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"Fishbank", a Rule Table

Posted: June 24th, 2014, 3:24 pm
by Rhombic

Code: Select all

# Fishbank
#
# A rule that represents the fish cycle of life, which may explode.
# 0: water; 1: small fish; 2: mature fish; 3: dead fish; 4: algae
n_states: 5
neighborhood:Moore
symmetries:rotate8
var a={0,1,2,3,4}
var a1={a}
var a2={a}
var a3={a}
var a4={a}
var a5={a}
var a6={a}
var a7={a}
var l={1,2,4}
var l1={l}
var l2={l}
var l3={l}
var l4={l}
var l5={l}
var l6={l}
var l7={l}
var f={1,2,3}
var f1={f}
var f2={f}
var f3={f}
var f4={f}
var f5={f}
var f6={f}
var f7={f}

1,a,a1,a2,a3,a4,a5,a6,a7,2
3,l,a,a1,a2,a3,a4,a5,a6,4
3,3,a,0,a1,0,0,0,0,4
0,f,f1,f2,a,a1,a2,a3,a4,4
4,l,a,l1,a1,a2,a3,a4,a5,0
2,a,a1,a2,a3,a4,a5,a6,l,3
2,a,a1,a2,a3,a4,a5,a6,a7,0
0,4,a,4,a1,a2,a3,a4,a5,1
Fishbank tries to represent the life of fish. However, I have changed it to some extent and it may explode with puffers in many directions, given the right initial conditions are provided. Bear in mind that oscillators in this rule usually represent stable populations.
States and recommended colours (in RGB):
0: Water. Colour: 32-36-66
1: Small fish. Colour: 200-200-200
2: Mature fish. Colour: 114-137-141
3: Dead fish. Colour: 148-116-107
4: Algae and seaweed. Colour: 108-175-80

Re: "Fishbank", a Rule Table

Posted: July 1st, 2014, 1:20 pm
by Rhombic
I designed a version of it with aquarium walls too. If anyone needs it, just tell me.

Re: "Fishbank", a Rule Table

Posted: July 1st, 2014, 10:36 pm
by fluffykitty
I'd like to see that!

Re: "Fishbank", a Rule Table

Posted: July 3rd, 2014, 11:20 am
by Rhombic
Aquarium rule (save as aquarium.table)

Code: Select all

# Aquarium (Fishbank+walls)
#
# A rule that represents the fish cycle of life, together with walls for the aquarium.
# 0: water; 1: fish; 2: mature fish; 3: dead fish; 4: algae; 5: aquarium wall
n_states: 6
neighborhood:Moore
symmetries:rotate8
var a={0,1,2,3,4,5}
var a1={a}
var a2={a}
var a3={a}
var a4={a}
var a5={a}
var a6={a}
var a7={a}
var l={1,2,4}
var l1={l}
var l2={l}
var l3={l}
var l4={l}
var l5={l}
var l6={l}
var l7={l}
var f={1,2,3}
var f1={f}
var f2={f}
var f3={f}
var f4={f}
var f5={f}
var f6={f}
var f7={f}

1,a,a1,a2,a3,a4,a5,a6,a7,2
3,l,a,a1,a2,a3,a4,a5,a6,4
3,3,a,0,a1,0,0,0,0,4
0,f,f1,f2,a,a1,a2,a3,a4,4
4,l,a,l1,a1,a2,a3,a4,a5,0
2,a,a1,a2,a3,a4,a5,a6,l,3
2,a,a1,a2,a3,a4,a5,a6,a7,0
0,4,a,4,a1,a2,a3,a4,a5,1
Colours for this rule:

Code: Select all

color=0 32 36 66
color=1 200 200 200
color=2 114 137 141
color=3 148 116 107
color=4 108 175 80
color=5 255 255 0

Re: "Fishbank", a Rule Table

Posted: July 5th, 2014, 6:53 am
by Rhombic
Wall example 1 (matter goes out but may not explode outside the box):

Code: Select all

x = 35, y = 19, rule = Aquarium
E.ECE.E.E.E.E.E.E.E.E.E.E.E.E.E.E.E$3.D2.C13.2D5.C$E5.D27.E$.B.D3C2D
6.D$E.A.3D6.D.D.D5.B.DA6.DE$DB.2BCBD2.C.C4.D7.D2.A$EA.A.DCD2C.D.DB3.D
3.BCA2BAD5.E$.2A.A.CAC4D2.D.D.2D.2DC$EA.3ADA.B.2D.2D2.A.A3.B.BD6.E$5.
2A3.3D2.D.BD.AD2B.B$EAC.A3.2D.BD3.B.A2.3D3.2DA4.E$5.CA3.D2.D5.C2.5DA$
EA4.D.BD.2D5.C.2C2.2DC.D.A3.E$.AD.C.A.A2.BD.B7.B.B.C2.A$E2DA4.D.B8.AC
3D.AC2.C4.E$2.D4.2D3.DAB2.BC.C.B3C$E9.C7.A.C2.D.DC7.E$8.C9.2D3.C.2C$E
.E.E.E.E.E.E.E.E.E.E.EDE.E.E.E.E.E!
Wall example 2 (no matter goes out):

Code: Select all

x = 50, y = 29, rule = Aquarium
2.E2.E2.E2.E2.E2.E2.E2.E2.E2.E2.E2.E2.E2.E2.E2.E$2.E2.E2.E2.E2.E2.E2.
E2.E2.E2.E2.E2.E2.E2.E2.E2.E$2E46.2E3$2E46.2E2$33.8A$2E29.2A15.2E$28.
3A$25.3A$2E14.A5.3A23.2E$17.A2.2A$17.3A25.A$2E14.3A24.3A2.2E$15.A.2A
22.4A$13.2A3.3A18.4A$2E9.2A5.A2.2A13.4A8.2E$9.2A7.A4.3A8.4A$8.A9.A7.
10A$2E5.A11.2A11.2A14.2E$21.A8.2A$22.2A4.2A$2E22.4A20.2E3$2E46.2E$2.E
2.E2.E2.E2.E2.E2.E2.E2.E2.E2.E2.E2.E2.E2.E2.E$2.E2.E2.E2.E2.E2.E2.E2.
E2.E2.E2.E2.E2.E2.E2.E2.E!

