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Re: Thread For Your Useless Discoveries

Posted: April 14th, 2016, 5:33 pm
by muzik
Glider eats pheonix: it just melts right through it

Code: Select all

x = 13, y = 12, rule = B3/S23
3bo$3bobo$bo$6b2o$2o$6bo$2bobo$4bo2$10b3o$10bo$11bo!

Re: Thread For Your Useless Discoveries

Posted: April 15th, 2016, 3:03 am
by codeholic
Well, it not quite eats it: the output glider is misplaced and rephased.

Re: Thread For Your Useless Discoveries

Posted: April 15th, 2016, 10:58 pm
by gmc_nxtman
Oops...

Code: Select all

x = 107, y = 26, rule = LifeHistory
56.A$54.3A$53.A$53.2A35.A$90.3A$93.A$9.A71.A10.2A$9.3A25.A43.3A$12.A
24.3A44.A$A10.2A27.A42.2A$3A36.2A$3.A$2.2A53.2A$57.2A2$103.2A$82.A20.
A.A$38.A43.A.A20.A$26.2A10.A.A41.3A20.2A$.A24.A.A9.3A43.A11.2A$.A.A
24.A11.A55.A$.3A24.2A67.3A$3.A11.2A35.2A45.A$15.A36.A$16.3A34.3A$18.A
36.A!
Snake:

Code: Select all

x = 22, y = 21, rule = LifeHistory
19.A$17.3A$A15.A$3A13.2A$3.A$2.2A16.2A$20.2A6$.A$.A.A$.3A$3.A2$15.2A$
15.A$16.3A$18.A!
Loaf with tail:

Code: Select all

x = 24, y = 17, rule = LifeHistory
A$3A$3.A$2.2A6$20.2A$.A18.A.A$.A.A18.A$.3A18.2A$3.A11.2A$15.A$16.3A$
18.A!
Whatever this is:

Code: Select all

x = 26, y = 11, rule = LifeHistory
24.2A$17.A.A4.2A$18.2A$2.2A14.A$3.A$3A15.2C$A17.2C3$6.2A$6.2A!
Useless transparency:

Code: Select all

x = 19, y = 19, rule = LifeHistory
.2A$B2AB$5B$.5B$.6B7.2B$2.6B5.3B$3.15B$3.16B$3.16B$3.16B$3.16B$2.5B3C
8B$2.5BCBC7B$3.3BC2BC6B$3.3B2C8B$2.14B$3.13B$4.5B.5B$7.B3.B!
And an extremely strange beehive catalyst:

Code: Select all

x = 8, y = 9, rule = LifeHistory
5.2A$4.A2.A$5.2A$.A.A$A2.A$A2.2A$.A$2A$A!

Re: Thread For Your Useless Discoveries

Posted: April 17th, 2016, 5:09 am
by drc
5th gen is weird:

Code: Select all

x = 12, y = 5, rule = Life
2b2o2b2obo$2bo2b2o2b2o$ob2o2b2obo$3ob2ob2o2bo$2ob2ob6o!
Also, found this while playing around:

Code: Select all

x = 5, y = 5, rule = b3/s23
2obo$o$2o$ob3o$b4o!
Pretty sure that's minimal.

Re: Thread For Your Useless Discoveries

Posted: April 17th, 2016, 9:02 am
by BlinkerSpawn
gmc_nxtman wrote:Whatever this is:

Code: Select all

x = 26, y = 11, rule = LifeHistory
24.2A$17.A.A4.2A$18.2A$2.2A14.A$3.A$3A15.2C$A17.2C3$6.2A$6.2A!
Leads to a one-glider reduction (and increase in clearance!) of the eater-head to eater-head-siamese-snake component in Niemiec's database:

Code: Select all

x = 73, y = 34, rule = B3/S23
14b2o$15bo22bo$15bobo19bo$16b2o19b3o4$67bo$68b2o$67b2o$71bo$70bo$61b2o
7b3o$62bo$62bobo$63b2o3bo$68bobo$14bo4bo48b2o$14b2ob2o$13bobo2b2o48b2o
$67bobo$69bo$63b2o$64b2o$63bo$69b2o$68b2o$23bo46bo$22b2o$22bobo2$2o$b
2o$o!
For example, the old method couldn't work on moose antlers.

