Crystalize
Posted: August 3rd, 2013, 7:16 pm
While messing around with the three-state random rule creator I found this rather interesting rule that strides the border between stable and exploding:
Given a rectangle randomly filled at 50% density, the pattern will exhibit class 2 or 3 behavior, with class 2 being dominant over class 3. This mix creates a rule that is much tamer if carefully handled. Here is a sampler of patterns I found relatively quickly:
EDIT: I found some c/2 puffers and wick stretchers:
No spaceships at the speed so far though.
EDIT 2: The rule for state 1 cells happens to be B2/S/C7 where C means 'convert' as in change to state 2. This means many engineered patterns for Seeds will work in this rule, including one of the c/2 ships.
Code: Select all
@RULE Crystalize
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
0,0,0,0,0,0,0,0,1,0
0,0,0,0,0,0,0,0,2,0
0,0,0,0,0,0,0,1,1,1
0,0,0,0,0,0,0,1,2,2
0,0,0,0,0,0,0,2,2,0
0,0,0,0,0,0,1,1,1,0
0,0,0,0,0,0,1,1,2,0
0,0,0,0,0,0,1,2,2,0
0,0,0,0,0,0,2,2,2,0
0,0,0,0,0,1,1,1,1,0
0,0,0,0,0,1,1,1,2,0
0,0,0,0,0,1,1,2,2,0
0,0,0,0,0,1,2,2,2,0
0,0,0,0,0,2,2,2,2,0
0,0,0,0,1,1,1,1,1,0
0,0,0,0,1,1,1,1,2,0
0,0,0,0,1,1,1,2,2,0
0,0,0,0,1,1,2,2,2,1
0,0,0,0,1,2,2,2,2,0
0,0,0,0,2,2,2,2,2,0
0,0,0,1,1,1,1,1,1,0
0,0,0,1,1,1,1,1,2,0
0,0,0,1,1,1,1,2,2,0
0,0,0,1,1,1,2,2,2,0
0,0,0,1,1,2,2,2,2,2
0,0,0,1,2,2,2,2,2,0
0,0,0,2,2,2,2,2,2,0
0,0,1,1,1,1,1,1,1,0
0,0,1,1,1,1,1,1,2,0
0,0,1,1,1,1,1,2,2,0
0,0,1,1,1,1,2,2,2,0
0,0,1,1,1,2,2,2,2,0
0,0,1,1,2,2,2,2,2,0
0,0,1,2,2,2,2,2,2,0
0,0,2,2,2,2,2,2,2,0
0,1,1,1,1,1,1,1,1,0
0,1,1,1,1,1,1,1,2,0
0,1,1,1,1,1,1,2,2,0
0,1,1,1,1,1,2,2,2,2
0,1,1,1,1,2,2,2,2,2
0,1,1,1,2,2,2,2,2,0
0,1,1,2,2,2,2,2,2,1
0,1,2,2,2,2,2,2,2,0
0,2,2,2,2,2,2,2,2,1
1,0,0,0,0,0,0,0,0,0
1,0,0,0,0,0,0,0,1,0
1,0,0,0,0,0,0,0,2,2
1,0,0,0,0,0,0,1,1,0
1,0,0,0,0,0,0,1,2,0
1,0,0,0,0,0,0,2,2,0
1,0,0,0,0,0,1,1,1,0
1,0,0,0,0,0,1,1,2,0
1,0,0,0,0,0,1,2,2,0
1,0,0,0,0,0,2,2,2,0
1,0,0,0,0,1,1,1,1,0
1,0,0,0,0,1,1,1,2,0
1,0,0,0,0,1,1,2,2,2
1,0,0,0,0,1,2,2,2,0
1,0,0,0,0,2,2,2,2,0
1,0,0,0,1,1,1,1,1,0
1,0,0,0,1,1,1,1,2,1
1,0,0,0,1,1,1,2,2,0
1,0,0,0,1,1,2,2,2,0
1,0,0,0,1,2,2,2,2,0
1,0,0,0,2,2,2,2,2,0
1,0,0,1,1,1,1,1,1,0
1,0,0,1,1,1,1,1,2,0
1,0,0,1,1,1,1,2,2,0
1,0,0,1,1,1,2,2,2,0
1,0,0,1,1,2,2,2,2,0
1,0,0,1,2,2,2,2,2,1
1,0,0,2,2,2,2,2,2,2
1,0,1,1,1,1,1,1,1,2
1,0,1,1,1,1,1,1,2,0
1,0,1,1,1,1,1,2,2,0
1,0,1,1,1,1,2,2,2,0
1,0,1,1,1,2,2,2,2,0
1,0,1,1,2,2,2,2,2,0
1,0,1,2,2,2,2,2,2,0
