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Re: Soup search results

Posted: January 19th, 2016, 11:15 pm
by AwesomeFace
Was this switch engine precursor known?

Code: Select all

x = 28, y = 6, rule = B3/S23
25b2o$17b2o5bo2bo$17bobo5bobo$3o15bo7bo$o$3o!

Re: Soup search results

Posted: January 22nd, 2016, 2:23 am
by Kazyan
A new component, shown below in step 2, reduces the B29 synthesis to 26 gliders:

Code: Select all

x = 221, y = 29, rule = B3/S23
204bobo$205b2o$205bo3$197bo$198bo10bobo$56bo134bo4b3o10b2o$54bobo98bo
36b2o16bo$55b2o96bobo35b2o19b3o$63bo7bo36bo5bo39b2o56bo$61bobo5b2o37bo
bob2o82bo5b2o9bo$62b2o6b2o36b2o3b2o36b2o3b2o36bobo5bobob2o$152b2o2bo
38b2o6b2obo11bo$64bo47bo38bo5b3o47b3o8bobo$64bobo44b2o46bo49bo8b2o$64b
2o45bobo3b3o$117bo96b2o$107b2o9bo38b2o39b3o6b2o5bobo$2bobo51bo49bobo
47bobo35bo5bo5bobo5bo$3b2o49b3o47b3obob2o42b3obob2o32b2o3bo4b3obob2o7b
o$3bo49bo49bo5bo2bo40bo5bo2bo30bobo7bo5bo2bo5b2o$53b2o48b2o5bo2bo39b2o
5bo2bo39b2o5bo2bo4bobo$3o108b2o48b2o48b2o$2bo$bo196b2o$199b2o7b2o6b3o$
198bo8b2o7bo$209bo7bo!
EDIT: There's another way to get to that particular 19-bitter via a component, but I'm not sure how to complete it in a worthwhile way:

Code: Select all

x = 16, y = 11, rule = B3/S23
obo$b2o$bo5b2o5b2o$7bo7bo$4b2o2b3ob3o$3b2o5bobo$3bo7bo$7b2o$2b2o3b2o$
2bobo$2bo!

Re: Soup search results

Posted: January 22nd, 2016, 2:48 am
by Sokwe
Kazyan wrote:A new component reduces the B29 synthesis to 26 gliders
The last step can be reduced by 1:

Code: Select all

x = 221, y = 29, rule = B3/S23
204bobo$205b2o$205bo3$197bo$198bo10bobo$56bo139b3o10b2o$54bobo98bo54bo
$55b2o96bobo56b3o$63bo7bo36bo5bo39b2o56bo$61bobo5b2o37bobob2o82bo5b2o
9bo$62b2o6b2o36b2o3b2o36b2o3b2o36bobo5bobob2o$152b2o2bo38b2o6b2obo11bo
$64bo47bo38bo5b3o47b3o8bobo$64bobo44b2o46bo49bo8b2o$64b2o45bobo3b3o$
117bo96b2o$107b2o9bo38b2o39b3o6b2o5bobo$2bobo51bo49bobo47bobo41bo5bobo
5bo$3b2o49b3o47b3obob2o42b3obob2o31b2o4bo4b3obob2o7bo$3bo49bo49bo5bo2b
o40bo5bo2bo31b2o7bo5bo2bo5b2o$53b2o48b2o5bo2bo39b2o5bo2bo29bo9b2o5bo2b
o4bobo$3o108b2o48b2o48b2o$2bo$bo196b2o$199b2o7b2o6b3o$198bo8b2o7bo$
209bo7bo!

Re: Soup search results

Posted: January 22nd, 2016, 11:24 am
by gmc_nxtman
Incremental synthesis(not sure/haven't made one with kickbacks yet):

Code: Select all

x = 69, y = 70, rule = B3/S23
13bo$14bo$12b3o4$4bo53bo$5b2o50bo$4b2o51b3o4$2bobo$3b2o$3bo62bobo$66b
2o$67bo$19bobo$20b2o$20bo$48bo3bo$46b2o3bo$47b2o2b3o6$34bo$32bobo$33b
2o$41bo7bo$39bobo5b2o$40b2o6b2o2$42bo$42bobo$29bo12b2o$27bobo$28b2o6$
17b2o$16bobo7bo23b2o$18bo7b2o22bobo4bo$25bobo22bo5b2o$56bobo$61b2o$60b
2o$62bo6$63bo$6b2o54b2o$7b2o53bobo$b2o3bo$obo63b3o$2bo63bo$67bo2$6b2o$
5bobo48b2o7b2o$7bo48bobo5b2o$56bo9bo!