Re: "Fishbank", a Rule Table

Posted: July 11th, 2015, 12:28 pm
by Rhombic
I found a "spaceship":

Code: Select all

x = 5, y = 6, rule = Aquarium
$.BAB2$.CBC$2.D!
! :wink:

Re: "Fishbank", a Rule Table

Posted: July 11th, 2015, 12:48 pm
by gmc_nxtman
Here is a very common dirty, explosive puffer:

Code: Select all

x = 10, y = 6, rule = Fishbank
2.ADAC.C.A$B.A.A.2A$A.B$B.CA.C.A$4.A.2A.A$8.A!
The rule idea is intriguing. Could you tell us how you came up with it? :)

Re: "Fishbank", a Rule Table

Posted: July 11th, 2015, 2:31 pm
by M. I. Wright
This chaotic puffer's trail is pretty interesting:

Code: Select all

x = 5, y = 5, rule = Fishbank
2.D$.CBC$.3D$2BCBD$.3D!
p10 oscillator:

Code: Select all

x = 4, y = 4, rule = Fishbank
.B$2.2B$2B$2.B!
p8:

Code: Select all

x = 5, y = 5, rule = Fishbank
4.C$3.C$3.B$.CB.A$C2.A!

Re: "Fishbank", a Rule Table

Posted: July 11th, 2015, 2:55 pm
by gmc_nxtman
I don't know how to make icons, but I think it would be very helpful and interesting if someone made appropriate icons for this rule.

EDIT

Here are some crude icons, you can paste these directly into golly and press enter:

Code: Select all

@RULE Aquarium

@COLORS

0  32  36  66
1 200 200 200
2 114 137 141
3 148 116 107
4 108 175  80
5 255 255   0

@ICONS

XPM
/* width height num_colors chars_per_pixel */
"31 124 14 1"
/* colors */
"A c #007FFF"
"B c #E0E0E0"
"C c #0000FF"
"D c #C0C0C0"
"E c #A0A0A0"
"F c #606060"
"G c #00FFFF"
"H c #007F7F"
"I c #7FFF00"
"J c #7F7F00"
"K c #7F003F"
"L c #000000"
"M c #007F00"
". c #20DCBE"
/* icon for state 1 */
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAABBBAAAAAAAAAAAAAAAAAAAAAA"
"AAAAABAAABAAAAAAAAAAAAAAAAAAAAA"
"AAAAABABABAAAAAAAACAAAAAAAAAAAA"
"AAAAABAAABAAAAAAAAAAAAAAAAAAAAA"
"ACAAABAAABAAAAAAAAAAAAABBBBAAAA"
"AAAAAABBBAAAAAAAAAAAAABAAAABAAA"
"AAAAAAAAAAAAAAAAAAAAAABABBABAAA"
"AAAAAAAAAAAAAAAAAAAAAABAAAABAAA"
"AAAAAAAAAAAAAAAAAAAAAAABBBBAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAADDDAAAAAADAAAAAAAA"
"AAAAAAAAADDDDDDDDDDAADDAAAAAAAA"
"AAAAAAAADDDEDDDDDDDDDDAAAAAAAAA"
"AAAAAAAADDDDDDDDDDDDDDAAAAAAAAA"
"AAAAAAAAAAADDDDDDDAAADDAAAAAAAA"
"AAAAAAAAADDDDDDDDAAAAADAAAAAAAA"
"AAAAAAAAAADDDAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAACAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAACAA"
/* icon for state 2 */
"CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC"
"CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC"
"CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC"
"CCCCCCCCCCCCCCCCCCCCCACCCCCCCCC"
"CCCCCDDDDDCCCCCCCCCCCCCCCCCCCCC"
"CCCCDCCCCCDCCCCCCCCCCCCCCCCCCCC"
"CCCCDCDDCCDCCCCCCCCCCCCCCCCCCCC"
"CCCCDCCCCCDCCCCCCCCCCCCCCCCCCCC"
"CCCCDCCCCCDCCCCCCCCCCCCCCCCCCCC"
"CCCCCDDDDDCCCCCCCCCCCCCCCCCCCCC"
"CCCCCCCCCCCCCCCCCCCCCCCCCFCCCCC"
"CCCCCCCCCCCCCCCCCCCCCCCCFFCCCCC"
"CCCCCCCCCCCCCCCCCCCCCCCCFFCCCCC"
"CCCCCCCFFFFFACCCCCCCCCCFFFCCCCC"
"CCCCCFFFGFFFFFFFFCCCCCCFFFCCCCC"
"CCCCCFFFFFFFFFFFFFFFFFFFFCCCCCC"
"CCCCCFFFFFFFFFFFFFFFFFFFFCCCCCC"
