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Re: Thread for your miscellaneous posts and discussions

Posted: June 29th, 2026, 7:37 am
by NNlk05
NNlk05 wrote: June 29th, 2026, 1:29 am
aengmore wrote: June 29th, 2026, 1:26 am Will there also be a CA simulating “General purpose calculator” in Life, and also can be programmed by something like APGsembly language? Say, “Pi calculator for kids”?
Seems possible. I'll leave it to someone better at ruletables then me, though.
Found it.
islptng wrote: February 14th, 2026, 8:16 pm *snip*

Code: Select all

#C RLE inserted by NNlk05
x = 1, y = 1, rule = APGsim
!
@RULE APGsim

Simulates APGsembly.

State 0-18: Basic Turing Complete Set. (Unary reg only)


@TABLE
n_states:30
neighborhood:Moore
symmetries:none

var a = {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29}
var b = a
var c = a
var d = a
var e = a
var f = a
var g = a
var h = a

var Up = {2,12,16,20}
var Dn = {1,6,9}
var Lt = {3,6,7,15,25}
var Rt = {4,9,10}
var Ld = {21,22}
var Rd = {23}
var z1 = {0,24}
var z2 = z1
var z3 = z1

# Push
0 z1,Lt,13,a,b,c,0,z2 13
z2 a,b,Lt,13,0,0,z1,c z2
13 Lt,a,b,c,d,e,0,z1 0
# Pull
13 z1,z2,3,a,b,c,0,z3 0
3 z1,a,b,c,d,e,13,z2 13

# Unary Reg
14 a,b,3,c,d,e,0,f 15
14 a,b,3,c,d,e,13,f 16
# Return NZ
0 a,b,c,d,e,f,15,g 2

# Up to right
0 a,b,c,d,e,2,13,f 4

# State marker
17 a,b,c,d,Up,e,f,g 18
# Catch Up
0 a,b,c,18,d,e,4,f 1
18 a,b,c,d,e,f,g,1 17
# Catch Down
0 a,b,c,d,e,f,4,18 1
18 a,b,c,1,d,e,f,g 17

# Data block
19 a,b,3,c,d,e,f,g 21
# Set
0 0,Ld,a,b,13,c,d,0 2
0 a,b,22,2,c,d,e,f 0
2 22,a,b,c,d,e,f,g 24

# Default
0 Dn,a,b,c,d,e,f,g 1
0 a,b,Lt,c,d,e,f,g 3
0 a,b,c,d,Up,e,f,g 2
0 a,b,c,d,e,f,Rt,g 4
0 a,b,Ld,c,d,e,f,g 22
0 a,b,c,d,e,f,Rd,g 23

5 Dn,a,b,c,d,e,f,g 6
5 a,b,Lt,c,d,e,f,g 7

8 Dn,a,b,c,d,e,f,g 9
8 a,b,c,d,e,f,Rt,g 10

11 a,b,Lt,c,d,e,f,g 12
11 a,b,c,d,e,f,Rt,g 12
11 a,b,c,d,Up,e,f,g 12

14 a,b,c,d,Up,e,f,g 16
19 a,b,c,d,Up,e,f,g 20
24 a,b,Lt,c,d,e,f,g 25

1 a,b,c,d,e,f,g,h 0
2 a,b,c,d,e,f,g,h 0
3 a,b,c,d,e,f,g,h 0
4 a,b,c,d,e,f,g,h 0
6 a,b,c,d,e,f,g,h 5
7 a,b,c,d,e,f,g,h 5
9 a,b,c,d,e,f,g,h 8
10 a,b,c,d,e,f,g,h 8
12 a,b,c,d,e,f,g,h 11
15 a,b,c,d,e,f,g,h 14
16 a,b,c,d,e,f,g,h 14
20 a,b,c,d,e,f,g,h 19
21 a,b,c,d,e,f,g,h 19
22 a,b,c,d,e,f,g,h 0
23 a,b,c,d,e,f,g,h 0
25 a,b,c,d,e,f,g,h 24


@COLORS
0 0 0 0

@ICONS
XPM
"7 182 2 1"
". c #000000"
"1 c #ffffff"

"......."
"..111.."
"...1..."
"...1..."
"...1..."
"...1..."
"...1..."

