$.B7.A$.B4.4A$2.B.2A2.A$4.2A2.A$6.4A$9.A5$.B$B$B4.2A$.B.2A5.2A$3.
2A3.2A5.2A$5.2A.2A3.2A$10.2A.2A$15.2A4$.B$B$B4.2A$.B.2A5.2A$3.2A3.2A$
5.2A.2A$10.2A!

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x = 19, y = 18, rule = MixedLifeSeeds
18.B$17.B$12.B3.B$11.B3.B$6.B7.B$13.B$2.B9.B$.B9.B$5.B4.B5.B$2.2A2.B
11.B$.A.A4.2A8.B$7.A4.A3.B$A.A9.3A$.A3.A4.A3.A$5.A7.A.B$17.B$17.B$15.
B!
Puffers as well:

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x = 32, y = 43, rule = MixedLifeSeeds
29.B$23.A7.B$22.4A5.B$22.2A2.2A.B$26.2A$23.3A$22.3A26$14.B$12.B3.B$7.
A3.B6.B$10.A3.2B2.B4.B$7.A.2A.2B9.B.B$7.A2.A7.A4.B.B.B$17.2A10.B$.2A
6.3A2.2A2.2A9.B$A2.A7.2A2.A3.A3.3A.B$.A.A6.A.A4.A.A.A.3A$2.A20.A!

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x = 15, y = 9, rule = MixedLifeSeeds
4.A4.3A$A3.2A2.A.2A.B$A7.A.A3.B$6.B3.B3.B$.B4.B.B.B.B$2.B.3B$3.B$3.B$
.B!

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x = 26, y = 15, rule = MixedLifeSeeds
5.3A$5.3A2$19.A.2A$.A.4A11.A4.A$.A5.A11.A2.A$20.2A$2.A2.2A$2.A2.A15.
2A$3.2A15.A$3.2A15.2A$21.2A2.B$B2.B14.B2.2A$23.2B$.2B16.2B!
And an extensible quadfuse-based breeder!

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x = 67, y = 75, rule = MixedLifeSeeds
61.A$62.2A$62.2A.B$60.2A4.B$66.B$65.B54$35.B$36.B$30.2A4.B$32.2A.B$
25.2A5.2A$27.2A.2A$27.2A$20.2A3.2A$15.2A5.2A11.2A$17.2A3.2A13.2A.2A
23.B$10.2A5.2A.2A3.2A3.2A5.2A3.2A22.B$2A10.2A.2A10.2A3.2A.2A5.2A.2A3.
2A3.2A3.2A4.B$2.2A.2A5.2A13.2A3.2A6.2A5.2A3.2A3.2A3.2A.B$2.2A3.2A.2A
13.2A3.2A15.2A3.2A3.2A3.2A$.A5.2A36.2A3.2A3.2A3.2A$5.2A!
A mess that's frustratingly close to being an extensible puffer/spaceship:

Code: Select all

x = 61, y = 120, rule = MixedLifeSeeds
15.B$17.B$17.B$5.A7.A.B$.A3.A4.A3.A$A.A9.3A$7.A4.A3.B$.A.A4.2A8.B$2.
2A2.B11.B$5.B4.B5.B$.B9.B$2.B9.B$13.B$6.B7.B$11.B3.B$12.B3.B$17.B$18.
B$19.B$20.B$17.B3.B$18.B3.B$23.B$24.B$25.B$26.B$23.B3.B$24.B3.B$29.B$
30.B$31.B$32.B$29.B3.B$30.B3.B$35.B$36.B$37.B$38.B$35.B3.B$36.B3.B$
41.B$42.B$43.B$44.B$41.B3.B$42.B3.B$47.B$48.B$49.B$50.B$47.B3.B$48.B
3.B$53.B$54.B$55.B$56.B$53.B3.B$54.B3.B$59.B$57.A2.B$57.A2.B$59.B$54.
B3.B$53.B3.B$56.B$55.B$54.B$53.B$48.B3.B$47.B3.B$50.B$49.B$48.B$47.B$
42.B3.B$41.B3.B$44.B$43.B$42.B$41.B$36.B3.B$35.B3.B$38.B$37.B$36.B$
35.B$30.B3.B$29.B3.B$32.B$31.B$30.B$29.B$24.B3.B$23.B3.B$26.B$25.B$
24.B$23.B$18.B3.B$17.B3.B$20.B$19.B$18.B$17.B$12.B3.B$11.B3.B$6.B7.B$
13.B$2.B9.B$.B9.B$5.B4.B5.B$2.2A2.B11.B$.A.A4.2A8.B$7.A4.A3.B$A.A9.3A
$.A3.A4.A3.A$5.A7.A.B$17.B$17.B$15.B!
Edit: Follow the bottommost group of blue/state-3 cells in this soup for two reactions (first is from gens 0-10, second from 11-22) that could be frontends for a slower-than-c spaceship.

Code: Select all

x = 28, y = 14, rule = MixedLifeSeeds
.A13.A6.2A$.A11.A.A8.2A$4.B3.A12.A$3.B2.A5.2A.B2A.B6.A$B2.A2.A3.3A2.B
.A2.A2.2A.A$B2.A10.2B3.2A.2A$B2.A2.A11.A2.2A2.B$B.A3.A3.A4.A.A.3A$9.
2A6.2A.2A4.A$B13.A3.A$2.A4.A4.A2.A10.A$.A5.2A4.3A5.2A.A$12.B4.A.A6.A$
2.A.2A6.B5.2A7.A!
Edit again: The 2c/2 ship is an edge-repair spaceship.

