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Re: Thread for your unsure discoveries

Posted: May 24th, 2016, 1:26 am
by grisha5
Oh...so it's unknown if it's unknown(sorry for the tautology)

Re: Thread for your unsure discoveries

Posted: May 24th, 2016, 1:48 am
by Sokwe
Extrementhusiast wrote:Considering that there are 672172 different 22-bit still lifes...
To add to this, the reason we know exactly how many 22-cell still lifes exist is that they have all been found by computers. In fact, all still lifes up to 24 cells have been enumerated, so any still life with 24 or fewer bits has definitely been "seen" before.

Still lifes are very easy to find using search programs or just testing by hand. They aren't considered interesting unless they do something or have some special property.

This is covered under rule 4.

Re: Thread for your unsure discoveries

Posted: May 24th, 2016, 6:27 am
by muzik
Weird oblique reaction:

Code: Select all

x = 5, y = 6, rule = B3/S23
o2b2o$b3o$2bo2$2o$2o!

You can sort of preserve it with an eater (but can it be turned into some sort of conduit?):

Code: Select all

x = 17, y = 6, rule = B3/S23
o2b2o$b3o9b2o$2bo10bobo$15bo$2o13b2o$2o!

Re: Thread for your unsure discoveries

Posted: May 24th, 2016, 7:44 am
by mniemiec
grisha5 wrote:Was this still life known? I call it "long long beehive on 2 tables" ...
Yes. This is 22.16278. You can even look it up via image search on my extended pattern search page (http://codercontest.com/mniemiec/lifxsrch.htm), which is like my normal search page, but also also adds (without syntheses) lists of all still-lifes up to 18 bits, and all symmetrical ones up to 24 bits.

I have never bothered posting the full collections of larger-sized still-lifes anywhere, as they are huge, and few people would have need of them. Anyone who DOES have need of them would probably make better use of them in some machine-readable, rather than human-readable format.

Re: Thread for your unsure discoveries

Posted: May 24th, 2016, 11:26 am
by muzik
This has probably been known for a long while, but can anyone make it into a ship?

Code: Select all

x = 663, y = 3, rule = B3/S23
3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o
3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b
3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o
3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b
3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o
3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b
3o3b3o3b3o3b3o3b3o3b3o$obo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bob
o3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bob
o3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bob
o3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bob
o3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bob
o3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bob
o3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bob
o3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bob
o3bobo3bobo3bobo$3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b
3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o
3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b
3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o
3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b
3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o
3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o!

Re: Thread for your unsure discoveries

Posted: May 24th, 2016, 2:32 pm
by BobShemyakin
grisha5 wrote:
drc wrote:
grisha5 wrote:Was this still life known? I call it "long long beehive on 2 tables"

Code: Select all

#CXRLE Pos=-10,-10 Gen=5
x = 6, y = 9, rule = B3/S23
bo2bo$b4o2$b4o$o4bo$b4o2$b4o$bo2bo!
Probably
But I haven't seen it in any pattern collection...
Well, I'll stick it in my collection of glider synthesis (section 12G).

Code: Select all

x = 100, y = 60, rule = B3/S23
37bo$35b2o$36b2o10$21bo$19bobo$20b2o$24bo$22b2o$23b2o13$50bo19bo24bo$
46b2obobob2o11b2obobob2o10bo5b2obobob2o$45bobobobobobo9bobobobobobo8bo
7bobobobo$46bo2bobo2bo11bo2bobo2bo9b3o5bobobobo$49bobo17bobo19b2obobob
2o$50bo19bo24bo$64b3o$61bo2bo$62bo2bo$60b3o3$68b3o$70bo$69bo3$2o37b2o$
b2o35b2o$o39bo$4b2o$5b2o$4bo2$33b2o$33bobo$33bo$3b2o$2bobo$4bo!
Bob Shemyakin