"CCCCCCCFFFFFFFFFFFFFFFFFFCCCCCC"
"CCCCCFFFFFFFFFFFFFFCCCFFFCCCCCC"
"CCCCCCFFFFFFFFFFFCCCCCCFFCCCCCC"
"CCCCCCCFFFFFFFFCCCCCCCCFFFCCCCC"
"CCCCCCCCCCCCCCCCCCCCCCCCFFCCCCC"
"CCCCCCCCCCCCCCCCCCCCCCCCFFCCCCC"
"CCCCCCCCCCCCCCCCCCCCCCCCCFCCCCC"
"CCACCCCCCCDDDDCCCCCCCCCCCCCCCCC"
"CCCCCCCCCDCCCCDCCCCCCCCCCCCCCCC"
"CCCCCCCCCDCDDCDCCCCCCCCCCCCCCCC"
"CCCCCCCCCDCDCCDCCCCCCCCCACCCCCC"
"CCCCCCCCCDCCCCDCCCCCCCCCCCCCCCC"
"CCCCCCCCCCDDDDCCCCCCCCCCCCCCCCC"
"CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC"
/* icon for state 3 */
"HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH"
"HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH"
"HHHHHHHHHHHHHHHHHHHHHIIHHHHHJHH"
"HHHHHHHHHHHHHHHHHHHHIIHIHHHHHHH"
"HHHHHHHHHHHHJHHHHHHHIHHIHHHHHHH"
"HHHHIIIHHHHHHHHHHHHHHIIHHHHHHHH"
"HHHIHHHIHHHHHHHHHHHHHHHHHHHHHHH"
"HHHIHIHIHHHHHHHHHHHHHHHHHHHHHHH"
"HHHIHHHIHHHHHHHHHHHHHHHHHHHHHHH"
"HHHHIIIHHHHHHHHHHHHHHHHHHHHHHHH"
"HHHHHHHHHHHHHHHHHHHHHHHHKHHHHHH"
"HHHHHHHHHHHHHHHHHHHHHHHKKHHHHHH"
"HHHHHHHHKKKKKKKHHHHHHHHKKHHHHHH"
"HHHHHHHKKKLKLKKKHHHHHHKKKHHHHHH"
"HHHHHHKKKKKLKKKKKKHHHHKKHHHHHHH"
"HHHHHHKKKKLKLKKKKKKKKKKKHHHHHHH"
"HHHHHHKKKKKKKKKKKKKKKKKHHHHJHHH"
"HHHHHHKKKKKKKKKKKKKKKKKHHHHHHHH"
"HHHHHHHHKKKKKKKKKKKKKKKHHHHHHHH"
"HHHHHHKKKKKKKKKHHHKKKKKKHHHHHHH"
"HHHHHHHKKKKKKHHHHHHHKKKKHHHHHHH"
"HHHHHHHHHHHHHHHHHHHHHHKKKHHHHHH"
"HHHHHHHHHHHHHHHHHHHHHHKKKHHHHHH"
"HHHHHHHHHHHHHHHHHHHHHHHKKHHHHHH"
"HHHHHHHHHHHHHHHHHIIIHHHHKHHHHHH"
"HHJHHHHHHHHHHHHHIIHHIHHHHHHHHHH"
"HHHHHHJHHHHHHHHHIHHHIHHHHHHHHHH"
"HHHHHHHHHHHHHHHHHIIIHHHHHHHHHHH"
"HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH"
"HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH"
"HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH"
/* icon for state 4 */
"CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC"
"CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC"
"CCCCCCCCCCCCACCCCCCCCCCCCCBCCCC"
"CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC"
"CCCCCBCCCCCCCCCCCCCCCCCCCCCCCCC"
"CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC"
"CCCCCCCCCCCCCCCCMCCCCCCCCCCCCCC"
"CCCCCCCCCCCCCCMMMMCCCCCCCCCCCCC"
"CCCCCCCCCCCCMMCMMMMCCCCCCCCCCCC"
"CCCCCCCCCCCCMMMMMMCCCCCCCCCCCCC"
"CCCCCACCCCMMMCMMMMMMMCCACCCCCCC"
"CCCCCCCCCCMMMMMMMCMMMCCCCCCCCCC"
"CCCCCCCCCCCMMMMMMMMMCMCCCCCCCCC"
"CCCCCCCCCCMMMMMMCMMMMMMCCCCCCCC"
"CCCCCCCCCCMMCMMMMMCMCMMMCCCCCCC"
"CCCCCCCCCCCMMMMMMMCMMMMMCCCCCCC"
"CCCCCCCCCCMMMMMMMMMMMMMMCCCCCCC"
"CCCCCCCCCMCMMMMCMMMMMMCCCCCCCCC"
"CCCCCCCCCMMMMMMMMMMMCMCCCCCCCCC"
"CCCCCCCCMMMMMCMMCMMMMCMCCCCCCCC"
"CCCCCCCCMMMMCMMMCMMMMMMCCCCCCCC"
"CCCCCCCCCMMMMMMCMCMMMMMCCCCCCCC"
"CCCCCCCCCCCMCMMCCMMMMMMCCCCCCCC"
"CCCCCCCCCCCCCCCCCCCMCMCCCCCCCCC"
"CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC"
"CCCCCCCCCCCCCCACCCCCCCCCCCCCCCC"
"CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC"
"CBCCCCCCCCCCCCCCCCCCCCCCCCCCCCC"
"CCCCCCCCCCCCCCCCCCCCCBCCCCCCCCC"
"CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC"
"CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC"
/* icon for state 5 */

