Life inside the game of life
Posted: October 31st, 2013, 9:53 am
I was playing aound in Golly. I simulated a breeder for a while and then perturbed it. A chain of chaos destroyed most of the glider guns created. One of the glider guns survived, but it had a lot of broth in in its path. However, the gliders cleared a path and eventually went out to the open, with the glider gun never being destroyed.
This gave me inspiration on how to make a self-replicator that can survive in a random broth. The idea is that a it is possible to clear a narrow path simply by shooting gliders onto it. Therefore, a suitable construction might be able to create a long path, and then build something on the other end. In larger constructions there may be many of these paths between different centers.
Some things to think about:
[*] Does shooting gliders on path cleared out of the broth lengthen or shorten the path on average? If it shortens the path, this sort of plan is doomed. Does it depend on the period?
[*] What period clears out the path quickest? Alternatively, what non-periodic pattern clears out the path quickest?
[*] Can the path be made wider? This way gliders with different alignments can go along the same path. This is useful both for having more flexibility in building on the other end and for ensuring an eater doesn't get in the way. Again, what glider pattern is optimal for building such a path.
[*] Is clearing out an area on the other end actually possible? Bolded because this one seems more important. It would definitely be very difficult.
This gave me inspiration on how to make a self-replicator that can survive in a random broth. The idea is that a it is possible to clear a narrow path simply by shooting gliders onto it. Therefore, a suitable construction might be able to create a long path, and then build something on the other end. In larger constructions there may be many of these paths between different centers.
Some things to think about:
[*] Does shooting gliders on path cleared out of the broth lengthen or shorten the path on average? If it shortens the path, this sort of plan is doomed. Does it depend on the period?
[*] What period clears out the path quickest? Alternatively, what non-periodic pattern clears out the path quickest?
[*] Can the path be made wider? This way gliders with different alignments can go along the same path. This is useful both for having more flexibility in building on the other end and for ensuring an eater doesn't get in the way. Again, what glider pattern is optimal for building such a path.
[*] Is clearing out an area on the other end actually possible? Bolded because this one seems more important. It would definitely be very difficult.