Re: Thread for your unsure discoveries

Posted: May 27th, 2016, 8:57 pm
by drc
I hope somebody noticed this hebdarole reduction:

Code: Select all

x = 18, y = 17, rule = LifeHistory
7.2A$6.A2.A.A$6.2A2.2A$4.2A6.2A$2A.A.A.4A.A.A.2A$.A.A3.A2.A3.A.A$A2.A
10.A2.A$2A2.2A6.2A2.2A2$2A2.2A6.2A2.2A$A2.A10.A2.A$.A.A3.A2.A3.A.A$2A
.A.A.4A.A.A.2A$4.2A6.2A$6.2A2.2A$6.A2.A.A$7.2A!

Re: Thread for your unsure discoveries

Posted: May 27th, 2016, 10:57 pm
by Sphenocorona
drc wrote:I hope somebody noticed this hebdarole reduction
I think the reason why it's called a hebdarole is the spark at the top and it being likened to the fumarole. Replace that and its namesake is gone; no point in calling it a hebdarole anymore. So while using two copies of the bottom is obviously smaller, putting that on the wiki would have no purpose.

Re: Thread for your unsure discoveries

Posted: May 28th, 2016, 12:23 pm
by gmc_nxtman
Possibly new and high-clearance R->G:

Code: Select all

x = 52, y = 22, rule = LifeHistory
35.5B$34.8B$33.10B$33.11B$24.B2.2B3.12B.B$6.9B8.22B2A$5.10B7.23B2A$5.
11B6.19B.4B$4.14B3.21B.3B$3.32B.6B$3.4BC26B3.4B$3.4B2C25B4.4B$3.3B2C
26B5.4B$4.30B6.4B$5.29B7.4B$4.31B.BA4.4B$4.9B2.B.B4.B2A11BA.A4.4B$2.
6B2.3B10.2A11B.2A5.4B$2.2A23.8B10.4B$3.A24.6B12.4B$3A26.3B15.4B$A47.
4B!
EDIT: Almost p3 oscillator:

Code: Select all

x = 11, y = 10, rule = LifeHistory
3.2A$.3A.A$A4.A$A.A.A.2A$4.A.A.A$2.A3.A.A$2.A.3A2.2A$3.2A2.A.A$6.2A2.
A$9.2A!

Re: Thread for your unsure discoveries

Posted: May 28th, 2016, 1:29 pm
by dvgrn
gmc_nxtman wrote:Possibly new and high-clearance R->G...
Very strange! I think that is actually new. At least, it's not in the R-to-B collection, presumably because the B that you get out can only be processed by a particular chainable component.

So that eater allows an R input instead of a B input, for a number of related conduits:

Code: Select all

x = 128, y = 238, rule = LifeHistory
.C$2.C$3CB$.4B$2.4B$3.4B$4.4B$5.4B$6.4B$7.4B$8.4B$9.BC2B$10.BC2B$9.3C
3B$10.6B$11.6B$12.6B6.2A$13.6B4.B2AB$14.6B3.3B45.BA$15.6B3.B.B43.BABA
B$16.12B40.4B2A2B$17.13B10.2A26.8B$18.13B10.A26.6B.B2A$19.14B8.A.AB
22.9BA.A$20.14B8.2AB5.3B10.2A10B3.A$21.3B2A9B9.9B2.B.B4.B2A9B4.2A10.B
A$17.B2.3BA2BA10B7.32B13.BABAB$15.9B2A12B7.13BD17B11.4B2A2B$14.17B2A
6B5.14B2D15B12.8B$15.16B2A8B2.3B2D11B2D15B11.6B.B2A$14.33B2D10BD16B
10.9BA.A$14.33BD10BD16B7.2A10B3.A$16.59B.B4.B2A9B4.2A$16.42B3.34B32.B
$17.B.B2.34B6.15BD17B31.2B$18.3B2.32B7.15B2D15B13.3B15.3B$17.B2AB2.
32B7.16B2D15B11.6B12.4B$18.2A4.24B16.5B.8BD16B10.8B10.4B$22.2AB.B.17B
18.6B4.4BD16B7.2A11B.2A5.4B$21.A.AB2.6B.9B20.4B7.20B.B4.B2A11BA.A4.4B
$21.A6.2B5.6B22.2B2AB6.4B2.33B.BA4.4B$20.2A11.8B24.2A7.B2AB3.15BD15B
7.4B$33.2A5B35.2A4.15B2D14B6.4B$33.2A3B43.16B2D13B5.4B$35.2B46.5B.8BD
14B4.4B$34.4B44.6B4.4BD15B3.4B$34.B2AB44.4B8.19B.6B$35.2A45.2B2AB6.4B
2.21B.3B$84.2A7.B2AB3.19B.4B$94.2A4.23B2A$101.22B2A$102.B2.2B3.12B.B$
111.11B$111.10B$112.8B$113.5B15$.C$2.C$3CB$.4B$2.4B$3.4B$4.4B$5.4B$6.
4B$7.4B$8.4B$9.BC2B$10.BC2B$9.3C3B$10.6B$11.6B$12.6B6.2A$13.6B4.B2AB$
14.6B3.3B45.BA$15.6B3.B.B43.BABAB$16.12B40.4B2A2B$17.13B10.2A26.8B$
18.13B10.A26.6B.B2A$19.14B8.A.AB22.9BA.A$20.14B8.2AB5.3B10.2A10B3.A$
21.3B2A9B9.9B2.B.B4.B2A9B4.2A$17.B2.3BA2BA10B7.32B32.B$15.9B2A12B7.
13BD17B31.2B$14.17B2A6B5.14B2D15B13.3B15.3B$15.16B2A8B2.3B2D11B2D15B
11.6B12.4B$14.33B2D10BD16B10.8B10.4B$14.33BD10BD16B7.2A11B.2A5.4B$16.
59B.B4.B2A11BA.A4.4B$16.42B3.33B.BA4.4B$17.B.B2.34B6.15BD15B7.4B$18.
3B2.32B7.15B2D14B6.4B$17.B2AB2.32B7.16B2D13B5.4B$18.2A4.24B16.5B.8BD
14B4.4B$22.2AB.B.17B18.6B4.4BD15B3.4B$21.A.AB2.6B.9B20.4B8.19B.6B$21.
A6.2B5.6B22.2B2AB6.4B2.21B.3B$20.2A11.8B24.2A7.B2AB3.19B.4B$33.2A5B
35.2A4.23B2A$33.2A3B44.22B2A$35.2B46.B2.2B3.12B.B$34.4B54.11B$34.B2AB
54.10B$35.2A56.8B$94.5B12$.C$2.C$3CB$.4B$2.4B$3.4B$4.4B$5.4B$6.4B$7.
4B$8.4B$9.BC2B$10.BC2B$9.3C3B$10.6B$11.6B$12.6B6.2A$13.6B4.B2AB$14.6B
3.3B$15.6B3.B.B$16.12B$17.13B10.2A27.3B$18.13B10.A26.6B$19.14B8.A.AB
22.8B$20.14B8.2AB5.3B10.2A11B.2A$21.3B2A9B9.9B2.B.B4.B2A11BA.A$17.B2.
3BA2BA10B7.31B.BA$15.9B2A12B7.13BD15B$14.17B2A6B5.14B2D14B$15.16B2A8B
2.3B2D11B2D13B5.3B$14.33B2D10BD14B3.6B2.B$14.33BD10BD15B3.6B.B2A$16.
68BABA$16.42B3.22B.2A$17.B.B2.34B6.24B$18.3B2.32B7.22B$17.B2AB2.32B8.
22B$18.2A4.24B16.21B$22.2AB.B.17B20.2B3.14B$21.A.AB2.6B.9B20.4B5.12B$
21.A6.2B5.6B22.2A8.10B$20.2A11.8B23.A9.6B2.B2A$33.2A5B21.3A11.4B3.BA.
A$33.2A3B23.A14.4B5.A$35.2B40.4B4.2A$34.4B40.4B$34.B2AB41.4B$35.2A43.
4B$81.4B$82.4B$83.4B10$.C$2.C$3CB$.4B$2.4B$3.4B$4.4B$5.4B$6.4B$7.4B$
8.4B$9.BC2B$10.BC2B$9.3C3B$10.6B$11.6B$12.6B6.2A$13.6B4.B2AB$14.6B3.
3B$15.6B3.B.B$16.12B$17.13B10.2A27.3B15.4B$18.13B10.A26.6B12.4B$19.
14B8.A.AB22.8B10.4B$20.14B8.2AB5.3B10.2A11B.2A5.4B$21.3B2A9B9.9B2.B.B
4.B2A11BA.A4.4B$17.B2.3BA2BA10B7.31B.BA4.4B$15.9B2A12B7.13BD15B7.4B$
14.17B2A6B5.14B2D14B6.4B$15.16B2A8B2.3B2D11B2D13B5.4B$14.33B2D10BD14B
4.4B$14.33BD10BD15B3.4B$16.59B.6B$16.42B3.21B.3B$17.B.B2.34B6.19B.4B$
18.3B2.32B7.23B2A$17.B2AB2.32B8.22B2A$18.2A4.24B16.B2.2B3.12B.B$22.2A
B.B.17B28.11B$21.A.AB2.6B.9B30.10B$21.A6.2B5.6B33.8B$20.2A11.8B34.5B$
33.2A5B$33.2A3B$35.2B$34.4B$34.B2AB$35.2A!
The chainable B conduits are very odd. I guess once you switch to the oblique B-to-B, you can't get back to anything other than a glider? Now I forget whether there are other options to extract a workable non-glider signal.

