Can you describe what sort of behaviour this rule is meant to have? I can't see what the idea behind this rule is, but that may be because there seem to be a few problems with your rule table.
First off, there's a typo in neighborhood:Moore
Second, (for convenience) if you prepend
to the table it's easy to automatically create the rule file in golly by simply pasting the contents in like any pattern.
Now for the actual rules:
There are quite a few redundant rules. For example:
2,x,x,x,x,x,x,x,x,0 results in 2,c,c,c,c,c,c,c,c,0 being unused and a,n,n,n,n,n,n,n,n,3 only having effect for a=1
b,b,b,b,b,b,0,0,0,0 is the same as b,0,0,0,b,b,b,b,b,0
n,b,b,b,b,b,b,b,b,3 results in 0,b,b,b,b,b,b,b,b,2 being unused
There are quite a few other peculiarities which make me wonder how this rule table was generated.
Rhombic wrote:There are many oscillators in this rule, but I can't find any infinitely growing patterns nor "gliders". Is there a way to know if they do exist?
This is the most confusing part for me. I see almost no activity in the rule and I can't work out what sort of patterns are meant to exist. This is the only p4 I can find:
Code: Select all
x = 7, y = 2, rule = Pathways
B5AB$3.B!
As for your question, based on what I can see in this rule it is infertile, i.e. no spaceships or infinite growth can exist. But some carefully engineered pattern may allow such growth to occur and I haven't tried to analyse the rule table to see if such a pattern could exist. Existence of spaceships also means that there are patterns which die out, and other than isolated dots I can't find any examples. I find David Eppstein's book chapter, "Growth and Decay in Life-Like Cellular Automata" to be a very useful way of approaching this question. It is focussed on life-like rules, but much of it could be extended to multi-state rules like this one. You can read a preprint at
http://arxiv.org/abs/0911.2890