Re: Thread for your unsure discoveries
Posted: April 7th, 2016, 11:02 am
Fourth place, now.
Forums for Conway's Game of Life
https://conwaylife.com/forums/
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x = 37, y = 29, rule = LifeHistory
35.2A$35.2A$31.A$31.3A$32.A5$9.D$9.3D$9.D.D$11.D5$2C$2C$28.E$28.3E$
28.E.E$30.E5$19.2C$19.2C!
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x = 39, y = 29, rule = LifeHistory
35.2A$35.2A$31.A$31.3A$32.A5$9.D$9.3D25.2A$9.D.D25.2A$11.D5$2C$2C$28.
E$28.3E$28.E.E$30.E5$19.2C$19.2C!
I was thinking that the B-heptominoes could just be synthesised by some gliders. Since it has a 2 glider synthesis, it should be fairly simple. Block also has a 2-glider synthesis which could work out well. Of course, we need to find a functional helix...Sphenocorona wrote:I don't see anything reappearing exactly other than half of the necessary reaction. The track disappears and the thing that's actually moving to the new location is the R, which is not supplied again for the next round (it instead supplies the H that immediately dies).
If it's simple, why don't you try and show us a functional track?muzik wrote:Since it has a 2 glider synthesis, it should be fairly simple. Block also has a 2-glider synthesis which could work out well.
Believe me, a helix is not a problem.muzik wrote:Of course, we need to find a functional helix...
I have next to no knowledge of large spaceship terminology, what exactly is a track?codeholic wrote: If it's simple, why don't you try and show us a functional track?
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x = 24, y = 16, rule = Life
23bo$21b2o$22b2o7$obo3bobo$b2o3b2o$bo5bo2$2o$b2o$o!
Well, the herschel just makes a glider by itself, so it doesn't really take gliders to make directly (unless the 6 gliders required to make the 2 blocks and the b heptomino count, which I think they probably will).biggiemac wrote:I really don't think it's worth a thread, it's basically unviable. Engineered spaceships need an over-unity reaction at their core, something that gives back everything it started with, plus something useful. ... Here the base reaction gives back multiple gliders less than we started with.
It's the input gliders for the b heptomino that I was referring to. I think the block could trivially be replaced by something that maybe gets pulled to a new location, and the glider from the Herschel could be used to make a new Herschel compatible with the new location. But everything else used to construct that new Herschel, even if it is just a single additional glider, has to come from somewhere, which means this reaction is under-unity.muzik wrote:Well, the herschel [...] doesn't really take gliders to make directly (unless the 6 gliders required to make the 2 blocks and the b heptomino count, which I think they probably will).biggiemac wrote:Here the base reaction gives back multiple gliders less than we started with.
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x = 31, y = 12, rule = LifeHistory
16.2A$16.2A$2D$2D$.2A25.E$.2A25.3E$28.E.E$30.E3$12.2A$12.2A!
I'm mainly using it for the fact it's glider can rotate a B-heptomino round, and create another Herschel to do the same.biggiemac wrote:The one that kills off the Herschel. Since you're really only using the Herschel for its First Natural Glider, it's much more promising to have the Herschel recreated by an additional glider from the opposing direction (follow that line of thinking and you get the climbers for the waterbear, 13131 project, the more recent 27,1c/72 project, probably others). But if instead you want to use still lives to support the base reaction, then you might find new territory, but it's probably much less likely to work.
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x = 19, y = 14, rule = LifeHistory
16.A$16.3A$16.A.A$18.A8$.2A$A.A$2.A!
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x = 79, y = 78, rule = LifeHistory
76.C$76.3C$76.C.C$78.C8$61.2A$60.A.A$62.A5$72.3D$74.D$73.3D$55.D$55.
3D$55.D.D$57.D$50.2A$49.A.A$51.A12$51.3D$53.D$52.3D7$48.2A$49.2A$48.A
9$34.2A$35.2A$11.3A20.A$13.A$12.A12$3A$2.A$.A!