Code: Select all

x = 24, y = 162, rule = MixedLifeSeeds
15.4A$14.A3.A$18.A$14.A2.A2$.A.A$.A.3A$6.2A$6.2A.B$.A.3A4.B$.A.A6.B$
9.B17$13.A2.A$17.A$13.A3.A$14.4A2$A.A$A.3A$5.2A$5.2A.B$A.3A4.B$A.A6.B
$8.B18$23.A$21.A.A$22.2A6$6.A.A$6.A.3A$11.2A$11.2A.B$6.A.3A4.B$6.A.A
6.B$14.B6$22.A$20.A.A$21.2A7$6.A.A$6.A.3A$11.2A$11.2A.B$6.A.3A4.B$6.A
.A6.B$14.B15$7.A.A$7.A.3A$12.2A$12.2A.B$7.A.3A4.B$7.A.A6.B$15.B2$11.
3A$11.A.A$11.A.A5$6.A.A$6.A.3A$11.2A$11.2A.B$6.A.3A4.B$6.A.A6.B$14.B$
11.A$9.2A.2A$9.2A.2A4$6.A.A$6.A.3A$11.2A$11.2A.B$6.A.3A4.B$6.A.A6.B$
14.B$11.A$10.A.A$9.2A.2A8$6.A.A$6.A.3A$11.2A$11.2A.B$6.A.3A4.B$6.A.A
6.B$14.B$10.3A$9.A3.A$9.2A.2A!

Re: Life+HighLife

Posted: November 15th, 2015, 9:45 am
by BlinkerSpawn
This might be the weirdest quadratic growth pattern I've seen

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x = 6, y = 5, rule = MixedLifeSeeds
3.A$.B.3A$B4.A$B$.B!
EDIT: Smaller tail spark:

Code: Select all

x = 6, y = 4, rule = MixedLifeSeeds
.B.A$B2.A.A$B3.A$.B!

Re: Life+HighLife

Posted: November 15th, 2015, 11:06 am
by praosylen
Frustratingly close:

Code: Select all

x = 5, y = 7, rule = MixedLifeSeeds
B3.B$B3.B$B3.B$A3.A$A3.A2$.3A!
Edit: Got it!

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x = 3, y = 6, rule = MixedLifeSeeds
.B$.B$.B$.A$A.A$A.A!
Edit 2: Puffer that produces pentadecathlons, among other things:

Code: Select all

x = 94, y = 411, rule = MixedLifeSeeds
31.2B28.2B$30.B32.B$33.B26.B$34.B24.B$32.B28.B$25.2B4.B2.2A22.2A2.B4.
2B$24.B2.B2.B3.2A22.2A3.B2.B2.B2$28.2A2.BA26.AB2.2A$37.A18.A$35.2A20.
2A3$44.2B2.2B$32.2A.2A20.2A.2A$32.2A.2A6.B6.B6.2A.2A$34.A10.B2.B10.A$
44.B4.B$45.B2.B$41.B2.B.2B.B2.B$41.B10.B$31.2A3.2A3.B10.B3.2A3.2A$30.
A.A3.A.A2.3B6.3B2.A.A3.A.A$30.A7.A.B.2B.B2.B.2B.B.A7.A$30.A3.A24.A3.A
$31.A5.A3.B.B.B2.B.B.B3.A5.A$32.A3.A.B16.B.A3.A$30.2A.3A2.A.B5.2B5.B.
A2.3A.2A$29.5A3.3A2.B2.B2.B2.B2.3A3.5A$30.3A2.2A5.B.B4.B.B5.2A2.3A$
33.2A.A3.A.B.B4.B.B.A3.A.2A$33.2A.A3.A12.A3.A.2A$32.A4.2A3.B8.B3.2A4.
A$32.A8.2B8.2B8.A$33.2A4.A14.A4.2A$28.A2.A6.3A12.3A6.A2.A$26.A5.A6.A
2.B.B.2B.B.B2.A6.A5.A$39.2A2.8B2.2A$31.A6.A2.B2.B4.B2.B2.A6.A$27.3A2.
A12.B2.B12.A2.3A2$42.B.2B2.2B.B$38.A3.3B4.3B3.A$37.2A7.2B7.2A$36.2A4.
A.B4.B.A4.2A$37.2A16.2A$26.A8.A.2A4.A2B2.2BA4.2A.A8.A$25.A2.A.A.4A5.A
10.A5.4A.A.A2.A$26.A.3A3.A3.A.2A10.2A.A3.A3.3A.A$28.3A.A2.2A3.A12.A3.
2A2.A.3A$31.2A2.3A.2A12.2A.3A2.2A$30.2A4.3A.A.3A4.3A.A.3A4.2A$32.A3.
3A.A2.2A4.2A2.A.3A3.A$30.2A4.3A16.3A4.2A$36.2A3.A.2A4.2A.A3.2A$28.A
13.A8.A13.A$26.2A.2A11.A8.A11.2A.2A$26.2A.2A6.A6.B4.B6.A6.2A.2A$26.2A
3.A7.AB2.B6.B2.BA7.A3.2A$27.A3.2A2.2A.A16.A.2A2.2A3.A$42.B8.B$29.A6.B
8.B2.B8.B6.A$37.B.B14.B.B$33.A.B.B3.B3.B2.B3.B3.B.B.A$30.3A8.B10.B8.
3A$38.2A.2B8.2B.2A$37.3A3.B6.B3.3A5$42.2A6.2A$35.A6.2A6.2A6.A$34.A.A
20.A.A$33.2A.A3.2B10.2B3.A.2A$26.A8.A6.B8.B6.A8.A$25.A.A9.B5.B6.B5.B
9.A.A$30.2A30.2A$26.2A3.3A2.B6.B6.B6.B2.3A3.2A$26.3A.5A3.B3.B8.B3.B3.
5A.3A$26.A3.2A.3A2.B2.B4.2B4.B2.B2.3A.2A3.A$27.2A.2A.2A24.2A.2A.2A$
29.A3.A11.B2.B11.A3.A$44.B4.B$35.2A6.B6.B6.2A$34.2A.A5.B6.B5.A.2A$38.
A6.4B6.A$32.2A.A3.A14.A3.A.2A$33.A.A3.A14.A3.A.A$28.A3.2A5.A14.A5.2A
3.A$29.A3.A.A2.A16.A2.A.A3.A$20.2A5.2A.A2.A.2A20.2A.A2.A.2A5.2A$18.2A
.2A8.A2.A24.A2.A8.2A.2A$18.A2.A4.A3.5A24.5A3.A4.A2.A$18.A2.A4.A2.2A.A
3.2A18.2A3.A.2A2.A4.A2.A$19.2A3.2A3.2A32.2A3.2A3.2A$24.2A.2A36.2A.2A$
25.3A14.B8.B14.3A$35.3A18.3A$34.A10.B2.B10.A$34.A8.B.B2.B.B8.A$34.A.
2A2.B3.B4.B3.B2.2A.A$34.2A5.B3.B2.B3.B5.2A$34.B7.B3.2B3.B7.B$13.2A18.
B.B2.A5.B4.B5.A2.B.B18.2A$12.A2.A18.B.2A18.2A.B18.A2.A$13.3A20.A20.A
20.3A$13.2A64.2A$40.A12.A$27.2A8.2A.A12.A.2A8.2A$27.A.A9.3A10.3A9.A.A
$28.2A10.3A.A4.A.3A10.2A$40.2A2.2A2.2A2.2A$36.2A2.3A8.3A2.2A$36.2A.2A
12.2A.2A$31.2A3.A3.A2.A.A2.A.A2.A3.A3.2A$31.2A3.A8.A2.A8.A3.2A$37.A.A
2.4A2.4A2.A.A$3.2B35.2A2.2A2.2A2.2A35.2B$2.B2.B33.3A2.A4.A2.3A33.B2.B
$38.A3.2A6.2A3.A$35.6A.A.A4.A.A.6A$35.2A5.3A4.3A5.2A$41.A10.A$41.A10.
A$35.A.A4.3A4.3A4.A.A$35.A2.A4.2A4.2A4.A2.A$38.A16.A$37.A8.2B8.A$26.
3A36.3A$26.3A16.B2.B16.3A$24.2A7.A26.A7.2A$21.5A3.A.A.2A24.2A.A.A3.5A
$21.6A7.2A22.2A7.6A$28.2A4.A24.A4.2A$28.2A34.2A$28.2A6.3A16.3A6.2A10$
42.2A6.2A$41.A2.A4.A2.A$41.A2.A4.A2.A$29.A11.A2.A4.A2.A11.A$29.A12.2A
6.2A12.A$29.A34.A2$30.2A30.2A$33.A12.2A12.A$28.2A3.A11.A2.A11.A3.2A$
28.A2.A8.2A10.2A8.A2.A$17.2A9.A11.2A10.2A11.A9.2A$17.2A10.A2.A28.A2.A
10.2A$30.3A10.3A2.3A10.3A4$8.4A5.A58.A5.4A$3.2A3.5A4.3A54.3A4.5A3.2A$
3.3A.5A.2A.2A2.A52.A2.2A.2A.5A.3A$3.3A7.2A3.A56.A3.2A7.3A$6.A.2A2.A5.
2A10.2A30.2A10.2A5.A2.2A.A$7.3A9.2A8.A2.A9.A8.A9.A2.A8.2A9.3A$7.A9.A.
2A9.2A8.4A6.4A8.2A9.2A.A9.A$17.A2.A19.A2.A6.A2.A19.A2.A$17.A.A20.A.A.
A4.A.A.A20.A.A$40.A.2A6.2A.A$27.3A10.A12.A10.3A$12.A13.A2.A9.A2.A8.A
2.A9.A2.A13.A$11.A.A12.A3.A9.2A10.2A9.A3.A12.A.A$10.A2.A11.2A4.A30.A
4.2A11.A2.A$11.2A12.2A4.A30.A4.2A12.2A$25.2A3.A32.A3.2A$26.A4.A14.2A
14.A4.A$27.2A2.A4.A8.A2.A8.A4.A2.2A$28.A3.A3.A.A7.2A7.A.A3.A3.A$29.A
3.3A2.2A14.2A2.3A3.A$30.3A.2A.2A16.2A.2A.3A$26.2A4.A.A.A2.A14.A2.A.A.
A4.2A$26.A3.A4.A.3A14.3A.A4.A3.A$27.A2.A3.2A.3A14.3A.2A3.A2.A$29.A3.
3A.2A.2A10.2A.2A.3A3.A2$30.A15.2A15.A$29.A.A14.2A14.A.A$29.A.A30.A.A$
30.A32.A5$33.2A24.2A$32.A2.A22.A2.A$33.2A24.2A3$32.2A26.2A$31.A2.A24.
A2.A$24.4A3.A30.A3.4A$23.2A2.A3.A4.A20.A4.A3.A2.2A$22.A.A.A5.A3.A20.A
3.A5.A.A.A$21.A2.A11.A20.A11.A2.A$22.2A.2A.2A4.2A10.2A10.2A4.2A.2A.2A
$27.2A5.2A8.6A8.2A5.2A$27.A16.2A2.2A16.A$43.A6.A$44.2A2.2A$44.6A$46.
2A3$45.4A$44.6A$43.8A$23.A18.2A6.2A18.A$23.2A4.A13.8A13.A4.2A$25.A.2A
.A13.6A13.A.2A.A$25.2A.A2.A13.4A13.A2.A.2A$22.2A3.A.A.A30.A.A.A3.2A$
23.A46.A$21.3A5.3A14.2A14.3A5.3A$17.2A11.2A14.2A14.2A11.2A$16.3A3.2A
5.2A9.2A10.2A9.2A5.2A3.3A$16.2A4.4A.A2.A9.2A10.2A9.A2.A.4A4.2A$17.2A.
A2.A46.A2.A.2A$43.3A2.3A$29.3A30.3A$30.A32.A2$24.3A7.3A20.3A7.3A$24.
2A3.3A3.A.A18.A.A3.3A3.2A$37.A18.A$2A17.A3.2A.2A5.2A.2A18.2A.2A5.2A.
2A3.A17.2A$2A17.3A7.A.A3.A22.A3.A.A7.3A17.2A$8.2A8.2A7.A5.3A22.3A5.A
7.2A8.2A$8.2A8.A.A5.A40.A5.A.A8.2A$17.A2.A.A.A44.A.A.A2.A$18.4A.A46.A
.4A$19.A54.A$37.A18.A$12.A14.A8.A.A16.A.A8.A14.A$11.A.A12.A10.2A16.2A
10.A12.A.A$10.A2.A11.2A40.2A11.A2.A$11.2A14.A38.A14.2A2$46.2A$24.2A
19.A2.A19.2A$24.A.A19.2A19.A.A$23.2A44.2A$24.A44.A$21.2A.2A3.2A32.2A
3.2A.2A$24.2A3.2A32.2A3.2A$21.A2.2A42.2A2.A$24.A.2A38.2A.A$23.2A.2A
38.2A.2A$24.4A18.2A18.4A$25.A.A18.2A18.A.A$25.A2.A36.A2.A$26.2A38.2A$
27.A38.A21$42.3A4.3A5$44.A4.A$42.2A.4A.2A$44.A4.A5$26.3A3.3A11.2A11.
3A3.3A$26.2A.A16.2A16.A.2A$19.A10.A9.2A10.2A9.A10.A$19.A2.A5.2A10.2A
10.2A10.2A5.A2.A$19.5A46.5A$20.A2.4A40.4A2.A$24.4A38.4A$27.2A4.2A24.
2A4.2A$27.2A4.2A24.2A4.2A$25.A42.A$11.2A12.A42.A12.2A$10.A2.A15.A34.A
15.A2.A$2A9.A.A12.A2.A34.A2.A12.A.A9.2A$2A10.A.2A10.2A38.2A10.2A.A10.
2A$13.A2.A14.A30.A14.A2.A$14.A.A7.2A.A2.2A.2A24.2A.2A2.A.2A7.A.A$15.A
8.6A3.3A22.3A3.6A8.A$23.3A.2A4.2A24.2A4.2A.3A$24.2A2.3A32.3A2.2A$8.2A
18.2A34.2A18.2A$7.A2.A17.2A7.2A16.2A7.2A17.A2.A$6.2A.2A26.2A16.2A26.
2A.2A$6.A80.A$16.A5.A48.A5.A$3.2A5.2A4.A5.A48.A5.A4.2A5.2A$3.2A5.A.A
5.A3.A23.2A23.A3.A5.A.A5.2A$2.A7.A5.2A3.A23.A2.A23.A3.2A5.A7.A$3.3A4.
A.A7.A25.2A25.A7.A.A4.3A$3.2A5.A3.A64.A3.A5.2A$7.3A.3A66.3A.3A$12.2A
66.2A$16.2A8.A40.A8.2A$12.2A4.A6.A.A38.A.A6.A4.2A$16.2A7.A.A38.A.A7.
2A$26.A40.A$46.2A$46.2A3$26.2A38.2A$26.2A38.2A20$42.3A4.3A3$28.A36.A$
27.A.A34.A.A$27.A.A10.2A3.A2.A3.2A10.A.A$28.A11.5A4.5A11.A$40.2A3.A2.
A3.2A2$22.2A10.A24.A10.2A$22.2A10.A24.A10.2A$34.A24.A$46.2A$46.2A$30.
A9.2A10.2A9.A$30.2A8.2A10.2A8.2A$30.3A28.3A$28.2A.A30.A.2A$27.2A.A32.
A.2A$28.A.A3.2A22.2A3.A.A$26.A2.A4.2A22.2A4.A2.A$26.3A36.3A$11.2A68.
2A$10.A2.A66.A2.A$2A5.A3.A.A66.A.A3.A5.2A$2A5.A4.A.2A62.2A.A4.A5.2A$
7.A5.A2.A60.A2.A5.A$14.A.A13.3A28.3A13.A.A$3.3A9.A62.A9.3A6$9.2A72.2A
$8.A2.A10.A11.2A22.2A11.A10.A2.A$8.A2.A9.A.A10.2A22.2A10.A.A9.A2.A$9.
2A9.A2.A22.2A22.A2.A9.2A$21.2A22.A2.A22.2A$46.2A4$26.A40.A$25.A.A38.A
.A$25.A.A38.A.A$26.A40.A$46.2A$46.2A3$26.2A38.2A$26.2A38.2A!