Re: Thread For Your Useless Discoveries

Posted: April 17th, 2016, 9:31 am
by AbhpzTa
BlinkerSpawn wrote:
gmc_nxtman wrote:Whatever this is:

Code: Select all

x = 26, y = 11, rule = LifeHistory
24.2A$17.A.A4.2A$18.2A$2.2A14.A$3.A$3A15.2C$A17.2C3$6.2A$6.2A!
Leads to a one-glider reduction (and increase in clearance!) of the eater-head to eater-head-siamese-snake component in Niemiec's database:

Code: Select all

x = 73, y = 34, rule = B3/S23
14b2o$15bo22bo$15bobo19bo$16b2o19b3o4$67bo$68b2o$67b2o$71bo$70bo$61b2o
7b3o$62bo$62bobo$63b2o3bo$68bobo$14bo4bo48b2o$14b2ob2o$13bobo2b2o48b2o
$67bobo$69bo$63b2o$64b2o$63bo$69b2o$68b2o$23bo46bo$22b2o$22bobo2$2o$b
2o$o!
For example, the old method couldn't work on moose antlers.
Reduced:

Code: Select all

x = 21, y = 30, rule = B3/S23
10b2o$11bo$11bobo$12b2o14$10bo4bo$10b2ob2o$9bobo2b2o8$2o17bo$b2o15b2o$
o17bobo!

Re: Thread For Your Useless Discoveries

Posted: April 17th, 2016, 6:32 pm
by mniemiec
AbhpzTa wrote:
BlinkerSpawn wrote:
gmc_nxtman wrote:Whatever this is: ...
Leads to a one-glider reduction (and increase in clearance!) of the eater-head to eater-head-siamese-snake component in Niemiec's database: ... For example, the old method couldn't work on moose antlers.
Reduced: ...
Very nice! Thanks guys. (Unfortunately, whenever new converts like this show up, it takes me a long time to update the database, because they can have repercussions on many syntheses, sometimes even hundreds.)

Re: Thread For Your Useless Discoveries

Posted: April 17th, 2016, 10:32 pm
by BlinkerSpawn
gmc_nxtman wrote:Almost a synthesis of boats siamese fumarole:

Code: Select all

x = 11, y = 26, rule = LifeHistory
.A$2.A$3A$4.A$4.A.A$4.2A4$9.2A$8.2A$2.2A6.A$.A2.A$.A2.A$2.2A6.A$8.2A$
9.2A4$4.2A$4.A.A$4.A$3A$2.A$.A!
11G:

Code: Select all

x = 18, y = 26, rule = B3/S23
bo$2bo$3o$4bo$4bobo$4b2o4$9b2o$8b2o$2b2o6bo4bo$bo2bo10bobo$bo2bo10b2o$
2b2o8b2o$8bo3bobo$7bobo2bo$7b2o3$4b2o$4bobo$4bo$3o$2bo$bo!

Re: Thread For Your Useless Discoveries

Posted: April 17th, 2016, 11:28 pm
by gmc_nxtman
Hook with claw:

Code: Select all

x = 29, y = 12, rule = LifeHistory
24.2A$24.2A$.A$2.2A$3.2A$5.A2.2C$5A3.2C$3.A$25.2A$25.A.A$27.A$27.2A!

Re: Thread For Your Useless Discoveries

Posted: April 18th, 2016, 5:25 am
by AbhpzTa
BlinkerSpawn wrote:
gmc_nxtman wrote:Almost a synthesis of boats siamese fumarole:

Code: Select all

x = 11, y = 26, rule = LifeHistory
.A$2.A$3A$4.A$4.A.A$4.2A4$9.2A$8.2A$2.2A6.A$.A2.A$.A2.A$2.2A6.A$8.2A$
9.2A4$4.2A$4.A.A$4.A$3A$2.A$.A!
11G:

Code: Select all

x = 18, y = 26, rule = B3/S23
bo$2bo$3o$4bo$4bobo$4b2o4$9b2o$8b2o$2b2o6bo4bo$bo2bo10bobo$bo2bo10b2o$
2b2o8b2o$8bo3bobo$7bobo2bo$7b2o3$4b2o$4bobo$4bo$3o$2bo$bo!
9G:

Code: Select all

x = 48, y = 49, rule = B3/S23
40bobo$40b2o$41bo3$29bobo$29b2o$30bo6bo$35b2o$4bo31b2o$5bo$3b3o20$40b
2o$40bobo$b2o37bo$obo$2bo4$39b3o$39bo$40bo4b3o$45bo$46bo3$8bo$8b2o$7bo
bo!