"...1..."
"...1..."
"...1..."
"...1..."
"...1..."
"..111.."
"......."

"......."
"......."
".....1."
"111111."
".....1."
"......."
"......."

"......."
"......."
".1....."
".111111"
".1....."
"......."
"......."


"......."
"...1..."
"...1..."
"...1..."
".111..."
"...1..."
"......."

"......."
"..111.."
"...1..."
"...1..."
"1111..."
"...1..."
"...1..."

"......."
"...1..."
"...1..."
"...1.1."
"111111."
"...1.1."
"......."


"......."
"...1..."
"...1..."
"...1..."
"...111."
"...1..."
"......."

"......."
"..111.."
"...1..."
"...1..."
"...1111"
"...1..."
"...1..."

"......."
"...1..."
"...1..."
".1.1..."
".11111."
".1.1..."
"......."


"......."
"...1..."
"...1..."
".11111."
"......."
"......."
"......."

"...1..."
"...1..."
"...1..."
".11111."
"...1..."
"..111.."
"......."


"......."
".11111."
".1...1."
".1...1."
".1...1."
".11111."
"......."

"......."
".1...1."
".1...1."
".11111."
".1...1."
".1...1."
"......."

"......."
".1...1."
".1.1.1."
"111111."
".1.1.1."
".1...1."
"......."


"...1..."
".1.1.1."
".1.1.1."
".11111."
".1...1."
".1...1."
"......."

"......."
"......."
".11...."
".11.11."
"....11."
"......."
"......."

"......."
".11...."
".11...."
"......."
"....11."
"....11."
"......."

"......."
".1.1.1."
".1.1.1."
".1.1.1."
".1.1.1."
".1.1.1."
"......."

"...1..."
".1.1.1."
".1.1.1."
".1.1.1."
".11111."
".1.1.1."
"......."

"......."
".1.1.1."
"1111.1."
".1.111."
"1111.1."
".1.1.1."
"......."

"......."
".....1."
"111111."
".....1."
"111111."
".....1."
"......."


"......."
".1....."
".111111"
".1....."
".111111"
".1....."
"......."

"......."
"..11..."
"...1..."
"...1..."
"...1..."
"..111.."
"......."

"......."
"..11..."
"...1.1."
"111111."
"...1.1."
"..111.."
"......."

"......."
"......."
"......."
"......."
"......."
"......."
"......."

"......."
"......."
"......."
"......."
"......."
"......."
"......."

"......."
"......."
"......."
"......."
"......."
"......."
"......."

How Do You Come Up with Good City Names?

Posted: July 7th, 2026, 10:16 am
by DioneTDavis
Hello
I'm creating a fictional world and I'm having trouble naming one of my main cities. I want the name to feel unique and match the city's atmosphere, but every idea I've tried sounds either too generic or doesn't fit the setting.

How do you usually come up with memorable city names? Do you base them on real languages, historical influences, or just combine words until something feels right?

I'd love to hear your naming tips or creative process. Thanks!

Re: How Do You Come Up with Good City Names?

Posted: July 7th, 2026, 10:25 am
by I6_I6
Hello!
Is this supposed to be CA related, or have you come just to ask?
I don't have any experience coming up with city names, so I can't really help.

Re: How Do You Come Up with Good City Names?

Posted: July 7th, 2026, 6:09 pm
by hotcrystal0
I’m confused. Is this user a spambot? If not, why does their first post have nothing to do with CA?