Code: Select all

x = 41, y = 52, rule = LifeHistory
6$13.2B$12.4B$12.4B$8.B2.6B$7.2AB.2B2A2B$7.2A3BA2BA3B.B7.B$8.2B.2B2A
7B2.8B$11.18BD2B$12.17B2DB$12.18B2D$12.18BDB$11.18BD2B$9.B.13B.7B$8.
2AB.12B.4B$8.2A4BD9B3.B$9.2B.B3D7B3.3B$12.D2B2D6B3.B2AB$12.10B5.2A$
12.6B$11.7B$12.6B$12.5B$9.8B$7.10B$6.12B$6.13B$7.11B$7.12B$7.12B$7.D
13B$7.2D9BA4B$7.B2D7BABA4B$7.BD8BABA4B$7.D10BA4B$7.3B.2B3.5B$8.3B7.B$
8.B2AB5.3B$9.2A6.B2AB$18.2A!

Re: Thread for your unsure discoveries

Posted: May 28th, 2016, 1:55 pm
by Extrementhusiast
dvgrn wrote:The chainable B conduits are very odd. I guess once you switch to the oblique B-to-B, you can't get back to anything other than a glider? Now I forget whether there are other options to extract a workable non-glider signal.

Code: Select all

RLE
Conduit 1 works:

Code: Select all

x = 54, y = 41, rule = LifeHistory
30.2A$31.A$13.2B15.A$12.4B14.2A$12.4B15.B$8.B2.6B14.3B$7.2AB.2B2A2B
13.6B$7.2A3BA2BA3B.B8.10B$8.2B.2B2A7B3.2B2.11B3.2B2.2B$11.18BD3B2A15B
D$12.17B2D2B2A15BDBD$12.18B2D18B3DB$12.18BD21BD$11.18BD21B$9.B.13B2.B
4.13B.B$8.2AB.12B7.7B.B$8.2A4BD9B$9.2B.B3D7B$12.D2B2D6B4.2A$12.10B5.
2A$12.6B$11.7B$12.6B$12.5B$9.8B$7.10B$6.12B$6.13B$6.12B$6.13B$3.16B$.
6BC13B$7B2C9BA4B$8B2C7BABA4B$.7BC8BABA4B$3.B.2BC10BA4B$9.B.2B3.5B$8.
3B7.B$8.B2AB5.3B$9.2A6.B2AB$18.2A!

