Scorbie wrote:EDIT: Any suggestions with blog name and contents? First thought CGoL for dummies, but that seems to be a
registered trademark symbol and I'm not that bright in these kind of issues.
Well, what kind of name would you like? There are
lots of bad puns available: GoL Seeking, Eyes On The GoL, The Meaning of Life, The Best Things in (Conway's) Life, etc., etc.
Or maybe say exactly what you're trying to do with the blog: Conway's Life Explained in a Surprisingly Large Number of Small Easy Steps...
As for contents: it does seem as if there's a lot of interesting stuff to be explained, as soon as you get beyond
the real basics (yeah, I do like that math.com intro). There are a surprising number of separate little areas of expertise in the Game, often almost completely separate from each other, so that an expert in one subfield may still need a basic introduction in another subfield.
For example, there are people who have what I consider to be a magical ability to build things by crashing gliders together, or to patch together spaceships or high-period rakes out of an incomprehensible "grammar" of complex delicately-balanced parts. Many of them say that they wouldn't know where to start if it came to putting together a Herschel-based logic circuit. [But really maybe they're just not interested; Herschel tracks are definitely among the strangest and awkwardest and least elegant ways of doing computations that can be imagined.]
First, for real beginners there's the (relatively) simple definition stuff: what's lightspeed, what's a rake, what's a puffer, what's a methuselah, what's a catalyst, and what makes all of these things interesting?
A step or two beyond that, here's a list off the top of my head that's no doubt missing all sorts of interesting topics:
Glider synthesis
Construction with stationary guns
Construction with rakes
Slide guns and tethered rakes
P30/P46 logic circuitry
Stable circuitry
Glider gun optimization
Welding still lifes
Glider color and phase, relating to reflections
Oscillator rotors and stators
Grayships
Spaceship types
Cordership combinations
Generalized caterpillar construction
"Spaceships"/signals that travel in wires and agars
Universal constructors
Construction with slow salvos (p2, monochromatic, mod N, etc.)
One-time reflectors and multi-glider "seeds"
Sparse Life and the fate of the "early universe"
Minimal infinite-growth patterns
Unusual population/bounding-box growth rates
Novelty-generating feedback loops
Golly Hashlife uses and limitations
Golly scripting
Reaction mining
de Bruijn graphs
SAT solvers
Search software -- separate explanations needed for each:
- Bellman
- lifesrc/WLS/JLS
- gencols
- catalyst/catgl
- ptbsearch
- Hersrch
etc.
Is any of that helpful at all, or am I off on the wrong track entirely?