Re: Thread for your miscellaneous posts and discussions

Posted: July 7th, 2026, 7:13 pm
by https://www.muye.dev
I'm sure this type or p2 oscci is discovered, but I can't find it

Code: Select all

x = 55, y = 55, rule = B3/S23
4b2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2o$4bo3bobo3bobo3bobo3b
obo3bobo3bobo3bobo3bo$5b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o2$2o3b3o3b3o3b3o
3b3o3b3o3b3o3b3o3b3o3b2o$obobo3bobobobobo3bobobobobo3bobobobobo3bobobo
bobobo$2bobo3bob2ob2obo3bob2ob2obo3bob2ob2obo3bob2ob2obo$obobo3bobobob
obo3bobobobobo3bobobobobo3bobobobobobo$2o3b3o3b3o3b3o3b3o3b3o3b3o3b3o
3b3o3b2o2$2o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b2o$obobobobobo3bobobobob
o3bobobobobo3bobobobobo3bobobo$2bob2ob2obo3bob2ob2obo3bob2ob2obo3bob2o
b2obo3bobo$obobobobobo3bobobobobo3bobobobobo3bobobobobo3bobobo$2o3b3o
3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b2o2$2o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b
2o$obobo3bobobobobo3bobobobobo3bobobobobo3bobobobobobo$2bobo3bob2ob2ob
o3bob2ob2obo3bob2ob2obo3bob2ob2obo$obobo3bobobobobo3bobobobobo3bobobob
obo3bobobobobobo$2o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b2o2$2o3b3o3b3o3b
3o3b3o3b3o3b3o3b3o3b3o3b2o$obobobobobo3bobobobobo3bobobobobo3bobobobob
o3bobobo$2bob2ob2obo3bob2ob2obo3bob2ob2obo3bob2ob2obo3bobo$obobobobobo
3bobobobobo3bobobobobo3bobobobobo3bobobo$2o3b3o3b3o3b3o3b3o3b3o3b3o3b
3o3b3o3b2o2$2o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b2o$obobo3bobobobobo3bo
bobobobo3bobobobobo3bobobobobobo$2bobo3bob2ob2obo3bob2ob2obo3bob2ob2ob
o3bob2ob2obo$obobo3bobobobobo3bobobobobo3bobobobobo3bobobobobobo$2o3b
3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b2o2$2o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o
3b2o$obobobobobo3bobobobobo3bobobobobo3bobobobobo3bobobo$2bob2ob2obo3b
ob2ob2obo3bob2ob2obo3bob2ob2obo3bobo$obobobobobo3bobobobobo3bobobobobo
3bobobobobo3bobobo$2o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b2o2$2o3b3o3b3o
3b3o3b3o3b3o3b3o3b3o3b3o3b2o$obobo3bobobobobo3bobobobobo3bobobobobo3bo
bobobobobo$2bobo3bob2ob2obo3bob2ob2obo3bob2ob2obo3bob2ob2obo$obobo3bob
obobobo3bobobobobo3bobobobobo3bobobobobobo$2o3b3o3b3o3b3o3b3o3b3o3b3o
3b3o3b3o3b2o2$2o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b2o$obobobobobo3bobob
obobo3bobobobobo3bobobobobo3bobobo$2bob2ob2obo3bob2ob2obo3bob2ob2obo3b
ob2ob2obo3bobo$obobobobobo3bobobobobo3bobobobobo3bobobobobo3bobobo$2o
3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b2o2$5b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o
$4bo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bo$4b2ob2ob2ob2ob2ob2ob2ob2ob
2ob2ob2ob2ob2ob2ob2ob2o!

Re: Thread for your miscellaneous posts and discussions

Posted: July 7th, 2026, 11:16 pm
by NNlk05
https://www.muye.dev wrote: July 7th, 2026, 7:13 pm I'm sure this type or p2 oscci is discovered, but I can't find it

