Page 4 of 4

Re: hotcrystal0's rules

Posted: May 7th, 2026, 7:22 pm
by hotcrystal0
Another development version of hc0_Univ. I added a slow salvo recipe to move the dot to odd X coordinates, but still no c/2 fire + arbitrary-distance PUT.

Code: Select all

x = 326, y = 103, rule = hc0-Univ
35.2C.C9.C13.C19.C193.2C.C21.C12.C.2C2.3C.C$34.C13.C13.C19.C192.C3.C21.
C11.C2.C.C.C4.C$35.C2.C.2C3.2C.C2.2C.3C2.2C.2C3.2C.2C2.2C3.2C.C193.C2.
C.3C.C.C.C4.2C2.2C.C.C.C.3C3.C2.2C2.3C2.C$36.C.C.C.C.C.C.C.2C6.C3.C.C
.C.C.C.C.C.C.2C2.C194.C.C.C.C.C.C.C4.C2.C.C.C.C.C.C.C3.C2.C3.C.C2.C$34.
2C2.C.C.C2.2C.C2.2C6.2C.C.C2.2C.C.C.C.C2.2C.C192.2C2.C.3C2.C.C4.2C3.2C
.C2.C2.3C4.C.C3.3C.C$46.C$44.2C9$150.2C7.C3.C30.C20.C2.C$150.C.C6.C3.
C30.C20.C$13.2E2.E.E2.2E.E.E18.2C2.C.C.C3.C10.3E.3E.2E2.3E9.3C.3C.2C2.
3C5.2C2.C.C2.2C.C.C22.2C3.2C.3C.3C2.2C.2C2.2C3.2C4.2C.2C3.2C3.2C3.2C2.
2C2.2C.3C.C.3C.2C3.2C$13.E.E.E.E.E3.E.E18.C.C.C.C.C3.C10.E4.E2.E.E.E11.
C4.C2.C.C.C4.C2.C.C.C.C.C3.C.C22.C3.C.C2.C3.C2.2C2.C.C.C.C2.C4.C.C.C.
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C10.3E2.E2.2E2.3E9.3C2.C2.2C2.3C.3C.2C2.C.C2.C2.3C22.C4.2C2.C3.C3.2C.
C3.C.C.2C5.2C.C.C2.2C3.C4.2C2.2C2.2C2.C2.C.3C.C.C.2C47.C12.C14.C15.C$
13.E3.E.E3.E.E.E18.C3.C.C.C3.C10.E4.E2.E.E.E11.C4.C2.C.C.C4.C2.C3.C.C
3.C.C.C$13.E4.2E.2E2.E.E18.C4.2C.3C.3C8.E3.3E.E.E.3E9.C3.3C.C.C.3C5.C
4.2C.2C2.C.C6$278.A13.A14.A15.A$278.B13.B14.B15.B$20.C31.C22.C33.C5$C
110.A77.BA$111.B97.B109.A$22.A31.A22.A89.A5.D6.3D16.3B6.3B97.A10.B$22.
B31.B22.B89.B4.3D5.D2.D9.A7.B8.2B79.A16.B$179.D2.2D9.B6.B90.B2$77.A131.
B$2.A74.B$2.B19.A$22.B2$111.A$111.B54.C9.C20.E11.E$175.C10.C$54.A$54.
B4$166.A9.A10.A10.A10.A$166.B9.B10.B10.B10.B4$13.2C2.C.C.C3.C3.3C11.3E
.E3.3E.2E15.2E2.E.E.3E$13.C.C.C.C.C3.C5.C11.E3.E4.E2.E.E14.E.E.E.E2.E
$13.2C2.C.C.C3.C3.3C11.3E.E4.E2.2E15.2E2.E.E2.E$13.C3.C.C.C3.C5.C11.E
3.E4.E2.E16.E3.E.E2.E84.D7.CE$13.C4.2C.3C.3C.3C11.E3.3E.3E.E16.E4.2E2.
E5$104.C$166.A7.A$166.B7.B2$21.C27.C27.C3$106.A$106.B84.C3$23.A$23.B27.
A27.A$51.B27.B$106.A$106.B2$51.A27.A104.E3.BAC$51.B27.B105.A$23.A161.
B$23.B82.A82.B$51.A54.B82.A$51.B133.A$185.B$79.A$46.2D.2D.2D.2D22.B$189.
D$189.AE$51.A133.E$51.B5$51.A$51.B!
@RULE hc0-Univ
@TABLE
n_states:6
neighborhood:Moore
symmetries:rotate4reflect
var a = {0,1,2,3,4,5}
var a1 = a
var a2 = a
var a3 = a
var a4 = a
var a5 = a
var a6 = a
var a7 = a
var a8 = a
var b = {0,3,4}
var b1 = b
var b2 = b
var b3 = b
var b4 = b
var b5 = b
var b6 = b
var b7 = b
var b8 = b
var c = {0,1,2,4}
var c1 = c
var c2 = c
var c3 = c
var c4 = c
var c5 = c
var c6 = c
var c7 = c
var c8 = c
var d = {0,2,3,4,5}
var d1 = d
var d2 = d
var d3 = d
var d4 = d
var d5 = d
var d6 = d
var d7 = d
var d8 = d
var e = {0,2,3}
var e1 = e
var e2 = e
var e3 = e
var e4 = e
var e5 = e
var e6 = e
var e7 = e
var e8 = e
var f = {3,5}
var f1 = f
var f2 = f
var f3 = f
# push
0,1,3,0,0,0,0,0,0,2
0,2,2,3,0,0,0,0,0,3
# PULL command
0,1,0,5,0,3,0,0,0,2
# FIRE command
0,3,4,0,0,0,0,1,0,4
1,3,1,2,1,1,2,0,0,5
2,1,3,1,1,1,3,1,0,5
0,3,5,5,0,0,0,2,0,3
2,5,5,2,0,0,0,3,0,1
5,2,2,5,3,0,0,0,3,2
# photon
0,1,b1,d2,d3,d4,d5,d6,b7,1
0,1,b1,b2,1,b3,b4,b5,b6,1
0,3,1,3,0,3,0,e1,0,1
# split
0,1,3,d1,d2,d3,d4,d5,d6,1
0,b1,1,b2,1,b3,b4,b5,b6,3
1,3,0,3,0,2,0,0,0,1
# reflect
1,2,b,0,5,0,0,0,0,4
5,0,1,0,0,0,0,0,0,5
5,1,4,0,0,0,0,0,0,5
# construction arm function
0,0,3,0,0,0,1,0,0,4
0,2,3,0,0,0,0,0,1,2
0,4,1,0,0,0,0,3,0,2
0,2,1,2,0,0,0,0,0,3
4,1,2,0,0,0,3,0,0,1
2,1,2,1,0,0,0,3,0,5
1,2,1,2,3,0,0,0,0,4
0,2,5,2,0,0,0,0,0,3
0,4,5,3,0,0,0,0,0,3
3,0,5,0,0,0,0,0,0,3
0,5,0,3,0,0,0,0,0,5
0,0,3,0,0,0,3,0,0,5
0,5,5,5,0,0,0,0,0,3
0,0,3,0,0,0,5,0,0,5
5,2,0,2,0,4,0,3,0,1
1,3,1,2,1,0,0,0,0,0
0,4,1,2,0,0,3,0,0,1
0,3,5,5,5,1,2,0,0,5
5,5,3,5,1,0,3,5,0,4
5,1,0,0,0,0,0,0,0,5
0,2,0,0,3,2,0,0,3,1
0,2,0,2,3,0,0,0,3,5
# slow salvo stuff
0,3,0,4,1,0,0,0,5,3
0,3,2,2,0,0,5,0,0,2
5,5,0,5,3,0,2,0,3,5
# SMOS
0,1,2,0,0,0,2,1,0,4
0,2,4,0,0,0,0,0,0,4
0,4,2,0,0,0,0,0,0,4
0,2,4,2,0,0,0,0,0,4
4,e1,e2,e3,e4,e5,e6,e7,e8,4
0,4,4,4,0,0,0,0,0,4
0,4,4,0,4,0,0,0,0,4
0,4,4,0,0,0,0,4,0,4
0,4,4,0,0,0,0,0,4,4
4,4,4,0,0,0,0,0,0,4
4,4,0,4,0,0,0,0,0,4
4,4,0,0,4,0,0,0,0,4
4,4,0,0,0,4,0,0,0,1
4,0,4,0,0,0,4,0,0,4
4,4,4,4,0,0,0,0,0,4
4,4,4,0,0,4,0,0,0,4
4,4,4,0,0,0,4,0,0,4
4,4,4,0,0,0,0,4,0,4
4,4,4,0,0,0,0,0,4,4
4,4,4,0,4,4,0,0,0,4
0,4,4,4,4,4,4,0,0,4
# c/2 ship reaction
0,4,4,4,4,4,0,0,0,5
4,4,5,4,4,0,0,0,0,4
5,4,4,4,4,4,0,0,0,4
# block
1,1,1,1,0,0,0,0,0,1
# state 2
# based off of B2k3aijny4q6ck/S2ace3-y4aqw5jqy6ac7c
0,2,b,b1,2,b2,b3,b4,b5,2
0,2,2,2,b,b1,b2,b3,b4,2
0,2,2,b,2,b1,b2,b3,b4,2
0,2,2,b,b1,b2,b3,2,b4,2
0,2,2,b,b1,b2,b3,b4,2,2
0,2,b,b1,2,b2,2,b3,b4,2
0,2,2,2,b,b1,2,b2,b3,2
0,2,2,2,2,2,b,2,b1,2
0,2,2,2,2,b,2,2,b1,2
2,2,2,0,0,0,0,0,0,2
2,2,0,2,0,0,0,0,0,2
2,0,2,0,2,0,0,0,0,2
2,2,2,2,0,0,0,0,0,2
2,2,2,0,2,0,0,0,0,2
2,2,2,0,0,2,0,0,0,2
2,2,2,0,0,0,2,0,0,2
2,2,2,0,0,0,0,2,0,2
2,2,2,0,0,0,0,0,2,2
2,2,0,2,0,2,0,0,0,2
2,2,0,2,0,0,2,0,0,2
2,0,2,0,2,0,2,0,0,2
2,2,2,2,2,0,0,0,0,2
2,2,2,2,0,0,2,0,0,2
2,2,2,0,0,0,2,2,0,2
2,2,2,2,2,0,2,0,0,2
2,2,2,2,0,2,2,0,0,2
2,2,2,0,2,2,0,2,0,2
2,2,2,2,2,2,2,0,0,2
2,2,2,2,2,2,0,2,0,2
2,2,2,2,2,2,2,2,0,2
2,2,2,2,2,2,2,2,2,1
# state 3
0,3,3,3,0,0,0,0,0,3
0,4,3,0,0,0,0,3,0,2
0,f1,f2,0,0,0,0,0,f3,3
# 0,3,0,0,3,0,0,0,0,2
3,2,2,0,0,0,0,0,0,0
3,2,0,2,0,0,0,0,0,0
3,5,0,0,0,0,0,0,0,3
3,2,2,0,0,0,0,0,0,0
3,c1,c2,c3,c4,c5,c6,c7,c8,3
3,c1,3,c3,c4,c5,c6,c7,c8,3
3,3,c2,c3,c4,c5,c6,c7,c8,3
3,c1,3,c2,3,c3,c4,c5,c6,3
3,c1,3,c2,3,c3,3,c4,c5,3
3,c1,3,c2,3,c3,3,c4,3,3
# state 5
0,0,5,0,5,0,0,0,0,4
0,5,4,0,0,0,0,0,0,5
5,4,0,0,0,0,0,0,0,5
5,e1,e2,e3,e4,e5,e6,e7,e8,5
# Death
1,a1,a2,a3,a4,a5,a6,a7,a8,2
a,a1,a2,a3,a4,a5,a6,a7,a8,0
@COLORS
1 255 255 255
2 255 0 0
3 0 255 255
4 255 0 255
5 0 255 0

Re: hotcrystal0's rules

Posted: May 8th, 2026, 8:13 pm
by hotcrystal0
Added a c/2o fire command and arbitrary-distance put:

Code: Select all

x = 326, y = 159, rule = hc0-Univ
35.2C.C9.C13.C19.C193.2C.C21.C12.C.2C2.3C.C$34.C13.C13.C19.C192.C3.C21.
C11.C2.C.C.C4.C$35.C2.C.2C3.2C.C2.2C.3C2.2C.2C3.2C.2C2.2C3.2C.C193.C2.
C.3C.C.C.C4.2C2.2C.C.C.C.3C3.C2.2C2.3C2.C$36.C.C.C.C.C.C.C.2C6.C3.C.C
.C.C.C.C.C.C.2C2.C194.C.C.C.C.C.C.C4.C2.C.C.C.C.C.C.C3.C2.C3.C.C2.C$34.
2C2.C.C.C2.2C.C2.2C6.2C.C.C2.2C.C.C.C.C2.2C.C192.2C2.C.3C2.C.C4.2C3.2C
.C2.C2.3C4.C.C3.3C.C$46.C$44.2C9$150.2C7.C3.C30.C20.C2.C$150.C.C6.C3.
C30.C20.C$13.2E2.E.E2.2E.E.E18.2C2.C.C.C3.C10.3E.3E.2E2.3E9.3C.3C.2C2.
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2C2.2C.3C.C.3C.2C3.2C$13.E.E.E.E.E3.E.E18.C.C.C.C.C3.C10.E4.E2.E.E.E11.
C4.C2.C.C.C4.C2.C.C.C.C.C3.C.C22.C3.C.C2.C3.C2.2C2.C.C.C.C2.C4.C.C.C.
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C10.3E2.E2.2E2.3E9.3C2.C2.2C2.3C.3C.2C2.C.C2.C2.3C22.C4.2C2.C3.C3.2C.
C3.C.C.2C5.2C.C.C2.2C3.C4.2C2.2C2.2C2.C2.C.3C.C.C.2C47.C12.C14.C15.C$
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3.C.C.C$13.E4.2E.2E2.E.E18.C4.2C.3C.3C8.E3.3E.E.E.3E9.C3.3C.C.C.3C5.C
4.2C.2C2.C.C6$278.A13.A14.A15.A$278.B13.B14.B15.B$20.C31.C22.C33.C5$C
110.A77.BA$111.B97.B109.A$22.A31.A22.A89.A5.D6.3D16.3B6.3B97.A10.B$22.
B31.B22.B89.B4.3D5.D2.D9.A7.B8.2B79.A16.B$179.D2.2D9.B6.B90.B2$77.A131.
B$2.A74.B$2.B19.A$22.B2$111.A$111.B54.C9.C20.E11.E$175.C10.C$54.A$54.
B4$166.A9.A10.A10.A10.A$166.B9.B10.B10.B10.B4$13.2C2.C.C.C3.C3.3C11.3E
.E3.3E.2E15.2E2.E.E.3E16.E.3E7.3E.3E.2E2.3E$13.C.C.C.C.C3.C5.C11.E3.E
4.E2.E.E14.E.E.E.E2.E17.E3.E7.E4.E2.E.E.E$13.2C2.C.C.C3.C3.3C11.3E.E4.
E2.2E15.2E2.E.E2.E12.2E2.E2.3E.3E3.3E2.E2.2E2.3E$13.C3.C.C.C3.C5.C11.
E3.E4.E2.E16.E3.E.E2.E11.E3.E3.E3.E.E3.E4.E2.E.E.E42.D7.CE$13.C4.2C.3C
.3C.3C11.E3.3E.3E.E16.E4.2E2.E12.2E.E3.3E.3E3.E3.3E.E.E.3E6$166.A7.A$
166.B7.B2$21.C27.C27.C28.C4$191.C3$23.A84.A$23.B27.A27.A28.B$51.B27.B
4$51.A27.A104.E3.BAC$51.B27.B28.A76.A$23.A84.B76.B$23.B165.B$51.A137.
A$51.B133.A$185.B$79.A28.A$46.2D.2D.2D.2D22.B28.B$189.D$189.AE$51.A133.
E$51.B5$51.A$51.B7$20.E2.2E2.2E$19.E.E.E.E.E.E$19.3E.E.E.2E$19.E.E.E.
E.E$19.E.E.2E2.E9$22.C7$24.A$24.B6$24.A$24.B5$24.A$24.B5$19.2D.2D.2D.
2D5$24.A$24.B3$24.A$24.B!
@RULE hc0-Univ
@TABLE
n_states:6
neighborhood:Moore
symmetries:rotate4reflect
var a = {0,1,2,3,4,5}
var a1 = a
var a2 = a
var a3 = a
var a4 = a
var a5 = a
var a6 = a
var a7 = a
var a8 = a
var b = {0,3,4}
var b1 = b
var b2 = b
var b3 = b
var b4 = b
var b5 = b
var b6 = b
var b7 = b
var b8 = b
var c = {0,1,2,4}
var c1 = c
var c2 = c
var c3 = c
var c4 = c
var c5 = c
var c6 = c
var c7 = c
var c8 = c
var d = {0,2,3,4,5}
var d1 = d
var d2 = d
var d3 = d
var d4 = d
var d5 = d
var d6 = d
var d7 = d
var d8 = d
var e = {0,2,3}
var e1 = e
var e2 = e
var e3 = e
var e4 = e
var e5 = e
var e6 = e
var e7 = e
var e8 = e
var f = {3,5}
var f1 = f
var f2 = f
var f3 = f
# push
0,1,3,0,0,0,0,0,0,2
0,2,2,3,0,0,0,0,0,3
# PULL command
0,1,0,5,0,3,0,0,0,2
# FIRE command
0,3,4,0,0,0,0,1,0,4
1,3,1,2,1,1,2,0,0,5
2,1,3,1,1,1,3,1,0,5
0,3,5,5,0,0,0,2,0,3
2,5,5,2,0,0,0,3,0,1
5,2,2,5,3,0,0,0,3,2
# photon
0,1,b1,d2,d3,d4,d5,d6,b7,1
0,1,b1,b2,1,b3,b4,b5,b6,1
0,3,1,3,0,3,0,e1,0,1
# split
0,1,3,d1,d2,d3,d4,d5,d6,1
0,b1,1,b2,1,b3,b4,b5,b6,3
1,3,0,3,0,2,0,0,0,1
# reflect
1,2,b,0,5,0,0,0,0,4
5,0,1,0,0,0,0,0,0,5
5,1,4,0,0,0,0,0,0,5
# construction arm function
0,0,3,0,0,0,1,0,0,4
0,2,3,0,0,0,0,0,1,2
0,4,1,0,0,0,0,3,0,2
0,2,1,2,0,0,0,0,0,3
4,1,2,0,0,0,3,0,0,1
2,1,2,1,0,0,0,3,0,5
1,2,1,2,3,0,0,0,0,4
0,2,5,2,0,0,0,0,0,3
0,4,5,3,0,0,0,0,0,3
3,0,5,0,0,0,0,0,0,3
0,5,0,3,0,0,0,0,0,5
0,0,3,0,0,0,3,0,0,5
0,5,5,5,0,0,0,0,0,3
0,0,3,0,0,0,5,0,0,5
5,2,0,2,0,4,0,3,0,1
1,3,1,2,1,0,0,0,0,0
0,4,1,2,0,0,3,0,0,1
0,3,5,5,5,1,2,0,0,3
5,5,3,5,1,0,3,5,0,4
5,1,0,0,0,0,0,0,0,5
0,2,0,0,3,2,0,0,3,1
0,2,0,2,3,0,0,0,3,5
0,5,5,3,0,2,2,0,0,1
5,5,0,5,3,0,0,0,3,2
0,3,5,0,0,4,4,0,0,4
4,2,0,3,4,0,0,0,3,5
0,4,3,5,5,0,0,0,0,4
5,5,0,0,4,3,0,0,3,2
# slow salvo stuff
0,3,0,4,1,0,0,0,5,3
0,3,2,2,0,0,5,0,0,2
5,5,0,5,3,0,2,0,3,5
# c/2o colliding with photon (credit to R2INT)
0 4,0,4,1,0,0,0,0 2
0 0,4,4,4,0,2,0,2 3
4 4,4,0,3,0,0,0,0 4
0 4,4,4,4,4,0,3,0 2
4 4,4,2,4,4,0,4,0 4
2 4,4,4,4,4,0,3,0 4
# SMOS
0,1,2,0,0,0,2,1,0,4
0,2,4,0,0,0,0,0,0,4
0,4,2,0,0,0,0,0,0,4
0,2,4,2,0,0,0,0,0,4
4,e1,e2,e3,e4,e5,e6,e7,e8,4
0,4,4,4,0,0,0,0,0,4
0,4,4,0,4,0,0,0,0,4
0,4,4,0,0,0,0,4,0,4
0,4,4,0,0,0,0,0,4,4
4,4,4,0,0,0,0,0,0,4
4,4,0,4,0,0,0,0,0,4
4,4,0,0,4,0,0,0,0,4
4,4,0,0,0,4,0,0,0,1
4,0,4,0,0,0,4,0,0,4
4,4,4,4,0,0,0,0,0,4
4,4,4,0,0,4,0,0,0,4
4,4,4,0,0,0,4,0,0,4
4,4,4,0,0,0,0,4,0,4
4,4,4,0,0,0,0,0,4,4
4,4,4,0,4,4,0,0,0,4
0,4,4,4,4,4,4,0,0,4
# c/2 ship reaction
0,4,4,4,4,4,0,0,0,5
4,4,5,4,4,0,0,0,0,4
5,4,4,4,4,4,0,0,0,4
0,5,4,0,0,0,0,0,4,3
# block
1,1,1,1,0,0,0,0,0,1
# state 2
# based off of B2k3aijny4q6ck/S2ace3-y4aqw5jqy6ac7c
0,2,b,b1,2,b2,b3,b4,b5,2
0,2,2,2,b,b1,b2,b3,b4,2
0,2,2,b,2,b1,b2,b3,b4,2
0,2,2,b,b1,b2,b3,2,b4,2
0,2,2,b,b1,b2,b3,b4,2,2
0,2,b,b1,2,b2,2,b3,b4,2
0,2,2,2,b,b1,2,b2,b3,2
0,2,2,2,2,2,b,2,b1,2
0,2,2,2,2,b,2,2,b1,2
2,2,2,0,0,0,0,0,0,2
2,2,0,2,0,0,0,0,0,2
2,0,2,0,2,0,0,0,0,2
2,2,2,2,0,0,0,0,0,2
2,2,2,0,2,0,0,0,0,2
2,2,2,0,0,2,0,0,0,2
2,2,2,0,0,0,2,0,0,2
2,2,2,0,0,0,0,2,0,2
2,2,2,0,0,0,0,0,2,2
2,2,0,2,0,2,0,0,0,2
2,2,0,2,0,0,2,0,0,2
2,0,2,0,2,0,2,0,0,2
2,2,2,2,2,0,0,0,0,2
2,2,2,2,0,0,2,0,0,2
2,2,2,0,0,0,2,2,0,2
2,2,2,2,2,0,2,0,0,2
2,2,2,2,0,2,2,0,0,2
2,2,2,0,2,2,0,2,0,2
2,2,2,2,2,2,2,0,0,2
2,2,2,2,2,2,0,2,0,2
2,2,2,2,2,2,2,2,0,2
2,2,2,2,2,2,2,2,2,1
# state 3
0,3,3,3,0,0,0,0,0,3
0,4,3,0,0,0,0,3,0,2
0,f1,f2,0,0,0,0,0,f3,3
# 0,3,0,0,3,0,0,0,0,2
3,2,2,0,0,0,0,0,0,0
3,2,0,2,0,0,0,0,0,0
3,5,0,0,0,0,0,0,0,3
3,2,2,0,0,0,0,0,0,0
3,c1,c2,c3,c4,c5,c6,c7,c8,3
3,c1,3,c3,c4,c5,c6,c7,c8,3
3,3,c2,c3,c4,c5,c6,c7,c8,3
3,c1,3,c2,3,c3,c4,c5,c6,3
3,c1,3,c2,3,c3,3,c4,c5,3
3,c1,3,c2,3,c3,3,c4,3,3
# state 5
0,0,5,0,5,0,0,0,0,4
0,5,4,0,0,0,0,0,0,5
5,4,0,0,0,0,0,0,0,5
5,e1,e2,e3,e4,e5,e6,e7,e8,5
# Death
1,a1,a2,a3,a4,a5,a6,a7,a8,2
a,a1,a2,a3,a4,a5,a6,a7,a8,0
@COLORS
1 255 255 255
2 255 0 0
3 0 255 255
4 255 0 255
5 0 255 0

Re: hotcrystal0's rules

Posted: May 11th, 2026, 10:52 am
by R2INT
Adding a quick 2c/3o into your rule:

Code: Select all

x = 326, y = 159, rule = hc0-Univ
35.2C.C9.C13.C19.C193.2C.C21.C12.C.2C2.3C.C$34.C13.C13.C19.C192.C3.C21.
C11.C2.C.C.C4.C$35.C2.C.2C3.2C.C2.2C.3C2.2C.2C3.2C.2C2.2C3.2C.C193.C2.
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2C2.C.C.C2.2C.C2.2C6.2C.C.C2.2C.C.C.C.C2.2C.C192.2C2.C.3C2.C.C4.2C3.2C
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C10.3E2.E2.2E2.3E9.3C2.C2.2C2.3C.3C.2C2.C.C2.C2.3C22.C4.2C2.C3.C3.2C.
C3.C.C.2C5.2C.C.C2.2C3.C4.2C2.2C2.2C2.C2.C.3C.C.C.2C47.C12.C14.C15.C$
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3.C.C.C$13.E4.2E.2E2.E.E18.C4.2C.3C.3C8.E3.3E.E.E.3E9.C3.3C.C.C.3C5.C
4.2C.2C2.C.C6$278.A13.A14.A15.A$278.B13.B14.B15.B$20.C31.C22.C33.C5$C
110.A77.BA$111.B97.B109.A$22.A31.A22.A89.A5.D6.3D16.3B6.3B97.A10.B$22.
B31.B22.B89.B4.3D5.D2.D9.A7.B8.2B79.A16.B$179.D2.2D9.B6.B90.B2$77.A131.
B$2.A74.B$2.B19.A$22.B2$111.A$111.B54.C9.C20.E11.E$175.C10.C$54.A$54.
B4$166.A9.A10.A10.A10.A$166.B9.B10.B10.B10.B4$13.2C2.C.C.C3.C3.3C11.3E
.E3.3E.2E15.2E2.E.E.3E16.E.3E7.3E.3E.2E2.3E$13.C.C.C.C.C3.C5.C11.E3.E
4.E2.E.E14.E.E.E.E2.E17.E3.E7.E4.E2.E.E.E$13.2C2.C.C.C3.C3.3C11.3E.E4.
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166.B7.B2$21.C27.C27.C28.C$226.A.A$226.B.B2$191.C3$23.A84.A$23.B27.A27.
A28.B$51.B27.B4$51.A27.A104.E3.BAC$51.B27.B28.A76.A$23.A84.B76.B$23.B
165.B$51.A137.A$51.B133.A$185.B$79.A28.A$46.2D.2D.2D.2D22.B28.B$189.D
$189.AE$51.A133.E$51.B5$51.A$51.B7$20.E2.2E2.2E$19.E.E.E.E.E.E$19.3E.
E.E.2E$19.E.E.E.E.E$19.E.E.2E2.E9$22.C7$24.A$24.B6$24.A$24.B5$24.A$24.
B5$19.2D.2D.2D.2D5$24.A$24.B3$24.A$24.B!
@RULE hc0-Univ
@TABLE
n_states:6
neighborhood:Moore
symmetries:rotate4reflect
var a = {0,1,2,3,4,5}
var a1 = a
var a2 = a
var a3 = a
var a4 = a
var a5 = a
var a6 = a
var a7 = a
var a8 = a
var b = {0,3,4}
var b1 = b
var b2 = b
var b3 = b
var b4 = b
var b5 = b
var b6 = b
var b7 = b
var b8 = b
var c = {0,1,2,4}
var c1 = c
var c2 = c
var c3 = c
var c4 = c
var c5 = c
var c6 = c
var c7 = c
var c8 = c
var d = {0,2,3,4,5}
var d1 = d
var d2 = d
var d3 = d
var d4 = d
var d5 = d
var d6 = d
var d7 = d
var d8 = d
var e = {0,2,3}
var e1 = e
var e2 = e
var e3 = e
var e4 = e
var e5 = e
var e6 = e
var e7 = e
var e8 = e
var f = {3,5}
var f1 = f
var f2 = f
var f3 = f
# [R2INT] 2c/3
2 3,3,2,0,0,0,0,0 1
3 2,2,3,2,2,0,0,0 0
3 2,2,3,2,2,0,2,0 0
2 2,3,3,2,0,0,0,0 2
0 2,1,3,1,2,0,0,0 2
# push
0,1,3,0,0,0,0,0,0,2
0,2,2,3,0,0,0,0,0,3
# PULL command
0,1,0,5,0,3,0,0,0,2
# FIRE command
0,3,4,0,0,0,0,1,0,4
1,3,1,2,1,1,2,0,0,5
2,1,3,1,1,1,3,1,0,5
0,3,5,5,0,0,0,2,0,3
2,5,5,2,0,0,0,3,0,1
5,2,2,5,3,0,0,0,3,2
# photon
0,1,b1,d2,d3,d4,d5,d6,b7,1
0,1,b1,b2,1,b3,b4,b5,b6,1
0,3,1,3,0,3,0,e1,0,1
# split
0,1,3,d1,d2,d3,d4,d5,d6,1
0,b1,1,b2,1,b3,b4,b5,b6,3
1,3,0,3,0,2,0,0,0,1
# reflect
1,2,b,0,5,0,0,0,0,4
5,0,1,0,0,0,0,0,0,5
5,1,4,0,0,0,0,0,0,5
# construction arm function
0,0,3,0,0,0,1,0,0,4
0,2,3,0,0,0,0,0,1,2
0,4,1,0,0,0,0,3,0,2
0,2,1,2,0,0,0,0,0,3
4,1,2,0,0,0,3,0,0,1
2,1,2,1,0,0,0,3,0,5
1,2,1,2,3,0,0,0,0,4
0,2,5,2,0,0,0,0,0,3
0,4,5,3,0,0,0,0,0,3
3,0,5,0,0,0,0,0,0,3
0,5,0,3,0,0,0,0,0,5
0,0,3,0,0,0,3,0,0,5
0,5,5,5,0,0,0,0,0,3
0,0,3,0,0,0,5,0,0,5
5,2,0,2,0,4,0,3,0,1
1,3,1,2,1,0,0,0,0,0
0,4,1,2,0,0,3,0,0,1
0,3,5,5,5,1,2,0,0,3
5,5,3,5,1,0,3,5,0,4
5,1,0,0,0,0,0,0,0,5
0,2,0,0,3,2,0,0,3,1
0,2,0,2,3,0,0,0,3,5
0,5,5,3,0,2,2,0,0,1
5,5,0,5,3,0,0,0,3,2
0,3,5,0,0,4,4,0,0,4
4,2,0,3,4,0,0,0,3,5
0,4,3,5,5,0,0,0,0,4
5,5,0,0,4,3,0,0,3,2
# slow salvo stuff
0,3,0,4,1,0,0,0,5,3
0,3,2,2,0,0,5,0,0,2
5,5,0,5,3,0,2,0,3,5
# c/2o colliding with photon (credit to R2INT)
0 4,0,4,1,0,0,0,0 2
0 0,4,4,4,0,2,0,2 3
4 4,4,0,3,0,0,0,0 4
0 4,4,4,4,4,0,3,0 2
4 4,4,2,4,4,0,4,0 4
2 4,4,4,4,4,0,3,0 4
# SMOS
0,1,2,0,0,0,2,1,0,4
0,2,4,0,0,0,0,0,0,4
0,4,2,0,0,0,0,0,0,4
0,2,4,2,0,0,0,0,0,4
4,e1,e2,e3,e4,e5,e6,e7,e8,4
0,4,4,4,0,0,0,0,0,4
0,4,4,0,4,0,0,0,0,4
0,4,4,0,0,0,0,4,0,4
0,4,4,0,0,0,0,0,4,4
4,4,4,0,0,0,0,0,0,4
4,4,0,4,0,0,0,0,0,4
4,4,0,0,4,0,0,0,0,4
4,4,0,0,0,4,0,0,0,1
4,0,4,0,0,0,4,0,0,4
4,4,4,4,0,0,0,0,0,4
4,4,4,0,0,4,0,0,0,4
4,4,4,0,0,0,4,0,0,4
4,4,4,0,0,0,0,4,0,4
4,4,4,0,0,0,0,0,4,4
4,4,4,0,4,4,0,0,0,4
0,4,4,4,4,4,4,0,0,4
# c/2 ship reaction
0,4,4,4,4,4,0,0,0,5
4,4,5,4,4,0,0,0,0,4
5,4,4,4,4,4,0,0,0,4
0,5,4,0,0,0,0,0,4,3
# block
1,1,1,1,0,0,0,0,0,1
# state 2
# based off of B2k3aijny4q6ck/S2ace3-y4aqw5jqy6ac7c
0,2,b,b1,2,b2,b3,b4,b5,2
0,2,2,2,b,b1,b2,b3,b4,2
0,2,2,b,2,b1,b2,b3,b4,2
0,2,2,b,b1,b2,b3,2,b4,2
0,2,2,b,b1,b2,b3,b4,2,2
0,2,b,b1,2,b2,2,b3,b4,2
0,2,2,2,b,b1,2,b2,b3,2
0,2,2,2,2,2,b,2,b1,2
0,2,2,2,2,b,2,2,b1,2
2,2,2,0,0,0,0,0,0,2
2,2,0,2,0,0,0,0,0,2
2,0,2,0,2,0,0,0,0,2
2,2,2,2,0,0,0,0,0,2
2,2,2,0,2,0,0,0,0,2
2,2,2,0,0,2,0,0,0,2
2,2,2,0,0,0,2,0,0,2
2,2,2,0,0,0,0,2,0,2
2,2,2,0,0,0,0,0,2,2
2,2,0,2,0,2,0,0,0,2
2,2,0,2,0,0,2,0,0,2
2,0,2,0,2,0,2,0,0,2
2,2,2,2,2,0,0,0,0,2
2,2,2,2,0,0,2,0,0,2
2,2,2,0,0,0,2,2,0,2
2,2,2,2,2,0,2,0,0,2
2,2,2,2,0,2,2,0,0,2
2,2,2,0,2,2,0,2,0,2
2,2,2,2,2,2,2,0,0,2
2,2,2,2,2,2,0,2,0,2
2,2,2,2,2,2,2,2,0,2
2,2,2,2,2,2,2,2,2,1
# state 3
0,3,3,3,0,0,0,0,0,3
0,4,3,0,0,0,0,3,0,2
0,f1,f2,0,0,0,0,0,f3,3
# 0,3,0,0,3,0,0,0,0,2
3,2,2,0,0,0,0,0,0,0
3,2,0,2,0,0,0,0,0,0
3,5,0,0,0,0,0,0,0,3
3,2,2,0,0,0,0,0,0,0
3,c1,c2,c3,c4,c5,c6,c7,c8,3
3,c1,3,c3,c4,c5,c6,c7,c8,3
3,3,c2,c3,c4,c5,c6,c7,c8,3
3,c1,3,c2,3,c3,c4,c5,c6,3
3,c1,3,c2,3,c3,3,c4,c5,3
3,c1,3,c2,3,c3,3,c4,3,3
# state 5
0,0,5,0,5,0,0,0,0,4
0,5,4,0,0,0,0,0,0,5
5,4,0,0,0,0,0,0,0,5
5,e1,e2,e3,e4,e5,e6,e7,e8,5
# Death
1,a1,a2,a3,a4,a5,a6,a7,a8,2
a,a1,a2,a3,a4,a5,a6,a7,a8,0
@COLORS
1 255 255 255
2 255 0 0
3 0 255 255
4 255 0 255
5 0 255 0

Re: hotcrystal0's rules

Posted: May 11th, 2026, 7:55 pm
by hotcrystal0
Officially added a 2c/3o ship:

Code: Select all

x = 326, y = 159, rule = hc0-Univ
35.2C.C9.C13.C19.C193.2C.C21.C12.C.2C2.3C.C$34.C13.C13.C19.C192.C3.C21.
C11.C2.C.C.C4.C$35.C2.C.2C3.2C.C2.2C.3C2.2C.2C3.2C.2C2.2C3.2C.C193.C2.
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@RULE hc0-Univ
@TABLE
n_states:6
neighborhood:Moore
symmetries:rotate4reflect
var a = {0,1,2,3,4,5}
var a1 = a
var a2 = a
var a3 = a
var a4 = a
var a5 = a
var a6 = a
var a7 = a
var a8 = a
var b = {0,3,4}
var b1 = b
var b2 = b
var b3 = b
var b4 = b
var b5 = b
var b6 = b
var b7 = b
var b8 = b
var c = {0,1,2,4}
var c1 = c
var c2 = c
var c3 = c
var c4 = c
var c5 = c
var c6 = c
var c7 = c
var c8 = c
var d = {0,2,3,4,5}
var d1 = d
var d2 = d
var d3 = d
var d4 = d
var d5 = d
var d6 = d
var d7 = d
var d8 = d
var e = {0,2,3}
var e1 = e
var e2 = e
var e3 = e
var e4 = e
var e5 = e
var e6 = e
var e7 = e
var e8 = e
var f = {3,5}
var f1 = f
var f2 = f
var f3 = f
# push
0,1,3,0,0,0,0,0,0,2
0,2,2,3,0,0,0,0,0,3
# PULL command
0,1,0,5,0,3,0,0,0,2
# FIRE command
0,3,4,0,0,0,0,1,0,4
1,3,1,2,1,1,2,0,0,5
2,1,3,1,1,1,3,1,0,5
0,3,5,5,0,0,0,2,0,3
2,5,5,2,0,0,0,3,0,1
5,2,2,5,3,0,0,0,3,2
# 2c/3 ship
0,2,1,3,1,2,0,0,0,4
3,1,2,0,2,1,0,0,0,5
2,3,5,2,0,0,0,0,0,1
2,2,3,5,4,0,0,0,0,2
2,2,3,5,0,0,2,0,0,2
# photon
0,1,b1,d2,d3,d4,d5,d6,b7,1
0,1,b1,b2,1,b3,b4,b5,b6,1
0,3,1,3,0,3,0,e1,0,1
# split
0,1,3,d1,d2,d3,d4,d5,d6,1
0,b1,1,b2,1,b3,b4,b5,b6,3
1,3,0,3,0,2,0,0,0,1
# reflect
1,2,b,0,5,0,0,0,0,4
5,0,1,0,0,0,0,0,0,5
5,1,4,0,0,0,0,0,0,5
# miscellaneous construction arm functions
0,0,3,0,0,0,1,0,0,4
0,2,3,0,0,0,0,0,1,2
0,4,1,0,0,0,0,3,0,2
0,2,1,2,0,0,0,0,0,3
4,1,2,0,0,0,3,0,0,1
2,1,2,1,0,0,0,3,0,5
1,2,1,2,3,0,0,0,0,4
0,2,5,2,0,0,0,0,0,3
0,4,5,3,0,0,0,0,0,3
3,0,5,0,0,0,0,0,0,3
0,5,0,3,0,0,0,0,0,5
0,0,3,0,0,0,3,0,0,5
0,5,5,5,0,0,0,0,0,3
0,0,3,0,0,0,5,0,0,5
5,2,0,2,0,4,0,3,0,1
1,3,1,2,1,0,0,0,0,0
0,4,1,2,0,0,3,0,0,1
0,3,5,5,5,1,2,0,0,3
5,5,3,5,1,0,3,5,0,4
5,1,0,0,0,0,0,0,0,5
0,2,0,0,3,2,0,0,3,1
0,2,0,2,3,0,0,0,3,5
0,5,5,3,0,2,2,0,0,1
5,5,0,5,3,0,0,0,3,2
0,3,5,0,0,4,4,0,0,4
4,2,0,3,4,0,0,0,3,5
0,4,3,5,5,0,0,0,0,4
5,5,0,0,4,3,0,0,3,2
# slow salvo stuff
0,3,0,4,1,0,0,0,5,3
0,3,2,2,0,0,5,0,0,2
5,5,0,5,3,0,2,0,3,5
# c/2o colliding with photon (credit to R2INT)
0 4,0,4,1,0,0,0,0 2
0 0,4,4,4,0,2,0,2 3
4 4,4,0,3,0,0,0,0 4
0 4,4,4,4,4,0,3,0 2
4 4,4,2,4,4,0,4,0 4
2 4,4,4,4,4,0,3,0 4
# SMOS
0,1,2,0,0,0,2,1,0,4
0,2,4,0,0,0,0,0,0,4
0,4,2,0,0,0,0,0,0,4
0,2,4,2,0,0,0,0,0,4
4,e1,e2,e3,e4,e5,e6,e7,e8,4
0,4,4,4,0,0,0,0,0,4
0,4,4,0,4,0,0,0,0,4
0,4,4,0,0,0,0,4,0,4
0,4,4,0,0,0,0,0,4,4
4,4,4,0,0,0,0,0,0,4
4,4,0,4,0,0,0,0,0,4
4,4,0,0,4,0,0,0,0,4
4,4,0,0,0,4,0,0,0,1
4,0,4,0,0,0,4,0,0,4
4,4,4,4,0,0,0,0,0,4
4,4,4,0,0,4,0,0,0,4
4,4,4,0,0,0,4,0,0,4
4,4,4,0,0,0,0,4,0,4
4,4,4,0,0,0,0,0,4,4
4,4,4,0,4,4,0,0,0,4
0,4,4,4,4,4,4,0,0,4
# c/2 ship reaction
0,4,4,4,4,4,0,0,0,5
4,4,5,4,4,0,0,0,0,4
5,4,4,4,4,4,0,0,0,4
0,5,4,0,0,0,0,0,4,3
# block
1,1,1,1,0,0,0,0,0,1
# state 2
# based off of B2k3aijny4q6ck/S2ace3-y4aqw5jqy6ac7c
0,2,b,b1,2,b2,b3,b4,b5,2
0,2,2,2,b,b1,b2,b3,b4,2
0,2,2,b,2,b1,b2,b3,b4,2
0,2,2,b,b1,b2,b3,2,b4,2
0,2,2,b,b1,b2,b3,b4,2,2
0,2,b,b1,2,b2,2,b3,b4,2
0,2,2,2,b,b1,2,b2,b3,2
0,2,2,2,2,2,b,2,b1,2
0,2,2,2,2,b,2,2,b1,2
2,2,2,0,0,0,0,0,0,2
2,2,0,2,0,0,0,0,0,2
2,0,2,0,2,0,0,0,0,2
2,2,2,2,0,0,0,0,0,2
2,2,2,0,2,0,0,0,0,2
2,2,2,0,0,2,0,0,0,2
2,2,2,0,0,0,2,0,0,2
2,2,2,0,0,0,0,2,0,2
2,2,2,0,0,0,0,0,2,2
2,2,0,2,0,2,0,0,0,2
2,2,0,2,0,0,2,0,0,2
2,0,2,0,2,0,2,0,0,2
2,2,2,2,2,0,0,0,0,2
2,2,2,2,0,0,2,0,0,2
2,2,2,0,0,0,2,2,0,2
2,2,2,2,2,0,2,0,0,2
2,2,2,2,0,2,2,0,0,2
2,2,2,0,2,2,0,2,0,2
2,2,2,2,2,2,2,0,0,2
2,2,2,2,2,2,0,2,0,2
2,2,2,2,2,2,2,2,0,2
2,2,2,2,2,2,2,2,2,1
# state 3
0,3,3,3,0,0,0,0,0,3
0,4,3,0,0,0,0,3,0,2
0,f1,f2,0,0,0,0,0,f3,3
# 0,3,0,0,3,0,0,0,0,2
3,2,2,0,0,0,0,0,0,0
3,2,0,2,0,0,0,0,0,0
3,5,0,0,0,0,0,0,0,3
3,2,2,0,0,0,0,0,0,0
3,c1,c2,c3,c4,c5,c6,c7,c8,3
3,c1,3,c3,c4,c5,c6,c7,c8,3
3,3,c2,c3,c4,c5,c6,c7,c8,3
3,c1,3,c2,3,c3,c4,c5,c6,3
3,c1,3,c2,3,c3,3,c4,c5,3
3,c1,3,c2,3,c3,3,c4,3,3
# state 5
0,0,5,0,5,0,0,0,0,4
0,5,4,0,0,0,0,0,0,5
5,4,0,0,0,0,0,0,0,5
5,e1,e2,e3,e4,e5,e6,e7,e8,5
# Death
1,a1,a2,a3,a4,a5,a6,a7,a8,2
a,a1,a2,a3,a4,a5,a6,a7,a8,0
@COLORS
1 255 255 255
2 255 0 0
3 0 255 255
4 255 0 255
5 0 255 0
This also (unintentionally) added a 4c/5o:

Code: Select all

x = 7, y = 2, rule = hc0-Univ
A.A.A.A$B.B.B.B!
@RULE hc0-Univ
@TABLE
n_states:6
neighborhood:Moore
symmetries:rotate4reflect
var a = {0,1,2,3,4,5}
var a1 = a
var a2 = a
var a3 = a
var a4 = a
var a5 = a
var a6 = a
var a7 = a
var a8 = a
var b = {0,3,4}
var b1 = b
var b2 = b
var b3 = b
var b4 = b
var b5 = b
var b6 = b
var b7 = b
var b8 = b
var c = {0,1,2,4}
var c1 = c
var c2 = c
var c3 = c
var c4 = c
var c5 = c
var c6 = c
var c7 = c
var c8 = c
var d = {0,2,3,4,5}
var d1 = d
var d2 = d
var d3 = d
var d4 = d
var d5 = d
var d6 = d
var d7 = d
var d8 = d
var e = {0,2,3}
var e1 = e
var e2 = e
var e3 = e
var e4 = e
var e5 = e
var e6 = e
var e7 = e
var e8 = e
var f = {3,5}
var f1 = f
var f2 = f
var f3 = f
# push
0,1,3,0,0,0,0,0,0,2
0,2,2,3,0,0,0,0,0,3
# PULL command
0,1,0,5,0,3,0,0,0,2
# FIRE command
0,3,4,0,0,0,0,1,0,4
1,3,1,2,1,1,2,0,0,5
2,1,3,1,1,1,3,1,0,5
0,3,5,5,0,0,0,2,0,3
2,5,5,2,0,0,0,3,0,1
5,2,2,5,3,0,0,0,3,2
# 2c/3 ship
0,2,1,3,1,2,0,0,0,4
3,1,2,0,2,1,0,0,0,5
2,3,5,2,0,0,0,0,0,1
2,2,3,5,4,0,0,0,0,2
2,2,3,5,0,0,2,0,0,2
# photon
0,1,b1,d2,d3,d4,d5,d6,b7,1
0,1,b1,b2,1,b3,b4,b5,b6,1
0,3,1,3,0,3,0,e1,0,1
# split
0,1,3,d1,d2,d3,d4,d5,d6,1
0,b1,1,b2,1,b3,b4,b5,b6,3
1,3,0,3,0,2,0,0,0,1
# reflect
1,2,b,0,5,0,0,0,0,4
5,0,1,0,0,0,0,0,0,5
5,1,4,0,0,0,0,0,0,5
# miscellaneous construction arm functions
0,0,3,0,0,0,1,0,0,4
0,2,3,0,0,0,0,0,1,2
0,4,1,0,0,0,0,3,0,2
0,2,1,2,0,0,0,0,0,3
4,1,2,0,0,0,3,0,0,1
2,1,2,1,0,0,0,3,0,5
1,2,1,2,3,0,0,0,0,4
0,2,5,2,0,0,0,0,0,3
0,4,5,3,0,0,0,0,0,3
3,0,5,0,0,0,0,0,0,3
0,5,0,3,0,0,0,0,0,5
0,0,3,0,0,0,3,0,0,5
0,5,5,5,0,0,0,0,0,3
0,0,3,0,0,0,5,0,0,5
5,2,0,2,0,4,0,3,0,1
1,3,1,2,1,0,0,0,0,0
0,4,1,2,0,0,3,0,0,1
0,3,5,5,5,1,2,0,0,3
5,5,3,5,1,0,3,5,0,4
5,1,0,0,0,0,0,0,0,5
0,2,0,0,3,2,0,0,3,1
0,2,0,2,3,0,0,0,3,5
0,5,5,3,0,2,2,0,0,1
5,5,0,5,3,0,0,0,3,2
0,3,5,0,0,4,4,0,0,4
4,2,0,3,4,0,0,0,3,5
0,4,3,5,5,0,0,0,0,4
5,5,0,0,4,3,0,0,3,2
# slow salvo stuff
0,3,0,4,1,0,0,0,5,3
0,3,2,2,0,0,5,0,0,2
5,5,0,5,3,0,2,0,3,5
# c/2o colliding with photon (credit to R2INT)
0 4,0,4,1,0,0,0,0 2
0 0,4,4,4,0,2,0,2 3
4 4,4,0,3,0,0,0,0 4
0 4,4,4,4,4,0,3,0 2
4 4,4,2,4,4,0,4,0 4
2 4,4,4,4,4,0,3,0 4
# SMOS
0,1,2,0,0,0,2,1,0,4
0,2,4,0,0,0,0,0,0,4
0,4,2,0,0,0,0,0,0,4
0,2,4,2,0,0,0,0,0,4
4,e1,e2,e3,e4,e5,e6,e7,e8,4
0,4,4,4,0,0,0,0,0,4
0,4,4,0,4,0,0,0,0,4
0,4,4,0,0,0,0,4,0,4
0,4,4,0,0,0,0,0,4,4
4,4,4,0,0,0,0,0,0,4
4,4,0,4,0,0,0,0,0,4
4,4,0,0,4,0,0,0,0,4
4,4,0,0,0,4,0,0,0,1
4,0,4,0,0,0,4,0,0,4
4,4,4,4,0,0,0,0,0,4
4,4,4,0,0,4,0,0,0,4
4,4,4,0,0,0,4,0,0,4
4,4,4,0,0,0,0,4,0,4
4,4,4,0,0,0,0,0,4,4
4,4,4,0,4,4,0,0,0,4
0,4,4,4,4,4,4,0,0,4
# c/2 ship reaction
0,4,4,4,4,4,0,0,0,5
4,4,5,4,4,0,0,0,0,4
5,4,4,4,4,4,0,0,0,4
0,5,4,0,0,0,0,0,4,3
# block
1,1,1,1,0,0,0,0,0,1
# state 2
# based off of B2k3aijny4q6ck/S2ace3-y4aqw5jqy6ac7c
0,2,b,b1,2,b2,b3,b4,b5,2
0,2,2,2,b,b1,b2,b3,b4,2
0,2,2,b,2,b1,b2,b3,b4,2
0,2,2,b,b1,b2,b3,2,b4,2
0,2,2,b,b1,b2,b3,b4,2,2
0,2,b,b1,2,b2,2,b3,b4,2
0,2,2,2,b,b1,2,b2,b3,2
0,2,2,2,2,2,b,2,b1,2
0,2,2,2,2,b,2,2,b1,2
2,2,2,0,0,0,0,0,0,2
2,2,0,2,0,0,0,0,0,2
2,0,2,0,2,0,0,0,0,2
2,2,2,2,0,0,0,0,0,2
2,2,2,0,2,0,0,0,0,2
2,2,2,0,0,2,0,0,0,2
2,2,2,0,0,0,2,0,0,2
2,2,2,0,0,0,0,2,0,2
2,2,2,0,0,0,0,0,2,2
2,2,0,2,0,2,0,0,0,2
2,2,0,2,0,0,2,0,0,2
2,0,2,0,2,0,2,0,0,2
2,2,2,2,2,0,0,0,0,2
2,2,2,2,0,0,2,0,0,2
2,2,2,0,0,0,2,2,0,2
2,2,2,2,2,0,2,0,0,2
2,2,2,2,0,2,2,0,0,2
2,2,2,0,2,2,0,2,0,2
2,2,2,2,2,2,2,0,0,2
2,2,2,2,2,2,0,2,0,2
2,2,2,2,2,2,2,2,0,2
2,2,2,2,2,2,2,2,2,1
# state 3
0,3,3,3,0,0,0,0,0,3
0,4,3,0,0,0,0,3,0,2
0,f1,f2,0,0,0,0,0,f3,3
# 0,3,0,0,3,0,0,0,0,2
3,2,2,0,0,0,0,0,0,0
3,2,0,2,0,0,0,0,0,0
3,5,0,0,0,0,0,0,0,3
3,2,2,0,0,0,0,0,0,0
3,c1,c2,c3,c4,c5,c6,c7,c8,3
3,c1,3,c3,c4,c5,c6,c7,c8,3
3,3,c2,c3,c4,c5,c6,c7,c8,3
3,c1,3,c2,3,c3,c4,c5,c6,3
3,c1,3,c2,3,c3,3,c4,c5,3
3,c1,3,c2,3,c3,3,c4,3,3
# state 5
0,0,5,0,5,0,0,0,0,4
0,5,4,0,0,0,0,0,0,5
5,4,0,0,0,0,0,0,0,5
5,e1,e2,e3,e4,e5,e6,e7,e8,5
# Death
1,a1,a2,a3,a4,a5,a6,a7,a8,2
a,a1,a2,a3,a4,a5,a6,a7,a8,0
@COLORS
1 255 255 255
2 255 0 0
3 0 255 255
4 255 0 255
5 0 255 0

Re: hotcrystal0's rules

Posted: May 11th, 2026, 8:59 pm
by B468S02357
Ta

Code: Select all

x = 7, y = 6, rule = hc0-Univ
A3.A$B3.B2$5.B2$4.B.B!
galong i found
Here is another

Code: Select all

x = 4, y = 4, rule = hc0-Univ
3.B$B$B.B$2B!

Re: hotcrystal0's rules

Posted: May 12th, 2026, 8:06 pm
by hotcrystal0
Added a PUSH3 command:

