Re: hotcrystal0's rules
Posted: May 7th, 2026, 7:22 pm
Another development version of hc0_Univ. I added a slow salvo recipe to move the dot to odd X coordinates, but still no c/2 fire + arbitrary-distance PUT.
Code: Select all
x = 326, y = 103, rule = hc0-Univ
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@RULE hc0-Univ
@TABLE
n_states:6
neighborhood:Moore
symmetries:rotate4reflect
var a = {0,1,2,3,4,5}
var a1 = a
var a2 = a
var a3 = a
var a4 = a
var a5 = a
var a6 = a
var a7 = a
var a8 = a
var b = {0,3,4}
var b1 = b
var b2 = b
var b3 = b
var b4 = b
var b5 = b
var b6 = b
var b7 = b
var b8 = b
var c = {0,1,2,4}
var c1 = c
var c2 = c
var c3 = c
var c4 = c
var c5 = c
var c6 = c
var c7 = c
var c8 = c
var d = {0,2,3,4,5}
var d1 = d
var d2 = d
var d3 = d
var d4 = d
var d5 = d
var d6 = d
var d7 = d
var d8 = d
var e = {0,2,3}
var e1 = e
var e2 = e
var e3 = e
var e4 = e
var e5 = e
var e6 = e
var e7 = e
var e8 = e
var f = {3,5}
var f1 = f
var f2 = f
var f3 = f
# push
0,1,3,0,0,0,0,0,0,2
0,2,2,3,0,0,0,0,0,3
# PULL command
0,1,0,5,0,3,0,0,0,2
# FIRE command
0,3,4,0,0,0,0,1,0,4
1,3,1,2,1,1,2,0,0,5
2,1,3,1,1,1,3,1,0,5
0,3,5,5,0,0,0,2,0,3
2,5,5,2,0,0,0,3,0,1
5,2,2,5,3,0,0,0,3,2
# photon
0,1,b1,d2,d3,d4,d5,d6,b7,1
0,1,b1,b2,1,b3,b4,b5,b6,1
0,3,1,3,0,3,0,e1,0,1
# split
0,1,3,d1,d2,d3,d4,d5,d6,1
0,b1,1,b2,1,b3,b4,b5,b6,3
1,3,0,3,0,2,0,0,0,1
# reflect
1,2,b,0,5,0,0,0,0,4
5,0,1,0,0,0,0,0,0,5
5,1,4,0,0,0,0,0,0,5
# construction arm function
0,0,3,0,0,0,1,0,0,4
0,2,3,0,0,0,0,0,1,2
0,4,1,0,0,0,0,3,0,2
0,2,1,2,0,0,0,0,0,3
4,1,2,0,0,0,3,0,0,1
2,1,2,1,0,0,0,3,0,5
1,2,1,2,3,0,0,0,0,4
0,2,5,2,0,0,0,0,0,3
0,4,5,3,0,0,0,0,0,3
3,0,5,0,0,0,0,0,0,3
0,5,0,3,0,0,0,0,0,5
0,0,3,0,0,0,3,0,0,5
0,5,5,5,0,0,0,0,0,3
0,0,3,0,0,0,5,0,0,5
5,2,0,2,0,4,0,3,0,1
1,3,1,2,1,0,0,0,0,0
0,4,1,2,0,0,3,0,0,1
0,3,5,5,5,1,2,0,0,5
5,5,3,5,1,0,3,5,0,4
5,1,0,0,0,0,0,0,0,5
0,2,0,0,3,2,0,0,3,1
0,2,0,2,3,0,0,0,3,5
