Re: Thread for your unsure discoveries
Posted: May 24th, 2016, 1:26 am
Oh...so it's unknown if it's unknown(sorry for the tautology)
Forums for Conway's Game of Life
https://conwaylife.com/forums/
To add to this, the reason we know exactly how many 22-cell still lifes exist is that they have all been found by computers. In fact, all still lifes up to 24 cells have been enumerated, so any still life with 24 or fewer bits has definitely been "seen" before.Extrementhusiast wrote:Considering that there are 672172 different 22-bit still lifes...
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x = 5, y = 6, rule = B3/S23
o2b2o$b3o$2bo2$2o$2o!
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x = 17, y = 6, rule = B3/S23
o2b2o$b3o9b2o$2bo10bobo$15bo$2o13b2o$2o!
Yes. This is 22.16278. You can even look it up via image search on my extended pattern search page (http://codercontest.com/mniemiec/lifxsrch.htm), which is like my normal search page, but also also adds (without syntheses) lists of all still-lifes up to 18 bits, and all symmetrical ones up to 24 bits.grisha5 wrote:Was this still life known? I call it "long long beehive on 2 tables" ...
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x = 663, y = 3, rule = B3/S23
3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o
3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b
3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o
3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b
3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o
3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b
3o3b3o3b3o3b3o3b3o3b3o$obo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bob
o3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bob
o3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bob
o3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bob
o3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bob
o3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bob
o3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bob
o3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bob
o3bobo3bobo3bobo$3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b
3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o
3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b
3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o
3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b
3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o
3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o!
Well, I'll stick it in my collection of glider synthesis (section 12G).grisha5 wrote:But I haven't seen it in any pattern collection...drc wrote:Probablygrisha5 wrote:Was this still life known? I call it "long long beehive on 2 tables"Code: Select all
#CXRLE Pos=-10,-10 Gen=5 x = 6, y = 9, rule = B3/S23 bo2bo$b4o2$b4o$o4bo$b4o2$b4o$bo2bo!
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x = 100, y = 60, rule = B3/S23
37bo$35b2o$36b2o10$21bo$19bobo$20b2o$24bo$22b2o$23b2o13$50bo19bo24bo$
46b2obobob2o11b2obobob2o10bo5b2obobob2o$45bobobobobobo9bobobobobobo8bo
7bobobobo$46bo2bobo2bo11bo2bobo2bo9b3o5bobobobo$49bobo17bobo19b2obobob
2o$50bo19bo24bo$64b3o$61bo2bo$62bo2bo$60b3o3$68b3o$70bo$69bo3$2o37b2o$
b2o35b2o$o39bo$4b2o$5b2o$4bo2$33b2o$33bobo$33bo$3b2o$2bobo$4bo!
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x = 18, y = 17, rule = LifeHistory
7.2A$6.A2.A.A$6.2A2.2A$4.2A6.2A$2A.A.A.4A.A.A.2A$.A.A3.A2.A3.A.A$A2.A
10.A2.A$2A2.2A6.2A2.2A2$2A2.2A6.2A2.2A$A2.A10.A2.A$.A.A3.A2.A3.A.A$2A
.A.A.4A.A.A.2A$4.2A6.2A$6.2A2.2A$6.A2.A.A$7.2A!
I think the reason why it's called a hebdarole is the spark at the top and it being likened to the fumarole. Replace that and its namesake is gone; no point in calling it a hebdarole anymore. So while using two copies of the bottom is obviously smaller, putting that on the wiki would have no purpose.drc wrote:I hope somebody noticed this hebdarole reduction
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x = 52, y = 22, rule = LifeHistory
35.5B$34.8B$33.10B$33.11B$24.B2.2B3.12B.B$6.9B8.22B2A$5.10B7.23B2A$5.
11B6.19B.4B$4.14B3.21B.3B$3.32B.6B$3.4BC26B3.4B$3.4B2C25B4.4B$3.3B2C
26B5.4B$4.30B6.4B$5.29B7.4B$4.31B.BA4.4B$4.9B2.B.B4.B2A11BA.A4.4B$2.
6B2.3B10.2A11B.2A5.4B$2.2A23.8B10.4B$3.A24.6B12.4B$3A26.3B15.4B$A47.