Code: Select all

x = 326, y = 157, rule = hc0-Univ
35.2C.C9.C13.C19.C193.2C.C21.C12.C.2C2.3C.C$34.C13.C13.C19.C192.C3.C21.
C11.C2.C.C.C4.C$35.C2.C.2C3.2C.C2.2C.3C2.2C.2C3.2C.2C2.2C3.2C.C193.C2.
C.3C.C.C.C4.2C2.2C.C.C.C.3C3.C2.2C2.3C2.C$36.C.C.C.C.C.C.C.2C6.C3.C.C
.C.C.C.C.C.C.2C2.C194.C.C.C.C.C.C.C4.C2.C.C.C.C.C.C.C3.C2.C3.C.C2.C$34.
2C2.C.C.C2.2C.C2.2C6.2C.C.C2.2C.C.C.C.C2.2C.C192.2C2.C.3C2.C.C4.2C3.2C
.C2.C2.3C4.C.C3.3C.C$46.C$44.2C9$150.2C7.C3.C30.C20.C2.C$150.C.C6.C3.
C30.C20.C$13.2E2.E.E2.2E.E.E18.2C2.C.C.C3.C10.3E.3E.2E2.3E9.3C.3C.2C2.
3C5.2C2.C.C2.2C.C.C22.2C3.2C.3C.3C2.2C.2C2.2C3.2C4.2C.2C3.2C3.2C3.2C2.
2C2.2C.3C.C.3C.2C3.2C$13.E.E.E.E.E3.E.E18.C.C.C.C.C3.C10.E4.E2.E.E.E11.
C4.C2.C.C.C4.C2.C.C.C.C.C3.C.C22.C3.C.C2.C3.C2.2C2.C.C.C.C2.C4.C.C.C.
C.C.C3.C.C.2C2.C.C.C4.C2.C.C.C.C.C2.C$13.2E2.E.E2.E2.3E18.2C2.C.C.C3.
C10.3E2.E2.2E2.3E9.3C2.C2.2C2.3C.3C.2C2.C.C2.C2.3C22.C4.2C2.C3.C3.2C.
C3.C.C.2C5.2C.C.C2.2C3.C4.2C2.2C2.2C2.C2.C.3C.C.C.2C47.C12.C14.C15.C$
13.E3.E.E3.E.E.E18.C3.C.C.C3.C10.E4.E2.E.E.E11.C4.C2.C.C.C4.C2.C3.C.C
3.C.C.C$13.E4.2E.2E2.E.E18.C4.2C.3C.3C8.E3.3E.E.E.3E9.C3.3C.C.C.3C5.C
4.2C.2C2.C.C6$278.A13.A14.A15.A$278.B13.B14.B15.B$20.C31.C22.C33.C5$C
110.A82.BA$111.B102.B104.A$22.A31.A22.A86.A5.A.A5.D6.3D16.3B6.3B92.A10.
B$22.B31.B22.B86.B5.B.B4.3D5.D2.D9.A7.B8.2B74.A16.B$184.D2.2D9.B6.B85.
B2$77.A136.B$2.A74.B$2.B19.A$22.B2$111.A$111.B54.C9.C20.E11.E$175.C10.
C$54.A$54.B4$166.A9.A10.A10.A10.A$166.B9.B10.B10.B10.B4$13.2C2.C.C.C3.
C3.3C14.2E2.E.E2.2E.E.E.3E17.3E.E3.3E.2E15.2E2.E.E.3E$13.C.C.C.C.C3.C
5.C14.E.E.E.E.E3.E.E3.E17.E3.E4.E2.E.E14.E.E.E.E2.E$13.2C2.C.C.C3.C3.
3C14.2E2.E.E2.E2.3E.3E17.3E.E4.E2.2E15.2E2.E.E2.E$13.C3.C.C.C3.C5.C14.
E3.E.E3.E.E.E3.E17.E3.E4.E2.E16.E3.E.E2.E45.D7.CE$13.C4.2C.3C.3C.3C14.
E4.2E.2E2.E.E.3E17.E3.3E.3E.E16.E4.2E2.E6$166.A7.A$166.B7.B2$21.C32.C
33.C27.C4$191.C3$23.A32.A$23.B32.B33.A27.A$90.B27.B4$90.A27.A65.E3.BA
C$56.A33.B27.B66.A$23.A32.B128.B$23.B165.B$90.A98.A$90.B94.A$56.A128.
B$56.B61.A$85.2D.2D.2D.2D22.B$189.D$189.AE$90.A94.E$90.B5$90.A$90.B7$
19.E.3E7.3E.3E.2E2.3E12.E2.2E2.2E$19.E3.E7.E4.E2.E.E.E13.E.E.E.E.E.E$
14.2E2.E2.3E.3E3.3E2.E2.2E2.3E11.3E.E.E.2E$13.E3.E3.E3.E.E3.E4.E2.E.E
.E13.E.E.E.E.E$14.2E.E3.3E.3E3.E3.3E.E.E.3E11.E.E.2E2.E9$26.C33.C7$28.
A33.A$28.B33.B6$28.A33.A$28.B33.B3$28.A33.A$28.B33.B5$57.2D.2D.2D.2D5$
62.A$62.B3$62.A$62.B!
@RULE hc0-Univ
@TABLE
n_states:6
neighborhood:Moore
symmetries:rotate4reflect
var a = {0,1,2,3,4,5}
var a1 = a
var a2 = a
var a3 = a
var a4 = a
var a5 = a
var a6 = a
var a7 = a
var a8 = a
var b = {0,3,4}
var b1 = b
var b2 = b
var b3 = b
var b4 = b
var b5 = b
var b6 = b
var b7 = b
var b8 = b
var c = {0,1,2,4}
var c1 = c
var c2 = c
var c3 = c
var c4 = c
var c5 = c
var c6 = c
var c7 = c
var c8 = c
var d = {0,2,3,4,5}
var d1 = d
var d2 = d
var d3 = d
var d4 = d
var d5 = d
var d6 = d
var d7 = d
var d8 = d
var e = {0,2,3}
var e1 = e
var e2 = e
var e3 = e
var e4 = e
var e5 = e
var e6 = e
var e7 = e
var e8 = e
var f = {3,5}
var f1 = f
var f2 = f
var f3 = f
# push
0,1,3,0,0,0,0,0,0,2
0,2,2,3,0,0,0,0,0,3
# PULL command
0,1,0,5,0,3,0,0,0,2
# FIRE command
0,3,4,0,0,0,0,1,0,4
1,3,1,2,1,1,2,0,0,5
2,1,3,1,1,1,3,1,0,5
0,3,5,5,0,0,0,2,0,3
2,5,5,2,0,0,0,3,0,1
5,2,2,5,3,0,0,0,3,2
# 2c/3 ship
0,2,1,3,1,2,0,0,0,4
3,1,2,0,2,1,0,0,0,5
2,3,5,2,0,0,0,0,0,1
2,2,3,5,4,0,0,0,0,2
2,2,3,5,0,0,2,0,0,2
# photon
0,1,b1,d2,d3,d4,d5,d6,b7,1
0,1,b1,b2,1,b3,b4,b5,b6,1
0,3,1,3,0,3,0,e1,0,1
# split
0,1,3,d1,d2,d3,d4,d5,d6,1
0,b1,1,b2,1,b3,b4,b5,b6,3
1,3,0,3,0,2,0,0,0,1
# reflect
1,2,b,0,5,0,0,0,0,4
5,0,1,0,0,0,0,0,0,5
5,1,4,0,0,0,0,0,0,5
# miscellaneous construction arm functions
0,0,3,0,0,0,1,0,0,4
0,2,3,0,0,0,0,0,1,2
0,4,1,0,0,0,0,3,0,2
0,2,1,2,0,0,0,0,0,3
4,1,2,0,0,0,3,0,0,1
2,1,2,1,0,0,0,3,0,5
1,2,1,2,3,0,0,0,0,4
0,2,5,2,0,0,0,0,0,3
0,4,5,3,0,0,0,0,0,3
3,0,5,0,0,0,0,0,0,3
0,5,0,3,0,0,0,0,0,5
0,0,3,0,0,0,3,0,0,5
0,5,5,5,0,0,0,0,0,3
0,0,3,0,0,0,5,0,0,5
5,2,0,2,0,4,0,3,0,1
1,3,1,2,1,0,0,0,0,0
0,4,1,2,0,0,3,0,0,1
0,3,5,5,5,1,2,0,0,3
5,5,3,5,1,0,3,5,0,4
5,1,0,0,0,0,0,0,0,5
0,2,0,0,3,2,0,0,3,1
0,2,0,2,3,0,0,0,3,5
0,5,5,3,0,2,2,0,0,1
5,5,0,5,3,0,0,0,3,2
0,3,5,0,0,4,4,0,0,4
4,2,0,3,4,0,0,0,3,5
0,4,3,5,5,0,0,0,0,4
5,5,0,0,4,3,0,0,3,2
3,4,2,0,0,0,1,0,0,5
4,5,4,0,0,0,3,0,0,3
0,3,0,3,0,5,0,0,0,2
0,5,0,3,0,5,0,0,0,3
0,2,5,0,0,0,0,0,3,5
0,5,5,2,3,0,0,0,0,5
5,3,3,5,0,0,0,0,0,5
3,5,5,3,5,5,0,4,0,4
0,3,0,5,0,4,0,5,0,4
# slow salvo stuff
0,3,0,4,1,0,0,0,5,3
0,3,2,2,0,0,5,0,0,2
5,5,0,5,3,0,2,0,3,5
# c/2o colliding with photon (credit to R2INT)
0 4,0,4,1,0,0,0,0 2
0 0,4,4,4,0,2,0,2 3
4 4,4,0,3,0,0,0,0 4
0 4,4,4,4,4,0,3,0 2
4 4,4,2,4,4,0,4,0 4
2 4,4,4,4,4,0,3,0 4
# SMOS
0,1,2,0,0,0,2,1,0,4
0,2,4,0,0,0,0,0,0,4
0,4,2,0,0,0,0,0,0,4
0,2,4,2,0,0,0,0,0,4
4,e1,e2,e3,e4,e5,e6,e7,e8,4
0,4,4,4,0,0,0,0,0,4
0,4,4,0,4,0,0,0,0,4
0,4,4,0,0,0,0,4,0,4
0,4,4,0,0,0,0,0,4,4
4,4,4,0,0,0,0,0,0,4
4,4,0,4,0,0,0,0,0,4
4,4,0,0,4,0,0,0,0,4
4,4,0,0,0,4,0,0,0,1
4,0,4,0,0,0,4,0,0,4
4,4,4,4,0,0,0,0,0,4
4,4,4,0,0,4,0,0,0,4
4,4,4,0,0,0,4,0,0,4
4,4,4,0,0,0,0,4,0,4
4,4,4,0,0,0,0,0,4,4
4,4,4,0,4,4,0,0,0,4
0,4,4,4,4,4,4,0,0,4
# c/2 ship reaction
0,4,4,4,4,4,0,0,0,5
4,4,5,4,4,0,0,0,0,4
5,4,4,4,4,4,0,0,0,4
0,5,4,0,0,0,0,0,4,3
# block
1,1,1,1,0,0,0,0,0,1
# state 2
# based off of B2k3aijny4q6ck/S2ace3-y4aqw5jqy6ac7c
0,2,b,b1,2,b2,b3,b4,b5,2
0,2,2,2,b,b1,b2,b3,b4,2
0,2,2,b,2,b1,b2,b3,b4,2
0,2,2,b,b1,b2,b3,2,b4,2
0,2,2,b,b1,b2,b3,b4,2,2
0,2,b,b1,2,b2,2,b3,b4,2
0,2,2,2,b,b1,2,b2,b3,2
0,2,2,2,2,2,b,2,b1,2
0,2,2,2,2,b,2,2,b1,2
2,2,2,0,0,0,0,0,0,2
2,2,0,2,0,0,0,0,0,2
2,0,2,0,2,0,0,0,0,2
2,2,2,2,0,0,0,0,0,2
2,2,2,0,2,0,0,0,0,2
2,2,2,0,0,2,0,0,0,2
2,2,2,0,0,0,2,0,0,2
2,2,2,0,0,0,0,2,0,2
2,2,2,0,0,0,0,0,2,2
2,2,0,2,0,2,0,0,0,2
2,2,0,2,0,0,2,0,0,2
2,0,2,0,2,0,2,0,0,2
2,2,2,2,2,0,0,0,0,2
2,2,2,2,0,0,2,0,0,2
2,2,2,0,0,0,2,2,0,2
2,2,2,2,2,0,2,0,0,2
2,2,2,2,0,2,2,0,0,2
2,2,2,0,2,2,0,2,0,2
2,2,2,2,2,2,2,0,0,2
2,2,2,2,2,2,0,2,0,2
2,2,2,2,2,2,2,2,0,2
2,2,2,2,2,2,2,2,2,1
# state 3
0,3,3,3,0,0,0,0,0,3
0,4,3,0,0,0,0,3,0,2
0,f1,f2,0,0,0,0,0,f3,3
# 0,3,0,0,3,0,0,0,0,2
3,2,2,0,0,0,0,0,0,0
3,2,0,2,0,0,0,0,0,0
3,5,0,0,0,0,0,0,0,3
3,2,2,0,0,0,0,0,0,0
3,0,5,0,5,0,0,0,0,3
3,c1,c2,c3,c4,c5,c6,c7,c8,3
3,c1,3,c3,c4,c5,c6,c7,c8,3
3,3,c2,c3,c4,c5,c6,c7,c8,3
3,c1,3,c2,3,c3,c4,c5,c6,3
3,c1,3,c2,3,c3,3,c4,c5,3
3,c1,3,c2,3,c3,3,c4,3,3
# state 5
0,0,5,0,5,0,0,0,0,4
0,5,4,0,0,0,0,0,0,5
5,4,0,0,0,0,0,0,0,5
5,e1,e2,e3,e4,e5,e6,e7,e8,5
# Death
1,a1,a2,a3,a4,a5,a6,a7,a8,2
a,a1,a2,a3,a4,a5,a6,a7,a8,0
@COLORS
1 255 255 255
2 255 0 0
3 0 255 255
4 255 0 255
5 0 255 0
I'm still working on adding the other things.

Re: hotcrystal0's rules

Posted: May 13th, 2026, 8:16 pm
by hotcrystal0
Currently working on adding SNARKMAKE and SNARKBREAK, as well as added a way to create the 2-cell one-time splitter in the other direction:

Code: Select all

x = 326, y = 161, rule = hc0-Univ
35.2C.C9.C13.C19.C193.2C.C21.C12.C.2C2.3C.C$34.C13.C13.C19.C192.C3.C21.
C11.C2.C.C.C4.C$35.C2.C.2C3.2C.C2.2C.3C2.2C.2C3.2C.2C2.2C3.2C.C193.C2.
C.3C.C.C.C4.2C2.2C.C.C.C.3C3.C2.2C2.3C2.C$36.C.C.C.C.C.C.C.2C6.C3.C.C
.C.C.C.C.C.C.2C2.C194.C.C.C.C.C.C.C4.C2.C.C.C.C.C.C.C3.C2.C3.C.C2.C$34.
2C2.C.C.C2.2C.C2.2C6.2C.C.C2.2C.C.C.C.C2.2C.C192.2C2.C.3C2.C.C4.2C3.2C
.C2.C2.3C4.C.C3.3C.C$46.C$44.2C9$150.2C7.C3.C30.C20.C2.C$150.C.C6.C3.
C30.C20.C$13.2E2.E.E2.2E.E.E18.2C2.C.C.C3.C10.3E.3E.2E2.3E9.3C.3C.2C2.
3C5.2C2.C.C2.2C.C.C22.2C3.2C.3C.3C2.2C.2C2.2C3.2C4.2C.2C3.2C3.2C3.2C2.
2C2.2C.3C.C.3C.2C3.2C$13.E.E.E.E.E3.E.E18.C.C.C.C.C3.C10.E4.E2.E.E.E11.
C4.C2.C.C.C4.C2.C.C.C.C.C3.C.C22.C3.C.C2.C3.C2.2C2.C.C.C.C2.C4.C.C.C.
C.C.C3.C.C.2C2.C.C.C4.C2.C.C.C.C.C2.C$13.2E2.E.E2.E2.3E18.2C2.C.C.C3.
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A27.A65.E3.BAC$56.A33.B27.B66.A$23.A32.B128.B$23.B165.B$90.A98.A$90.B
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B117.B$124.A$124.B32.A$28.A33.A94.B$28.B33.B$124.A$124.B55.A$180.B2$57.
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$62.B117.B3$180.A$180.B!
@RULE hc0-Univ
@TABLE
n_states:6
neighborhood:Moore
symmetries:rotate4reflect
var a = {0,1,2,3,4,5}
var a1 = a
var a2 = a
var a3 = a
var a4 = a
var a5 = a
var a6 = a
var a7 = a
var a8 = a
var b = {0,3,4}
var b1 = b
var b2 = b
var b3 = b
var b4 = b
var b5 = b
var b6 = b
var b7 = b
var b8 = b
var c = {0,1,2,4}
var c1 = c
var c2 = c
var c3 = c
var c4 = c
var c5 = c
var c6 = c
var c7 = c
var c8 = c
var d = {0,2,3,4,5}
var d1 = d
var d2 = d
var d3 = d
var d4 = d
var d5 = d
var d6 = d
var d7 = d
var d8 = d
var e = {0,2,3}
var e1 = e
var e2 = e
var e3 = e
var e4 = e
var e5 = e
var e6 = e
var e7 = e
var e8 = e
var f = {3,5}
var f1 = f
var f2 = f
var f3 = f
# push
0,1,3,0,0,0,0,0,0,2
0,2,2,3,0,0,0,0,0,3
# PULL command
0,1,0,5,0,3,0,0,0,2
# FIRE command
0,3,4,0,0,0,0,1,0,4
1,3,1,2,1,1,2,0,0,5
2,1,3,1,1,1,3,1,0,5
0,3,5,5,0,0,0,2,0,3
2,5,5,2,0,0,0,3,0,1
5,2,2,5,3,0,0,0,3,2
# 2c/3 ship
0,2,1,3,1,2,0,0,0,4
3,1,2,0,2,1,0,0,0,5
2,3,5,2,0,0,0,0,0,1
2,2,3,5,4,0,0,0,0,2
2,2,3,5,0,0,2,0,0,2
# photon
0,1,b1,d2,d3,d4,d5,d6,b7,1
0,1,b1,b2,1,b3,b4,b5,b6,1
0,3,1,3,0,3,0,e1,0,1
# split
0,1,3,d1,d2,d3,d4,d5,d6,1
0,b1,1,b2,1,b3,b4,b5,b6,3
1,3,0,3,0,2,0,0,0,1
# reflect
1,2,b,0,5,0,0,0,0,4
5,0,1,0,0,0,0,0,0,5
5,1,4,0,0,0,0,0,0,5
# miscellaneous construction arm functions
0,0,3,0,0,0,1,0,0,4
0,2,3,0,0,0,0,0,1,2
0,4,1,0,0,0,0,3,0,2
0,2,1,2,0,0,0,0,0,3
4,1,2,0,0,0,3,0,0,1
2,1,2,1,0,0,0,3,0,5
1,2,1,2,3,0,0,0,0,4
0,2,5,2,0,0,0,0,0,3
0,4,5,3,0,0,0,0,0,3
3,0,5,0,0,0,0,0,0,3
0,5,0,3,0,0,0,0,0,5
0,0,3,0,0,0,3,0,0,5
0,5,5,5,0,0,0,0,0,3
0,0,3,0,0,0,5,0,0,5
5,2,0,2,0,4,0,3,0,1
1,3,1,2,1,0,0,0,0,0
0,4,1,2,0,0,3,0,0,1
0,3,5,5,5,1,2,0,0,3
5,5,3,5,1,0,3,5,0,4
5,1,0,0,0,0,0,0,0,5
0,2,0,0,3,2,0,0,3,1
0,2,0,2,3,0,0,0,3,5
0,5,5,3,0,2,2,0,0,1
5,5,0,5,3,0,0,0,3,2
0,3,5,0,0,4,4,0,0,4
4,2,0,3,4,0,0,0,3,5
0,4,3,5,5,0,0,0,0,4
5,5,0,0,4,3,0,0,3,2
3,4,2,0,0,0,1,0,0,5
4,5,4,0,0,0,3,0,0,3
0,3,0,3,0,5,0,0,0,2
0,5,0,3,0,5,0,0,0,3
0,2,5,0,0,0,0,0,3,5
0,5,5,2,3,0,0,0,0,5
5,3,3,5,0,0,0,0,0,5
3,5,5,3,5,5,0,4,0,4
0,3,0,5,0,4,0,5,0,4
0,3,0,3,0,0,5,0,0,5
3,5,5,0,5,0,0,0,0,5
0,5,5,3,0,5,3,0,0,5
5,5,5,5,3,0,0,0,0,5
# slow salvo stuff
0,3,0,4,1,0,0,0,5,3
0,3,2,2,0,0,5,0,0,2
5,5,0,5,3,0,2,0,3,5
5,3,0,0,1,0,0,0,0,5
0,4,1,5,3,0,0,0,0,5
0,5,3,0,0,0,1,0,0,5
# c/2o colliding with photon (credit to R2INT)
0 4,0,4,1,0,0,0,0 2
0 0,4,4,4,0,2,0,2 3
4 4,4,0,3,0,0,0,0 4
0 4,4,4,4,4,0,3,0 2
4 4,4,2,4,4,0,4,0 4
2 4,4,4,4,4,0,3,0 4
# SMOS
0,1,2,0,0,0,2,1,0,4
0,2,4,0,0,0,0,0,0,4
0,4,2,0,0,0,0,0,0,4
0,2,4,2,0,0,0,0,0,4
4,e1,e2,e3,e4,e5,e6,e7,e8,4
0,4,4,4,0,0,0,0,0,4
0,4,4,0,4,0,0,0,0,4
0,4,4,0,0,0,0,4,0,4
0,4,4,0,0,0,0,0,4,4
4,4,4,0,0,0,0,0,0,4
4,4,0,4,0,0,0,0,0,4
4,4,0,0,4,0,0,0,0,4
4,4,0,0,0,4,0,0,0,1
4,0,4,0,0,0,4,0,0,4
4,4,4,4,0,0,0,0,0,4
4,4,4,0,0,4,0,0,0,4
4,4,4,0,0,0,4,0,0,4
4,4,4,0,0,0,0,4,0,4
4,4,4,0,0,0,0,0,4,4
4,4,4,0,4,4,0,0,0,4
0,4,4,4,4,4,4,0,0,4
# c/2 ship reaction
0,4,4,4,4,4,0,0,0,5
4,4,5,4,4,0,0,0,0,4
5,4,4,4,4,4,0,0,0,4
0,5,4,0,0,0,0,0,4,3
# block
1,1,1,1,0,0,0,0,0,1
# state 2
# based off of B2k3aijny4q6ck/S2ace3-y4aqw5jqy6ac7c
0,2,b,b1,2,b2,b3,b4,b5,2
0,2,2,2,b,b1,b2,b3,b4,2
0,2,2,b,2,b1,b2,b3,b4,2
0,2,2,b,b1,b2,b3,2,b4,2
0,2,2,b,b1,b2,b3,b4,2,2
0,2,b,b1,2,b2,2,b3,b4,2
0,2,2,2,b,b1,2,b2,b3,2
0,2,2,2,2,2,b,2,b1,2
0,2,2,2,2,b,2,2,b1,2
2,2,2,0,0,0,0,0,0,2
2,2,0,2,0,0,0,0,0,2
2,0,2,0,2,0,0,0,0,2
2,2,2,2,0,0,0,0,0,2
2,2,2,0,2,0,0,0,0,2
2,2,2,0,0,2,0,0,0,2
2,2,2,0,0,0,2,0,0,2
2,2,2,0,0,0,0,2,0,2
2,2,2,0,0,0,0,0,2,2
2,2,0,2,0,2,0,0,0,2
2,2,0,2,0,0,2,0,0,2
2,0,2,0,2,0,2,0,0,2
2,2,2,2,2,0,0,0,0,2
2,2,2,2,0,0,2,0,0,2
2,2,2,0,0,0,2,2,0,2
2,2,2,2,2,0,2,0,0,2
2,2,2,2,0,2,2,0,0,2
2,2,2,0,2,2,0,2,0,2
2,2,2,2,2,2,2,0,0,2
2,2,2,2,2,2,0,2,0,2
2,2,2,2,2,2,2,2,0,2
2,2,2,2,2,2,2,2,2,1
# state 3
0,3,3,3,0,0,0,0,0,3
0,4,3,0,0,0,0,3,0,2
0,f1,f2,0,0,0,0,0,f3,3
# 0,3,0,0,3,0,0,0,0,2
3,2,2,0,0,0,0,0,0,0
3,2,0,2,0,0,0,0,0,0
3,5,0,0,0,0,0,0,0,3
3,2,2,0,0,0,0,0,0,0
3,0,5,0,5,0,0,0,0,3
3,c1,c2,c3,c4,c5,c6,c7,c8,3
3,c1,3,c3,c4,c5,c6,c7,c8,3
3,3,c2,c3,c4,c5,c6,c7,c8,3
3,c1,3,c2,3,c3,c4,c5,c6,3
3,c1,3,c2,3,c3,3,c4,c5,3
3,c1,3,c2,3,c3,3,c4,3,3
# state 5
0,0,5,0,5,0,0,0,0,4
0,5,4,0,0,0,0,0,0,5
5,4,0,0,0,0,0,0,0,5
5,5,5,0,0,0,0,5,0,5
5,e1,e2,e3,e4,e5,e6,e7,e8,5
# Death
1,a1,a2,a3,a4,a5,a6,a7,a8,2
a,a1,a2,a3,a4,a5,a6,a7,a8,0
@COLORS
1 255 255 255
2 255 0 0
3 0 255 255
4 255 0 255
5 0 255 0