Re: Thread For Your Useless Discoveries

Posted: April 18th, 2016, 6:12 pm
by gmc_nxtman
Herschel conduit converts block to ship:

Code: Select all

x = 16, y = 39, rule = LifeHistory
14.2A$14.2A13$4.2A$5.A$5.A.A$6.2A3$A$3A$3.A$2.2A7$.A$.A.A$.3A$3.A2$
10.2A$11.A$8.3A$8.A!
EDIT: Tub with tail:

Code: Select all

x = 32, y = 22, rule = LifeHistory
2A18.A$.A16.3A$.A.A13.A$2.2A13.2A5$20.2A$20.2A$2.A$2.A.A$2.3A$4.A$30.
2A$30.A$28.A.A$28.2A3$5.2A$5.2A!
Twin hat:

Code: Select all

x = 30, y = 39, rule = LifeHistory
14.2A$14.A.A$15.A12.2A$28.A$26.A.A$26.2A6$2A$.A$.A.A$2.2A$26.2A$26.A$
27.3A$29.A3$2.E$2.E.E$2.3E$4.E5$6.A$5.A.A$6.A$19.2A$19.2A2$8.2A$7.A.A
$7.A$6.2A!
Probably useless.

Re: Thread For Your Useless Discoveries

Posted: April 19th, 2016, 5:45 pm
by mtve
D8-symmetric Garden-of-Eden, bounding box is 11x11, orphan size is 93, number of on-cells is 65.

Code: Select all

x = 11, y = 11, rule = B3/S23
4bobo$bobobobobo$2b7o$b4ob4o$ob3ob3obo$b2o2bo2b2o$ob3ob3obo$b4ob4o$2b
7o$bobobobobo$4bobo!
orphan is with corners cut off:

Code: Select all

????X.X????
?X.X.X.X.X?
?.XXXXXXX.?
?XXXX.XXXX?
X.XXX.XXX.X
.XX..X..XX.
X.XXX.XXX.X
?XXXX.XXXX?
?.XXXXXXX.?
?X.X.X.X.X?
????X.X????
it's worse then current record of orphan size by one (Garden_of_Eden_6 is 92).

Re: Thread For Your Useless Discoveries

Posted: April 19th, 2016, 9:20 pm
by gmc_nxtman
Strange HWSS flyby thing:

Code: Select all

x = 8, y = 12, rule = LifeHistory
.6A$A5.A$6.A$A4.A$2.2A2$6.A$4.3A$3.A$2.A.A$2.A2.A.A$.2A3.2A!
EDIT: Any way to convert the following fuse into a NW or SW glider?

Code: Select all

x = 32, y = 8, rule = LifeHistory
.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.A$2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A5$4.
2A7.2A7.2A$4.2A7.2A7.2A!

Re: Thread For Your Useless Discoveries

Posted: April 20th, 2016, 2:38 am
by FractalFusion
mtve wrote:D8-symmetric Garden-of-Eden, bounding box is 11x11, orphan size is 93, number of on-cells is 65.

Code: Select all

x = 11, y = 11, rule = B3/S23
4bobo$bobobobobo$2b7o$b4ob4o$ob3ob3obo$b2o2bo2b2o$ob3ob3obo$b4ob4o$2b
7o$bobobobobo$4bobo!
orphan is with corners cut off:

Code: Select all

????X.X????
?X.X.X.X.X?
?.XXXXXXX.?
?XXXX.XXXX?
X.XXX.XXX.X
.XX..X..XX.
X.XXX.XXX.X
?XXXX.XXXX?
?.XXXXXXX.?
?X.X.X.X.X?
????X.X????
it's worse then current record of orphan size by one (Garden_of_Eden_6 is 92).
What is the program you used to verify this orphan, and others like it? I'm interested in knowing.