Re: Life+HighLife

Posted: November 15th, 2015, 6:32 pm
by BlinkerSpawn
Somebody want to see if it's possible using Life technology to get the boat back?

Code: Select all

x = 11, y = 12, rule = MixedLifeSeeds
7.3B$6.A3.A$6.BA.AB3$9.A$8.A.A$8.2A$B$2.B$2.B$B!

Re: Life+HighLife

Posted: November 21st, 2015, 1:02 pm
by danieldb
Photon eating 2 blocks:

Code: Select all

x = 5, y = 10, rule = MixedLifeSeeds
3.2A$3.2A2$B$2.B$2.B$B2$3.2A$3.2A!

Re: Life+HighLife

Posted: November 22nd, 2015, 7:53 am
by Billabob
This puffer amuses me:

Code: Select all

x = 29, y = 29, rule = MixedLifeSeeds
10.2B5.2B$12.B3.B$9.B9.B$11.2A3.2A$4.2B4.3A3.3A4.2B$3.B21.B$6.B15.B$
3.2A19.2A$3.2A6.A5.A6.2A$2.2A7.A5.A7.2A$3.A7.A5.A7.A$4.A7.2A.2A7.A$
12.A3.A$.A8.3A3.3A8.A$A3.A4.A3.A.A3.A4.A3.A$4.2A7.A.A7.2A$A4.A2.A11.A
2.A4.A$2.2A4.A11.A4.2A$8.2A3.A.A3.2A$8.2A.A5.A.2A$5.A3.A.A5.A.A3.A$4.
A.A3.A7.A3.A.A$5.A17.A3$6.2A13.2A$5.3A13.3A$6.2A13.2A$5.A17.A!