1,0,2,2,2,2,2,2,2,0
1,1,1,1,1,1,1,1,1,0
1,1,1,1,1,1,1,1,2,0
1,1,1,1,1,1,1,2,2,0
1,1,1,1,1,1,2,2,2,0
1,1,1,1,1,2,2,2,2,0
1,1,1,1,2,2,2,2,2,0
1,1,1,2,2,2,2,2,2,0
1,1,2,2,2,2,2,2,2,0
1,2,2,2,2,2,2,2,2,0
2,0,0,0,0,0,0,0,0,0
2,0,0,0,0,0,0,0,1,0
2,0,0,0,0,0,0,0,2,2
2,0,0,0,0,0,0,1,1,0
2,0,0,0,0,0,0,1,2,1
2,0,0,0,0,0,0,2,2,2
2,0,0,0,0,0,1,1,1,0
2,0,0,0,0,0,1,1,2,1
2,0,0,0,0,0,1,2,2,0
2,0,0,0,0,0,2,2,2,0
2,0,0,0,0,1,1,1,1,0
2,0,0,0,0,1,1,1,2,0
2,0,0,0,0,1,1,2,2,2
2,0,0,0,0,1,2,2,2,2
2,0,0,0,0,2,2,2,2,0
2,0,0,0,1,1,1,1,1,0
2,0,0,0,1,1,1,1,2,0
2,0,0,0,1,1,1,2,2,1
2,0,0,0,1,1,2,2,2,0
2,0,0,0,1,2,2,2,2,2
2,0,0,0,2,2,2,2,2,0
2,0,0,1,1,1,1,1,1,0
2,0,0,1,1,1,1,1,2,2
2,0,0,1,1,1,1,2,2,0
2,0,0,1,1,1,2,2,2,0
2,0,0,1,1,2,2,2,2,1
2,0,0,1,2,2,2,2,2,0
2,0,0,2,2,2,2,2,2,1
2,0,1,1,1,1,1,1,1,0
2,0,1,1,1,1,1,1,2,0
2,0,1,1,1,1,1,2,2,0
2,0,1,1,1,1,2,2,2,1
2,0,1,1,1,2,2,2,2,0
2,0,1,1,2,2,2,2,2,0
2,0,1,2,2,2,2,2,2,0
2,0,2,2,2,2,2,2,2,0
2,1,1,1,1,1,1,1,1,0
2,1,1,1,1,1,1,1,2,0
2,1,1,1,1,1,1,2,2,0
2,1,1,1,1,1,2,2,2,0
2,1,1,1,1,2,2,2,2,0
2,1,1,1,2,2,2,2,2,0
2,1,1,2,2,2,2,2,2,0
2,1,2,2,2,2,2,2,2,2
2,2,2,2,2,2,2,2,2,0Code: Select all
x = 522, y = 19, rule = Crystalize
345.2A28.2A$286.2A106.2A$285.B58.B2.B26.B2.B40.2A21.2A19.2A31.AB$.2A
285.A55.B29.B18.B2.B96.B2.B$18.2A267.2B55.B29.B18.B23.B2.B19.B2.B17.B
2.B27.B2.B$B2.A283.A56.B29.B18.B23.B22.B20.B58.AB$4.A12.B2.A25.2A239.
A56.B29.B18.B23.B22.B20.B56.B2.B$2.B2.A15.A51.2A114.2A67.2A27.B2.B53.
B29.B18.A23.B22.B20.B58.B$6.A12.B2.A22.B2.A164.2A21.2A51.B54.B29.A17.
B24.B22.B20.B$7.B15.B25.A22.B2.A40.2A27.2A41.B2.A65.B2.A28.B54.A47.B.
A22.B22.B$47.B2.A25.A85.2A28.A19.B2.A19.B2.A22.A111.2B42.B22.B$46.B4.
B25.A37.B2.A25.B2.A45.A22.A22.A22.A154.A22.A$78.A40.A28.A12.B2.A29.A
22.A$79.B37.B2.A28.A15.A29.A22.A197.AB21.B.B$116.B4.A28.A15.A29.A$
122.B28.A15.A$152.AB14.A$169.A$170.B!Code: Select all
x = 131, y = 14, rule = Crystalize
47.A.A5.A.A4.A.A5.A.A$18.A.A26.A.A5.A.A4.A.A5.A.A$18.A.A25.A3.A3.A3.A
2.A3.A3.A3.A33.A.A4.A.A4.A.A$17.A3.A85.A.A4.A.A4.A.A$47.A.A5.A.A4.A.A
5.A.A33.A3.A2.A3.A2.A3.A$51.A.A12.A.A$16.B5.B22.B4.A3.A4.2B4.A3.A4.B$
17.B3.B24.B2.A5.A2.B2.B2.A5.A2.B31.B5.2B5.2B5.B$16.B5.B22.B28.B31.B3.
B9.B3.B$46.B2.A5.A8.A5.A2.B$45.B5.A.A12.A.A5.B$46.B26.B$45.BA26.AB!
EDIT 2: The rule for state 1 cells happens to be B2/S/C7 where C means 'convert' as in change to state 2. This means many engineered patterns for Seeds will work in this rule, including one of the c/2 ships.