Re: Soup search results

Posted: January 25th, 2016, 9:06 am
by Apple Bottom
Another isomer of the "boring p24" finally showed up, the "uninteresting p24":

Code: Select all

x = 23, y = 13, rule = B3/S23
12b3o3b3o2$10bo4bobo4bo$10bo4bobo4bo$10bo4bobo4bo$3o9b3o3b3o$3o$3o9b3o
3b3o$3b3o4bo4bobo4bo$3b3o4bo4bobo4bo$3b3o4bo4bobo4bo2$12b3o3b3o!

Re: Soup search results

Posted: January 25th, 2016, 2:07 pm
by apg
Apple Bottom wrote:Another isomer of the "boring p24" finally showed up, the "uninteresting p24"
Discovered by you, apparently. Congratulations!

Re: Soup search results

Posted: January 25th, 2016, 5:05 pm
by Apple Bottom
calcyman wrote:Discovered by you, apparently. Congratulations!
Aww shucks, thanks!

Re: Soup search results

Posted: January 29th, 2016, 10:22 pm
by Extrementhusiast
Eater to cavity siamese elevener component:

Code: Select all

x = 49, y = 58, rule = B3/S23
10bo$8bobo$9b2o8$21bo$22bo$20b3o2$34bobo$35b2o$35bo2$34b3o$36bo$35bo
11b2o$47bo$45bobo$45b2o25$12b2o$13b2o$12bo5$3o$2bo$bo!
There is also this less expansive but more expensive variant:

Code: Select all

x = 33, y = 26, rule = B3/S23
10bo$8bobo$9b2o2$31b2o$31bo$25b2o2bobo$24bobo2b2o$25bo3$19b2o$18bobo$
20bo$24b3o$24bo$12b2o11bo$13b2o$12bo5$3o$2bo$bo!
(There's nothing to be said about how expinsive, exponsive, or expunsive it is.)

Re: Soup search results

Posted: January 29th, 2016, 11:00 pm
by drc
Extrementhusiast wrote:(There's nothing to be said about how expinsive, exponsive, or expunsive it is.)
Or sometimes expynsive

*ba dum tssssssssss*

Re: Soup search results

Posted: February 4th, 2016, 10:05 am
by Apple Bottom
This test tube baby variant recently showed up naturally for the first time, after previously having been observed in fair number of symmetric soups:

Code: Select all

x = 12, y = 7, rule = B3/S23
5b2o$4bo2bo$4b4o$2bobo2bobo$bobo4bobo$obo6bobo$bo8bo!
Could be called "barge test tube baby", in analogy to the tub test tube baby.

Re: Soup search results

Posted: February 8th, 2016, 2:30 am
by Alexey_Nigin
The first 39-bitter has just appeared:

Code: Select all

x = 16, y = 16, rule = B3/S23
ooobbbbbbbbobbbo$
boboboobobobbbob$
obbbbbobbobbooob$
bobbooobbboboboo$
bobobobboobooooo$
oboboobbboobbobb$
bobbbbbbobobooob$
bboooobooooobbbo$
bbbbobboooooobob$
boooobbbooobobbo$
booobbobobbbboob$
bobbobbbooobobbo$
boboobobooobobbb$
bobboooobbbooboo$
oooobbbobboboobo$
booooobbooobbobo!
http://catagolue.appspot.com/census/b3s23/C1/xs39

Reaction:

Code: Select all

x = 13, y = 16, rule = B3/S23
5b3o6$3bo5bo$2b2o5b2o$3bo5bo3$o11bo$o11bo$o11bo2$5b3o!

Re: Soup search results

Posted: February 8th, 2016, 7:55 am
by apg
Alexey_Nigin wrote:The first 39-bitter has just appeared
Ooh, this means we now have a contiguous interval of attained still-life bit counts, namely {4, 5, 6, ..., 40, 41, 42}. As a straightforward corollary of this, I win an (empty) bet against Dave Greene. :D

Anyway, this seems to be a consequence of my launching lots of instances yesterday as can be seen here:

https://catagolue.appspot.com/user/apgoucher@gmx.com

Can we break the 50 * 10^12 barrier by the 20th February (Catagolue's first birthday)?

It's tight, but theoretically attainable. In particular, we need 3600 * 10^9 objects in the next 12 days (so an average of 300 * 10^9 objects per day).

Re: Soup search results

Posted: February 8th, 2016, 9:21 am
by dvgrn
calcyman wrote:
Alexey_Nigin wrote:The first 39-bitter has just appeared
Ooh, this means we now have a contiguous interval of attained still-life bit counts, namely {4, 5, 6, ..., 40, 41, 42}. As a straightforward corollary of this, I win an (empty) bet against Dave Greene.
I'll send you the required number of golden sovereigns immediately, then, flown individually across the Atlantic by the required number of Quetzalcoatluses.

