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Re: Thread For Your Unrecognised CA
Posted: December 15th, 2017, 11:55 pm
by toroidalet
p240 2c/15 repship gun:
(EDIT: reduced bounding box at the cost of population)
Code: Select all
x = 29, y = 116, rule = 123e5/3aeijn4-aciq6/3
A6.A13.A6.A$A6.A13.A6.A2$2.B2.B30$2.A2.A16.2A2.2A$.2A2.2A14.2AB2.B2A$
2.A2.A16.2A2.2A16$A27.A$A27.A8$A$A2$28.A$28.A13$2.A2.A$.2A2.2A$2.A2.A
$22.2A2.2A$21.2AB2.B2A$22.2A2.2A27$2.B2.B2$A6.A$A6.A2$21.A6.A$21.A6.A
!
small p8 OMOS and p14 c/6 storage oscillator:
Code: Select all
x = 20, y = 6, rule = 123e5/3aeijn4-aciq6/3
.A12.A$A2.A10.2A3.A$4.A9.A3.2A$4.A14.A$A2.A$.A!
p20 suicidal gun (which expresses a marked similarity to the p23) and a suicidal c/6 gun from combining 2: (see gens 2-15 to see the similarity)
Code: Select all
x = 67, y = 38, rule = 123e5/3aeijn4-aciq6/3
A5.A$A5.A57.A$32.A12.A19.A$33.A12.A4$2.A.A56.A.A$.2AB2A9.A.A11.A.A10.
A.A15.A3.A$2.A.A9.2AB2A9.2AB2A8.2AB2A14.A3.A$15.A.A11.A.A10.A.A16.A.A
5$A$A32.A$32.A2$A5.A35.A.A16.A.A$A5.A34.2AB2A14.A3.A$32.A9.A.A15.A3.A
$33.A27.A.A4$2.A.A42.A$.A3.A9.A.A11.A.A14.A19.A$.A3.A8.A3.A9.A3.A32.A
$2.A.A9.A3.A9.A3.A$15.A.A11.A.A5$A$A32.A$32.A!
It seems like most p23n circuitry is interchangeable with p20n because the mechanisms are virtually identical (sadly the p20 suicidal c/6 gun doesn't work with p23)
4g synthesis of a p20:
Code: Select all
x = 13, y = 19, rule = 123e5/3aeijn4-aciq6/3
A$2A$A6$6.A5.A$6.2A3.2A$6.A5.A6$A$2A$A!
It's a shame that there are no push reactions/ships slower than the replicator/diagonal ships because if there were we could probably make slower repships

If there were 90° reflectors we could probably make high-period oscillators of periods ≠ 15n
Re: Thread For Your Unrecognised CA
Posted: December 17th, 2017, 1:34 pm
by AbhpzTa
toroidalet wrote:p240 2c/15 repship gun:
(EDIT: reduced bounding box at the cost of population)
Code: Select all
x = 29, y = 116, rule = 123e5/3aeijn4-aciq6/3
A6.A13.A6.A$A6.A13.A6.A2$2.B2.B30$2.A2.A16.2A2.2A$.2A2.2A14.2AB2.B2A$
2.A2.A16.2A2.2A16$A27.A$A27.A8$A$A2$28.A$28.A13$2.A2.A$.2A2.2A$2.A2.A
$22.2A2.2A$21.2AB2.B2A$22.2A2.2A27$2.B2.B2$A6.A$A6.A2$21.A6.A$21.A6.A
!
Smaller:
Code: Select all
x = 26, y = 56, rule = 123e5/3aeijn4-aciq6/3
A$A2$25.A$25.A$10.AB2.BA$11.A2BA$10.AB2.BA8$2.A2.A$.2A2.2A$2.A2.A$20.
A2.A$2.A2.A13.2A2.2A$.2A2.2A13.A2.A$2.A2.A$20.A2.A$19.2A2.2A$20.A2.A
15$9.A6.A$10.A4.A11$A6.A$A6.A2$18.A6.A$18.A6.A!
Re: Thread For Your Unrecognised CA
Posted: December 26th, 2017, 1:44 pm
by toroidalet
Cool rules are all over the place. Here's a new cool rule, B2cek3q4-i/S13ck4k:
It has 2 p33 oscillators:
Code: Select all
x = 18, y = 16, rule = B2cek3q4-i/S13ck4k
6bo7bo2$5bo9bo2$6bo7bo11$ob2obo2b2o2bob2obo!