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x = 392, y = 408, rule = LifeHistory
389.C$389.3C$389.C.C$391.C8$374.2A$373.A.A$375.A12$363.2A$362.A.A$
364.A21$361.2A$362.2A$361.A9$347.2A$348.2A$324.3A20.A$326.A$325.A12$
313.3A$315.A$314.A20$312.A$312.2A$311.A.A9$298.A$298.2A$275.2A20.A.A$
274.A.A$276.A12$264.2A$263.A.A$265.A21$262.2A$263.2A$262.A9$248.2A$
249.2A$225.3A20.A$227.A$226.A12$214.3A$216.A$215.A20$213.A$213.2A$
212.A.A9$199.A$199.2A$176.2A20.A.A$175.A.A$177.A12$165.2A$164.A.A$
166.A21$163.2A$164.2A$163.A9$149.2A$150.2A$126.3A20.A$128.A$127.A12$
115.3A$117.A$116.A20$114.A$114.2A$113.A.A9$100.A$100.2A$77.2A20.A.A$
76.A.A$78.A12$66.2A$65.A.A$67.A21$64.2A$65.2A$64.A9$50.2A$51.2A$27.3A
20.A$29.A$28.A12$16.3A$18.A$17.A20$15.A$15.2A$14.A.A9$.A$.2A$A.A!
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x = 637, y = 451, rule = LifeHistory
636.A54$375.C$375.3C$375.C.C$377.C$14.A7$360.2A$359.A.A$361.A35$347.
2A$348.2A$347.A11$310.3A$312.A$311.A34$298.A$298.2A$297.A.A11$261.2A$
260.A.A$262.A35$248.2A$249.2A$248.A11$211.3A$213.A$212.A34$199.A$199.
2A$198.A.A11$162.2A$161.A.A$163.A35$149.2A$150.2A$149.A11$112.3A$114.
A$113.A34$100.A$100.2A$99.A.A11$63.2A$62.A.A$64.A35$50.2A$51.2A$50.A
11$13.3A$15.A$14.A34$.A$.2A$A.A!
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x = 59, y = 41, rule = B3/S23
41bo13bo$40b3o11b3o$40bob2o4bo5bob2o$41b3o3b3o5b3o$5b3o11b3o19b2o3b2o
2bo4b2o$5bo2bo10bo2bo23b2ob2o$5bo6b3o4bo26bo2b3o$5bo5bo2bo4bo27bob2o$
6bobo6bo4bobo26bo$10bo29b3o2bo3bo$11bo4bo22bo2bo3bobo5b3o$16bo25bo4bo
6bo2bo$6bo7bo27bo11bo$5b3o5b2o5bo18bobo12bo3bo$5bob2o2b3o5b3o32bo$6b3o
3bo5b2obo33bobo$6b2o10b3o$18b3o$19b2o$54b3o$30bo7bo15bo2bo$10b2o17b3o
5b3o14bo$20bo10b2o3b2obo14bo3bo$19b3o5b3o2b2o2b3o15bo3bo$2b3o13b2obo4b
2o2bo5b3o15bo$bo2bo13b3o3bo3b3obo4b2o16bobo$4bo13b3o3b4o4bo$o3bo13b3o
2bo4bo3bo$4bo14bo2bobob3o$bobo16bo5bo2$25b2o$25b2o2$25b2o$24bo2bo$25b
2o2$25b2o$24bo2bo$25b2o!