# slow salvo stuff
0,3,0,4,1,0,0,0,5,3
0,3,2,2,0,0,5,0,0,2
5,5,0,5,3,0,2,0,3,5
# SMOS
0,1,2,0,0,0,2,1,0,4
0,2,4,0,0,0,0,0,0,4
0,4,2,0,0,0,0,0,0,4
0,2,4,2,0,0,0,0,0,4
4,e1,e2,e3,e4,e5,e6,e7,e8,4
0,4,4,4,0,0,0,0,0,4
0,4,4,0,4,0,0,0,0,4
0,4,4,0,0,0,0,4,0,4
0,4,4,0,0,0,0,0,4,4
4,4,4,0,0,0,0,0,0,4
4,4,0,4,0,0,0,0,0,4
4,4,0,0,4,0,0,0,0,4
4,4,0,0,0,4,0,0,0,1
4,0,4,0,0,0,4,0,0,4
4,4,4,4,0,0,0,0,0,4
4,4,4,0,0,4,0,0,0,4
4,4,4,0,0,0,4,0,0,4
4,4,4,0,0,0,0,4,0,4
4,4,4,0,0,0,0,0,4,4
4,4,4,0,4,4,0,0,0,4
0,4,4,4,4,4,4,0,0,4
# c/2 ship reaction
0,4,4,4,4,4,0,0,0,5
4,4,5,4,4,0,0,0,0,4
5,4,4,4,4,4,0,0,0,4
# block
1,1,1,1,0,0,0,0,0,1
# state 2
# based off of B2k3aijny4q6ck/S2ace3-y4aqw5jqy6ac7c
0,2,b,b1,2,b2,b3,b4,b5,2
0,2,2,2,b,b1,b2,b3,b4,2
0,2,2,b,2,b1,b2,b3,b4,2
0,2,2,b,b1,b2,b3,2,b4,2
0,2,2,b,b1,b2,b3,b4,2,2
0,2,b,b1,2,b2,2,b3,b4,2
0,2,2,2,b,b1,2,b2,b3,2
0,2,2,2,2,2,b,2,b1,2
0,2,2,2,2,b,2,2,b1,2
2,2,2,0,0,0,0,0,0,2
2,2,0,2,0,0,0,0,0,2
2,0,2,0,2,0,0,0,0,2
2,2,2,2,0,0,0,0,0,2
2,2,2,0,2,0,0,0,0,2
2,2,2,0,0,2,0,0,0,2
2,2,2,0,0,0,2,0,0,2
2,2,2,0,0,0,0,2,0,2
2,2,2,0,0,0,0,0,2,2
2,2,0,2,0,2,0,0,0,2
2,2,0,2,0,0,2,0,0,2
2,0,2,0,2,0,2,0,0,2
2,2,2,2,2,0,0,0,0,2
2,2,2,2,0,0,2,0,0,2
2,2,2,0,0,0,2,2,0,2
2,2,2,2,2,0,2,0,0,2
2,2,2,2,0,2,2,0,0,2
2,2,2,0,2,2,0,2,0,2
2,2,2,2,2,2,2,0,0,2
2,2,2,2,2,2,0,2,0,2
2,2,2,2,2,2,2,2,0,2
2,2,2,2,2,2,2,2,2,1
# state 3
0,3,3,3,0,0,0,0,0,3
0,4,3,0,0,0,0,3,0,2
0,f1,f2,0,0,0,0,0,f3,3
# 0,3,0,0,3,0,0,0,0,2
3,2,2,0,0,0,0,0,0,0
3,2,0,2,0,0,0,0,0,0
3,5,0,0,0,0,0,0,0,3
3,2,2,0,0,0,0,0,0,0
3,c1,c2,c3,c4,c5,c6,c7,c8,3
3,c1,3,c3,c4,c5,c6,c7,c8,3
3,3,c2,c3,c4,c5,c6,c7,c8,3
3,c1,3,c2,3,c3,c4,c5,c6,3
3,c1,3,c2,3,c3,3,c4,c5,3
3,c1,3,c2,3,c3,3,c4,3,3
# state 5
0,0,5,0,5,0,0,0,0,4
0,5,4,0,0,0,0,0,0,5
5,4,0,0,0,0,0,0,0,5
5,e1,e2,e3,e4,e5,e6,e7,e8,5
# Death
1,a1,a2,a3,a4,a5,a6,a7,a8,2
a,a1,a2,a3,a4,a5,a6,a7,a8,0
@COLORS
1 255 255 255
2 255 0 0
3 0 255 255
4 255 0 255
5 0 255 0