It also has lots of guns (because the larger p33 has glider sparks):
Code: Select all
x = 196, y = 74, rule = B2cek3q4-i/S13ck4k
25bob2obo13$43bo2$43bo$43bo2$43bo7$o2$o$o2$o11$128bo2bo5bo2bo18bob2obo
3bob2obo8bo$113bo13bo4bo3bo4bo$13bob2obo95bo13bo2bo5bo2bo$114bo5$172bo
20bo$106bob2obo2b2o2bob2obo47bo5b3o6b3o5bo$170bo24bo$171bo5b3o6b3o5bo$
172bo20bo20$159bobo6bob2obo!
The p33 is easily pushable:
Code: Select all
x = 23, y = 25, rule = B2cek3q4-i/S13ck4k
13b2o2bob2obo17$5bob2obo2b2o2bob2obo6$2o$2bo!
There are probably spaceships of speeds 6kc/(50k+33(n+C)) based on reactions like the ones above, but I've only found a 6c/116 (p232):
Code: Select all
x = 71, y = 70, rule = B2cek3q4-i/S13ck4k
5bobo6$5bobo6$5bobo6$5bobo6$5bobo6$5bobo15bo$23bo5$5bobo15bo$23bo5$5bo
bo15bo$23bo4$40bo$41bo3bo8b2o$41bo2bobo6bo2$44bobo2$o$obo41bobo2$6bo$
6bo2$obo7bobo$o11bo11bobo41bobo$25bo$6bo18bo$5bobo16bobo17bobo21bobo$
4bo3bo2$44bobo2$44bobo$45bo!
12c/199 rake and trivial spaceship:
Code: Select all
x = 56, y = 30, rule = B2cek3q4-i/S13ck4k
49bobo3$10bo$4b2o4bo$49bobo$50bo3$45b2o7b2o$45bo2bo3bo2bo$3bo5bo35bo2b
o3bo2bo$3b2o3b2o$4bo3bo$2bobo3bobo39bo$18b2o6bo6b2o15bo$26bo$6bo11bo
15bo$6bo38bo2bo3bo2bo$25bobo17bo2bo3bo2bo$obo7bobo12bobo17b2o7b2o$o11b
o13bo$26bo$6bo18bobo22bo$5bobo17bobo21bobo$4bo3bo4$49bobo!
Code: Select all
x = 104, y = 56, rule = B2cek3q4-i/S13ck4k
45b2o10b2o6$35b2o30b2o$37bo28bo5$45b2o10b2o12$45b2o10b2o9$14bobo70bobo
$16bo10b2o46b2o10bo$40bo2bo16bo2bo$27bo12bo2bo16bo2bo12bo4$23bobo52bob
o3$23bobo52bobo$o102bo$17bo13bo12bo14bo12bo13bo$o42bobo12bobo42bo$o23b
o54bo23bo$24bo18bobo12bobo18bo$o102bo$17bo13bo40bo13bo$43bobo12bobo$
23bobo52bobo$43bobo12bobo$44bo14bo$23bobo52bobo!
Is there a way to creat a smaller 12c/199 (3-5 engines)?
(possibly) adjustable-speed rake, shown at 6c/545 (EDIT: evolves into 12c/628):
Code: Select all
x = 91, y = 57, rule = B2cek3q4-i/S13ck4k
39bob2obo2b2o2bob2obo39$9bo$10b2o8$71bobo6bobo$69b3obo6bob3o$69b2o12b
2o$63bo2bo20bo2bo$33bo18bo11bo2bo8b2o8bo2bo$31b3o4bo8bo4b3o8bo2bo20bo
2bo$33bo2bo2bo6bo2bo2bo16b2o12b2o$31b3o4bo8bo4b3o14b3obo6bob3o$ob2obo
2b2o2bob2obo15bo18bo18bobo6bobo!
Re: Thread For Your Unrecognised CA
Posted: December 26th, 2017, 9:37 pm
by M. I. Wright
toroidalet wrote:(possibly) adjustable-speed rake, shown at 6c/545 (EDIT: evolves into 12c/628):
Code: Select all
x = 91, y = 57, rule = B2cek3q4-i/S13ck4k
39bob2obo2b2o2bob2obo39$9bo$10b2o8$71bobo6bobo$69b3obo6bob3o$69b2o12b
2o$63bo2bo20bo2bo$33bo18bo11bo2bo8b2o8bo2bo$31b3o4bo8bo4b3o8bo2bo20bo
2bo$33bo2bo2bo6bo2bo2bo16b2o12b2o$31b3o4bo8bo4b3o14b3obo6bob3o$ob2obo
2b2o2bob2obo15bo18bo18bobo6bobo!