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x = 88, y = 61, rule = B3/S23
70bo13bo$69b3o11b3o$13bo8b2o45bob2o4bo5bob2o$2b2o7bo3bo4bo4bo44b3o3b3o
5b3o$b4o5bo8bo14b3o11b3o19b2o3b2o2bo4b2o$2ob2o5bo4bo3bo5bo8bo2bo10bo2b
o23b2ob2o$b2o7b5o4b6o9bo6b3o4bo26bo2b3o$34bo5bo2bo4bo27bob2o$35bobo6bo
4bobo26bo$6bo32bo29b3o2bo3bo$4b4o32bo4bo22bo2bo3bobo5b3o$3bob5o35bo25b
o4bo6bo2bo$2b2o6bo24bo7bo27bo11bo$3b3obo3bo22b3o5b2o5bo18bobo12bo3bo$
4b3o3bo23bob2o2b3o5b3o32bo$9bo25b3o3bo5b2obo33bobo$35b2o10b3o$2b2o43b
3o$b4o4b4o35b2o$2ob2o4bo3bo69b3o$b2o6bo49bo7bo15bo2bo$10bo2bo7b2o16b2o
17b3o5b3o14bo$20b2ob3o23bo10b2o3b2obo14bo3bo$21b5o22b3o5b3o2b2o2b3o15b
o3bo$22b3o6b3o13b2obo4b2o2bo5b3o15bo$30bo2bo13b3o3bo3b3obo4b2o16bobo$
33bo13b3o3b4o4bo$23bo5bo3bo13b3o2bo4bo3bo$22b2ob3o5bo14bo2bobob3o$21b
2o7bobo16bo5bo$20b2o2b2o$21bobobo28b2o$23bobob2o25b2o$23b2obobo6bo3bo$
24bobob2ob2obobobobo13b2o$26bo4b2obobobobo12bo2bo$25b2obo6bo3bo14b2o$
27bo$5bo2bo19bo25b2o$4bo9b2o7b2o28bo2bo$4bo3bo4b2ob3o3b2ob3obo24b2o$4b
4o6b5o4b6o$15b3o6b4o2$10b2o$8bo$6b2o4b2o$6bo6b2o$6bo7b2o$7bo2bo3bo6bo$
9bo11bo2$5bo2bo5b2o$4bo8b4o$4bo3bo3b2ob2o$4b4o5b2o$24b5o$24bo4bo$24bo
60bo$25bo3bo54b2o$27bo56bobo!
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x = 26, y = 27, rule = LifeHistory
7.A$7.3A$10.A$9.2A8.2A$9.3B6.B2AB$11.5B2.3B$9.9B.B2.B$2A6.17B$.A5.19B
$.A.AB.20B$2.2AB.20B$3.22B$3.21B$4.19B$4.19B$5.17B$5.10BC6B$4.11B2C5B
.B$5.9B2C7B2A$6.6B.10B2A$7.5B2.10B$9.2B4.B.7B$17.5B$20.B$19.3B$19.B2A
B$20.2A!
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x = 18, y = 12, rule = LifeHistory
2A$.A$.A.A$2.2A8.2A$12.A$12.A.A$13.2A2$16.A$15.A.A$15.A.A$16.AB!
This can be done very cheaply and cleanly, for only 2 gliders.BlinkerSpawn wrote:The base reaction:Code: Select all
x = 18, y = 12, rule = LifeHistory 2A$.A$.A.A$2.2A8.2A$12.A$12.A.A$13.2A2$16.A$15.A.A$15.A.A$16.AB!
I was aware of that, but this method appears conducive to slow-synthesis, given an adequate century seed.mniemiec wrote:This can be done very cheaply and cleanly, for only 2 gliders.BlinkerSpawn wrote:The base reaction:Code: Select all
x = 18, y = 12, rule = LifeHistory 2A$.A$.A.A$2.2A8.2A$12.A$12.A.A$13.2A2$16.A$15.A.A$15.A.A$16.AB!
Code: Select all
x = 13, y = 6, rule = LifeHistory
9.A$8.A.A$7.A3.A$8.3A$2A4.2A3.2A$2A!
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x = 11, y = 17, rule = LifeHistory
4.A.A2.A$2.3A.4A$.A$2.3A.2A$4.A.2A3$2.A4.2A$A.A3.A2.A$.2A3.A.A$4.A.A.
A.A$4.2A3.2A$.A$.5A$5.A$3.A$3.2A!
Code: Select all
x = 196, y = 25, rule = LifeHistory
179.17F$51.13F99.17F15.F$51.F11.F99.F15.F4.2E9.F$51.F5.B.B2E.F99.F7.