Code: Select all

x = 55, y = 55, rule = B3/S23
4b2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2o$4bo3bobo3bobo3bobo3b
obo3bobo3bobo3bobo3bo$5b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o2$2o3b3o3b3o3b3o
3b3o3b3o3b3o3b3o3b3o3b2o$obobo3bobobobobo3bobobobobo3bobobobobo3bobobo
bobobo$2bobo3bob2ob2obo3bob2ob2obo3bob2ob2obo3bob2ob2obo$obobo3bobobob
obo3bobobobobo3bobobobobo3bobobobobobo$2o3b3o3b3o3b3o3b3o3b3o3b3o3b3o
3b3o3b2o2$2o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b2o$obobobobobo3bobobobob
o3bobobobobo3bobobobobo3bobobo$2bob2ob2obo3bob2ob2obo3bob2ob2obo3bob2o
b2obo3bobo$obobobobobo3bobobobobo3bobobobobo3bobobobobo3bobobo$2o3b3o
3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b2o2$2o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b
2o$obobo3bobobobobo3bobobobobo3bobobobobo3bobobobobobo$2bobo3bob2ob2ob
o3bob2ob2obo3bob2ob2obo3bob2ob2obo$obobo3bobobobobo3bobobobobo3bobobob
obo3bobobobobobo$2o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b2o2$2o3b3o3b3o3b
3o3b3o3b3o3b3o3b3o3b3o3b2o$obobobobobo3bobobobobo3bobobobobo3bobobobob
o3bobobo$2bob2ob2obo3bob2ob2obo3bob2ob2obo3bob2ob2obo3bobo$obobobobobo
3bobobobobo3bobobobobo3bobobobobo3bobobo$2o3b3o3b3o3b3o3b3o3b3o3b3o3b
3o3b3o3b2o2$2o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b2o$obobo3bobobobobo3bo
bobobobo3bobobobobo3bobobobobobo$2bobo3bob2ob2obo3bob2ob2obo3bob2ob2ob
o3bob2ob2obo$obobo3bobobobobo3bobobobobo3bobobobobo3bobobobobobo$2o3b
3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b2o2$2o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o
3b2o$obobobobobo3bobobobobo3bobobobobo3bobobobobo3bobobo$2bob2ob2obo3b
ob2ob2obo3bob2ob2obo3bob2ob2obo3bobo$obobobobobo3bobobobobo3bobobobobo
3bobobobobo3bobobo$2o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b2o2$2o3b3o3b3o
3b3o3b3o3b3o3b3o3b3o3b3o3b2o$obobo3bobobobobo3bobobobobo3bobobobobo3bo
bobobobobo$2bobo3bob2ob2obo3bob2ob2obo3bob2ob2obo3bob2ob2obo$obobo3bob
obobobo3bobobobobo3bobobobobo3bobobobobobo$2o3b3o3b3o3b3o3b3o3b3o3b3o
3b3o3b3o3b2o2$2o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b2o$obobobobobo3bobob
obobo3bobobobobo3bobobobobo3bobobo$2bob2ob2obo3bob2ob2obo3bob2ob2obo3b
ob2ob2obo3bobo$obobobobobo3bobobobobo3bobobobobo3bobobobobo3bobobo$2o
3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o3b2o2$5b3o3b3o3b3o3b3o3b3o3b3o3b3o3b3o
$4bo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bo$4b2ob2ob2ob2ob2ob2ob2ob2ob
2ob2ob2ob2ob2ob2ob2ob2o!
https://conwaylife.com/wiki/Spark_coil

Re: How Do You Come Up with Good City Names?

Posted: July 9th, 2026, 5:22 pm
by otismo
word must have got out about what a great community we have here -

Welcome !

[almost 2000 members]

tell us more about your city

do you have any pictures to share

<3

Re: Thread for your miscellaneous posts and discussions

Posted: July 13th, 2026, 6:25 pm
by https://www.muye.dev
what's this?

Code: Select all

x = 21, y = 29, rule = Life
16b2o$15bo2bo$15bo2bo$16b2o12$12bo$11bobo$11b2o2$2o$2o2$19b2o$18bo$18b
o$18bo$6b2o$6bobo$7b2o!

Re: Thread for your miscellaneous posts and discussions

Posted: July 13th, 2026, 6:31 pm
by NNlk05
https://www.muye.dev wrote: July 13th, 2026, 6:25 pm what's this?

Code: Select all

x = 21, y = 29, rule = Life
16b2o$15bo2bo$15bo2bo$16b2o12$12bo$11bobo$11b2o2$2o$2o2$19b2o$18bo$18b
o$18bo$6b2o$6bobo$7b2o!
A Methuselah based on the R-pentomino colliding with random ash.