My conjecture might have been doomed eventually in any case. Do odd bit-count still lifes get to be relatively more likely for some reason as the bit-count increases?

It still seems as if population-N bilaterally symmetric objects tend to show up long before the first asymmetric population-N still lifes... and it's still relatively difficult to keep cells alive on the line of symmetry, because the cells down the middle can't turn back on if they happen to all die off.

...So really I think I'm still right in principle, and Catagolue only just happened to prove me wrong in practice.

Anyway, the new p39 looks like a fairly easy glider construction. What's the best way to start up a couple of pre-traffic lights in close proximity?

Code: Select all

x = 15, y = 18, rule = B3/S23
7bo$7bo$7bo4$4bo5bo$4bo5bo$4bo5bo$4bo5bo$4bo5bo3$3o9b3o2$7bo$7bo$7bo!

Re: Soup search results

Posted: February 8th, 2016, 10:08 am
by BlinkerSpawn
dvgrn wrote:Anyway, the new xs39 looks like a fairly easy glider construction. What's the best way to start up a couple of pre-traffic lights in close proximity?

Code: Select all

x = 15, y = 18, rule = B3/S23
7bo$7bo$7bo4$4bo5bo$4bo5bo$4bo5bo$4bo5bo$4bo5bo3$3o9b3o2$7bo$7bo$7bo!
That seed was actually too hard to put together for me, but this 16-glider method works:

Code: Select all

x = 76, y = 52, rule = LifeHistory
40.A$40.A.A$40.2A8$2.A55.A$A.A55.A.A$.2A55.2A10$32.A.A$29.3D2A36.A.A$
28.D3.DA36.2A$28.2DA2D38.A$31.A$29.3A2$64.A7.A$29.3D33.A5.A$16.A.A9.D
3.D9.A.A18.3A5.3A$17.2A9.2D.2D9.2A24.A$17.A25.A24.A$68.A2$34.2A28.3A
3.3A$24.D9.A.C$24.D9.A.D$24.D11.D31.C$14.2A10.2A17.2A17.2C.C.C.2C$15.
2A8.A.A.3D12.2A17.C.C.C.C.C.C$14.A12.A18.A15.C2.C.C.C.C2.C$62.C.2C.C.
C.2C.C$61.2C.C2.C.C2.C.2C$66.2C.2C2$36.2A$35.2A$27.A9.A$27.2A$26.A.A!

Re: Soup search results

Posted: February 8th, 2016, 1:09 pm
by Extrementhusiast
BlinkerSpawn wrote:
dvgrn wrote:Anyway, the new xs39 looks like a fairly easy glider construction. What's the best way to start up a couple of pre-traffic lights in close proximity?

Code: Select all

RLE
Note that that pair of pre-traffic lights is actually a pre-pulsar, making this likely doable with just eleven gliders. I'll leave it to you guys this time to actually synthesize it, before trying it myself.

Re: Soup search results

Posted: February 8th, 2016, 4:43 pm
by mniemiec
dvgrn wrote:Anyway, the new xs39 looks like a fairly easy glider construction. What's the best way to start up a couple of pre-traffic lights in close proximity? ...
BlinkerSpawn wrote:That seed was actually too hard to put together for me, but this 16-glider method works: ...
The cleanup can be reduced by one glider. Also, by fiddling with the position of the top glider in the initial synthesis, one can get different sets of debris, in several cases a 3/4 traffic light plus one additional object. It may be possible to shave a second glider off the cleanup by doing that, and having one lucky glider to remove the 3/4 TL and other object. (There is no way for a single glider to just remove a 3/4 TL here.) However, this is mooted by the following:
Extrementhusiast wrote:Note that that pair of pre-traffic lights is actually a pre-pulsar, making this likely doable with just eleven gliders. I'll leave it to you guys this time to actually synthesize it, before trying it myself.
Here it is:

Code: Select all

x = 105, y = 35, rule = B3/S23
4bo$5boo$4boo$67bo$7bo58bo$7bo6bo51b3o$7bo5bo50bo$13b3o46bobo$3b3o3b3o
51boo3$7bo29bo59bo$3booboboboo21booboboboo51booboboboo$bbobobobobobo
19bobobobobobo49bobobobobobo$bobbobobobobbo17bobbobobobobbo17bo29bobbo
bobobobbo$bobooboboboobo17bobooboboboobo18bo7bobo18bobooboboboobo$oobo
bbobobboboo15boobobbobobboboo15b3o7boo18boobobbobobboboo$5booboo25boob
oo31bo23booboo3$66boo$66bobo$55bo10bo12bo$53bobo23bobo$54boo23boo$$56b
3o17b3o$58bo17bo$57bo19bo$63boo$62bobo$64bo$66b3o$66bo$67bo!