Re: "Fishbank", a Rule Table

Posted: July 12th, 2015, 1:18 pm
by Rhombic
This spiral pattern generates two distinct spaceships, newly discovered!
The first one appears at gen. 291 or so.
The second one appears at gen. 1332, after losing the debris-producing part of a puffer.

Code: Select all

x = 9, y = 9, rule = Fishbank
5.D$3.DBD$3.C.C$2DCABACD$.B.3B.B$.DCABAC2D$3.C.C$3.DBD$3.D!
The next one is a sort of fuse, which can be made longer if necessary. It may probably be useful to use to transmit information from one side to the other of a sort of dead fish wire (notice the square at the end of the top right ride of the fuse, which initiates the chain reaction - otherwise it would be stable):

Code: Select all

x = 221, y = 221, rule = Fishbank
219.2C$218.C.C$217.C.C$216.C.C$215.C.C$214.C.C$213.C.C$212.C.C$211.C.
C$210.C.C$209.C.C$208.C.C$207.C.C$206.C.C$205.C.C$204.C.C$203.C.C$
202.C.C$201.C.C$200.C.C$199.C.C$198.C.C$197.C.C$196.C.C$195.C.C$194.C
.C$193.C.C$192.C.C$191.C.C$190.C.C$189.C.C$188.C.C$187.C.C$186.C.C$
185.C.C$184.C.C$183.C.C$182.C.C$181.C.C$180.C.C$179.C.C$178.C.C$177.C
.C$176.C.C$175.C.C$174.C.C$173.C.C$172.C.C$171.C.C$170.C.C$169.C.C$
168.C.C$167.C.C$166.C.C$165.C.C$164.C.C$163.C.C$162.C.C$161.C.C$160.C
.C$159.C.C$158.C.C$157.C.C$156.C.C$155.C.C$154.C.C$153.C.C$152.C.C$
151.C.C$150.C.C$149.C.C$148.C.C$147.C.C$146.C.C$145.C.C$144.C.C$143.C
.C$142.C.C$141.C.C$140.C.C$139.C.C$138.C.C$137.C.C$136.C.C$135.C.C$
134.C.C$133.C.C$132.C.C$131.C.C$130.C.C$129.C.C$128.C.C$127.C.C$126.C
.C$125.C.C$124.C.C$123.C.C$122.C.C$121.C.C$120.C.C$119.C.C$118.C.C$
117.C.C$116.C.C$115.C.C$114.C.C$113.C.C$112.C.C$111.C.C$110.C.C$109.C
.C$108.C.C$107.C.C$106.C.C$105.C.C$104.C.C$103.C.C$102.C.C$101.C.C$
100.C.C$99.C.C$98.C.C$97.C.C$96.C.C$95.C.C$94.C.C$93.C.C$92.C.C$91.C.
C$90.C.C$89.C.C$88.C.C$87.C.C$86.C.C$85.C.C$84.C.C$83.C.C$82.C.C$81.C
.C$80.C.C$79.C.C$78.C.C$77.C.C$76.C.C$75.C.C$74.C.C$73.C.C$72.C.C$71.
C.C$70.C.C$69.C.C$68.C.C$67.C.C$66.C.C$65.C.C$64.C.C$63.C.C$62.C.C$
61.C.C$60.C.C$59.C.C$58.C.C$57.C.C$56.C.C$55.C.C$54.C.C$53.C.C$52.C.C
$51.C.C$50.C.C$49.C.C$48.C.C$47.C.C$46.C.C$45.C.C$44.C.C$43.C.C$42.C.
C$41.C.C$40.C.C$39.C.C$38.C.C$37.C.C$36.C.C$35.C.C$34.C.C$33.C.C$32.C
.C$31.C.C$30.C.C$29.C.C$28.C.C$27.C.C$26.C.C$25.C.C$24.C.C$23.C.C$22.
C.C$21.C.C$20.C.C$19.C.C$18.C.C$17.C.C$16.C.C$15.C.C$14.C.C$13.C.C$
12.C.C$11.C.C$10.C.C$9.C.C$8.C.C$7.C.C$6.C.C$5.C.C$4.C.C$3.C.C$2.C.C$
.C.C$C.C$.C!

Re: "Fishbank", a Rule Table

Posted: July 12th, 2015, 6:01 pm
by Kiran
The new rule is not valid in any algorithm.

Re: "Fishbank", a Rule Table

Posted: July 12th, 2015, 6:28 pm
by gmc_nxtman
Try adding @RULE and @TABLE lines to your file, like this:

Code: Select all

@RULE Fishbank
@TABLE

# Fishbank
#
# A rule that represents the fish cycle of life, which may explode.
# 0: water; 1: small fish; 2: mature fish; 3: dead fish; 4: algae
n_states: 5
neighborhood:Moore
symmetries:rotate8
var a={0,1,2,3,4}
var a1={a}
var a2={a}
var a3={a}
var a4={a}
var a5={a}
var a6={a}
var a7={a}
var l={1,2,4}
var l1={l}
var l2={l}
var l3={l}
var l4={l}
var l5={l}
var l6={l}
var l7={l}
var f={1,2,3}
var f1={f}
var f2={f}
var f3={f}
var f4={f}
var f5={f}
var f6={f}
var f7={f}

1,a,a1,a2,a3,a4,a5,a6,a7,2
3,l,a,a1,a2,a3,a4,a5,a6,4
3,3,a,0,a1,0,0,0,0,4
0,f,f1,f2,a,a1,a2,a3,a4,4
4,l,a,l1,a1,a2,a3,a4,a5,0
2,a,a1,a2,a3,a4,a5,a6,l,3
2,a,a1,a2,a3,a4,a5,a6,a7,0
0,4,a,4,a1,a2,a3,a4,a5,1
After that, you should be able to select the icons code and press enter. It will create a .rule file in your rules folder containing that info, but the transitions should work so unless the @RULE thing is the problem I don't know why anything would be going wrong.

Re: "Fishbank", a Rule Table

Posted: July 13th, 2015, 3:47 am
by Rhombic
Spaceship.

Code: Select all

x = 5, y = 14, rule = Fishbank
.A.A$2.D$DA.AD$.DCD$C.D.C$.CBC$B3.B$.BAB$A3DA$DA.AD$.DCD$C.D.C$.CBC$
2.D!
Fuse 2.

Code: Select all

x = 5, y = 222, rule = Fishbank
C.C.C$2C.2C$2C.2C2$2C.2C$2C.2C2$2C.2C$2C.2C2$2C.2C$2C.2C2$2C.2C$2C.2C
2$2C.2C$2C.2C2$2C.2C$2C.2C2$2C.2C$2C.2C2$2C.2C$2C.2C2$2C.2C$2C.2C2$2C
.2C$2C.2C2$2C.2C$2C.2C2$2C.2C$2C.2C2$2C.2C$2C.2C2$2C.2C$2C.2C2$2C.2C$
2C.2C2$2C.2C$2C.2C2$2C.2C$2C.2C2$2C.2C$2C.2C2$2C.2C$2C.2C2$2C.2C$2C.
2C2$2C.2C$2C.2C2$2C.2C$2C.2C2$2C.2C$2C.2C2$2C.2C$2C.2C2$2C.2C$2C.2C2$
2C.2C$2C.2C2$2C.2C$2C.2C2$2C.2C$2C.2C2$2C.2C$2C.2C2$2C.2C$2C.2C2$2C.
2C$2C.2C2$2C.2C$2C.2C2$2C.2C$2C.2C2$2C.2C$2C.2C2$2C.2C$2C.2C2$2C.2C$
2C.2C2$2C.2C$2C.2C2$2C.2C$2C.2C2$2C.2C$2C.2C2$2C.2C$2C.2C2$2C.2C$2C.
2C2$2C.2C$2C.2C2$2C.2C$2C.2C2$2C.2C$2C.2C2$2C.2C$2C.2C2$2C.2C$2C.2C2$
2C.2C$2C.2C2$2C.2C$2C.2C2$2C.2C$2C.2C2$2C.2C$2C.2C2$2C.2C$2C.2C2$2C.
2C$2C.2C2$2C.2C$2C.2C2$2C.2C$2C.2C2$2C.2C$2C.2C2$2C.2C$2C.2C2$2C.2C$
2C.2C2$2C.2C$2C.2C2$2C.2C$2C.2C2$2C.2C$2C.2C2$2C.2C$2C.2C2$2C.2C$2C.
2C2$2C.2C$2C.2C2$2C.2C$2C.2C2$2C.2C$2C.2C2$2C.2C$2C.2C2$2C.2C$2C.2C2$
2C.2C$2C.2C2$2C.2C$2C.2C2$2C.2C$2C.2C2$2C.2C$2C.2C2$2C.2C$2C.2C2$2C.
2C$2C.2C!
New spaceship:

Code: Select all

x = 4, y = 6, rule = Fishbank
2.D2$2.D$.CBC$B$.BAB!
Low-density puffer, quite uncommon!