Re: Thread for your miscellaneous posts and discussions

Posted: July 13th, 2026, 6:32 pm
by https://www.muye.dev
Did it have a name?

Re: Thread for your miscellaneous posts and discussions

Posted: July 13th, 2026, 8:43 pm
by NNlk05
https://www.muye.dev wrote: July 13th, 2026, 6:32 pm Did it have a name?
Not one I know, but it looks like a simplified version of the soup based XXXXM Methuselahs (?) like 52513M.

Re: Thread for your miscellaneous posts and discussions

Posted: July 13th, 2026, 10:22 pm
by https://www.muye.dev
I don't know, but

Code: Select all

x = 21, y = 29, rule = B3/S23
17bo$17b2o$16bo13$12bo$11bobo$11b2o2$o$2o2$19b2o$18bo$18bo$18bo$6b2o$
6bobo$7b2o!

Re: Thread for your miscellaneous posts and discussions

Posted: July 14th, 2026, 7:13 am
by pifricted
@1and0nlycordershippr and @LittleLWSS, please don't send miscellaneous pattern to a thread.

"Rules with Mutant XWSSes" isn't for "Thread for your corderization requests".
Nobody really cares a explosive soup.

Re: Thread for your miscellaneous posts and discussions

Posted: July 14th, 2026, 9:24 pm
by 1and0nlycordershippr
Tank:
1and0nlycordershippr wrote: July 14th, 2026, 5:13 am 46p4h1v0 traveling at light speed:

Code: Select all

x = 84, y = 37, rule = R4,C2,S2-3,B3,N@88800000081000000111
16b4o44b4o2$16b4o44b4o$12b12o36b12o$16b4o44b4o$12b12o36b12o$12b12o36b
12o2$12b4o4b4o36b4o4b4o$16b4o44b4o$12b12o36b12o$12b4o4b4o36b4o4b4o4$24b
4o28b4o$8b4o12b4o28b4o12b4o$12b4o8b4o4b4o12b4o4b4o8b4o$12b16o4b8o4b8o
4b16o$8b16o8b8o4b8o8b16o$8b4o4b24o4b24o4b4o$4b12o4b20o4b20o4b12o$4b4o
4b4o20b4o4b4o20b4o4b4o$8b8o8b4o8b4o4b4o8b4o8b8o$4b4o28b4o4b4o28b4o$4b
8o8b12o4b4o4b4o4b12o8b8o$16b8o12b4o4b4o12b8o$8b24o4b4o4b4o4b24o$4b4o28b
4o4b4o28b4o$12o60b12o$4o8b4o8b12o12b12o8b4o8b4o$4b4o4b24o12b24o4b4o$4b
4o68b4o$4b8o20b4o12b4o20b8o$4o4b4o60b4o4b4o$4b4o20b4o20b4o20b4o$8b4o4b
8o4b8o12b8o4b8o4b4o!

Re: Thread for your miscellaneous posts and discussions

Posted: July 17th, 2026, 1:59 am
by hibiscus
pifricted wrote: July 5th, 2024, 4:12 am (and Isotropic non-totalistic hexagonal B0 Generations in catagolue is empty.)
confocaloid wrote: March 28th, 2025, 4:56 pm So far there was little investigation of B0 that is visible on Catagolue:
[...]
https://catagolue.hatsya.com/rules/isogeny_other-hex
[...]
My exploits have ended up getting a rule in this category:
finally.png
finally.png (11.12 KiB) Viewed 580 times

Re: Thread for your miscellaneous posts and discussions

Posted: July 17th, 2026, 10:08 am
by pifricted
https://conwaylife.com/forums/viewtopic ... 897#p59897
?.PNG
?.PNG (16.87 KiB) Viewed 553 times
Why this post is different?