Re: Thread for your unsure discoveries

Posted: May 28th, 2016, 3:15 pm
by dvgrn
Extrementhusiast wrote:
dvgrn wrote:The chainable B conduits are very odd. I guess once you switch to the oblique B-to-B, you can't get back to anything other than a glider? Now I forget whether there are other options to extract a workable non-glider signal.

Code: Select all

RLE
Conduit 1 works...
Yeah, but that's before you switch over to the oblique B stage. Lots of things work with the BRx46B, but only a few B-to-Gs work after you start a chain of limited-BF78B (I think). I'd really like there to be a workable Spartan B-to-X that attaches to BF78B, in particular, where X is not a glider... but I think it would have to be a Silver G-to-H attached to a G output.

If you run a BF78B into a BFx59H (=Conduit 1), or most other B-input conduits, it almost works, but unfortunately leaves a toad behind:

Code: Select all

x = 104, y = 41, rule = LifeHistory
35.BA$34.BABAB$6.2B24.4B2A2B$5.4B23.8B$5.4B23.6B.B2A$.B2.6B21.9BA.A$
2AB.2B2A2B17.2A10B3.A$2A3BA2BA3B.B7.B4.B2A9B4.2A10.BA$.2B.2B2A7B2.23B
13.BABAB$4.18BC17B11.4B2A2B$5.17B2C15B12.8B$5.18B2C15B11.6B.B2A$5.18B
C16B10.9BA.A$4.18BC16B7.2A10B3.A$2.B.13B.21B.B4.B2A9B4.2A10.BA$.2AB.
12B.4B3.34B13.BABAB$.2A4BD9B3.B5.15BD17B11.4B2A2B$2.2B.B3D7B3.3B4.15B
2D15B12.8B$5.D2B2D6B3.B2AB3.16B2D15B11.6B.B2A$5.10B5.2A6.5B.8BD16B10.
9BA.A$5.6B16.6B4.4BD16B7.2A10B3.A$4.7B16.4B7.20B.B4.B2A9B4.2A$5.6B16.
2B2AB6.4B2.34B3.A$5.5B19.2A7.B2AB3.15BD17B2.A$2.8B29.2A4.15B2D15B3.2A
$10B35.16B2D15B3.B$11B36.5B.8BD16B3.3B$12B34.6B4.4BD16B3.6B$11B35.4B
7.20B.11B$12B34.2B2AB6.4B2.27B3.2B2.2B$12B36.2A7.B2AB3.15BD3B2A15BD$D
13B44.2A4.15B2D2B2A15BDBD$2D9BA4B48.16B2D18B3DB$B2D7BABA4B49.5B.8BD
21BD$BD8BABA4B48.6B4.4BD21B$D10BA4B49.4B8.17B.B$3B.2B3.5B51.2B2AB6.4B
.7B.B$.3B7.B55.2A7.B2AB3.B$.B2AB5.3B64.2A4.B$2.2A6.B2AB$11.2A!

Re: Thread for your unsure discoveries

Posted: May 29th, 2016, 8:42 am
by Scorbie
drc's avatar leads to an interesting eater; here is the link.