Re: Life+HighLife

Posted: November 22nd, 2015, 11:38 am
by praosylen
Billabob wrote:This puffer amuses me:

Code: Select all

x = 29, y = 29, rule = MixedLifeSeeds
10.2B5.2B$12.B3.B$9.B9.B$11.2A3.2A$4.2B4.3A3.3A4.2B$3.B21.B$6.B15.B$
3.2A19.2A$3.2A6.A5.A6.2A$2.2A7.A5.A7.2A$3.A7.A5.A7.A$4.A7.2A.2A7.A$
12.A3.A$.A8.3A3.3A8.A$A3.A4.A3.A.A3.A4.A3.A$4.2A7.A.A7.2A$A4.A2.A11.A
2.A4.A$2.2A4.A11.A4.2A$8.2A3.A.A3.2A$8.2A.A5.A.2A$5.A3.A.A5.A.A3.A$4.
A.A3.A7.A3.A.A$5.A17.A3$6.2A13.2A$5.3A13.3A$6.2A13.2A$5.A17.A!
A rake based on that:

Code: Select all

x = 35, y = 121, rule = MixedLifeSeeds
$8.2B5.2B$10.B3.B$7.B9.B$9.2A3.2A$2.2B5.2A3.2A5.2B$.B8.2A.2A8.B$4.B5.
A3.A5.B$.2A6.A5.A6.2A$.A21.A$.A.A17.A.A$.2A6.A5.A6.2A$A7.3A3.3A7.A$2A
9.A.A9.2A4.2B$.A7.2A3.2A7.A4.B2.B$8.A7.A10.A$8.A2.A.A2.A9.A$2.2A4.A2.
A.A2.A4.2A5.A$.A2.A15.A2.A2.3A3.2B$3.2A15.2A9.B2.B$4.3A11.3A$5.2A11.
2A$6.4A5.6A$3.A3.3A5.3A.3A$2.A.A2.2A7.2A2.A3.A$3.A17.A.3A$24.A.A$22.
3A$4.A14.A.A2.A3.A$5.2A11.2A2.2A$4.2A17.A2.A$18.A3.A$18.A.A.2A2.3A$
23.A2$17.A$5.A.A9.A3.2A$6.2A15.2A$6.A11.A6.A$19.4A3.2A$19.4A3.2A$20.
2A.2A.2A$20.A4.A$7.A13.A2.A$8.2A13.2A$7.2A5$23.2A$8.A.A12.3A.2A$9.2A
15.2A$9.A5$10.A$11.2A$10.2A2$24.A$23.A.A$24.A2$11.A.A$12.2A$12.A5$13.
A$14.2A8.A$13.2A8.A.A$24.A5$14.A.A$15.2A$15.A3$24.A$23.A.A$16.A7.A$
17.2A$16.2A6$17.A.A$18.2A$18.A5.A$23.A.A$24.A3$19.A$20.2A$19.2A6$23.
2A$25.A$23.2A5$22.A$23.2A$22.2A!
Edit: Another:

Code: Select all

x = 36, y = 61, rule = MixedLifeSeeds
9.2B5.2B$11.B3.B$8.B9.B$10.2A3.2A$3.2B4.3A3.3A4.2B$2.B21.B$5.B6.A.A6.
B$2.2A6.3A.3A6.2A$2.2A19.2A$.2A21.2A$.2A21.2A$.3A5.3A3.3A5.3A$.A.A5.
3A3.3A5.A.A4.2B$.2A6.A2.A.A2.A6.2A3.B2.B$.2A7.2A3.2A7.2A$9.A.A3.A.A
10.A$8.3A5.3A9.A$3.2A17.2A3.A.A3.2B$5.A15.A6.2A2.B2.B$4.A17.A2.A3.A$
4.A2.A11.A2.A2.A3.A$5.A3.A7.A3.A3.A3.2A$6.A3.A5.A3.A7.A.A$4.A15.3A2.
3A$3.A.A2.A.A5.A.3A2.A.A.A$4.A15.3A3.3A3$6.A$7.A$5.3A12.A$18.2A.A$19.
A$22.5A$20.A6.A$22.2A.2A$8.A14.2A$6.A.A$7.2A2$32.2B$31.B2.B2$9.A16.2A
$10.A10.2A2.3A$8.3A$26.2A.A$27.A.A4$11.A$9.A.A$10.2A4$28.2A$12.A13.A.
A$13.A12.A$11.3A!

Re: Life+HighLife

Posted: November 22nd, 2015, 11:48 am
by Billabob
A for awesome wrote:
Billabob wrote:This puffer amuses me:

Code: Select all

rle
A rake based on that:

Code: Select all

rle2
Edit: Another:

Code: Select all

rle3
Nice! I wonder what the smallest lightspeed rake is. I think it'll be an interaction of two puffers or spaceships.

EDIT: Here's a mirrored-bookends puffer:

Code: Select all

x = 29, y = 91, rule = MixedLifeSeeds
13.2B$7.2B3.B2.B$6.B2.B$14.2A$8.2A4.2A$8.2A3.A2.A$7.A2.A2.A2.A$7.A2.
2A.A2.2A$7.A5.A$8.A2.A.A3.A$8.A4.A$10.A3.A$13.2A$11.A$11.A$13.A$11.A$
14.A$12.3A$12.A$11.A.A$12.2A$12.A5$14.A$14.A$14.A3$14.A$13.3A$12.A3.A
$13.3A$14.A7$14.A3$8.2A9.2A$9.A3.3A3.A$9.A2.A3.A2.A$11.2A.A.2A$12.A.A
.A$13.A.A6$8.3A7.3A$10.A7.A$8.3A7.3A6$9.3A5.3A$9.A2.A3.A2.A$8.A4.A.A
4.A$7.2A.A7.A.2A$8.A.A7.A.A$9.A.A5.A.A2$12.2A.2A2$6.A15.A$5.A.A3.2A3.
2A3.A.A$11.A.A.A.A$.2B10.A.A10.2B$3.B8.2A.2A8.B$B27.B$2.2A21.2A$3.A
21.A$.A.A4.2A9.2A4.A.A$2.A5.2A9.2A5.A3$4.3A15.3A$.6A4.2A3.2A4.6A$2.A
2.A5.A.A.A.A5.A2.A$3.2A8.A.A8.2A$12.2A.2A!