Adjustable and extensible:
Code: Select all
x = 118, y = 84, rule = B2cek3q4-i/S13ck4k
54bobo2bo8bo2bobo$53bo20bo$54bobo2bo8bo2bobo60$3bo2$3b2o101b2o4b2o2$
107bo4bo2$71bo8bo21bo14bo$5bo4bo58bo3bo4bo3bo20bo12bo$68bo14bo20bo4b2o
4bo$65bo20bo16bo12bo$33bo16bo10bob2o10b2o10b2obo11bo14bo$31bo5bo8bo5bo
12bo20bo$30bo4b2o10b2o4bo14bo14bo23bo4bo$o2bo8bo2bo15bo5bo8bo5bo16bo3b
o4bo3bo$7b2o24bo16bo20bo8bo25b2o4b2o$o2bo8bo2bo6$5bo4bo!
Code: Select all
x = 400, y = 66, rule = B2cek3q4-i/S13ck4k
46bobo6bobo$bo37b2o3b2o3b2o2b2o3b2o3b2o$o45bobo6bobo$o38b2o3b2o3b2o2b
2o3b2o3b2o$46bobo6bobo18$57b2o$56bo5$109bob2obo2b2o2bob2obo$390b2o2b2o
2$391bo2bo2$355bo6bo$354bo8bo$353b2o8b2o21b2o10b2o$354b2o6b2o28b2o$
349b2o16b2o17b2o10b2o$253b2o4b2o51bo7bo8bo7bo5bobo2bo9b2o9bo2bobo$255b
o2bo53bo5b2ob2o4b2ob2o5bo11b2o16b2o$311bo8bo8bo8bo15b2o6b2o$282b2o2b2o
6b2o2b2o12bo5b2ob2o4b2ob2o5bo15b2o8b2o26bo2bo$114bo102bobo6bobo20b2o
12b2o19b2o4b2o4b2o14bo7bo8bo7bo16bo8bo$113bo101b3obo6bob3o18bobo10bobo
17b2o2b2o6b2o2b2o55bo6bo27b2o2b2o$113bo101b2o12b2o18bo6b2o6bo$209bo2bo
20bo2bo12bobo10bobo$179bo18bo11bo2bo8b2o8bo2bo13b2o12b2o$177b3o4bo8bo
4b3o8bo2bo20bo2bo$179bo2bo2bo6bo2bo2bo16b2o12b2o$177b3o4bo8bo4b3o14b3o
bo6bob3o24bo2bo$123bo22bob2obo2b2o2bob2obo15bo18bo18bobo6bobo24b2o4b2o
$16b2o2b2o60bo8bo27bo5bo$81bobo6bobo27b2o4bo$17bo2bo53b2o3bo2bo2bo2bo
2bo2bo3b2o19bo5bo$73bo2bobo7b2o7bobo2bo22bo$43bobo2bo8bo2bobo11b2o3bo
2bo2bo2bo2bo2bo3b2o$42bo20bo17bobo6bobo$12b2o10b2o17bobo2bo8bo2bobo19b
o8bo$18b2o$12b2o10b2o4$17bo2bo2$16b2o2b2o!
EDIT: Looking at it again, I'm not actually sure what's going on with the second one. My idea was just to suppress an otherwise-destructive glider with an extra moving osc, and it worked, but somehow it also added a second signal into the mix?
Re: Thread For Your Unrecognised CA
Posted: December 26th, 2017, 11:06 pm
by ntdsc
This looks like an invincible wall:
Code: Select all
x = 100, y = 32, rule = B01234/S12357
bob94obo$2o96b2o$ob96obo$2o96b2o$bob94obo14$14b3o$13b2ob2o$15bo$13bobo
bo$13bobobo$13bobobo$13bobobo$13bobobo$13bobobo$13bobobo$13bobobo$15bo
$13b2ob2o$14b3o!