By the way, I think either of these two threads is more suitable for posting things about Gardens of Eden or orphans:
viewtopic.php?f=11&t=1035&p=7850&hilit=orphan#p7850
viewtopic.php?f=2&t=797&p=5901&hilit=orphan#p5901

Re: Thread For Your Useless Discoveries

Posted: April 20th, 2016, 8:05 am
by mtve
Hello again, FractalFusion!
FractalFusion wrote:What is the program you used to verify this orphan, and others like it? I'm interested in knowing.
it's some custom made bruteforcer with backtracking and some optimizations, a bit too dirty to publish it as is.
you just gave me an idea to re-verify it with SAT generator i've used before that.
FractalFusion wrote:By the way, I think either of these two threads is more suitable for posting things about Gardens of Eden or orphans
yep, seen it, thought it's too old.
i've also found GoE with 45 on-cells in 11x11 box, same as current record but D8, will post it soon.

Re: Thread For Your Useless Discoveries

Posted: April 20th, 2016, 10:50 pm
by biggiemac
Slow salvo synthesis for still life in the small MWSS-to-G. What's silly but useless about it is that the catalyst does a catalysis immediately after forming.

Code: Select all

x = 21, y = 29, rule = B3/S23
$8bo$7bobo$7bobo9bo$8bo3b2o4bobo$12b2o4bobo$19bo4$11b2o$11b2o2$4b2o$3b
obo$5bo6$6b2o$6b2o!
It'd be cool if there was a bait still life that left a block in the right place.

Code: Select all

x = 25, y = 9, rule = B3/S23
6b2o$ob2obobo$2obobo$4b2o$22bo$20bo3bo$b2o16bo$b2o16bo4bo$19b5o!

Re: Thread For Your Useless Discoveries

Posted: April 20th, 2016, 11:29 pm
by BlinkerSpawn
mtve wrote:D8-symmetric Garden-of-Eden, bounding box is 11x11, orphan size is 93, number of on-cells is 65.

Code: Select all

x = 11, y = 11, rule = B3/S23
4bobo$bobobobobo$2b7o$b4ob4o$ob3ob3obo$b2o2bo2b2o$ob3ob3obo$b4ob4o$2b
7o$bobobobobo$4bobo!
orphan is with corners cut off:

Code: Select all

????X.X????
?X.X.X.X.X?
?.XXXXXXX.?
?XXXX.XXXX?
X.XXX.XXX.X
.XX..X..XX.
X.XXX.XXX.X
?XXXX.XXXX?
?.XXXXXXX.?
?X.X.X.X.X?
????X.X????
it's worse then current record of orphan size by one (Garden_of_Eden_6 is 92).
If you go to the paper linked to from the Garden of Eden 6 wiki page, this orphan appears as one of their almost-record results. The paper was wrotten three years ago, so this GoE is around that old,

Re: Thread For Your Useless Discoveries

Posted: April 20th, 2016, 11:30 pm
by glider_rider
Completely useless sort-of-eater, though the eater+block catalysis is nice.

Code: Select all

x = 19, y = 19, rule = B3/S23
5b2o3b2o$5b2o3b2o$2o$bo$bobo13b2o$2b2o13bo$15bobo$15b2o$9bobo$10b2o$
10bo$15b2o$9b2o4bobo$9b2o6bo$17b2o3$10b2o$10b2o!

Re: Thread For Your Useless Discoveries

Posted: April 21st, 2016, 11:18 pm
by Hdjensofjfnen
R-pentomino synthesis:

Code: Select all

x = 7, y = 5, rule = B3/S23
bo5b$o6b$3ob3o$4bo2b$5bob!

Re: Thread For Your Useless Discoveries

Posted: April 21st, 2016, 11:25 pm
by biggiemac
Hdjensofjfnen wrote:R-pentomino synthesis:

Code: Select all

x = 7, y = 5, rule = B3/S23
bo5b$o6b$3ob3o$4bo2b$5bob!

Unfortunately the gliders couldn't have gotten to that point without interacting first. Try moving them both back 8 generations (2 cells) to see for yourself.