Code: Select all

x = 74, y = 12, rule = Fishbank
$28.D$2.D22.A3.2D2.D10.C6.C$14.D8.A.2D.B14.D.D4.2A.D7.C.CB.B$25.D16.
2CDC.C.D.DA.2AB2DB.C6.D$12.D10.AD3.BD4.B7.CD5.DADA4.2A3.2DCDC.BDA$11.
D13.2B7.B.B4.C.C.D.C2.D3.D6.B2DBC2.AD$18.C14.DB7.D2.D3.D.D2A2.AD4.3D.
B.BDA$20.C21.D.D4.DA5.BCB.2B2.B.B$18.D30.AD6.D$10.D7.D22.D!

Re: "Fishbank", a Rule Table

Posted: July 31st, 2015, 10:25 am
by Rhombic
I have thought that the fuses in this rule could be used to generate some sort of WireWorld-like activity, or to process information. However, it is beyond my general knowledge and I would not know how to carry it out. This rule is interesting enough by itself without having to look for complicated mechanisms to emulate other rules.

Re: "Fishbank", a Rule Table

Posted: July 31st, 2015, 3:59 pm
by BlinkerSpawn
This seed should stay symmetric, but doesn't. Note the discrepancy that forms at gen 52.

Code: Select all

x = 9, y = 5, rule = Fishbank
.D.D.D$ADADAD.DA$.D.D.DAD$ADADAD.DA$.D.D.D!

Re: "Fishbank", a Rule Table

Posted: August 1st, 2015, 2:41 pm
by dvgrn
BlinkerSpawn wrote:This seed should stay symmetric, but doesn't. Note the discrepancy that forms at gen 52.

Code: Select all

x = 9, y = 5, rule = Fishbank
.D.D.D$ADADAD.DA$.D.D.DAD$ADADAD.DA$.D.D.D!
Yes, unfortunately the rule as written isn't quite symmetric. The problem is the line that defines how dead fish are converted to algae:

3,3,a,0,a1,0,0,0,0,4

Translated, this says if you have a dead fish (3) with another dead fish as a neighbor (3), an immediate clockwise neighbor that can be anything (a), then an empty neighbor (0), another neighbor that can be anything (a1), and then four more empty neighbors (0), all reading clockwise around from the dead-fish neighbor -- then the dead fish turns into algae (4).

I'm not sure if the intention was to use "permute" symmetry instead of "rotate8" -- that would take care of the asymmetry, but also results in a rule with very different behavior.

Probably the simplest patch is to use "rotate8reflect" to restore symmetry without changing the rule's behavior too much. The above seed in the patched Aquarium matches the behavior in unpatched Fishbank right up to T=51. Here's a patched Aquarium rule, ready for File > Open Clipboard in Golly:

Code: Select all

@RULE Aquarium

# Aquarium = Fishbank with walls
#
# A rule that represents the fish cycle of life, together with walls for the aquarium.
# 0: water; 1: fish; 2: mature fish; 3: dead fish; 4: algae; 5: aquarium wall

@TABLE

n_states: 6
neighborhood:Moore
symmetries:rotate8reflect

var a={0,1,2,3,4}
var a1={a}
var a2={a}
var a3={a}
var a4={a}
var a5={a}
var a6={a}
var a7={a}
var l={1,2,4}
var l1={l}
var l2={l}
var l3={l}
var l4={l}
var l5={l}
var l6={l}
var l7={l}
var f={1,2,3}
var f1={f}
var f2={f}
var f3={f}
var f4={f}
var f5={f}
var f6={f}
var f7={f}

1,a,a1,a2,a3,a4,a5,a6,a7,2
3,l,a,a1,a2,a3,a4,a5,a6,4
3,3,a,0,a1,0,0,0,0,4
0,f,f1,f2,a,a1,a2,a3,a4,4
4,l,a,l1,a1,a2,a3,a4,a5,0
2,a,a1,a2,a3,a4,a5,a6,l,3
2,a,a1,a2,a3,a4,a5,a6,a7,0
0,4,a,4,a1,a2,a3,a4,a5,1

@COLORS

0  32  36  66
1 200 200 200
2 114 137 141
3 148 116 107
4 108 175  80
5 255 255   0