Re: Thread For Your Unrecognised CA
Posted: December 26th, 2017, 11:51 pm
by toroidalet
Just like the example I gave, in the second rake (extensible) the glider that triggers the reactivation reaction actually pushes the p33
twice and leaves behind a domino, which the second glider cleans up. So there are 2 signals but one of them just cleans up the debris from the double push (which could probably be fixed by modifying the reflector) Nothing spooky going on there.
If it helps with engineering, there are (at least) 4 different "push" reactions for long lines of p33s:
Code: Select all
x = 128, y = 39, rule = B2cek3q4-i/S13ck4k
106bo18bo$25bo18bo59b3o4bo8bo4b3o$23b3o4bo8bo4b3o59bo2bo2bo6bo2bo2bo$
25bo2bo2bo6bo2bo2bo59b3o4bo8bo4b3o$23b3o4bo8bo4b3o59bo18bo$2o2bob2obo
15bo18bo$82b2o2bob2obo23$25bo18bo$23b3o4bo8bo4b3o$25bo2bo2bo6bo2bo2bo$
23b3o4bo8bo4b3o20b2o2bob2obo$25bo18bo$2o2bob2obo77bo16bo$84b3o18b2o$
83bo3bob2obo6bob2obo$85b2o18b2o$82b2o3bo16bo!
There are probably loads of these with different horizontal, vertical, and phase shifts which would make engineering much easier. The top left doesn't produce gliders, which is probably useful.
Re: Thread For Your Unrecognised CA
Posted: December 27th, 2017, 2:07 am
by M. I. Wright
Ahh, I hadn't noticed that in your original example so I didn't know what was going on when I replicated it. But in that case, here's an extensible+adjustable "single-signal" 6c/something*N rake:
Code: Select all
x = 523, y = 65, rule = B2cek3q4-i/S13ck4k
76bo4$76bo4$76bo2$512bo4bo2$76bo2$476b2o6b2o$478bo4bo$76bo430bo2bo8bo
2bo$471bo18bo23b2o$376bo4bo90b2o14b2o17bo2bo8bo2bo$377bo2bo60bobo6bobo
12bobobobo8b2o8bobobobo$bob2obo2b2o2bob2obo57bo300bo2bo53b2o3b2o3b2o2b
2o3b2o3b2o12b2o14b2o$101bob2obo2b2o2bob2obo322bobo6bobo18bo18bo$339b3o
6b3o52b2o4b3o2b3o4b2o11b2o3b2o3b2o2b2o3b2o3b2o$339bo10bo22bo10bo20bo2b
o3b2o3bo2bo20bobo6bobo25bo4bo$76bo326b2o4b3o2b3o4b2o53b2o6b2o26bo4bo$
340b2o6b2o22bo5b2o5bo$330bo4bo18bo4bo$239b2o4b2o52b2o20b2o13bo7b2o7bo
19bo10bo$76bo221bobo4bobo6bobo4bobo6bo4bo18bo4bo$240bo4bo54bo3bo3bo4bo
3bo3bo18b2o6b2o$269bo2bo8bo2bo13bobo4bobo6bobo4bobo53bo2bo$204bo8bo21b
o14bo17bo4bo2b2o2bo4bo13b2o20b2o16bo10bo26bo2bo$76bo61bo4bo58bo3bo4bo
3bo20bo12bo19bo2bo8bo2bo54b3o6b3o25bo4bo$201bo14bo20bo4b2o4bo$198bo20b
o16bo12bo$3bo6b2o154bo16bo10bob2o10b2o10b2obo11bo14bo$4bo4bo66bo26bo6b
2o52bo5bo8bo5bo12bo20bo$2bo101bo4bo53bo4b2o10b2o4bo14bo14bo23bo4bo$o
15bo85bo30bo2bo8bo2bo15bo5bo8bo5bo16bo3bo4bo3bo$14b2o84bo15bo23b2o24bo
16bo20bo8bo25b2o4b2o$6b2o8bobobobo53bo37b2o17bo2bo8bo2bo$14b2o90b2o8bo
bobobo$o15bo97b2o$2bo97bo15bo$4bo4bo66bo25bo$3bo6b2o92bo4bo$103bo6b2o
26bo4bo2$76bo4$76bo4$76bo4$76bo4$76bo!