4B!Code: Select all
x = 11, y = 10, rule = LifeHistory
3.2A$.3A.A$A4.A$A.A.A.2A$4.A.A.A$2.A3.A.A$2.A.3A2.2A$3.2A2.A.A$6.2A2.
A$9.2A!
Very strange! I think that is actually new. At least, it's not in the R-to-B collection, presumably because the B that you get out can only be processed by a particular chainable component.gmc_nxtman wrote:Possibly new and high-clearance R->G...
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x = 128, y = 238, rule = LifeHistory
.C$2.C$3CB$.4B$2.4B$3.4B$4.4B$5.4B$6.4B$7.4B$8.4B$9.BC2B$10.BC2B$9.3C
3B$10.6B$11.6B$12.6B6.2A$13.6B4.B2AB$14.6B3.3B45.BA$15.6B3.B.B43.BABA
B$16.12B40.4B2A2B$17.13B10.2A26.8B$18.13B10.A26.6B.B2A$19.14B8.A.AB
22.9BA.A$20.14B8.2AB5.3B10.2A10B3.A$21.3B2A9B9.9B2.B.B4.B2A9B4.2A10.B
A$17.B2.3BA2BA10B7.32B13.BABAB$15.9B2A12B7.13BD17B11.4B2A2B$14.17B2A
6B5.14B2D15B12.8B$15.16B2A8B2.3B2D11B2D15B11.6B.B2A$14.33B2D10BD16B
10.9BA.A$14.33BD10BD16B7.2A10B3.A$16.59B.B4.B2A9B4.2A$16.42B3.34B32.B
$17.B.B2.34B6.15BD17B31.2B$18.3B2.32B7.15B2D15B13.3B15.3B$17.B2AB2.
32B7.16B2D15B11.6B12.4B$18.2A4.24B16.5B.8BD16B10.8B10.4B$22.2AB.B.17B
18.6B4.4BD16B7.2A11B.2A5.4B$21.A.AB2.6B.9B20.4B7.20B.B4.B2A11BA.A4.4B
$21.A6.2B5.6B22.2B2AB6.4B2.33B.BA4.4B$20.2A11.8B24.2A7.B2AB3.15BD15B
7.4B$33.2A5B35.2A4.15B2D14B6.4B$33.2A3B43.16B2D13B5.4B$35.2B46.5B.8BD
14B4.4B$34.4B44.6B4.4BD15B3.4B$34.B2AB44.4B8.19B.6B$35.2A45.2B2AB6.4B
2.21B.3B$84.2A7.B2AB3.19B.4B$94.2A4.23B2A$101.22B2A$102.B2.2B3.12B.B$
111.11B$111.10B$112.8B$113.5B15$.C$2.C$3CB$.4B$2.4B$3.4B$4.4B$5.4B$6.
4B$7.4B$8.4B$9.BC2B$10.BC2B$9.3C3B$10.6B$11.6B$12.6B6.2A$13.6B4.B2AB$
14.6B3.3B45.BA$15.6B3.B.B43.BABAB$16.12B40.4B2A2B$17.13B10.2A26.8B$
18.13B10.A26.6B.B2A$19.14B8.A.AB22.9BA.A$20.14B8.2AB5.3B10.2A10B3.A$
21.3B2A9B9.9B2.B.B4.B2A9B4.2A$17.B2.3BA2BA10B7.32B32.B$15.9B2A12B7.
13BD17B31.2B$14.17B2A6B5.14B2D15B13.3B15.3B$15.16B2A8B2.3B2D11B2D15B
11.6B12.4B$14.33B2D10BD16B10.8B10.4B$14.33BD10BD16B7.2A11B.2A5.4B$16.
59B.B4.B2A11BA.A4.4B$16.42B3.33B.BA4.4B$17.B.B2.34B6.15BD15B7.4B$18.
3B2.32B7.15B2D14B6.4B$17.B2AB2.32B7.16B2D13B5.4B$18.2A4.24B16.5B.8BD
14B4.4B$22.2AB.B.17B18.6B4.4BD15B3.4B$21.A.AB2.6B.9B20.4B8.19B.6B$21.