Re: Life+HighLife

Posted: November 23rd, 2015, 5:57 am
by Saka
A for awesome wrote:
Billabob wrote:This puffer amuses me:

Code: Select all

rle1
A rake based on that:

Code: Select all

rle2
Edit: Another:

Code: Select all

rle3
A spaceship based on the rake:

Code: Select all

x = 45, y = 60, rule = MixedLifeSeeds
18.2B5.2B$20.B3.B$17.B9.B$19.2A3.2A$12.2B4.3A3.3A4.2B$11.B21.B$14.B6.
A.A6.B$11.2A6.3A.3A6.2A$11.2A19.2A$10.2A21.2A$10.2A21.2A$10.3A5.3A3.
3A5.3A$4.2B4.A.A5.3A3.3A5.A.A4.2B$3.B2.B3.2A6.A2.A.A2.A6.2A3.B2.B$10.
2A7.2A3.2A7.2A$7.A10.A.A3.A.A10.A$7.A9.3A5.3A9.A$.2B3.A.A3.2A17.2A3.A
.A3.2B$B2.B2.2A6.A15.A6.2A2.B2.B$6.A3.A2.A17.A2.A3.A$6.A3.A2.A2.A11.A
2.A2.A3.A$5.2A3.A3.A3.A7.A3.A3.A3.2A$5.A.A7.A3.A5.A3.A7.A.A$8.3A2.3A
13.3A2.3A$8.A.A.A2.3A.A5.A.3A2.A.A.A$7.3A3.3A13.3A3.3A5$15.A13.A$14.A
.2A9.2A.A$16.A11.A$9.5A17.5A$8.A6.A13.A6.A$9.2A.2A17.2A.2A$11.2A19.2A
4$2.2B37.2B$.B2.B35.B2.B2$8.2A25.2A$8.3A2.2A15.2A2.3A2$6.A.2A25.2A.A$
6.A.A27.A.A10$6.2A29.2A$7.A.A25.A.A$9.A25.A!
A 1-line tub puffer:

Code: Select all

x = 45, y = 49, rule = MixedLifeSeeds
18.2B5.2B$20.B3.B$17.B9.B$19.2A3.2A$12.2B6.A3.A6.2B$11.B6.A.A3.A.A6.B
$14.B4.2A3.2A4.B$11.2A8.A.A8.2A$11.3A6.2A.2A6.3A$20.A3.A2$9.A9.A5.A9.
A$4.2B3.A2.A5.A.A3.A.A5.A2.A3.2B$3.B2.B2.A2.A4.A3.A.A3.A4.A2.A2.B2.B$
9.A2.A5.A2.A.A2.A5.A2.A$10.2A6.A.2A.2A.A6.2A$17.A2.A3.A2.A$.2B3.3A8.
3A5.3A8.3A3.2B$B2.B2.A.A4.A4.A7.A4.A4.A.A2.B2.B$5.2A5.A.A15.A.A5.2A$
5.2A6.2A15.2A6.2A$6.2A.3A.2A15.2A.3A.2A$5.A.A6.2A13.2A6.A.A$5.A.2A.A
2.A.A13.A.A2.A.2A.A$7.2A.2A.A4.A7.A4.A.2A.2A$10.3A19.3A$7.3A3.3A13.3A
3.3A$8.A5.A15.A5.A4$15.2A11.2A$16.2A9.2A$10.4A.3A9.3A.4A$9.4A19.4A$8.
A5.A15.A5.A$9.2A.2A17.2A.2A$10.4A17.4A3$2.2B$.B2.B3$8.A.A23.A.A$8.A.A
23.A.A$7.A2.A23.A2.A$8.2A25.2A$8.2A25.2A!
Which can be easily turned into a 2-line tub puffer:

Code: Select all

x = 45, y = 49, rule = MixedLifeSeeds
18.2B5.2B$20.B3.B$17.B9.B$19.2A3.2A$12.2B6.A3.A6.2B$11.B6.A.A3.A.A6.B
$14.B4.2A3.2A4.B$11.2A8.A.A8.2A$11.3A6.2A.2A6.3A$20.A3.A2$9.A9.A5.A9.
A$4.2B3.A2.A5.A.A3.A.A5.A2.A3.2B$3.B2.B2.A2.A4.A3.A.A3.A4.A2.A2.B2.B$
9.A2.A5.A2.A.A2.A5.A2.A$10.2A6.A.2A.2A.A6.2A$17.A2.A3.A2.A$.2B3.3A8.
3A5.3A8.3A3.2B$B2.B2.A.A4.A4.A7.A4.A4.A.A2.B2.B$5.2A5.A.A15.A.A5.2A$
5.2A6.2A15.2A6.2A$6.2A.3A.2A15.2A.3A.2A$5.A.A6.2A13.2A6.A.A$5.A.2A.A
2.A.A13.A.A2.A.2A.A$7.2A.2A.A4.A7.A4.A.2A.2A$10.3A19.3A$7.3A3.3A13.3A
3.3A$8.A5.A15.A5.A4$15.2A11.2A$16.2A9.2A$10.4A.3A9.3A.4A$9.4A19.4A$8.
A5.A15.A5.A$9.2A.2A17.2A.2A$10.4A17.4A7$8.A.A23.A.A$8.A.A23.A.A$7.A2.
A23.A2.A$8.2A25.2A$8.2A25.2A!
EDIT:

Code: Select all

x = 108, y = 81, rule = MixedLifeSeeds
21.2B$.2B12.2B3.B2.B16.2B5.2B9.2B4.2B6.2B7.2B7.2B8.2B$3.B10.B2.B24.B
3.B13.B2.B10.B5.B11.B6.B$B21.2A15.B9.B7.B8.B4.B11.B5.B12.B$2.2A12.2A
4.2A17.2A3.2A11.2A2.2A8.2A5.2A9.2A6.2A$3.A12.2A3.A2.A16.2A3.2A12.A2.A
9.2A5.2A9.2A6.2A$.A.A11.A2.A2.A2.A17.2A.2A11.A.A2.A.A8.2A3.2A11.2A4.
2A$2.2A11.A2.2A.4A17.A3.A12.A4.A9.A5.A11.2A4.2A$4.A13.3A3.2A15.A5.A
25.A7.A9.3A4.3A$3.2A86.A.A4.A.A$3.A88.2A4.2A$18.2A21.A5.A25.A2.A.A2.A
10.2A4.2A$17.2A.A3.A15.3A3.3A23.2A7.2A12.2A$.2A17.A22.A.A26.A3.A.A3.A
11.A2.A$A2.A16.A2.A17.2A3.2A26.2A3.2A9.A4.2A4.A$.A20.A17.A7.A40.A12.A
$20.A19.A2.A.A2.A40.2A.2A4.2A.2A$19.3A18.A2.A.A2.A41.2A2.A2.A2.2A$92.
3A2.3A$72.A9.A10.A4.A$22.A14.2A11.2A21.3A3.3A$37.2A11.2A21.2A5.2A11.A
4.A$38.4A5.4A37.A4.A4.A4.A$39.3A5.3A37.A.A3.A4.A3.A.A$21.2A16.2A7.2A
37.3A2.3A2.3A2.3A$18.A.3A65.A.2A8.2A.A$19.3A2.A63.A3.2A4.2A3.A$25.A
63.3A.A4.A.3A$91.A8.A$21.A67.A.2A.4A.2A.A$20.A2.A64.A2.2A.4A.2A2.A$
20.A.2A65.A4.4A4.A$21.A2$92.A6.A$90.2A8.2A$22.A61.A6.2A6.2A6.A$21.A.A
60.A4.A.A3.2A3.A.A4.A$89.2A4.2A4.2A4$18.A.5A.A$16.2A2.2A.2A2.2A$17.A
4.A4.A$18.2A5.2A$20.A3.A$20.A.A.A$21.3A$22.A4$16.A11.A$14.3A11.3A$15.
2A11.2A$15.2A11.2A$17.A.A5.A.A6$18.A7.A$17.3A5.3A$16.2A.2A3.2A.2A$20.
2A.2A$18.A2.A.A2.A$21.A.A$15.A4.A3.A4.A$19.A5.A$14.A15.A$14.A5.A3.A5.
A$14.A3.2A.A.A.2A3.A$15.A5.A.A5.A$21.A.A$20.A3.A2$15.A13.A$15.A2.A7.A
2.A$16.2A9.2A!

Re: Life+HighLife

Posted: November 26th, 2015, 5:24 pm
by gameoflifeboy
BlinkerSpawn wrote:This might be the weirdest quadratic growth pattern I've seen
It's related to the quadfuse.

In HemiHighLife, the Schick engine is a toad puffer, a property not shared by Life or HighLife.

Code: Select all

x = 9, y = 9, rule = HemiHighLife
4A$A3.A$A$.A2.A2.2A$6.3A$.A2.A2.2A$A$A3.A$4A!

Re: Life+HighLife

Posted: November 27th, 2015, 2:51 am
by Saka
Some tagalongs for moon, the last one I think is quadratic but I'm not sure

Code: Select all

x = 133, y = 28, rule = MixedLifeSeeds
.2B5.2B5.2B14.2B9.2B21.2B18.2B19.2B17.2B$B2.B3.B2.B3.B2.B12.B2.B7.B2.
B19.B2.B16.B2.B17.B2.B15.B2.B2$.2A5.2A5.2A14.2A9.2A19.2A2.2A16.2A19.
2A17.2A$.2A12.2A14.2A9.2A19.2A2.2A16.2A19.2A17.2A$A2.A10.A2.A12.A2.A
7.A2.A17.A.A2.A.A14.A2.A17.A2.A15.A2.A$A2.A10.A2.A12.A2.2A5.2A2.2A16.
A.4A.A13.2A2.A16.2A2.A15.A2.A$14.4A12.2A.2A5.2A2.2A16.2A.2A.2A15.A18.
2A.3A14.4A$13.2A2.2A10.2A3.A5.6A15.3A.2A.3A11.A21.A2.2A14.A$41.A2.A
19.A2.A14.A2.A37.A5.A$29.2A3.3A3.A4.A17.6A13.A2.A18.A19.A4.A$29.A.A2.
2A5.A2.A16.A.A4.A.A33.A20.A2.A$30.A11.2A21.2A18.2A17.A16.2A2.A$29.2A
52.A20.A16.2A2.A2.A$28.A11.2A2.2A36.3A36.4A2.A$27.A2.A9.2A2.2A74.3A2.
2A.A$28.A.2A93.3A$28.A3.A70.A.2A13.2A5.A$29.A73.A.2A$33.2A69.2A$27.A.
A.A.2A$25.2A.2A2.2A92.3A$27.3A4.A90.3A2.2A$124.A6.2A$29.A93.A2.A3.2A$
28.A.A.3A89.2A4.A$30.5A$27.3A.3A!

Re: Life+HighLife

Posted: November 28th, 2015, 9:30 am
by Billabob
Well, there's a rake in there somewhere.

Code: Select all

x = 12, y = 69, rule = MixedLifeSeeds
.2B$3.B3.2B$B8.B$2.2A2.B$.3A4.2A$7.3A$4.A$2.3A5.A$8.3A3$.2A$.2A5.A$.A
.A3.2A$7.A.A3$6.2A$5.2A$6.A$5.A.A$5.3A$4.A.A$3.2A2.A$3.2A.3A$3.2A.A2.
A$3.2A4.A$2.2A.3A$2.A2.A.A$2.3A3$7.2A$5.A$3.A.A3.A$2.A.4A$.A6.A$.A2.A
$A.A3.A2.A$A3.A.A2.A$.A.3A2.2A$.2A3.A$2.4A$2.3A$.3A6$9.2A$7.3A$6.A.A$
3.2A.2A$3.A2.A$2.A3.A$3.3A$4.A8$10.A$9.A.A$9.A.A$10.A!

Re: Life+HighLife

Posted: November 28th, 2015, 9:46 am
by Saka
Billabob wrote:Well, there's a rake in there somewhere.