Code: Select all
x = 624, y = 75, rule = B2cek3q4-i/S13ck4k
39bobo2bo8bo2bobo172bobo2bo8bo2bobo$38bo20bo170bo20bo$39bobo2bo8bo2bob
o172bobo2bo8bo2bobo4$39b2o190b2o2$39bo191bo2$146bo4$146bo4$146bo4$146b
o4$146bo466bo4bo4$146bo430b2o6b2o$579bo4bo$608bo2bo8bo2bo$572bo18bo23b
2o$146bo330bo4bo90b2o14b2o17bo2bo8bo2bo$478bo2bo60bobo6bobo12bobobobo
8b2o8bobobobo$478bo2bo53b2o3b2o3b2o2b2o3b2o3b2o12b2o14b2o$542bobo6bobo
18bo18bo$146bo293b3o6b3o52b2o4b3o2b3o4b2o11b2o3b2o3b2o2b2o3b2o3b2o$
440bo10bo22bo10bo20bo2bo3b2o3bo2bo20bobo6bobo25bo4bo$504b2o4b3o2b3o4b
2o53b2o6b2o26bo4bo$441b2o6b2o22bo5b2o5bo$146bo284bo4bo18bo4bo$340b2o4b
2o52b2o20b2o13bo7b2o7bo19bo10bo$399bobo4bobo6bobo4bobo6bo4bo18bo4bo$
341bo4bo54bo3bo3bo4bo3bo3bo18b2o6b2o$146bo223bo2bo8bo2bo13bobo4bobo6bo
bo4bobo53bo2bo$305bo8bo21bo14bo17bo4bo2b2o2bo4bo13b2o20b2o16bo10bo26bo
2bo$47bo4bo186bo4bo58bo3bo4bo3bo20bo12bo19bo2bo8bo2bo54b3o6b3o25bo4bo$
302bo14bo20bo4b2o4bo$146bo152bo20bo16bo12bo$75bo16bo174bo16bo10bob2o
10b2o10b2obo11bo14bo$11b2o6b2o52bo5bo8bo5bo108b2o6b2o52bo5bo8bo5bo12bo
20bo$13bo4bo53bo4b2o10b2o4bo109bo4bo53bo4b2o10b2o4bo14bo14bo23bo4bo$
42bo2bo8bo2bo15bo5bo8bo5bo51bo87bo2bo8bo2bo15bo5bo8bo5bo16bo3bo4bo3bo$
6bo18bo23b2o24bo16bo105bo18bo23b2o24bo16bo20bo8bo25b2o4b2o$7b2o14b2o
17bo2bo8bo2bo141b2o14b2o17bo2bo8bo2bo$obobobo8b2o8bobobobo160bobobobo
8b2o8bobobobo$7b2o14b2o121bo52b2o14b2o$6bo18bo172bo18bo2$13bo4bo186bo
4bo$11b2o6b2o26bo4bo93bo56b2o6b2o26bo4bo4$146bo4$146bo4$146bo!
And some other funky stuff:
Code: Select all
#C 6c/83 glider siderake, and an orthogonal-ship
#C duplified siderake
x = 83, y = 39, rule = B2cek3q4-i/S13ck4k
62bo$61bobo2$61bobo8bo$61bobo6bo3bo$61bobo5bo5bo$10bo2bo54bo9bo$5b2o4b
2o48bobo3bo11b2obo$10bo2bo54bo9bo$69bo5bo$70bo3bo$72bo5$3bo$4b2o2$68b
2o4b2o$70bo2bo$68b2o4b2o4$2o2b2o6b2o2b2o$2b2o4b2o4b2o$2o2b2o6b2o2b2o2$
64b2o2$64bo3$57bobo$58bo$68bo2bo$58bo4b2o4b2o$68bo2bo!
Code: Select all
#C Two 6c/116 single-sided single-stream rakes
x = 82, y = 35, rule = B2cek3q4-i/S13ck4k
6b2o2b2o56bo2bo$8b2o53b2o4b2o$68bo2bo4$2b2o10b2o$bo2bo3b2o3bo2bo47bo$
2b2o10b2o$64b2o4$2o6b2o$6b2o2b2o$o$61b2o6b2o$63bo4bo2$56bo18bo$10bo46b
2o14b2o$50bobobobo8b2o8bobobobo$57b2o14b2o$56bo18bo$7bo$14bo4bo43bo4bo
$12b3o46b2o6b2o$14bo2bobobo$12b3o$14bo4bo$7bo4$10bo!
Wasn't able to find a two-engine ship, annoyingly.