A6.2B5.6B22.2B2AB6.4B2.21B.3B$20.2A11.8B24.2A7.B2AB3.19B.4B$33.2A5B
35.2A4.23B2A$33.2A3B44.22B2A$35.2B46.B2.2B3.12B.B$34.4B54.11B$34.B2AB
54.10B$35.2A56.8B$94.5B12$.C$2.C$3CB$.4B$2.4B$3.4B$4.4B$5.4B$6.4B$7.
4B$8.4B$9.BC2B$10.BC2B$9.3C3B$10.6B$11.6B$12.6B6.2A$13.6B4.B2AB$14.6B
3.3B$15.6B3.B.B$16.12B$17.13B10.2A27.3B$18.13B10.A26.6B$19.14B8.A.AB
22.8B$20.14B8.2AB5.3B10.2A11B.2A$21.3B2A9B9.9B2.B.B4.B2A11BA.A$17.B2.
3BA2BA10B7.31B.BA$15.9B2A12B7.13BD15B$14.17B2A6B5.14B2D14B$15.16B2A8B
2.3B2D11B2D13B5.3B$14.33B2D10BD14B3.6B2.B$14.33BD10BD15B3.6B.B2A$16.
68BABA$16.42B3.22B.2A$17.B.B2.34B6.24B$18.3B2.32B7.22B$17.B2AB2.32B8.
22B$18.2A4.24B16.21B$22.2AB.B.17B20.2B3.14B$21.A.AB2.6B.9B20.4B5.12B$
21.A6.2B5.6B22.2A8.10B$20.2A11.8B23.A9.6B2.B2A$33.2A5B21.3A11.4B3.BA.
A$33.2A3B23.A14.4B5.A$35.2B40.4B4.2A$34.4B40.4B$34.B2AB41.4B$35.2A43.
4B$81.4B$82.4B$83.4B10$.C$2.C$3CB$.4B$2.4B$3.4B$4.4B$5.4B$6.4B$7.4B$
8.4B$9.BC2B$10.BC2B$9.3C3B$10.6B$11.6B$12.6B6.2A$13.6B4.B2AB$14.6B3.
3B$15.6B3.B.B$16.12B$17.13B10.2A27.3B15.4B$18.13B10.A26.6B12.4B$19.
14B8.A.AB22.8B10.4B$20.14B8.2AB5.3B10.2A11B.2A5.4B$21.3B2A9B9.9B2.B.B
4.B2A11BA.A4.4B$17.B2.3BA2BA10B7.31B.BA4.4B$15.9B2A12B7.13BD15B7.4B$
14.17B2A6B5.14B2D14B6.4B$15.16B2A8B2.3B2D11B2D13B5.4B$14.33B2D10BD14B
4.4B$14.33BD10BD15B3.4B$16.59B.6B$16.42B3.21B.3B$17.B.B2.34B6.19B.4B$
18.3B2.32B7.23B2A$17.B2AB2.32B8.22B2A$18.2A4.24B16.B2.2B3.12B.B$22.2A
B.B.17B28.11B$21.A.AB2.6B.9B30.10B$21.A6.2B5.6B33.8B$20.2A11.8B34.5B$
33.2A5B$33.2A3B$35.2B$34.4B$34.B2AB$35.2A!Code: Select all
x = 41, y = 52, rule = LifeHistory
6$13.2B$12.4B$12.4B$8.B2.6B$7.2AB.2B2A2B$7.2A3BA2BA3B.B7.B$8.2B.2B2A
7B2.8B$11.18BD2B$12.17B2DB$12.18B2D$12.18BDB$11.18BD2B$9.B.13B.7B$8.
2AB.12B.4B$8.2A4BD9B3.B$9.2B.B3D7B3.3B$12.D2B2D6B3.B2AB$12.10B5.2A$
12.6B$11.7B$12.6B$12.5B$9.8B$7.10B$6.12B$6.13B$7.11B$7.12B$7.12B$7.D
13B$7.2D9BA4B$7.B2D7BABA4B$7.BD8BABA4B$7.D10BA4B$7.3B.2B3.5B$8.3B7.B$
8.B2AB5.3B$9.2A6.B2AB$18.2A!Conduit 1 works:dvgrn wrote:The chainable B conduits are very odd. I guess once you switch to the oblique B-to-B, you can't get back to anything other than a glider? Now I forget whether there are other options to extract a workable non-glider signal.