2A6.F4.2EB8.F$51.F4.AC2B2E.F7.2E4.A85.F6.B2CB5.F4.4B2.2A3.F$35.13F3.F
3.B2CB.B2.F7.2E3.A.A84.F6.3B6.F5.2B2.C.A3.F$33F2.F11.F3.F4.2B5.F7.3B
2.A.A19.14F51.F7.B.B5.F5.5BA4.F$F15.F15.F2.F9.A.F3.F5.2B4.F9.2B2C.2A
12.2A4.F12.F51.F5.6B.B2.F5.4B6.F$F5.A5.2A2.F5.A5.2A2.F2.F2.A4.3A.F3.F
2.A.2BCB3.F6.A2.BC.B2.A6.A.2B2.A5.F3.A.2B5.F6.A.2B12.A15.A.2B9.F2.A.
2B2C4BCA.F2.A2.2BCB6.F$F4.B.AB2.A.A2.F4.B.AB2.A.A2.F2.F.B.AB.A4.F3.F.
B.ABC.A3.F5.B.AB.A.2A7.B.ABCA.A5.F2.B.ABCA4.F5.B.ABCA.2A.A5.B.A2.2A9.
B.ABCA.2A.A3.F.B.ABC2BCB.BCA.F.B.A2BCBCB2.B2.F$F4.3AB2.A4.F4.3AB2.A4.
F2.F.3ABC.A3.F3.F.3AB.A4.F5.3ABCA.A8.3AB.A.2A4.F2.3A2BA4.F5.3AB.A.A.
2A5.3A3.A9.3AB.A.A.2A3.F.3A2BCBCB2.B2.F.3ABC2BCB.BCA.F$F5.3BC2A4.F5.
3BC2A4.F2.F2.B.2BCB3.F3.F2.B4.3A.F6.B.2B2.A9.B2.BC.B2.A2.F3.3B.A.2A.F
6.B2.BC.A9.4B.A.2A7.B2.BC.A6.F2.B2.2BCB6.F2.B.2B2C4BCA.F$F7.CB2.2A2.F
7.CB2.2A2.F2.F5.2B4.F3.F9.A.F12.2A11.2B2C.2A2.F4.BC.A.2A.F8.3BCA5.2E.
B2.CA.A2.A9.3BCA6.F5.4B6.F5.6B.B2.F$F6.B3CA2.A.F6.B3CA2.A.F2.F4.2B5.F
3.F11.F23.3B2.A.A3.F4.BCA5.F9.3B6.2E4B.A.2A6.2A2.B.3B7.F5.5BA4.F7.B.B
5.F$F6.3B.A.A2.F.2EB2.3B.A.A2.F2.F3.B2CB.B2.F3.13F23.2E3.A.A3.F3.3B6.
F8.2E10.2BC2A10.A2.A.2C9.F5.2B2.C.A3.F6.3B6.F$F5.2B2C.A.2A.F.2EB.2B2C
.A.2A.F2.F4.AC2B2E.F39.2E4.A4.F2.5B5.F8.2E10.BC15.2A.A2B8.F4.4B2.2A3.
F6.B2CB5.F$F2.B.4BCBA2.A.F2.B.4BCBA2.A.F2.F5.B.B2E.F50.F3.2B2CB4.F21.
4A13.A.C.2B2.2E3.F4.2EB8.F7.2A6.F$F.2EB.BC4.2A2.F5.BC4.2A2.F2.F11.F
50.F.2EB.2A5.F24.A12.A2.A2C3B2E3.F4.2E9.F15.F$F.2EB2.5A4.F6.5A4.F2.
13F50.F.2EB8.F23.A14.2A2.BCB.B4.F15.17F$F10.A4.F10.A4.F65.F12.F23.2A
15.A3CB6.17F$F8.A6.F8.A6.F65.14F40.A.3B$F8.2A5.F8.2A5.F117.A.A.AC$F
15.F15.F117.2A2.A$33F121.A.A$155.2A!
Code: Select all
x = 9, y = 4, rule = LifeHistory
A$A.A4.2A$3A4.2A$.A!