Re: Thread For Your Unrecognised CA
Posted: December 27th, 2017, 8:51 pm
by apg
M. I. Wright wrote:Adjustable and extensible:
...and suppressible:
Code: Select all
x = 173, y = 177, rule = B2cek3q4-i/S13ck4k
4b2o2b2o2$5bo2bo4$2o10b2o$6b2o$2o10b2o2$107b2o4b2o2$5bo2bo99bo4bo2$4b
2o2b2o93bo14bo$104bo12bo$105bo4b2o4bo$104bo12bo$103bo14bo2$48bo4bo6bo
4bo42bo4bo$47bo6bob2obo6bo$48bo4bo6bo4bo41b2o4b2o16$110b2o4b2o$112bo2b
o3$106b2o12b2o$106bobo10bobo$106bo6b2o6bo$106bobo10bobo$106b2o12b2o3$
112bo2bo$110b2o4b2o44$64bo$64bo$65bo14$89bo4bo$90bo2bo60bobo6bobo$90bo
2bo53b2o3b2o3b2o2b2o3b2o3b2o$154bobo6bobo$52b3o6b3o52b2o4b3o2b3o4b2o
11b2o3b2o3b2o2b2o3b2o3b2o$52bo10bo22bo10bo20bo2bo3b2o3bo2bo20bobo6bobo
$116b2o4b3o2b3o4b2o$53b2o6b2o22bo5b2o5bo$43bo4bo18bo4bo$49bo7b2o7bo19b
o10bo$43bo4bo18bo4bo$53b2o6b2o$90bo2bo$52bo10bo26bo2bo$52b3o6b3o25bo4b
o24$137bo20bo$136bo5b3o6b3o5bo$135bo24bo$136bo5b3o6b3o5bo$104bobo6bobo
21bo20bo$102b3obo6bob3o$102b2o12b2o$96bo2bo20bo2bo$97bo2bo8b2o8bo2bo$
96bo2bo20bo2bo$102b2o12b2o$102b3obo6bob3o$104bobo6bobo6$58b2o6b2o$60bo
4bo2$53bo18bo$54b2o14b2o$47bobobobo8b2o8bobobobo$54b2o14b2o$53bo18bo2$
60bo4bo$58b2o6b2o!
Re: Thread For Your Unrecognised CA
Posted: December 28th, 2017, 2:33 pm
by toroidalet
danny and Majestas42 apgsearched B2cek3q4-i/S13ck4k (thanks guys) so now we have (natural) 2-engine ships from 6c/50-6c/116 and 12c/100, as well as this 12c/34 p33 puffer (wickstretcher?):
Code: Select all
x = 6, y = 10, rule = B2cek3q4-i/S13ck4k
4bo2$5bo2$4bo3$2o2$2o!
4-engine 12c/133 from the natural 12c/133 rake:
Code: Select all
x = 50, y = 28, rule = B2cek3q4-i/S13ck4k
30bo$29bobo2$13bo33bo$11bo3bo13bobo13bo3bo$30bo2$22bo$22bo7bo$23bo6bo
4$27bo$27bo3bo$31bo4$46bo$obo43bo3$obo3$9bo$9bobo!
Re: Thread For Your Unrecognised CA
Posted: December 28th, 2017, 3:39 pm
by Majestas32
toroidalet wrote:danny and Majestas42 apgsearched B2cek3q4-i/S13ck4k
It's 32 not 42, thank you.
Re: Thread For Your Unrecognised CA
Posted: December 30th, 2017, 12:06 pm
by AforAmpere
Weird B0 rule:
Code: Select all
x = 5, y = 5, rule = B012ce3ai4artz5jy6c/S12-ek3-kry4cikw5acenr6n
2o$o2bo$o$bo2bo$2bobo!
Lots of 2c/4 diagonal ships, seems like diagonal Star Wars.
Re: Thread For Your Unrecognised CA
Posted: January 1st, 2018, 6:30 pm
by dani
Code: Select all
x = 68, y = 75, rule = B2e3aceij5-ijr/S23-a4-j
b3o47b3o$2obo46b2obo11b2o$2o48b2o14bo$66b2o2$8b2o48b2o$9bo49bo$7b3o47b
3o13$b3o$2obo$2o3$8b2o$9bo$7b3o3$4b3o$4bo$4b2o3$12b2o$10bob2o$10b3o3$
2b3o$b2obo$b2o12b3o$17b2o$16bobo$9b2o4b4o$10bo4b2o$4bo3b3o$3b3o$2b2ob
2o$2b2o$b3o4b2o$2o6b3obo$bo7b4o$b2o2$10bo3bo$12b3o13$bo$b3o$3bo$4o$obo
!
