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B024/S1V
Posted: February 5th, 2015, 3:14 pm
by Alexey_Nigin
Today I have been exploring B0 rules with von Neumann neighbourhood. I thought that something interesting could show up, and indeed I was rewarded by... a spaceship!
Code: Select all
x = 2, y = 3, rule = B024/S1V
2o2$o!
This creature frequently occurs naturally. It travels at c/2 orthogonally.
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By the way, happy 14th birthday to Aidan F. Pierce!
Re: B024/S1V
Posted: February 5th, 2015, 3:31 pm
by gameoflifeboy
Simple oscillators:
Code: Select all
x = 121, y = 7, rule = B024/S1V
112bo$79bo9bo9bo11bo$67bo10bo$o14bo13b2o8bobo14bo9bo10bo9bo9bo11bo10bo
$14bo40bo9bo10bo11bo9bo11bo$29b2o9bobo11bo9bo10bo9bo9bo11bo10bo$94bo
11bo!
Re: B024/S1V
Posted: February 5th, 2015, 8:08 pm
by Freywa
I once wrote a custom Java application (which I have long since forgotten) to explore such Von Neumann CAs. I found that this was not one of the more interesting rules. Now that I have come back here, here are four little oscillators.
Code: Select all
x = 19, y = 21, rule = B024/S1V
11bo4bo2$bo2bo4bobo4bobo$o4bo6bo2bo$2b2o$2b2o$o4bo6bo2bo$bo2bo4bobo4bo
bo2$11bo4bo5$2bobo2$obobobo5bo$15bo$obobobo2$2bobo!
Re: B024/S1V
Posted: February 5th, 2015, 8:38 pm
by Alexey_Nigin
Freywa wrote:I once wrote a custom Java application (which I have long since forgotten) to explore such Von Neumann CAs. I found that this was not one of the more interesting rules.
Could you publish those "more interesting" rules? I have actually looked at all von Neumann CA that could theoretically support spaceships. This was the
only rule with a natural spaceship I have found. Have I overlooked something?
Re: B024/S1V
Posted: February 6th, 2015, 7:06 am
by Freywa
Well, sorry, that program was written as a computer science module assignment (in Java). And I didn't note down the interesting rules, the teachers were just interested in the coding. And I deleted the application after the module was over.
Re: B024/S1V
Posted: February 7th, 2015, 12:56 pm
by Alexey_Nigin
Two spaceships interact non-trivially:
Code: Select all
x = 2, y = 8, rule = B024/S1V
2o2$o3$o2$2o!
Edit: Here is a wick:
Code: Select all
x = 79, y = 1, rule = B024/S1V:T80,0
o2b3o2bobo2b3o2bobo2b3o2bobo2b3o2bobo2b3o2bobo2b3o2bobo2b3o2bobo2b3o2b
o!