Re: Thread for your miscellaneous posts and discussions

Posted: July 17th, 2026, 10:40 am
by hotcrystal0
pifricted wrote: July 17th, 2026, 10:08 am https://conwaylife.com/forums/viewtopic ... 897#p59897
?.PNG
Why this post is different?
The user who made it (wwei23) got deleted, so it shows up like that.

Re: Thread for your miscellaneous posts and discussions

Posted: July 17th, 2026, 9:03 pm
by NNlk05
Wait, wwei’s account is deleted?

Re: Thread for your miscellaneous posts and discussions

Posted: July 18th, 2026, 5:50 am
by hotdogPi
NNlk05 wrote: July 17th, 2026, 9:03 pm Wait, wwei’s account is deleted?
That particular account is. The user is still here under a different name (I'm not sure which because it keeps changing and it's not always consistent between here, the wiki, and Discord).

Re: Thread for your miscellaneous posts and discussions

Posted: July 18th, 2026, 10:56 am
by Aleph
Call me xp2 or Aleph. "wwei47"/"Prime Raptor21" are anachronisms at this point.
EDIT: To be 100% clear: I no longer want to be referred to by either of the latter names.

Re: Thread for your miscellaneous posts and discussions

Posted: July 19th, 2026, 8:14 am
by hotcrystal0
Aleph wrote: July 18th, 2026, 10:56 am Call me xp2 or Aleph. "wwei47"/"Prime Raptor21" are anachronisms at this point.
EDIT: To be 100% clear: I no longer want to be referred to by either of the latter names.
Not sure where to put this, but I need to clarify that there are several mentions of Aleph, referring to a fictional character created by xp2 (why both the user and the character are named the same thing is a long story not worth getting into) before this username change. I wanted to put this here so that moderators don’t retroactively delete mentions of said fictional character assuming they refer to the user and citing “no jokes about other users”.

Does Still Life Work Together?

Posted: July 20th, 2026, 5:11 am
by HarrietteGFletcher
This post was originally in its own thread in the Sandbox. I banned the user because it's pretty clear it's https://conwaylife.com/forums/viewtopic.php?t=7329. --hotdogPi

Hi everyone,

I've been experimenting with Still Life and was wondering how well it works alongside Structure, Mob, Crop, and other gameplay features.

Has anyone tested these combinations in different situations? Do they work smoothly together, or are there any conflicts or unexpected behaviors?

I'd love to hear your experiences and any tips you might have before I spend more time experimenting.

Thank you so much! :)

Re: Thread for your miscellaneous posts and discussions

Posted: July 23rd, 2026, 11:36 am
by pcallahan
I was considering starting a real discussion about this under other CA, but for now I will just post it here:

https://html-preview.github.io/?url=htt ... lorer.html

It's a Claude-coded "explorer" for finding Gray-Scott parameters. It came out of my frustration finding interesting pairs of parameters. Originally I though I would do this in Python but Claude went ahead and wrote Javascript. I can't vouch for accuracy. It matches my Python code though. It is pretty easy to use. Just click on a thumbnail and it will zoom in on a new set.

Screenshot:
Screenshot 2026-07-23 082330.png
Screenshot 2026-07-23 082330.png (318.77 KiB) Viewed 357 times
Regular periodic boundaries:
gray_scott_out_47.png
gray_scott_out_47.png (436.09 KiB) Viewed 357 times
Hexagon tile boundary:
gray_scott_out_44.png
gray_scott_out_44.png (66.23 KiB) Viewed 357 times

Re: Thread for your miscellaneous posts and discussions

Posted: July 28th, 2026, 6:26 am
by yyh_baboon
Very miscellaneous stuff:

Code: Select all

 x = 13, y = 13, rule = R2,C2,S4,6-9,20-24,B7-9,19-23
10bo$10bobo$10b2o6$b3o$2ob2o$o3bo$o2b2o$b3o!

Re: Thread for your miscellaneous posts and discussions

Posted: July 29th, 2026, 9:53 pm
by NNlk05
dvgrn wrote: April 24th, 2019, 3:05 pm *snip*
These hypothetical aperiodic-only singleton tiles are called "einsteins".
*snip*
This didn't age well.