@ICONS

XPM
/* width height num_colors chars_per_pixel */
"31 124 14 1"
/* colors */
"A c #007FFF"
"B c #E0E0E0"
"C c #0000FF"
"D c #C0C0C0"
"E c #A0A0A0"
"F c #606060"
"G c #00FFFF"
"H c #007F7F"
"I c #7FFF00"
"J c #7F7F00"
"K c #7F003F"
"L c #000000"
"M c #007F00"
". c #20DCBE"
/* icon for state 1 */
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAABBBAAAAAAAAAAAAAAAAAAAAAA"
"AAAAABAAABAAAAAAAAAAAAAAAAAAAAA"
"AAAAABABABAAAAAAAACAAAAAAAAAAAA"
"AAAAABAAABAAAAAAAAAAAAAAAAAAAAA"
"ACAAABAAABAAAAAAAAAAAAABBBBAAAA"
"AAAAAABBBAAAAAAAAAAAAABAAAABAAA"
"AAAAAAAAAAAAAAAAAAAAAABABBABAAA"
"AAAAAAAAAAAAAAAAAAAAAABAAAABAAA"
"AAAAAAAAAAAAAAAAAAAAAAABBBBAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAADDDAAAAAADAAAAAAAA"
"AAAAAAAAADDDDDDDDDDAADDAAAAAAAA"
"AAAAAAAADDDEDDDDDDDDDDAAAAAAAAA"
"AAAAAAAADDDDDDDDDDDDDDAAAAAAAAA"
"AAAAAAAAAAADDDDDDDAAADDAAAAAAAA"
"AAAAAAAAADDDDDDDDAAAAADAAAAAAAA"
"AAAAAAAAAADDDAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAACAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAACAA"
/* icon for state 2 */
"CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC"
"CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC"
"CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC"
"CCCCCCCCCCCCCCCCCCCCCACCCCCCCCC"
"CCCCCDDDDDCCCCCCCCCCCCCCCCCCCCC"
"CCCCDCCCCCDCCCCCCCCCCCCCCCCCCCC"
"CCCCDCDDCCDCCCCCCCCCCCCCCCCCCCC"
"CCCCDCCCCCDCCCCCCCCCCCCCCCCCCCC"
"CCCCDCCCCCDCCCCCCCCCCCCCCCCCCCC"
"CCCCCDDDDDCCCCCCCCCCCCCCCCCCCCC"
"CCCCCCCCCCCCCCCCCCCCCCCCCFCCCCC"
"CCCCCCCCCCCCCCCCCCCCCCCCFFCCCCC"
"CCCCCCCCCCCCCCCCCCCCCCCCFFCCCCC"
"CCCCCCCFFFFFACCCCCCCCCCFFFCCCCC"
"CCCCCFFFGFFFFFFFFCCCCCCFFFCCCCC"
"CCCCCFFFFFFFFFFFFFFFFFFFFCCCCCC"
"CCCCCFFFFFFFFFFFFFFFFFFFFCCCCCC"
"CCCCCCCFFFFFFFFFFFFFFFFFFCCCCCC"
"CCCCCFFFFFFFFFFFFFFCCCFFFCCCCCC"
"CCCCCCFFFFFFFFFFFCCCCCCFFCCCCCC"
"CCCCCCCFFFFFFFFCCCCCCCCFFFCCCCC"
"CCCCCCCCCCCCCCCCCCCCCCCCFFCCCCC"
"CCCCCCCCCCCCCCCCCCCCCCCCFFCCCCC"
"CCCCCCCCCCCCCCCCCCCCCCCCCFCCCCC"
"CCACCCCCCCDDDDCCCCCCCCCCCCCCCCC"
"CCCCCCCCCDCCCCDCCCCCCCCCCCCCCCC"
"CCCCCCCCCDCDDCDCCCCCCCCCCCCCCCC"
"CCCCCCCCCDCDCCDCCCCCCCCCACCCCCC"
"CCCCCCCCCDCCCCDCCCCCCCCCCCCCCCC"
"CCCCCCCCCCDDDDCCCCCCCCCCCCCCCCC"
"CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC"
/* icon for state 3 */
"HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH"
"HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH"
"HHHHHHHHHHHHHHHHHHHHHIIHHHHHJHH"
"HHHHHHHHHHHHHHHHHHHHIIHIHHHHHHH"
"HHHHHHHHHHHHJHHHHHHHIHHIHHHHHHH"
"HHHHIIIHHHHHHHHHHHHHHIIHHHHHHHH"
"HHHIHHHIHHHHHHHHHHHHHHHHHHHHHHH"
"HHHIHIHIHHHHHHHHHHHHHHHHHHHHHHH"
"HHHIHHHIHHHHHHHHHHHHHHHHHHHHHHH"
"HHHHIIIHHHHHHHHHHHHHHHHHHHHHHHH"
"HHHHHHHHHHHHHHHHHHHHHHHHKHHHHHH"
"HHHHHHHHHHHHHHHHHHHHHHHKKHHHHHH"
"HHHHHHHHKKKKKKKHHHHHHHHKKHHHHHH"
"HHHHHHHKKKLKLKKKHHHHHHKKKHHHHHH"
"HHHHHHKKKKKLKKKKKKHHHHKKHHHHHHH"
"HHHHHHKKKKLKLKKKKKKKKKKKHHHHHHH"
"HHHHHHKKKKKKKKKKKKKKKKKHHHHJHHH"
"HHHHHHKKKKKKKKKKKKKKKKKHHHHHHHH"
"HHHHHHHHKKKKKKKKKKKKKKKHHHHHHHH"
"HHHHHHKKKKKKKKKHHHKKKKKKHHHHHHH"
"HHHHHHHKKKKKKHHHHHHHKKKKHHHHHHH"
"HHHHHHHHHHHHHHHHHHHHHHKKKHHHHHH"
"HHHHHHHHHHHHHHHHHHHHHHKKKHHHHHH"
"HHHHHHHHHHHHHHHHHHHHHHHKKHHHHHH"
"HHHHHHHHHHHHHHHHHIIIHHHHKHHHHHH"
"HHJHHHHHHHHHHHHHIIHHIHHHHHHHHHH"
"HHHHHHJHHHHHHHHHIHHHIHHHHHHHHHH"
"HHHHHHHHHHHHHHHHHIIIHHHHHHHHHHH"
"HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH"
"HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH"
"HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH"
/* icon for state 4 */
"CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC"
"CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC"
"CCCCCCCCCCCCACCCCCCCCCCCCCBCCCC"
"CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC"
"CCCCCBCCCCCCCCCCCCCCCCCCCCCCCCC"
"CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC"
"CCCCCCCCCCCCCCCCMCCCCCCCCCCCCCC"
"CCCCCCCCCCCCCCMMMMCCCCCCCCCCCCC"
"CCCCCCCCCCCCMMCMMMMCCCCCCCCCCCC"
"CCCCCCCCCCCCMMMMMMCCCCCCCCCCCCC"
"CCCCCACCCCMMMCMMMMMMMCCACCCCCCC"
"CCCCCCCCCCMMMMMMMCMMMCCCCCCCCCC"
"CCCCCCCCCCCMMMMMMMMMCMCCCCCCCCC"
"CCCCCCCCCCMMMMMMCMMMMMMCCCCCCCC"
"CCCCCCCCCCMMCMMMMMCMCMMMCCCCCCC"
"CCCCCCCCCCCMMMMMMMCMMMMMCCCCCCC"
"CCCCCCCCCCMMMMMMMMMMMMMMCCCCCCC"
"CCCCCCCCCMCMMMMCMMMMMMCCCCCCCCC"
"CCCCCCCCCMMMMMMMMMMMCMCCCCCCCCC"
"CCCCCCCCMMMMMCMMCMMMMCMCCCCCCCC"
"CCCCCCCCMMMMCMMMCMMMMMMCCCCCCCC"
"CCCCCCCCCMMMMMMCMCMMMMMCCCCCCCC"
"CCCCCCCCCCCMCMMCCMMMMMMCCCCCCCC"
"CCCCCCCCCCCCCCCCCCCMCMCCCCCCCCC"
"CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC"
"CCCCCCCCCCCCCCACCCCCCCCCCCCCCCC"
"CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC"
"CBCCCCCCCCCCCCCCCCCCCCCCCCCCCCC"
"CCCCCCCCCCCCCCCCCCCCCBCCCCCCCCC"
"CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC"
"CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC"
/* icon for state 5 */
It probably makes sense to use this exact same rule as a patch for Fishbank -- the extra allowed state won't make any difference unless it's included in a pattern.