Code: Select all

x = 12, y = 69, rule = MixedLifeSeeds
.2B$3.B3.2B$B8.B$2.2A2.B$.3A4.2A$7.3A$4.A$2.3A5.A$8.3A3$.2A$.2A5.A$.A
.A3.2A$7.A.A3$6.2A$5.2A$6.A$5.A.A$5.3A$4.A.A$3.2A2.A$3.2A.3A$3.2A.A2.
A$3.2A4.A$2.2A.3A$2.A2.A.A$2.3A3$7.2A$5.A$3.A.A3.A$2.A.4A$.A6.A$.A2.A
$A.A3.A2.A$A3.A.A2.A$.A.3A2.2A$.2A3.A$2.4A$2.3A$.3A6$9.2A$7.3A$6.A.A$
3.2A.2A$3.A2.A$2.A3.A$3.3A$4.A8$10.A$9.A.A$9.A.A$10.A!
What do you mean?
EDIT: I see, the gliders get destroyed by debris

Re: Life+HighLife

Posted: November 28th, 2015, 11:13 am
by BlinkerSpawn
Three engine rake:

Code: Select all

x = 23, y = 106, rule = MixedLifeSeeds
7.2B$6.B2.B$.2B$B2.B3.2A$7.2A$2.2A2.A2.A$2.2A2.A2.A$.A2.A.4A$.A2.A.A
3.A$6.A.3A$6.A.2A$6.A.2A$5.2A.2A$8.A2$8.2A$5.6A$5.2A3.A$5.2A.A.A$6.A.
2A$7.A12.2B$19.B2.B$10.A$9.A.A6.2A$8.A3.A5.2A$9.A.A5.A2.A$10.A6.A2.A$
16.2A2.2A$4.2A$4.A.A9.2A2.2A$4.A$7.A8.A$15.A$15.2A$16.A4$8.2A$5.A.2A.
A$2A3.A2.3A$A.A2.A$A14$11.A$9.2A.A$5.5A3.A$5.5A2.A$10.2A11$13.A.A$12.
A$9.A3.A2.A$9.2A5.A$10.2A3.2A2$7.A2.2A10$6.3A$4.A4.A$4.A5.A$3.A$7.A$
6.2A3.A$9.2A9$6.3A$7.A$7.A$6.3A!

Re: Life+HighLife

Posted: January 14th, 2016, 12:20 am
by BlinkerSpawn
Two engine rake:

Code: Select all

x = 20, y = 49, rule = MixedLifeSeeds
4.2B2$3.B2.B2$2.B.2A.B2$4.A$5.2A$4.3A$4.A$5.A$5.3A$5.3A$6.A$6.A$4.2A$
4.A2$5.A$4.A.A$3.2A.2A$6.2A$6.2A$5.A$5.3A$6.2A$5.3A$5.3A$4.A2.A$4.A$
5.A6$3.2A$2.A2.A10.2B$2.A4.2A6.B2.B$.3A4.2A$2A.2A5.A5.2A$.2A2.5A.A4.
2A$.2A6.3A3.A2.A$2.A12.A2.A$.A12.2A2.2A$.A4.A$.A4.A7.2A2.2A$2.A.2A$4.
2A!
P8 Photon Backrake:

Code: Select all

x = 16, y = 15, rule = MixedLifeSeeds
2.2B8.2B$.B2.B6.B2.B2$B.2A.B4.B.2A.B2$2.3A6.3A$2.A10.A$.A12.A$3.A8.A$
.A12.A$2.2A3.2B3.2A2$6.B2.B2$7.2B!
EDIT: Predecessor to what's probably one of the longest-tailed puffers in existence* (~1600 cells)

Code: Select all

x = 11, y = 12, rule = MixedLifeSeeds
.2B$B2.B$7.2B$2.2A2.B2.B$2.2A$.A2.A2.2A$.A2.A2.2A$2A2.A.A2.A$.4A.A2.A
$2.2A2.4A$6.3A.A$.A4.2A!
This known?

Code: Select all

x = 17, y = 12, rule = MixedLifeSeeds
2$5.B3.B3$2.A9.A$.A11.A$.A4.B.B4.A$.A2.A5.A2.A$.3A7.3A!
*not counting growing ships

Re: Life+HighLife

Posted: February 26th, 2016, 11:46 pm
by drc
Hate to bump, but:

Code: Select all

@RULE MixedLifeLFOD

By BartekChom and drc

@TABLE

n_states:3
neighborhood:Moore
symmetries:permute

var l1={1,2} #living
var l2=l1
var l3=l1
var l4=l1
var a1={0,1,2} #any
var a2=a1
var a3=a1
var a4=a1
var a5=a1
var a6=a1
var a7=a1
var a8=a1

# birth
0,1,1,l1,0,0,0,0,0,1 # 3 with majority of state 1 give state 1
0,2,2,0,0,0,0,0,0,2 # 2 of state 2 give state 2

# death
# state 1
1,a1,0,0,0,0,0,0,0,0 # 0-1
1,l1,l2,l3,l4,a1,a2,a3,a4,0 # 4-8
# state 2
2,0,0,0,0,0,0,0,0,2
2,a1,a2,a3,a4,a5,a6,a7,a8,0

@COLORS

0   0   0   0
1 255   0   0
2   0     255
It has a very simple 19-cell p16 glider rake, unlike MLS:

Code: Select all

x = 11, y = 7, rule = MixedLifeLFOD
.2B5.2B$B2.B6.B$7.B$.2A3.B$.2A5.B$A2.A5.B$A2.A!
They can be placed very close:

Code: Select all

x = 25, y = 7, rule = MixedLifeLFOD
.2B5.2B5.2B5.2B$B2.B6.B3.B2.B6.B$7.B13.B$.2A3.B8.2A3.B$.2A5.B6.2A5.B$
A2.A5.B4.A2.A5.B$A2.A10.A2.A!
EDIT: What is this weird pattern?:

Code: Select all

x = 50, y = 50, rule = MixedLifeLFOD
2.2B5.2B$.B6.B2.B$4.B$5.B3.2A$3.B5.2A$2.B5.A2.A$8.A2.A33$.B3.2A$B2.2A
$B2.2A$.B3.2A$46.A2.A$40.B5.A2.A$3.B37.B5.2A$2.B40.B3.2A$B3.B37.B$B4.
B33.B6.B2.B$.B38.2B5.2B!

Re: Life+HighLife

Posted: February 27th, 2016, 8:59 am
by BlinkerSpawn
The three-rake pattern is a feedback loop. For every one-glider gap in the NW-traveling stream, a SE1traveling glider survives, which collides with a SW-traveling glider in a way that leaves another gap in the NW-traveling stream.