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http://pmav.eu/stuff/javascript-game-of-life-v3.1.1/autoplay=0&trail=1&grid=1&colors=1&zoom=1&s=[{%2230%22:[85,86]},{%2231%22:[85,88,89]},{%2232%22:[86,87,89,90,91]},{%2233%22:[92]},{%2234%22:[86,87,89,90,91]},{%2235%22:[76,86,87,89]},{%2236%22:[77]},{%2237%22:[75,76,77,83]},{%2238%22:[82,84]},{%2239%22:[81,84,87,88]},{%2240%22:[82,83,87,88]},{%2242%22:[79]},{%2243%22:[78,80]},{%2244%22:[79,80]}]

Re: Thread for your unsure discoveries

Posted: May 29th, 2016, 12:05 pm
by drc
The link is broken.

Re: Thread for your unsure discoveries

Posted: May 30th, 2016, 11:26 pm
by Gamedziner
Scorbie wrote:This is an accidental, unsure, and maybe useless, but I'll just post it in this thread.
Queen Bee phase shifting. There's slight possibility that we could make it to a p26...

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x = 7, y = 7, rule = B3/S23
o4b2o$obo2b2o$bobo$bo2bo$bobo$obo2b2o$o4b2o!
I found a similar reaction, with a completely different start:

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x = 0, y = 0, rule = B3/S23
2b3o$$o5bo$5obo$o3bobo$$2b3o!
(This is my first post; I hope nothing goes wrong!)

Re: Thread for your unsure discoveries

Posted: May 31st, 2016, 2:38 am
by codeholic
Gamedziner wrote: I found a similar reaction, with a completely different start:
The difference between Scorbie's reaction and yours is that his involves a queen bee interacting with two blocks and the result is a queen bee how it would look like but 2 generations later if not these two blocks (by the way, I think I saw this pattern before.) Yours is quite a random pattern, resembling traffic lights with some garbage inside, that would be problematic to find use of. There are infinite number of queen bee predecessors, and they can't be all interesting.
Gamedziner wrote: (This is my first post; I hope nothing goes wrong!)
No worries. Welcome to the community.

Re: Thread for your unsure discoveries

Posted: May 31st, 2016, 5:30 am
by muzik
Speaking of queen bees, you can make them from honey farm predecessor:

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x = 7, y = 22, rule = B3/S23
2b2o$2b2o3$2b3o$2b3o4$7o11$3b2o$3b2o!

Re: Thread for your unsure discoveries

Posted: May 31st, 2016, 5:51 am
by Gamedziner
codeholic wrote: Yours is quite a random pattern, resembling traffic lights with some garbage inside.
I pasted a Q-pentomino over its product. I couldn't find anything on it in the wiki (I searched in http://www.conwaylife.com/wiki/Category ... h_17_cells.)

Re: Thread for your unsure discoveries

Posted: May 31st, 2016, 9:01 am
by Gamedziner
Unrelated to my previous post: Is this glider gun glider collision known?

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11bo89b2o$11bobo87bobo$14b2o9b2o64bo4b2o4b3o$2o12b2o9b2o4b3o56bobob2o2bo4b3o6b2o$2o12b2o6b2o6b5o54bo3bob3o4b3o7b2o$11bobo7b3o5bo3bobo42b2o9bo3bob2o4bobo$11bo10b2o6bo3b2o42b2o9bo3b2o6b2o$25b2o63bobo$25b2o64bo!
It looks like two gliders pass, then one glider is turned into a block and destroyed while two more pass (infinitely repeating pattern.)

P.S. I typed out the RLE for this manually, since I don't want to take the risk of downloading things.
(Man, typing out that RLE took far too long!)

Re: Thread for your unsure discoveries

Posted: May 31st, 2016, 3:06 pm
by biggiemac
Gamedziner wrote:Unrelated to my previous post: Is this glider gun glider collision known?

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11bo89b2o$11bobo87bobo$14b2o9b2o64bo4b2o4b3o$2o12b2o9b2o4b3o56bobob2o2bo4b3o6b2o$2o12b2o6b2o6b5o54bo3bob3o4b3o7b2o$11bobo7b3o5bo3bobo42b2o9bo3bob2o4bobo$11bo10b2o6bo3b2o42b2o9bo3b2o6b2o$25b2o63bobo$25b2o64bo!
It looks like two gliders pass, then one glider is turned into a block and destroyed while two more pass (infinitely repeating pattern.)