Code: Select all

@RULE Fishbank

# Fishbank with walls added -- same exact rule as Aquarium
#
# A rule that represents the fish cycle of life, together with walls for the aquarium.
# 0: water; 1: fish; 2: mature fish; 3: dead fish; 4: algae; 5: aquarium wall

@TABLE

n_states: 6
neighborhood:Moore
symmetries:rotate8reflect

var a={0,1,2,3,4}
var a1={a}
var a2={a}
var a3={a}
var a4={a}
var a5={a}
var a6={a}
var a7={a}
var l={1,2,4}
var l1={l}
var l2={l}
var l3={l}
var l4={l}
var l5={l}
var l6={l}
var l7={l}
var f={1,2,3}
var f1={f}
var f2={f}
var f3={f}
var f4={f}
var f5={f}
var f6={f}
var f7={f}

1,a,a1,a2,a3,a4,a5,a6,a7,2
3,l,a,a1,a2,a3,a4,a5,a6,4
3,3,a,0,a1,0,0,0,0,4
0,f,f1,f2,a,a1,a2,a3,a4,4
4,l,a,l1,a1,a2,a3,a4,a5,0
2,a,a1,a2,a3,a4,a5,a6,l,3
2,a,a1,a2,a3,a4,a5,a6,a7,0
0,4,a,4,a1,a2,a3,a4,a5,1

@COLORS

0  32  36  66
1 200 200 200
2 114 137 141
3 148 116 107
4 108 175  80
5 255 255   0