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RLE
Code: Select all
x = 54, y = 41, rule = LifeHistory
30.2A$31.A$13.2B15.A$12.4B14.2A$12.4B15.B$8.B2.6B14.3B$7.2AB.2B2A2B
13.6B$7.2A3BA2BA3B.B8.10B$8.2B.2B2A7B3.2B2.11B3.2B2.2B$11.18BD3B2A15B
D$12.17B2D2B2A15BDBD$12.18B2D18B3DB$12.18BD21BD$11.18BD21B$9.B.13B2.B
4.13B.B$8.2AB.12B7.7B.B$8.2A4BD9B$9.2B.B3D7B$12.D2B2D6B4.2A$12.10B5.
2A$12.6B$11.7B$12.6B$12.5B$9.8B$7.10B$6.12B$6.13B$6.12B$6.13B$3.16B$.
6BC13B$7B2C9BA4B$8B2C7BABA4B$.7BC8BABA4B$3.B.2BC10BA4B$9.B.2B3.5B$8.
3B7.B$8.B2AB5.3B$9.2A6.B2AB$18.2A!Yeah, but that's before you switch over to the oblique B stage. Lots of things work with the BRx46B, but only a few B-to-Gs work after you start a chain of limited-BF78B (I think). I'd really like there to be a workable Spartan B-to-X that attaches to BF78B, in particular, where X is not a glider... but I think it would have to be a Silver G-to-H attached to a G output.Extrementhusiast wrote:Conduit 1 works...dvgrn wrote:The chainable B conduits are very odd. I guess once you switch to the oblique B-to-B, you can't get back to anything other than a glider? Now I forget whether there are other options to extract a workable non-glider signal.
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RLE
Code: Select all
x = 104, y = 41, rule = LifeHistory
35.BA$34.BABAB$6.2B24.4B2A2B$5.4B23.8B$5.4B23.6B.B2A$.B2.6B21.9BA.A$
2AB.2B2A2B17.2A10B3.A$2A3BA2BA3B.B7.B4.B2A9B4.2A10.BA$.2B.2B2A7B2.23B
13.BABAB$4.18BC17B11.4B2A2B$5.17B2C15B12.8B$5.18B2C15B11.6B.B2A$5.18B
C16B10.9BA.A$4.18BC16B7.2A10B3.A$2.B.13B.21B.B4.B2A9B4.2A10.BA$.2AB.
12B.4B3.34B13.BABAB$.2A4BD9B3.B5.15BD17B11.4B2A2B$2.2B.B3D7B3.3B4.15B
2D15B12.8B$5.D2B2D6B3.B2AB3.16B2D15B11.6B.B2A$5.10B5.2A6.5B.8BD16B10.
9BA.A$5.6B16.6B4.4BD16B7.2A10B3.A$4.7B16.4B7.20B.B4.B2A9B4.2A$5.6B16.
2B2AB6.4B2.34B3.A$5.5B19.2A7.B2AB3.15BD17B2.A$2.8B29.2A4.15B2D15B3.2A
$10B35.16B2D15B3.B$11B36.5B.8BD16B3.3B$12B34.6B4.4BD16B3.6B$11B35.4B
7.20B.11B$12B34.2B2AB6.4B2.27B3.2B2.2B$12B36.2A7.B2AB3.15BD3B2A15BD$D
13B44.2A4.15B2D2B2A15BDBD$2D9BA4B48.16B2D18B3DB$B2D7BABA4B49.5B.8BD
21BD$BD8BABA4B48.6B4.4BD21B$D10BA4B49.4B8.17B.B$3B.2B3.5B51.2B2AB6.4B
.7B.B$.3B7.B55.2A7.B2AB3.B$.B2AB5.3B64.2A4.B$2.2A6.B2AB$11.2A!Code: Select all
http://pmav.eu/stuff/javascript-game-of-life-v3.1.1/autoplay=0&trail=1&grid=1&colors=1&zoom=1&s=[{%2230%22:[85,86]},{%2231%22:[85,88,89]},{%2232%22:[86,87,89,90,91]},{%2233%22:[92]},{%2234%22:[86,87,89,90,91]},{%2235%22:[76,86,87,89]},{%2236%22:[77]},{%2237%22:[75,76,77,83]},{%2238%22:[82,84]},{%2239%22:[81,84,87,88]},{%2240%22:[82,83,87,88]},{%2242%22:[79]},{%2243%22:[78,80]},{%2244%22:[79,80]}]I found a similar reaction, with a completely different start:Scorbie wrote:This is an accidental, unsure, and maybe useless, but I'll just post it in this thread.