Re: Soup search results

Posted: February 8th, 2016, 5:29 pm
by drc
Looks like xs39 won! (in reference to the poll)

Re: Soup search results

Posted: February 11th, 2016, 9:08 pm
by Kazyan
Two new 14-bit still lifes have appeared in the last two days, bringing us up to 611/619.

Re: Soup search results

Posted: February 11th, 2016, 11:32 pm
by BlinkerSpawn
Yech.

Code: Select all

x = 9, y = 21, rule = B3/S23
5bo$4bob2o$3b2o$3bob4o$3bob3o$4b2o$2o$2o$2bo$2o$2o3$bo$b2o$bobo2$2bo$
4bo$2b5o$3b2o!

Re: Soup search results

Posted: February 12th, 2016, 12:28 am
by dvgrn
BlinkerSpawn wrote:Yech.
I don't know, though -- there's a point of attack that's just two pi heptominoes (at T=36 and T=71) plus two beehives and a tub.

That's only eleven gliders, plus however many it takes to settle the mess afterwards. Maybe fifteen or sixteen gliders in all, with a little luck -- that's just barely over the old goal of one glider per bit. And I'm no good at glider syntheses so I might be missing a trick somewhere.

Re: Soup search results

Posted: February 12th, 2016, 1:52 pm
by drc
I'm going to earn the Voyager badge:

Code: Select all

x = 16, y = 16, rule = B3/S23
obbobboooboooobb$
oobbboobooboboob$
ooboobboobbbobbb$
obbobbbboobobbbo$
bbbbbbbbobbobboo$
boooboboobbbboob$
bbobobobobobbbbo$
ooooboooooobbboo$
boobboobbboboobo$
bbbobboobbooobbb$
bboboooobbboobob$
oobbooooobbobbbo$
obbbbboboboboobb$
oooooboboobbbbob$
oobbooobobbbbobo$
bbbobobobbboobbo!
That is MWSS on HWSS 3 #4!

Re: Soup search results

Posted: February 12th, 2016, 5:48 pm
by apg
Congratulations! (In general, if a badge hasn't appeared, try refreshing the user page: badges are usually generated when you visit the user page, so you need to access the page for the second time in order for it to be visible.)

https://catagolue.appspot.com/user/Dani ... iscoveries

We've passed the 100 Okrasinski mark in terms of objects collected, by the way.

Re: Soup search results

Posted: February 12th, 2016, 6:52 pm
by BlinkerSpawn
HWSS-on-MWSS 3? There's an interesting predecessor in that soup:

Code: Select all

x = 12, y = 14, rule = B3/S23
7b3obo$9bo$bo$obo4bobo$7bo$b3o3b2o$3bo$bo$o$3b2o$bo2bo$2o2bo$3bo$2bo!

Re: Soup search results

Posted: February 12th, 2016, 7:09 pm
by mniemiec
dvgrn wrote:
BlinkerSpawn wrote:Yech.
I don't know, though -- there's a point of attack that's just two pi heptominoes (at T=36 and T=71) plus two beehives and a tub.

That's only eleven gliders, plus however many it takes to settle the mess afterwards. Maybe fifteen or sixteen gliders in all, with a little luck -- that's just barely over the old goal of one glider per bit. And I'm no good at glider syntheses so I might be missing a trick somewhere.
Since this still-life can already be made with 9 gliders, it would require a lot more optimization (and luck) to beat that. Sometimes natural mechanisms yield syntheses that are cheaper than artificial ones, but more frequently, the setup required to invoke the natural mechanism (and/or subsequent cleanup) are more expensive than artificial methods, especially for objects with easy-to-make sub-pieces.

Re: Soup search results

Posted: February 16th, 2016, 6:26 am
by Apple Bottom
The shortened E-buckaroo with integral (if I ain't mistaken about the name) showed up naturally just earlier - here's the soup:

Code: Select all

x = 16, y = 16, rule = B3/S23
bbbbobbboobobooo$
boobbbooooooooob$
bbobbboobobbooob$
booobooobbbboobb$
ooooobbbbobboobo$
bboobobbboobbboo$
ooooboobooobbboo$
bbbboobboobboooo$
oobbboobooobbbbo$
oboooooobbobbbbb$
obbboobbobbobooo$
bboooboooooboooo$
bbobboobbobbooob$
oobbobbbbooooobo$
bbbboboboboobbob$
oooobbbooooboobo!