B028/S0124 (Invertamaze)

For discussion of other cellular automata.
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Saka
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B028/S0124 (Invertamaze)

Post by Saka »

:!: WARNING :!:
THIS RULE IS VERY TRIPPY AND NOT FOR PEOPLE WITH SEIZURES

This rule is very cool, and very trippy as well, it makes mazes that invert themselves each generation, there are 2 known gliders:
This one is c/8 orthogonal

Code: Select all

x = 4, y = 3, rule = B028/S0124
bobo$3bo$o2bo!
this one is c/4 diagonal

Code: Select all

x = 2, y = 2, rule = B028/S0124
2o$bo!
this rule also has a one-cell oscillator (p2):

Code: Select all

x = 1, y = 1, rule = B028/S0124
o!
and two cell (p4):

Code: Select all

x = 2, y = 2, rule = B028/S0124
o$bo!
here is a predecessor of an infinitely growing maze:

Code: Select all

x = 3, y = 3, rule = B028/S0124
b2o$obo$2o!
these mazes can also have oscillators in them
jarring cyan
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BlinkerSpawn
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Location: Getting a snacker from R-Bee's

Re: B028/S0124 (Invertamaze)

Post by BlinkerSpawn »

Mildly interesting p2:

Code: Select all

x = 6, y = 6, rule = B028/S0124
bo$3bobo$b3o$2b3o$obo$4bo!
Smaller chaos seed than the ship:

Code: Select all

x = 4, y = 3, rule = B028/S0124
3bo$2o$bo!
Really not much of interest in this rule, unfortunately.
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

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velcrorex
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Re: B028/S0124 (Invertamaze)

Post by velcrorex »

c/4 spaceship

Code: Select all

x = 10, y = 26, rule = B028/S0124
2bo4bo$4b2o$2bob2obo$2b6o$2b6o$2b6o$2bob2obo$4b2o$2bob2obo$2bob
2obo3$2bo4bo2$2bo4bo$3bo2bo2$o3b2o3bo$2bo4bo$obob2obobo$o8bo$3bo
2bo$2obo2bob2o$bobo2bobo$3b4o$bo6bo!
c/6 spaceship

Code: Select all

x = 11, y = 26, rule = B028/S0124
2bo5bo$4bobo$5bo$3bobobo$5bo$3bobobo$3bobobo$2o3bo3b2o$3bobobo$
o2bobobo2bo$3bobobo$2obobobob2o$2bo2bo2bo$o9bo$3bo3bo$b2o2bo2b2o
2$4b3o3$5bo$3bobobo2$3bo3bo$2bo5bo$3bo3bo!
-Josh Ball.
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Kiran
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Re: B028/S0124 (Invertamaze)

Post by Kiran »

Code: Select all

x = 5, y = 5, rule = B028/S0124
3bo$o$4bo2$3bo!
Small asymmetric chaos seed.
Kiran Linsuain
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velcrorex
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Re: B028/S0124 (Invertamaze)

Post by velcrorex »

c/30 diagonal spaceship!

Code: Select all

x = 8, y = 8, rule = B028/S0124
3b2o$6b2o$2b2o$obo$o3bobo$5b2o$bo2b2o$bo!
And various oscillators

Code: Select all

x = 88, y = 45, rule = B028/S0124
3b2o29bobobo$36bo$2bobo27bobo3bobo$o79bo$obo31b5o$78bo2bo$32bobo3bobo
39bo$36bo$34bobobo44bo2$86bo$85b2o24$o40bo37bobo3bobo$3bo36bo39bo5bo$o
40b2o38b2ob2o$3bo79bo$41b2o$40bo$41bo41bo$81b2ob2o$80bo5bo$79bobo3bobo
!
-Josh Ball.
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Scorbie
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Re: B028/S0124 (Invertamaze)

Post by Scorbie »

velcrorex wrote:c/30 diagonal spaceship!
Nice! I didn't think a high period spaceship would be found, as this rule won't allow brute force searching due to its expanding nature.

Edit: but I may be wrong!!
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velcrorex
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Re: B028/S0124 (Invertamaze)

Post by velcrorex »

Scorbie wrote: I didn't think a high period spaceship would be found, as this rule won't allow brute force searching due to its expanding nature.
gsearch can be used in exploding rules. If the pattern gets too big it just tries a different random pattern.
-Josh Ball.
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Scorbie
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Re: B028/S0124 (Invertamaze)

Post by Scorbie »

velcrorex wrote:gsearch can be used in exploding rules. If the pattern gets too big it just tries a different random pattern.
good to know. I guess gsearch works because only part of small random soups explode. In a rule like LFoD gsearch seems to be useless, and I'm guessing that's because almost every soup explodes despite trying different patterns.
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Saka
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Re: B028/S0124 (Invertamaze)

Post by Saka »

Scorbie wrote:
velcrorex wrote:c/30 diagonal spaceship!
Nice! I didn't think a high period spaceship would be found, as this rule won't allow brute force searching due to its expanding nature.

Edit: but I may be wrong!!
Me too! Those are also not listed on the fano.ics.uci.edu database
jarring cyan
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