@ICONS

XPM
/* width height num_colors chars_per_pixel */
"31 124 14 1"
/* colors */
"A c #007FFF"
"B c #E0E0E0"
"C c #0000FF"
"D c #C0C0C0"
"E c #A0A0A0"
"F c #606060"
"G c #00FFFF"
"H c #007F7F"
"I c #7FFF00"
"J c #7F7F00"
"K c #7F003F"
"L c #000000"
"M c #007F00"
". c #20DCBE"
/* icon for state 1 */
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAABBBAAAAAAAAAAAAAAAAAAAAAA"
"AAAAABAAABAAAAAAAAAAAAAAAAAAAAA"
"AAAAABABABAAAAAAAACAAAAAAAAAAAA"
"AAAAABAAABAAAAAAAAAAAAAAAAAAAAA"
"ACAAABAAABAAAAAAAAAAAAABBBBAAAA"
"AAAAAABBBAAAAAAAAAAAAABAAAABAAA"
"AAAAAAAAAAAAAAAAAAAAAABABBABAAA"
"AAAAAAAAAAAAAAAAAAAAAABAAAABAAA"
"AAAAAAAAAAAAAAAAAAAAAAABBBBAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAADDDAAAAAADAAAAAAAA"
"AAAAAAAAADDDDDDDDDDAADDAAAAAAAA"
"AAAAAAAADDDEDDDDDDDDDDAAAAAAAAA"
"AAAAAAAADDDDDDDDDDDDDDAAAAAAAAA"
"AAAAAAAAAAADDDDDDDAAADDAAAAAAAA"
"AAAAAAAAADDDDDDDDAAAAADAAAAAAAA"
"AAAAAAAAAADDDAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAACAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAACAA"
/* icon for state 2 */
"CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC"
"CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC"
"CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC"
"CCCCCCCCCCCCCCCCCCCCCACCCCCCCCC"
"CCCCCDDDDDCCCCCCCCCCCCCCCCCCCCC"
"CCCCDCCCCCDCCCCCCCCCCCCCCCCCCCC"
"CCCCDCDDCCDCCCCCCCCCCCCCCCCCCCC"
"CCCCDCCCCCDCCCCCCCCCCCCCCCCCCCC"
"CCCCDCCCCCDCCCCCCCCCCCCCCCCCCCC"
"CCCCCDDDDDCCCCCCCCCCCCCCCCCCCCC"
"CCCCCCCCCCCCCCCCCCCCCCCCCFCCCCC"
"CCCCCCCCCCCCCCCCCCCCCCCCFFCCCCC"
"CCCCCCCCCCCCCCCCCCCCCCCCFFCCCCC"
"CCCCCCCFFFFFACCCCCCCCCCFFFCCCCC"
"CCCCCFFFGFFFFFFFFCCCCCCFFFCCCCC"
"CCCCCFFFFFFFFFFFFFFFFFFFFCCCCCC"
"CCCCCFFFFFFFFFFFFFFFFFFFFCCCCCC"
"CCCCCCCFFFFFFFFFFFFFFFFFFCCCCCC"
"CCCCCFFFFFFFFFFFFFFCCCFFFCCCCCC"
"CCCCCCFFFFFFFFFFFCCCCCCFFCCCCCC"
"CCCCCCCFFFFFFFFCCCCCCCCFFFCCCCC"
"CCCCCCCCCCCCCCCCCCCCCCCCFFCCCCC"
"CCCCCCCCCCCCCCCCCCCCCCCCFFCCCCC"
"CCCCCCCCCCCCCCCCCCCCCCCCCFCCCCC"
"CCACCCCCCCDDDDCCCCCCCCCCCCCCCCC"
"CCCCCCCCCDCCCCDCCCCCCCCCCCCCCCC"
"CCCCCCCCCDCDDCDCCCCCCCCCCCCCCCC"
"CCCCCCCCCDCDCCDCCCCCCCCCACCCCCC"
"CCCCCCCCCDCCCCDCCCCCCCCCCCCCCCC"
"CCCCCCCCCCDDDDCCCCCCCCCCCCCCCCC"
"CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC"
/* icon for state 3 */
"HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH"
"HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH"
"HHHHHHHHHHHHHHHHHHHHHIIHHHHHJHH"
"HHHHHHHHHHHHHHHHHHHHIIHIHHHHHHH"
"HHHHHHHHHHHHJHHHHHHHIHHIHHHHHHH"
"HHHHIIIHHHHHHHHHHHHHHIIHHHHHHHH"
"HHHIHHHIHHHHHHHHHHHHHHHHHHHHHHH"
"HHHIHIHIHHHHHHHHHHHHHHHHHHHHHHH"
"HHHIHHHIHHHHHHHHHHHHHHHHHHHHHHH"
"HHHHIIIHHHHHHHHHHHHHHHHHHHHHHHH"
"HHHHHHHHHHHHHHHHHHHHHHHHKHHHHHH"
"HHHHHHHHHHHHHHHHHHHHHHHKKHHHHHH"
"HHHHHHHHKKKKKKKHHHHHHHHKKHHHHHH"
"HHHHHHHKKKLKLKKKHHHHHHKKKHHHHHH"
"HHHHHHKKKKKLKKKKKKHHHHKKHHHHHHH"
"HHHHHHKKKKLKLKKKKKKKKKKKHHHHHHH"
"HHHHHHKKKKKKKKKKKKKKKKKHHHHJHHH"
"HHHHHHKKKKKKKKKKKKKKKKKHHHHHHHH"
"HHHHHHHHKKKKKKKKKKKKKKKHHHHHHHH"
"HHHHHHKKKKKKKKKHHHKKKKKKHHHHHHH"
"HHHHHHHKKKKKKHHHHHHHKKKKHHHHHHH"
"HHHHHHHHHHHHHHHHHHHHHHKKKHHHHHH"
"HHHHHHHHHHHHHHHHHHHHHHKKKHHHHHH"
"HHHHHHHHHHHHHHHHHHHHHHHKKHHHHHH"
"HHHHHHHHHHHHHHHHHIIIHHHHKHHHHHH"
"HHJHHHHHHHHHHHHHIIHHIHHHHHHHHHH"
"HHHHHHJHHHHHHHHHIHHHIHHHHHHHHHH"
"HHHHHHHHHHHHHHHHHIIIHHHHHHHHHHH"
"HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH"
"HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH"
"HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH"
/* icon for state 4 */
"CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC"
"CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC"
"CCCCCCCCCCCCACCCCCCCCCCCCCBCCCC"
"CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC"
"CCCCCBCCCCCCCCCCCCCCCCCCCCCCCCC"
"CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC"
"CCCCCCCCCCCCCCCCMCCCCCCCCCCCCCC"
"CCCCCCCCCCCCCCMMMMCCCCCCCCCCCCC"
"CCCCCCCCCCCCMMCMMMMCCCCCCCCCCCC"
"CCCCCCCCCCCCMMMMMMCCCCCCCCCCCCC"
"CCCCCACCCCMMMCMMMMMMMCCACCCCCCC"
"CCCCCCCCCCMMMMMMMCMMMCCCCCCCCCC"
"CCCCCCCCCCCMMMMMMMMMCMCCCCCCCCC"
"CCCCCCCCCCMMMMMMCMMMMMMCCCCCCCC"
"CCCCCCCCCCMMCMMMMMCMCMMMCCCCCCC"
"CCCCCCCCCCCMMMMMMMCMMMMMCCCCCCC"
"CCCCCCCCCCMMMMMMMMMMMMMMCCCCCCC"
"CCCCCCCCCMCMMMMCMMMMMMCCCCCCCCC"
"CCCCCCCCCMMMMMMMMMMMCMCCCCCCCCC"
"CCCCCCCCMMMMMCMMCMMMMCMCCCCCCCC"
"CCCCCCCCMMMMCMMMCMMMMMMCCCCCCCC"
"CCCCCCCCCMMMMMMCMCMMMMMCCCCCCCC"
"CCCCCCCCCCCMCMMCCMMMMMMCCCCCCCC"
"CCCCCCCCCCCCCCCCCCCMCMCCCCCCCCC"
"CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC"
"CCCCCCCCCCCCCCACCCCCCCCCCCCCCCC"
"CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC"
"CBCCCCCCCCCCCCCCCCCCCCCCCCCCCCC"
"CCCCCCCCCCCCCCCCCCCCCBCCCCCCCCC"
"CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC"
"CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC"
/* icon for state 5 */
@Rhombic, once you decide what the rule should really be, maybe you could edit your first post to include this complete Fishbank.rule text. By preference, Golly 2.5+ doesn't use separate .table, .colors, or .icon files any more -- everything goes into a .rule file, which can be imported directly in one step via File > Open Clipboard.

More people will probably try out Fishbank patterns if they don't have to fiddle around with pasting all the pieces of the .rule file together from several different posts, or saving a .table file to the right folder. Easier to have Golly do all that for you.

It also works to File > Open a ZIP file that contains one or more patterns along with their associated rule files.

Re: "Fishbank", a Rule Table

Posted: August 10th, 2015, 6:07 am
by Saka
c/4:

Code: Select all

x = 21, y = 7, rule = Aquarium
2.A6.D3.DA$2.B.AD.C.D.DA.A.B.B$.C.BDAD.D.DA.A.B.B.C$DB.AD.C2DAD2.B.AD
CDBD$.C.BDAD.D.DA.A.B.B.C$2.B.AD.C.D.DA.A.B.B$2.A6.D3.DA!

Code: Select all

x = 7, y = 5, rule = Aquarium
2.D.C$A.AD.C$.D.CDBD$A.AD.C$2.D.C!
p8:

Code: Select all

x = 3, y = 7, rule = Fishbank
.D$D$2.C$2.C$2C$2.D$.D!