Rules with naturally occurring spaceships
Posted: January 25th, 2013, 5:07 pm
I was thinking about indexing these, but the very premise raises some interesting questions.
There is no real way to distinguish between an "unnatural" spaceship and one that does occur naturally, but supremely rarely. We know from Life that rare spaceships are definitely observable: gliders are abundant, LWSSs are occasional, MWSSs a little less so, HWSSs rarer yet, switch engines occur once in a blue moon but occur regardless.
Considering additionally all the oscillators that have been observed naturally, the lesson seems to be that we could well assume that any random spaceship in Life — Schick engines, weekenders, lobsters, goddamn caterpillars — is capable of emerging from random soup or random seed starting conditions, if we could run and analyse a couple googolplex cases. And nothing seems to prohibit this being the case for other spaceships in other rules either.
So, "naturally occurring spaceship" is not really a yes/no question. Questions that can be asked are
1) are any spaceships (or similar structures; do we have a common hypernym for SS/puffer/shoot/wickstretcher/wickbeam/replicator?) known in the rule to begin with? This is already being worked on.
2) how frequently do the known ones occur?
The latter question is additionally going to require some new metrics for various rules. In Life and other ultimately stabilizing rules, we can simply measure spaceships per soup area (in some that stabilize fast but densely, the bare spaceship creation rate may be easier to determine than their escape rate), but in exploding rules something else is needed.
Spaceship output as a function of time seems easily quantifiable, but how to turn that into a "frequency" compatible with stabilizing rules I don't see immediately: this seems to be a function of soup perimeter rather than area.
There is no real way to distinguish between an "unnatural" spaceship and one that does occur naturally, but supremely rarely. We know from Life that rare spaceships are definitely observable: gliders are abundant, LWSSs are occasional, MWSSs a little less so, HWSSs rarer yet, switch engines occur once in a blue moon but occur regardless.
Considering additionally all the oscillators that have been observed naturally, the lesson seems to be that we could well assume that any random spaceship in Life — Schick engines, weekenders, lobsters, goddamn caterpillars — is capable of emerging from random soup or random seed starting conditions, if we could run and analyse a couple googolplex cases. And nothing seems to prohibit this being the case for other spaceships in other rules either.
So, "naturally occurring spaceship" is not really a yes/no question. Questions that can be asked are
1) are any spaceships (or similar structures; do we have a common hypernym for SS/puffer/shoot/wickstretcher/wickbeam/replicator?) known in the rule to begin with? This is already being worked on.
2) how frequently do the known ones occur?
The latter question is additionally going to require some new metrics for various rules. In Life and other ultimately stabilizing rules, we can simply measure spaceships per soup area (in some that stabilize fast but densely, the bare spaceship creation rate may be easier to determine than their escape rate), but in exploding rules something else is needed.
Spaceship output as a function of time seems easily quantifiable, but how to turn that into a "frequency" compatible with stabilizing rules I don't see immediately: this seems to be a function of soup perimeter rather than area.