Re: Thread For Your Unrecognised CA
Posted: January 4th, 2018, 1:14 pm
by dan_zh
Is this rule known? B3/S238
Re: Thread For Your Unrecognised CA
Posted: January 4th, 2018, 1:20 pm
by dani
dan_zh wrote:Is this rule known? B3/S238
Yes, that rule is referred to as 'HoneyLife'. It isn't that interesting, at least compared to B38/S23 'PedestrianLife', which is also known. You can count on any mildly interesting isotropic rule (No letters or dashes) being known, considering there are only 262,144 of them, most of which being completely boring. Non-isotropic rules are very numerous, I forgot the exact number of them, but it's somewhere among the 2^100's.
Re: Thread For Your Unrecognised CA
Posted: January 4th, 2018, 1:23 pm
by Majestas32
danny wrote:
Yes, that rule is referred to as 'HoneyLife'. It isn't that interesting, at least compared to B38/S23 'PedestrianLife', which is also known. You can count on any mildly interesting isotropic rule (No letters or dashes) being known, considering there are only 262,144 of them, most of which being completely boring. Non-isotropic rules are very numerous, I forgot the exact number of them, but it's somewhere among the 2^100's.
It's actually called Pulsar Life (HoneyLife is B38/S238).
The number of NT isotropic rules is 2^102; but the interesting ones (i.e. support spaceships but don't explode at lightspeed) are only just over 27*2^93 in number.
Also you may have confused "totalistic" and "isotropic" there
Re: Thread For Your Unrecognised CA
Posted: January 4th, 2018, 2:39 pm
by dani
Majestas32 wrote:The number of NT isotropic rules is 2^102; but the interesting ones (i.e. support spaceships but don't explode at lightspeed) are only just over 27*2^93 in number.
Rules don't need to expand to be interesting per se.
Re: Thread For Your Unrecognised CA
Posted: January 5th, 2018, 12:03 pm
by dan_zh
Oh. I had not researched. BTW what do letters in rulestrings mean? (eg B2ci3ai4c8/S02ae3eijkq4iz5ar6i7e)
Re: Thread For Your Unrecognised CA
Posted: January 5th, 2018, 12:05 pm
by Majestas32
Basically they represent specific arrangements of n cells within the Moore neighborhood (rotation/reflection independent).
A handy chart is at
http://www.ibiblio.org/lifepatterns/neighbors2.html
Re: Thread For Your Unrecognised CA
Posted: January 5th, 2018, 12:08 pm
by dan_zh
thanks.
Re: Thread For Your Unrecognised CA
Posted: January 5th, 2018, 12:09 pm
by dan_zh
Can u run those in CA simulators? If yes, how?
Re: Thread For Your Unrecognised CA
Posted: January 5th, 2018, 12:14 pm
by Majestas32
Golly supports them natively (do Control -> Set Rule), and most other utilities do as well ever since August
Re: Thread For Your Unrecognised CA
Posted: January 5th, 2018, 12:18 pm
by dan_zh
Thank you. I am new, sort of stuck with Golly and B*/S* rules. BTW is B2aci/S234 a known rule?
Re: Thread For Your Unrecognised CA
Posted: January 5th, 2018, 1:06 pm
by LaundryPizza03
dan_zh wrote:Thank you. I am new, sort of stuck with Golly and B*/S* rules. BTW is B2aci/S234 a known rule?
Technically, all rules are already known. There may, however, be undiscovered patterns in your rule.
Re: Thread For Your Unrecognised CA
Posted: January 5th, 2018, 1:14 pm
by Majestas32
Though in general rules with B2a are considered less interesting than chaotic but stable rules.
Re: Thread For Your Unrecognised CA
Posted: January 5th, 2018, 2:13 pm
by muzik
Minimal rule for one of saka's adjustable wickships contains this failed 2D replicator turned breeder:
Code: Select all
x = 7, y = 3, rule = B2-ai3acknr4aekrt5q7c/S12i3cy4t
2o3b2o$2bobo$2o3b2o!