Queen Bee phase shifting. There's slight possibility that we could make it to a p26...Code: Select all
x = 7, y = 7, rule = B3/S23 o4b2o$obo2b2o$bobo$bo2bo$bobo$obo2b2o$o4b2o!
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x = 0, y = 0, rule = B3/S23
2b3o$$o5bo$5obo$o3bobo$$2b3o!The difference between Scorbie's reaction and yours is that his involves a queen bee interacting with two blocks and the result is a queen bee how it would look like but 2 generations later if not these two blocks (by the way, I think I saw this pattern before.) Yours is quite a random pattern, resembling traffic lights with some garbage inside, that would be problematic to find use of. There are infinite number of queen bee predecessors, and they can't be all interesting.Gamedziner wrote: I found a similar reaction, with a completely different start:
No worries. Welcome to the community.Gamedziner wrote: (This is my first post; I hope nothing goes wrong!)
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x = 7, y = 22, rule = B3/S23
2b2o$2b2o3$2b3o$2b3o4$7o11$3b2o$3b2o!
I pasted a Q-pentomino over its product. I couldn't find anything on it in the wiki (I searched in http://www.conwaylife.com/wiki/Category ... h_17_cells.)codeholic wrote: Yours is quite a random pattern, resembling traffic lights with some garbage inside.
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11bo89b2o$11bobo87bobo$14b2o9b2o64bo4b2o4b3o$2o12b2o9b2o4b3o56bobob2o2bo4b3o6b2o$2o12b2o6b2o6b5o54bo3bob3o4b3o7b2o$11bobo7b3o5bo3bobo42b2o9bo3bob2o4bobo$11bo10b2o6bo3b2o42b2o9bo3b2o6b2o$25b2o63bobo$25b2o64bo!A lot of what is called "p30 technology" uses reactions like that to filter the glider streams from a gosper gun into desired patterns of gliders and missing gliders. Many such reactions are known. Look up "triller's p30 thread" for some impressive constructions based on p30 technology.Gamedziner wrote:Unrelated to my previous post: Is this glider gun glider collision known?It looks like two gliders pass, then one glider is turned into a block and destroyed while two more pass (infinitely repeating pattern.)Code: Select all
11bo89b2o$11bobo87bobo$14b2o9b2o64bo4b2o4b3o$2o12b2o9b2o4b3o56bobob2o2bo4b3o6b2o$2o12b2o6b2o6b5o54bo3bob3o4b3o7b2o$11bobo7b3o5bo3bobo42b2o9bo3bob2o4bobo$11bo10b2o6bo3b2o42b2o9bo3b2o6b2o$25b2o63bobo$25b2o64bo!
P.S. I typed out the RLE for this manually, since I don't want to take the risk of downloading things.
(Man, typing out that RLE took far too long!)
Additionally, at least two of the creators of Golly post relatively frequently on this forum (usernames "dvgrn" and "Andrew").biggiemac wrote:Regarding unwillingness to download programs: I'm not sure what your internet experience is, but if you are brave enough to download Golly for game of life things, you won't be disappointed. Among other things, you can highlight a part of a pattern and copy it to clipboard, where it can be pasted later as an RLE. It is impressive that you type out your RLEs but it will be so difficult to make new discoveries if it takes that much effort just sharing them.
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x = 12, y = 7, rule = B3/S23
9b2o$9b2o2$o2bo$4bo5b2o$o3bo5b2o$b4o!
This reaction can be found in Jason Summers' jslife pattern collection under the "misc" folder as part of the file "ss-eaters.lif". It doesn't give a discoverer or date of discovery.Dean Hickerson wrote:A pair of blocks can eat a LWSS... Has anyone seen it before?
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x = 6, y = 13, rule = B3/S23
ob2o$3o$bo8$4b2o$3b2o$3bo!