The best R synthesis is 3 gliders, though in many cases only 2 need to be synchronized.

Re: Thread For Your Useless Discoveries

Posted: April 23rd, 2016, 3:14 am
by mtve
BlinkerSpawn wrote:If you go to the paper linked to from the Garden of Eden 6 wiki page, this orphan appears as one of their almost-record results. The paper was wrotten three years ago, so this GoE is around that old,
argh, "what an impact from the classics", i totally miss this although i was in fact inspired by that paper. thank you very much for pointing this out, useless discovery indeed!

Re: Thread For Your Useless Discoveries

Posted: April 23rd, 2016, 10:29 am
by Bullet51
I have done some (silly) component mining, and the most interesting result:

Code: Select all

#C Converts a table to a 15-cell component.
x = 26, y = 16, rule = B3/S23
6bo$2b3o$o3bo2bo3b2o$bo3bo8bo$4bo7bo2bo$7bo2b3obo$bo2bob2o$obo4bo4bo$
6bob3obo$2o2bobo2bo3bo$o5bobo$8bo3bob2o5b2ob2o$bobo5bob2obo7bobo$bo3bo
bo14bobo$o8b2o2bo7b2ob2o$ob2o7bo!
And a soup reported as a +cap component, which indeed swallows the bi-table and make a table+cap elsewhere:

Code: Select all

x = 26, y = 16, rule = B3/S23
3bo6bo$12bo$bo13bo$ob2o6bo4bo$2bo2bobobobo2b2o$obo3bo8bo$3o3bo8bo$3bo
2b2obo$2bob2o2b2o5bo$b2o5bo$4bo2bo5bobo$5bo3b2obo2bo5b2ob2o$2bo6bobo2b
o7bobo$5obo5b2o8bobo$4bo2bo6bo6b2ob2o$3bo2bo3bobo!

Re: Thread For Your Useless Discoveries

Posted: April 23rd, 2016, 11:23 am
by gmc_nxtman
A pi-splitter can function as a Lom-to-D:

Code: Select all

x = 19, y = 14, rule = B3/S23
14bo$13bobo$13bobo$12b2ob2o$11bo2bo2bo$2b3o5bobobobobo$2o2bo6bobobobo$
o2b2o8bobo$3o10bo2bo$14b2o3$13b2o$13b2o!
And a reaction to turn a herschel into an eater:

Code: Select all

x = 23, y = 27, rule = LifeHistory
6.A$5.A.A$5.A.A$6.A8$C18.2A$C.C16.A.A$3C18.A$2.C18.2A4$18.2A$17.A.A$
18.A3$9.2A$10.A$7.3A$7.A!
EDIT: Almost a g-to-beehive:

Code: Select all

x = 19, y = 18, rule = LifeHistory
.A$.3A$4.A$3.2A4$8.A3.2A$9.2A.2A$8.2A$15.2A$15.A.A$3.A.2A10.A$.3A.A
11.2A$A4.A.A$A.A.A.A.A$.2A.A2.A$5.2A!

Re: Thread For Your Useless Discoveries

Posted: April 25th, 2016, 3:24 am
by muzik
Multiple blinkers fuse to become large still life:

Code: Select all

x = 43, y = 7, rule = B3/S23
3ob3ob3ob3ob3ob3ob3ob3ob3ob3ob3o3$2b3ob3ob3ob3ob3ob3ob3ob3ob3ob3o3$3ob
3ob3ob3ob3ob3ob3ob3ob3ob3ob3o!

Stable one: (is eater)

Code: Select all

x = 66, y = 28, rule = B3/S23
21b3ob3ob3ob3ob3ob3ob3ob3ob3ob3ob3o3$19b3ob3ob3ob3ob3ob3ob3ob3ob3ob3ob
3ob3o3$21b3ob3ob3ob3ob3ob3ob3ob3ob3ob3ob3o19$b2o$obo$2bo!

Re: Thread For Your Useless Discoveries

Posted: April 25th, 2016, 6:35 am
by Rich Holmes
muzik wrote:Multiple blinkers fuse to become large still life
First one is incorrect initial state, it dies. Second one's OK.