P.S. I typed out the RLE for this manually, since I don't want to take the risk of downloading things.
(Man, typing out that RLE took far too long!)
A lot of what is called "p30 technology" uses reactions like that to filter the glider streams from a gosper gun into desired patterns of gliders and missing gliders. Many such reactions are known. Look up "triller's p30 thread" for some impressive constructions based on p30 technology.

Regarding your earlier post: If something isn't on the wiki, it could be that it is new and exciting, or it could be that it is boring and doesn't deserve a wiki entry. Beginners often don't have the intuition for which is which, and certain wiki categories can give the wrong impression. Generally, still lives, methuselahs, etc. are boring. Predecessors of common active patterns (like the queen bee, which was your first post) are also boring by the wiki standards. But this thread and the useless discoveries thread are good places to learn and get that intuition.

Regarding unwillingness to download programs: I'm not sure what your internet experience is, but if you are brave enough to download Golly for game of life things, you won't be disappointed. Among other things, you can highlight a part of a pattern and copy it to clipboard, where it can be pasted later as an RLE. It is impressive that you type out your RLEs but it will be so difficult to make new discoveries if it takes that much effort just sharing them.

Re: Thread for your unsure discoveries

Posted: May 31st, 2016, 5:56 pm
by Extrementhusiast
biggiemac wrote:Regarding unwillingness to download programs: I'm not sure what your internet experience is, but if you are brave enough to download Golly for game of life things, you won't be disappointed. Among other things, you can highlight a part of a pattern and copy it to clipboard, where it can be pasted later as an RLE. It is impressive that you type out your RLEs but it will be so difficult to make new discoveries if it takes that much effort just sharing them.
Additionally, at least two of the creators of Golly post relatively frequently on this forum (usernames "dvgrn" and "Andrew").

As a further safeguard, Golly is not all that high on the popularity scale, so it would be an unwise use of time for a hacker to insert malicious code into Golly, as the number of people affected would be relatively small.

Re: Thread for your unsure discoveries

Posted: May 31st, 2016, 6:30 pm
by Gamedziner
To be honest, I kind of have to get permission before downloading things. If I don't, well, it just brings me embarrassment. :oops: It's almost always a hassle to get permission, so I don't even try.
Besides, I can just do tests directly using the "Preview" button, and if I think I've found something interesting and want to post it, I can just press the "Submit" button.

That being said, I usually just start by going to http://www.cuug.ab.ca/dewara/life/life.html.
(I'll probably get faster at making those RLEs; yesterday was my first time trying to make one.)

Re: Thread for your unsure discoveries

Posted: June 1st, 2016, 4:44 am
by Dean Hickerson
A pair of blocks can eat a LWSS:

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x = 12, y = 7, rule = B3/S23
9b2o$9b2o2$o2bo$4bo5b2o$o3bo5b2o$b4o!
This seems like it ought to be well-known, but I don't think I've seen it before. It showed up spontaneously in a large pattern that I was running.

Has anyone seen it before?

Re: Thread for your unsure discoveries

Posted: June 1st, 2016, 4:57 am
by Sokwe
Dean Hickerson wrote:A pair of blocks can eat a LWSS... Has anyone seen it before?
This reaction can be found in Jason Summers' jslife pattern collection under the "misc" folder as part of the file "ss-eaters.lif". It doesn't give a discoverer or date of discovery.

Re: Thread for your unsure discoveries

Posted: June 1st, 2016, 5:01 am
by muzik
Now this is almost slightly interesting:

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x = 6, y = 13, rule = B3/S23
ob2o$3o$bo8$4b2o$3b2o$3bo!