Re: hotcrystal0's rules

Posted: May 14th, 2026, 7:17 pm
by hotcrystal0
Fully added SNARKMAKE and SNARKBREAK, along with some other things:

Code: Select all

x = 326, y = 201, rule = hc0-Univ
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20.AB3.AB2.AB5.AE$56.A33.B27.B46.A41.D$23.A32.B108.B$23.B145.B$90.A78.
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28.B33.B26.B28.B4$89.A$89.B$28.A33.A55.A$28.B33.B55.B2$89.A$28.A33.A26.
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A$62.B55.A$118.B2$62.A$62.B8$113.2D.2D.2D.2D3$15.2E2.3E2.2E.3E.2E3.2E
2.E.E$15.E.E.E3.E4.E2.E.E.E2.E.E.E$15.E.E.3E2.E3.E2.2E2.E2.E2.E$15.E.
E.E5.E2.E2.E.E.E2.E2.E$15.2E2.3E.2E3.E2.E.E2.2E3.E4$118.A$118.B4$27.C
3$118.A$118.B3$29.A$29.B88.A$118.B6$29.A$29.B3$29.A$29.B!
@RULE hc0-Univ
@TABLE
n_states:6
neighborhood:Moore
symmetries:rotate4reflect
var a = {0,1,2,3,4,5}
var a1 = a
var a2 = a
var a3 = a
var a4 = a
var a5 = a
var a6 = a
var a7 = a
var a8 = a
var b = {0,3,4}
var b1 = b
var b2 = b
var b3 = b
var b4 = b
var b5 = b
var b6 = b
var b7 = b
var b8 = b
var c = {0,1,2,4}
var c1 = c
var c2 = c
var c3 = c
var c4 = c
var c5 = c
var c6 = c
var c7 = c
var c8 = c
var d = {0,2,3,4,5}
var d1 = d
var d2 = d
var d3 = d
var d4 = d
var d5 = d
var d6 = d
var d7 = d
var d8 = d
var e = {0,2,3}
var e1 = e
var e2 = e
var e3 = e
var e4 = e
var e5 = e
var e6 = e
var e7 = e
var e8 = e
var f = {3,5}
var f1 = f
var f2 = f
var f3 = f
# push
0,1,3,0,0,0,0,0,0,2
0,2,2,3,0,0,0,0,0,3
# PULL command
0,1,0,5,0,3,0,0,0,2
# FIRE command
0,3,4,0,0,0,0,1,0,4
1,3,1,2,1,1,2,0,0,5
2,1,3,1,1,1,3,1,0,5
0,3,5,5,0,0,0,2,0,3
2,5,5,2,0,0,0,3,0,1
5,2,2,5,3,0,0,0,3,2
# 2c/3 ship
0,2,1,3,1,2,0,0,0,4
3,1,2,0,2,1,0,0,0,5
2,3,5,2,0,0,0,0,0,1
2,2,3,5,4,0,0,0,0,2
2,2,3,5,0,0,2,0,0,2
# SNARKBREAK command
0,5,0,1,0,3,0,0,0,2
0,5,3,0,0,2,2,0,0,5
1,2,0,0,3,0,5,0,0,4
4,2,5,0,0,0,0,0,3,3
# DESTROY command
1,1,2,1,0,3,0,2,0,5
# photon
0,1,b1,d2,d3,d4,d5,d6,b7,1
0,1,b1,b2,1,b3,b4,b5,b6,1
0,3,1,3,0,3,0,e1,0,1
# split
0,1,3,d1,d2,d3,d4,d5,d6,1
0,b1,1,b2,1,b3,b4,b5,b6,3
1,3,0,3,0,2,0,0,0,1
# reflect
1,2,b,0,5,0,0,0,0,4
5,0,1,0,0,0,0,0,0,5
5,1,4,0,0,0,0,0,0,5
# miscellaneous single-channel functions
0,0,3,0,0,0,1,0,0,4
0,2,3,0,0,0,0,0,1,2
0,4,1,0,0,0,0,3,0,2
0,2,1,2,0,0,0,0,0,3
4,1,2,0,0,0,3,0,0,1
2,1,2,1,0,0,0,3,0,5
1,2,1,2,3,0,0,0,0,4
0,2,5,2,0,0,0,0,0,3
0,4,5,3,0,0,0,0,0,3
3,0,5,0,0,0,0,0,0,3
0,5,0,3,0,0,0,0,0,5
0,0,3,0,0,0,3,0,0,5
0,5,5,5,0,0,0,0,0,3
0,0,3,0,0,0,5,0,0,5
5,2,0,2,0,4,0,3,0,1
1,3,1,2,1,0,0,0,0,0
0,4,1,2,0,0,3,0,0,1
0,3,5,5,5,1,2,0,0,3
5,5,3,5,1,0,3,5,0,4
5,1,0,0,0,0,0,0,0,5
0,2,0,0,3,2,0,0,3,1
0,2,0,2,3,0,0,0,3,5
0,5,5,3,0,2,2,0,0,1
5,5,0,5,3,0,0,0,3,2
0,3,5,0,0,4,4,0,0,4
4,2,0,3,4,0,0,0,3,5
0,4,3,5,5,0,0,0,0,4
5,5,0,0,4,3,0,0,3,2
3,4,2,0,0,0,1,0,0,5
4,5,4,0,0,0,3,0,0,3
0,3,0,3,0,5,0,0,0,2
0,5,0,3,0,5,0,0,0,3
0,2,5,0,0,0,0,0,3,5
0,5,5,2,3,0,0,0,0,5
5,3,3,5,0,0,0,0,0,5
3,5,5,3,5,5,0,4,0,4
0,3,0,5,0,4,0,5,0,4
0,3,0,3,0,0,5,0,0,5
3,5,5,0,5,0,0,0,0,5
0,5,5,3,0,5,3,0,0,5
5,5,5,5,3,0,0,0,0,5
# miscellaneous slow salvo stuff
0,3,0,4,1,0,0,0,5,3
0,3,2,2,0,0,5,0,0,2
5,5,0,5,3,0,2,0,3,5
5,3,0,0,1,0,0,0,0,5
0,4,1,5,3,0,0,0,0,5
0,5,3,0,0,0,1,0,0,5
0,3,5,0,1,0,0,0,0,4
3,4,1,5,0,0,0,0,0,5
4,3,5,1,2,0,0,0,0,4
# c/2o destruction of states 3 and 5
0,4,4,0,5,0,0,0,4,5
0,4,4,0,3,0,0,0,4,5
4,4,0,5,0,4,0,0,0,4
0,4,4,5,0,3,0,0,0,5
# c/2o colliding with photon (credit to R2INT)
0 4,0,4,1,0,0,0,0 2
0 0,4,4,4,0,2,0,2 3
4 4,4,0,3,0,0,0,0 4
0 4,4,4,4,4,0,3,0 2
4 4,4,2,4,4,0,4,0 4
2 4,4,4,4,4,0,3,0 4
# SMOS
0,1,2,0,0,0,2,1,0,4
0,2,4,0,0,0,0,0,0,4
0,4,2,0,0,0,0,0,0,4
0,2,4,2,0,0,0,0,0,4
4,e1,e2,e3,e4,e5,e6,e7,e8,4
0,4,4,4,0,0,0,0,0,4
0,4,4,0,4,0,0,0,0,4
0,4,4,0,0,0,0,4,0,4
0,4,4,0,0,0,0,0,4,4
4,4,4,0,0,0,0,0,0,4
4,4,0,4,0,0,0,0,0,4
4,4,0,0,4,0,0,0,0,4
4,4,0,0,0,4,0,0,0,1
4,0,4,0,0,0,4,0,0,4
4,4,4,4,0,0,0,0,0,4
4,4,4,0,0,4,0,0,0,4
4,4,4,0,0,0,4,0,0,4
4,4,4,0,0,0,0,4,0,4
4,4,4,0,0,0,0,0,4,4
4,4,4,0,4,4,0,0,0,4
0,4,4,4,4,4,4,0,0,4
# c/2 ship reaction
0,4,4,4,4,4,0,0,0,5
4,4,5,4,4,0,0,0,0,4
5,4,4,4,4,4,0,0,0,4
0,5,4,0,0,0,0,0,4,3
# block
1,1,1,1,0,0,0,0,0,1
# state 2
# based off of B2k3aijny4q6ck/S2ace3-y4aqw5jqy6ac7c
0,2,b,b1,2,b2,b3,b4,b5,2
0,2,2,2,b,b1,b2,b3,b4,2
0,2,2,b,2,b1,b2,b3,b4,2
0,2,2,b,b1,b2,b3,2,b4,2
0,2,2,b,b1,b2,b3,b4,2,2
0,2,b,b1,2,b2,2,b3,b4,2
0,2,2,2,b,b1,2,b2,b3,2
0,2,2,2,2,2,b,2,b1,2
0,2,2,2,2,b,2,2,b1,2
2,2,2,0,0,0,0,0,0,2
2,2,0,2,0,0,0,0,0,2
2,0,2,0,2,0,0,0,0,2
2,2,2,2,0,0,0,0,0,2
2,2,2,0,2,0,0,0,0,2
2,2,2,0,0,2,0,0,0,2
2,2,2,0,0,0,2,0,0,2
2,2,2,0,0,0,0,2,0,2
2,2,2,0,0,0,0,0,2,2
2,2,0,2,0,2,0,0,0,2
2,2,0,2,0,0,2,0,0,2
2,0,2,0,2,0,2,0,0,2
2,2,2,2,2,0,0,0,0,2
2,2,2,2,0,0,2,0,0,2
2,2,2,0,0,0,2,2,0,2
2,2,2,2,2,0,2,0,0,2
2,2,2,2,0,2,2,0,0,2
2,2,2,0,2,2,0,2,0,2
2,2,2,2,2,2,2,0,0,2
2,2,2,2,2,2,0,2,0,2
2,2,2,2,2,2,2,2,0,2
2,2,2,2,2,2,2,2,2,1
# state 3
0,3,3,3,0,0,0,0,0,3
0,4,3,0,0,0,0,3,0,2
0,f1,f2,0,0,0,0,0,f3,3
# 0,3,0,0,3,0,0,0,0,2
3,2,2,0,0,0,0,0,0,0
3,2,0,2,0,0,0,0,0,0
3,5,0,0,0,0,0,0,0,3
3,2,2,0,0,0,0,0,0,0
3,0,5,0,5,0,0,0,0,3
3,c1,c2,c3,c4,c5,c6,c7,c8,3
3,c1,3,c3,c4,c5,c6,c7,c8,3
3,3,c2,c3,c4,c5,c6,c7,c8,3
3,c1,3,c2,3,c3,c4,c5,c6,3
3,c1,3,c2,3,c3,3,c4,c5,3
3,c1,3,c2,3,c3,3,c4,3,3
# state 5
0,0,5,0,5,0,0,0,0,4
0,5,4,0,0,0,0,0,0,5
5,4,0,0,0,0,0,0,0,5
5,5,5,0,0,0,0,5,0,5
5,e1,e2,e3,e4,e5,e6,e7,e8,5
# Death
1,a1,a2,a3,a4,a5,a6,a7,a8,2
a,a1,a2,a3,a4,a5,a6,a7,a8,0
@COLORS
1 255 255 255
2 255 0 0
3 0 255 255
4 255 0 255
5 0 255 0
Orthogonoid:

Code: Select all

x = 235, y = 46, rule = hc0-Univ
8$225.C$226.A$224.C2.C2$12.C203.C8.A$225.B$10.A$10.B$19.C$12.AB2.AB3.
BA2.BA3.BA12.BA2.BA2.BA3.BA3.BA3.BA3.BA5.BA$8.C.E205.E8.A$19.A205.B$19.
B196.C$24.AB2.AB8.AB2.AB3.AB4.AB2.AB4.AB2.AB2.AB3.AB10.AB5.AB2.AB3.AB
2.AB3.AB5.AB3.AB3.AB4.AB3.AB5.AB2.AB9.AB2.AB3.AB5.AB3.AB3.AB3.AB2.AB4.
AB3.AB5.A5.BA$19.E196.B8.E.C2$7.C.E9.C$13.AB2.AB.BA2.BA5.BA2.BA4.BA3.
BA3.BA5.BA2.BA2.BA3.BA12.BA2.BA2.BA3.BA3.BA2.BA2.BA3.BA23.BA2.BA6.BA2.
BA5.BA4.BA2.BA3.BA2.BA3.BA6.BA7.BA6.BA$216.E$9.B$9.A206.C$23.AB5.AB3.
AB3.AB5.AB3.AB3.AB5.AB2.AB8.AB3.AB2.AB2.AB5.AB2.AB6.AB2.AB35.AB$6.2B11.
E2$7.3E9.C$8.EC$216.E4$19.E!
@RULE hc0-Univ
@TABLE
n_states:6
neighborhood:Moore
symmetries:rotate4reflect
var a = {0,1,2,3,4,5}
var a1 = a
var a2 = a
var a3 = a
var a4 = a
var a5 = a
var a6 = a
var a7 = a
var a8 = a
var b = {0,3,4}
var b1 = b
var b2 = b
var b3 = b
var b4 = b
var b5 = b
var b6 = b
var b7 = b
var b8 = b
var c = {0,1,2,4}
var c1 = c
var c2 = c
var c3 = c
var c4 = c
var c5 = c
var c6 = c
var c7 = c
var c8 = c
var d = {0,2,3,4,5}
var d1 = d
var d2 = d
var d3 = d
var d4 = d
var d5 = d
var d6 = d
var d7 = d
var d8 = d
var e = {0,2,3}
var e1 = e
var e2 = e
var e3 = e
var e4 = e
var e5 = e
var e6 = e
var e7 = e
var e8 = e
var f = {3,5}
var f1 = f
var f2 = f
var f3 = f
# push
0,1,3,0,0,0,0,0,0,2
0,2,2,3,0,0,0,0,0,3
# PULL command
0,1,0,5,0,3,0,0,0,2
# FIRE command
0,3,4,0,0,0,0,1,0,4
1,3,1,2,1,1,2,0,0,5
2,1,3,1,1,1,3,1,0,5
0,3,5,5,0,0,0,2,0,3
2,5,5,2,0,0,0,3,0,1
5,2,2,5,3,0,0,0,3,2
# 2c/3 ship
0,2,1,3,1,2,0,0,0,4
3,1,2,0,2,1,0,0,0,5
2,3,5,2,0,0,0,0,0,1
2,2,3,5,4,0,0,0,0,2
2,2,3,5,0,0,2,0,0,2
# SNARKBREAK command
0,5,0,1,0,3,0,0,0,2
0,5,3,0,0,2,2,0,0,5
1,2,0,0,3,0,5,0,0,4
4,2,5,0,0,0,0,0,3,3
# DESTROY command
1,1,2,1,0,3,0,2,0,5
# photon
0,1,b1,d2,d3,d4,d5,d6,b7,1
0,1,b1,b2,1,b3,b4,b5,b6,1
0,3,1,3,0,3,0,e1,0,1
# split
0,1,3,d1,d2,d3,d4,d5,d6,1
0,b1,1,b2,1,b3,b4,b5,b6,3
1,3,0,3,0,2,0,0,0,1
# reflect
1,2,b,0,5,0,0,0,0,4
5,0,1,0,0,0,0,0,0,5
5,1,4,0,0,0,0,0,0,5
# miscellaneous single-channel functions
0,0,3,0,0,0,1,0,0,4
0,2,3,0,0,0,0,0,1,2
0,4,1,0,0,0,0,3,0,2
0,2,1,2,0,0,0,0,0,3
4,1,2,0,0,0,3,0,0,1
2,1,2,1,0,0,0,3,0,5
1,2,1,2,3,0,0,0,0,4
0,2,5,2,0,0,0,0,0,3
0,4,5,3,0,0,0,0,0,3
3,0,5,0,0,0,0,0,0,3
0,5,0,3,0,0,0,0,0,5
0,0,3,0,0,0,3,0,0,5
0,5,5,5,0,0,0,0,0,3
0,0,3,0,0,0,5,0,0,5
5,2,0,2,0,4,0,3,0,1
1,3,1,2,1,0,0,0,0,0
0,4,1,2,0,0,3,0,0,1
0,3,5,5,5,1,2,0,0,3
5,5,3,5,1,0,3,5,0,4
5,1,0,0,0,0,0,0,0,5
0,2,0,0,3,2,0,0,3,1
0,2,0,2,3,0,0,0,3,5
0,5,5,3,0,2,2,0,0,1
5,5,0,5,3,0,0,0,3,2
0,3,5,0,0,4,4,0,0,4
4,2,0,3,4,0,0,0,3,5
0,4,3,5,5,0,0,0,0,4
5,5,0,0,4,3,0,0,3,2
3,4,2,0,0,0,1,0,0,5
4,5,4,0,0,0,3,0,0,3
0,3,0,3,0,5,0,0,0,2
0,5,0,3,0,5,0,0,0,3
0,2,5,0,0,0,0,0,3,5
0,5,5,2,3,0,0,0,0,5
5,3,3,5,0,0,0,0,0,5
3,5,5,3,5,5,0,4,0,4
0,3,0,5,0,4,0,5,0,4
0,3,0,3,0,0,5,0,0,5
3,5,5,0,5,0,0,0,0,5
0,5,5,3,0,5,3,0,0,5
5,5,5,5,3,0,0,0,0,5
# miscellaneous slow salvo stuff
0,3,0,4,1,0,0,0,5,3
0,3,2,2,0,0,5,0,0,2
5,5,0,5,3,0,2,0,3,5
5,3,0,0,1,0,0,0,0,5
0,4,1,5,3,0,0,0,0,5
0,5,3,0,0,0,1,0,0,5
0,3,5,0,1,0,0,0,0,4
3,4,1,5,0,0,0,0,0,5
4,3,5,1,2,0,0,0,0,4
# c/2o destruction of states 3 and 5
0,4,4,0,5,0,0,0,4,5
0,4,4,0,3,0,0,0,4,5
4,4,0,5,0,4,0,0,0,4
0,4,4,5,0,3,0,0,0,5
# c/2o colliding with photon (credit to R2INT)
0 4,0,4,1,0,0,0,0 2
0 0,4,4,4,0,2,0,2 3
4 4,4,0,3,0,0,0,0 4
0 4,4,4,4,4,0,3,0 2
4 4,4,2,4,4,0,4,0 4
2 4,4,4,4,4,0,3,0 4
# SMOS
0,1,2,0,0,0,2,1,0,4
0,2,4,0,0,0,0,0,0,4
0,4,2,0,0,0,0,0,0,4
0,2,4,2,0,0,0,0,0,4
4,e1,e2,e3,e4,e5,e6,e7,e8,4
0,4,4,4,0,0,0,0,0,4
0,4,4,0,4,0,0,0,0,4
0,4,4,0,0,0,0,4,0,4
0,4,4,0,0,0,0,0,4,4
4,4,4,0,0,0,0,0,0,4
4,4,0,4,0,0,0,0,0,4
4,4,0,0,4,0,0,0,0,4
4,4,0,0,0,4,0,0,0,1
4,0,4,0,0,0,4,0,0,4
4,4,4,4,0,0,0,0,0,4
4,4,4,0,0,4,0,0,0,4
4,4,4,0,0,0,4,0,0,4
4,4,4,0,0,0,0,4,0,4
4,4,4,0,0,0,0,0,4,4
4,4,4,0,4,4,0,0,0,4
0,4,4,4,4,4,4,0,0,4
# c/2 ship reaction
0,4,4,4,4,4,0,0,0,5
4,4,5,4,4,0,0,0,0,4
5,4,4,4,4,4,0,0,0,4
0,5,4,0,0,0,0,0,4,3
# block
1,1,1,1,0,0,0,0,0,1
# state 2
# based off of B2k3aijny4q6ck/S2ace3-y4aqw5jqy6ac7c
0,2,b,b1,2,b2,b3,b4,b5,2
0,2,2,2,b,b1,b2,b3,b4,2
0,2,2,b,2,b1,b2,b3,b4,2
0,2,2,b,b1,b2,b3,2,b4,2
0,2,2,b,b1,b2,b3,b4,2,2
0,2,b,b1,2,b2,2,b3,b4,2
0,2,2,2,b,b1,2,b2,b3,2
0,2,2,2,2,2,b,2,b1,2
0,2,2,2,2,b,2,2,b1,2
2,2,2,0,0,0,0,0,0,2
2,2,0,2,0,0,0,0,0,2
2,0,2,0,2,0,0,0,0,2
2,2,2,2,0,0,0,0,0,2
2,2,2,0,2,0,0,0,0,2
2,2,2,0,0,2,0,0,0,2
2,2,2,0,0,0,2,0,0,2
2,2,2,0,0,0,0,2,0,2
2,2,2,0,0,0,0,0,2,2
2,2,0,2,0,2,0,0,0,2
2,2,0,2,0,0,2,0,0,2
2,0,2,0,2,0,2,0,0,2
2,2,2,2,2,0,0,0,0,2
2,2,2,2,0,0,2,0,0,2
2,2,2,0,0,0,2,2,0,2
2,2,2,2,2,0,2,0,0,2
2,2,2,2,0,2,2,0,0,2
2,2,2,0,2,2,0,2,0,2
2,2,2,2,2,2,2,0,0,2
2,2,2,2,2,2,0,2,0,2
2,2,2,2,2,2,2,2,0,2
2,2,2,2,2,2,2,2,2,1
# state 3
0,3,3,3,0,0,0,0,0,3
0,4,3,0,0,0,0,3,0,2
0,f1,f2,0,0,0,0,0,f3,3
# 0,3,0,0,3,0,0,0,0,2
3,2,2,0,0,0,0,0,0,0
3,2,0,2,0,0,0,0,0,0
3,5,0,0,0,0,0,0,0,3
3,2,2,0,0,0,0,0,0,0
3,0,5,0,5,0,0,0,0,3
3,c1,c2,c3,c4,c5,c6,c7,c8,3
3,c1,3,c3,c4,c5,c6,c7,c8,3
3,3,c2,c3,c4,c5,c6,c7,c8,3
3,c1,3,c2,3,c3,c4,c5,c6,3
3,c1,3,c2,3,c3,3,c4,c5,3
3,c1,3,c2,3,c3,3,c4,3,3
# state 5
0,0,5,0,5,0,0,0,0,4
0,5,4,0,0,0,0,0,0,5
5,4,0,0,0,0,0,0,0,5
5,5,5,0,0,0,0,5,0,5
5,e1,e2,e3,e4,e5,e6,e7,e8,5
# Death
1,a1,a2,a3,a4,a5,a6,a7,a8,2
a,a1,a2,a3,a4,a5,a6,a7,a8,0
@COLORS
1 255 255 255
2 255 0 0
3 0 255 255
4 255 0 255
5 0 255 0

Re: hotcrystal0's rules

Posted: May 20th, 2026, 4:59 pm
by hotcrystal0
Added a PLUG command (places an eater in the way of the SC photons intended to be destroyed later), along with some other things:

Code: Select all

x = 326, y = 251, rule = hc0-Univ
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B4$62.A$62.B!
@RULE hc0-Univ
@TABLE
n_states:6
neighborhood:Moore
symmetries:rotate4reflect
var a = {0,1,2,3,4,5}
var a1 = a
var a2 = a
var a3 = a
var a4 = a
var a5 = a
var a6 = a
var a7 = a
var a8 = a
var b = {0,3,4}
var b1 = b
var b2 = b
var b3 = b
var b4 = b
var b5 = b
var b6 = b
var b7 = b
var b8 = b
var c = {0,1,2,4}
var c1 = c
var c2 = c
var c3 = c
var c4 = c
var c5 = c
var c6 = c
var c7 = c
var c8 = c
var d = {0,2,3,4,5}
var d1 = d
var d2 = d
var d3 = d
var d4 = d
var d5 = d
var d6 = d
var d7 = d
var d8 = d
var e = {0,2,3}
var e1 = e
var e2 = e
var e3 = e
var e4 = e
var e5 = e
var e6 = e
var e7 = e
var e8 = e
var f = {3,5}
var f1 = f
var f2 = f
var f3 = f
# push
0,1,3,0,0,0,0,0,0,2
0,2,2,3,0,0,0,0,0,3
# PULL command
0,1,0,5,0,3,0,0,0,2
# FIRE command
0,3,4,0,0,0,0,1,0,4
1,3,1,2,1,1,2,0,0,5
2,1,3,1,1,1,3,1,0,5
0,3,5,5,0,0,0,2,0,3
2,5,5,2,0,0,0,3,0,1
5,2,2,5,3,0,0,0,3,2
# 2c/3 ship
0,2,1,3,1,2,0,0,0,4
3,1,2,0,2,1,0,0,0,5
2,3,5,2,0,0,0,0,0,1
2,2,3,5,4,0,0,0,0,2
2,2,3,5,0,0,2,0,0,2
# SNARKBREAK command
0,5,0,1,0,3,0,0,0,2
0,5,3,0,0,2,2,0,0,5
1,2,0,0,3,0,5,0,0,4
4,2,5,0,0,0,0,0,3,3
# DESTROY command
1,1,2,1,0,3,0,2,0,5
# PLUG command
4,5,4,4,1,0,0,0,0,4
4,4,5,4,4,0,0,1,0,5
5,2,0,4,4,0,4,0,0,5
0,4,0,1,0,0,5,0,0,5
# state 5 = eater
1,5,0,0,0,2,0,0,0,0
# period-doubling thing
0,2,2,0,0,5,0,0,0,3
# photon
0,1,b1,d2,d3,d4,d5,d6,b7,1
0,1,b1,b2,1,b3,b4,b5,b6,1
0,3,1,3,0,3,0,e1,0,1
# split
0,1,3,d1,d2,d3,d4,d5,d6,1
0,b1,1,b2,1,b3,b4,b5,b6,3
1,3,0,3,0,2,0,0,0,1
# reflect
1,2,b,0,5,0,0,0,0,4
5,0,1,0,0,0,0,0,0,5
5,1,4,0,0,0,0,0,0,5
# miscellaneous single-channel functions
0,0,3,0,0,0,1,0,0,4
0,2,3,0,0,0,0,0,1,2
0,4,1,0,0,0,0,3,0,2
0,2,1,2,0,0,0,0,0,3
4,1,2,0,0,0,3,0,0,1
2,1,2,1,0,0,0,3,0,5
1,2,1,2,3,0,0,0,0,4
0,2,5,2,0,0,0,0,0,3
0,4,5,3,0,0,0,0,0,3
3,0,5,0,0,0,0,0,0,3
0,5,0,3,0,0,0,0,0,5
0,0,3,0,0,0,3,0,0,5
0,5,5,5,0,0,0,0,0,3
0,0,3,0,0,0,5,0,0,5
5,2,0,2,0,4,0,3,0,1
1,3,1,2,1,0,0,0,0,0
0,4,1,2,0,0,3,0,0,1
0,3,5,5,5,1,2,0,0,3
5,5,3,5,1,0,3,5,0,4
5,1,0,0,0,0,0,0,0,5
0,2,0,0,3,2,0,0,3,1
0,2,0,2,3,0,0,0,3,5
0,5,5,3,0,2,2,0,0,1
5,5,0,5,3,0,0,0,3,2
0,3,5,0,0,4,4,0,0,4
4,2,0,3,4,0,0,0,3,5
0,4,3,5,5,0,0,0,0,4
5,5,0,0,4,3,0,0,3,2
3,4,2,0,0,0,1,0,0,5
4,5,4,0,0,0,3,0,0,3
0,3,0,3,0,5,0,0,0,2
0,5,0,3,0,5,0,0,0,3
0,2,5,0,0,0,0,0,3,5
0,5,5,2,3,0,0,0,0,5
5,3,3,5,0,0,0,0,0,5
3,5,5,3,5,5,0,4,0,4
0,3,0,5,0,4,0,5,0,4
0,3,0,3,0,0,5,0,0,5
3,5,5,0,5,0,0,0,0,5
0,5,5,3,0,5,3,0,0,5
5,5,5,5,3,0,0,0,0,5
# miscellaneous slow salvo stuff
0,3,0,4,1,0,0,0,5,3
0,3,2,2,0,0,5,0,0,2
5,5,0,5,3,0,2,0,3,5
5,3,0,0,1,0,0,0,0,5
0,4,1,5,3,0,0,0,0,5
0,5,3,0,0,0,1,0,0,5
0,3,5,0,1,0,0,0,0,4
3,4,1,5,0,0,0,0,0,5
4,3,5,1,2,0,0,0,0,4
# c/2o destruction of states 3 and 5
0,4,4,0,5,0,0,0,4,5
0,4,4,0,3,0,0,0,4,5
4,4,0,5,0,4,0,0,0,4
0,4,4,5,0,3,0,0,0,5
# c/2o colliding with photon (credit to R2INT)
0 4,0,4,1,0,0,0,0 2
0 0,4,4,4,0,2,0,2 3
4 4,4,0,3,0,0,0,0 4
0 4,4,4,4,4,0,3,0 2
4 4,4,2,4,4,0,4,0 4
2 4,4,4,4,4,0,3,0 4
# state 4/SMOS
0,1,2,0,0,0,2,1,0,4
0,2,4,0,0,0,0,0,0,4
0,4,2,0,0,0,0,0,0,4
0,2,4,2,0,0,0,0,0,4
4,e1,e2,e3,e4,e5,e6,e7,e8,4
0,4,4,4,0,0,0,0,0,4
0,4,4,0,4,0,0,0,0,4
0,4,4,0,0,0,0,4,0,4
0,4,4,0,0,0,0,0,4,4
4,4,4,0,0,0,0,0,0,4
4,4,0,4,0,0,0,0,0,4
4,4,0,0,4,0,0,0,0,4
4,4,0,0,0,4,0,0,0,1
4,0,4,0,0,0,4,0,0,4
4,4,4,4,0,0,0,0,0,4
4,4,4,0,0,4,0,0,0,4
4,4,4,0,0,0,4,0,0,4
4,4,4,0,0,0,0,4,0,4
4,4,4,0,0,0,0,0,4,4
4,4,4,0,4,4,0,0,0,4
0,4,4,4,4,4,4,0,0,4
0,4,4,4,0,4,0,4,0,4
# c/2 ship reaction
0,4,4,4,4,4,0,0,0,5
4,4,5,4,4,0,0,0,0,4
5,4,4,4,4,4,0,0,0,4
0,5,4,0,0,0,0,0,4,3
# block
1,1,1,1,0,0,0,0,0,1
# state 2
# based off of B2k3aijny4q6ck/S2ace3-y4aqw5jqy6ac7c
0,2,b,b1,2,b2,b3,b4,b5,2
0,2,2,2,b,b1,b2,b3,b4,2
0,2,2,b,2,b1,b2,b3,b4,2
0,2,2,b,b1,b2,b3,2,b4,2
0,2,2,b,b1,b2,b3,b4,2,2
0,2,b,b1,2,b2,2,b3,b4,2
0,2,2,2,b,b1,2,b2,b3,2
0,2,2,2,2,2,b,2,b1,2
0,2,2,2,2,b,2,2,b1,2
2,2,2,0,0,0,0,0,0,2
2,2,0,2,0,0,0,0,0,2
2,0,2,0,2,0,0,0,0,2
2,2,2,2,0,0,0,0,0,2
2,2,2,0,2,0,0,0,0,2
2,2,2,0,0,2,0,0,0,2
2,2,2,0,0,0,2,0,0,2
2,2,2,0,0,0,0,2,0,2
2,2,2,0,0,0,0,0,2,2
2,2,0,2,0,2,0,0,0,2
2,2,0,2,0,0,2,0,0,2
2,0,2,0,2,0,2,0,0,2
2,2,2,2,2,0,0,0,0,2
2,2,2,2,0,0,2,0,0,2
2,2,2,0,0,0,2,2,0,2
2,2,2,2,2,0,2,0,0,2
2,2,2,2,0,2,2,0,0,2
2,2,2,0,2,2,0,2,0,2
2,2,2,2,2,2,2,0,0,2
2,2,2,2,2,2,0,2,0,2
2,2,2,2,2,2,2,2,0,2
2,2,2,2,2,2,2,2,2,1
# state 3
0,3,3,3,0,0,0,0,0,3
0,4,3,0,0,0,0,3,0,2
0,f1,f2,0,0,0,0,0,f3,3
# 0,3,0,0,3,0,0,0,0,2
3,2,2,0,0,0,0,0,0,0
3,2,0,2,0,0,0,0,0,0
3,5,0,0,0,0,0,0,0,3
3,2,2,0,0,0,0,0,0,0
3,0,5,0,5,0,0,0,0,3
3,c1,c2,c3,c4,c5,c6,c7,c8,3
3,c1,3,c3,c4,c5,c6,c7,c8,3
3,3,c2,c3,c4,c5,c6,c7,c8,3
3,c1,3,c2,3,c3,c4,c5,c6,3
3,c1,3,c2,3,c3,3,c4,c5,3
3,c1,3,c2,3,c3,3,c4,3,3
# state 5
0,0,5,0,5,0,0,0,0,4
0,5,4,0,0,0,0,0,0,5
5,4,0,0,0,0,0,0,0,5
5,5,5,0,0,0,0,5,0,5
5,e1,e2,e3,e4,e5,e6,e7,e8,5
# Death
1,a1,a2,a3,a4,a5,a6,a7,a8,2
a,a1,a2,a3,a4,a5,a6,a7,a8,0
@COLORS
1 255 255 255
2 255 0 0
3 0 255 255
4 255 0 255
5 0 255 0

Re: hotcrystal0's rules

Posted: May 21st, 2026, 6:47 pm
by hotcrystal0
Reworked state 2 with a different base rule and a different way to create the other states:

Code: Select all

x = 326, y = 251, rule = hc0-Univ
283.C$284.A$282.C2.C2$70.C203.C8.A$283.B$68.A$68.B$77.C$70.AB2.AB3.BA
2.BA3.BA12.BA2.BA2.BA3.BA3.BA3.BA3.BA5.BA$66.C.E205.E8.A$77.A205.B$77.
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2.AB3.AB5.AB3.AB3.AB4.AB3.AB5.AB2.AB9.AB2.AB3.AB5.AB3.AB3.AB3.AB2.AB4.
AB3.AB5.A5.BA$77.E196.B8.E.C2$65.C.E9.C$71.AB2.AB.BA2.BA5.BA2.BA4.BA3.
BA3.BA5.BA2.BA2.BA3.BA12.BA2.BA2.BA3.BA3.BA2.BA2.BA3.BA23.BA2.BA6.BA2.
BA5.BA4.BA2.BA3.BA2.BA3.BA6.BA7.BA6.BA$274.E$67.B$67.A206.C$81.AB5.AB
3.AB3.AB5.AB3.AB3.AB5.AB2.AB8.AB3.AB2.AB2.AB5.AB2.AB6.AB2.AB35.AB$64.
2B11.E2$65.3E9.C$66.EC$274.E4$77.E15$35.2C.C9.C13.C19.C193.2C.C21.C12.
C.2C2.3C.C$34.C13.C13.C19.C192.C3.C21.C11.C2.C.C.C4.C$35.C2.C.2C3.2C.
C2.2C.3C2.2C.2C3.2C.2C2.2C3.2C.C193.C2.C.3C.C.C.C4.2C2.2C.C.C.C.3C3.C
2.2C2.3C2.C$36.C.C.C.C.C.C.C.2C6.C3.C.C.C.C.C.C.C.C.2C2.C194.C.C.C.C.
C.C.C4.C2.C.C.C.C.C.C.C3.C2.C3.C.C2.C$34.2C2.C.C.C2.2C.C2.2C6.2C.C.C2.
2C.C.C.C.C2.2C.C192.2C2.C.3C2.C.C4.2C3.2C.C2.C2.3C4.C.C3.3C.C$46.C$44.
2C$177.D8$150.2C7.C3.C30.C20.C2.C$150.C.C6.C3.C30.C20.C$13.2E2.E.E2.2E
.E.E18.2C2.C.C.C3.C10.3E.3E.2E2.3E9.3C.3C.2C2.3C5.2C2.C.C2.2C.C.C22.2C
3.2C.3C.3C2.2C.2C2.2C3.2C4.2C.2C3.2C3.2C3.2C2.2C2.2C.3C.C.3C.2C3.2C$13.
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.C3.C.C22.C3.C.C2.C3.C2.2C2.C.C.C.C2.C4.C.C.C.C.C.C3.C.C.2C2.C.C.C4.C
2.C.C.C.C.C2.C$13.2E2.E.E2.E2.3E18.2C2.C.C.C3.C10.3E2.E2.2E2.3E9.3C2.
C2.2C2.3C.3C.2C2.C.C2.C2.3C22.C4.2C2.C3.C3.2C.C3.C.C.2C5.2C.C.C2.2C3.
C4.2C2.2C2.2C2.C2.C.3C.C.C.2C47.C12.C14.C15.C$13.E3.E.E3.E.E.E18.C3.C
.C.C3.C10.E4.E2.E.E.E11.C4.C2.C.C.C4.C2.C3.C.C3.C.C.C$13.E4.2E.2E2.E.
E18.C4.2C.3C.3C8.E3.3E.E.E.3E9.C3.3C.C.C.3C5.C4.2C.2C2.C.C6$278.A13.A
14.A15.A$278.B13.B14.B15.B$20.C31.C22.C33.C5$C110.A87.BA$111.B107.B99.
A$22.A31.A22.A81.A4.A.A.A.A4.A.A5.D6.3D16.3B6.3B87.A10.B$22.B31.B22.B
81.B4.B.B.B.B4.B.B4.3D5.D2.D9.A7.B8.2B69.A16.B$189.D2.2D9.B6.B80.B2$77.
A141.B$2.A74.B$2.B19.A$22.B2$111.A$111.B54.C9.C20.E11.E67.C11.C10.C12.
C$175.C10.C$54.A$54.B4$166.A9.A10.A10.A10.A$166.B9.B10.B10.B10.B69.A11.
A10.A12.A$279.B11.B10.B12.B3$13.2C2.C.C.C3.C3.3C14.2E2.E.E2.2E.E.E.3E
17.3E.E3.3E.2E15.2E2.E.E.3E$13.C.C.C.C.C3.C5.C14.E.E.E.E.E3.E.E3.E17.
E3.E4.E2.E.E14.E.E.E.E2.E$13.2C2.C.C.C3.C3.3C14.2E2.E.E2.E2.3E.3E17.3E
.E4.E2.2E15.2E2.E.E2.E62.C$13.C3.C.C.C3.C5.C14.E3.E.E3.E.E.E3.E17.E3.
E4.E2.E16.E3.E.E2.E45.D7.CE7.E120.A$13.C4.2C.3C.3C.3C14.E4.2E.2E2.E.E
.3E17.E3.3E.3E.E16.E4.2E2.E183.B$290.A23.A$290.B23.B2$278.A$278.B$166.
A7.A9.A$166.B7.B9.B$314.A$21.C32.C33.C27.C197.B4$171.C3$23.A32.A$23.B
32.B33.A27.A$90.B27.B3$187.E$90.A27.A45.E3.BAC20.AB3.AB2.AB5.AE$56.A33.
B27.B46.A41.D$23.A32.B108.B$23.B145.B$90.A78.A$90.B74.A$56.A108.B41.A
$56.B61.A88.B$85.2D.2D.2D.2D22.B$169.D16.EBA2.BA2.BA3.BA3.BA.C$169.AE
$90.A74.E$90.B5$90.A$90.B118.C5$174.D2$19.E.3E7.3E.3E.2E2.3E12.E2.2E2.
2E18.2E.E3.E22.2E.2E$19.E3.E7.E4.E2.E.E.E13.E.E.E.E.E.E16.E3.2E.2E21.
E3.E.E$14.2E2.E2.3E.3E3.3E2.E2.2E2.3E11.3E.E.E.2E18.E2.E.E.E22.E2.2E$
13.E3.E3.E3.E.E3.E4.E2.E.E.E13.E.E.E.E.E20.E.E3.E23.E.E.E$14.2E.E3.3E
.3E3.E3.3E.E.E.3E11.E.E.2E2.E18.2E2.E3.E21.2E2.2E6$90.B28.C2$90.B28.E
$26.C33.C26.C28.B$84.B28.C6$28.A33.A26.A28.A$28.B33.B26.B28.B4$89.A$89.
B$28.A33.A55.A$28.B33.B55.B2$89.A$28.A33.A26.B28.A$28.B33.B55.B2$89.A
$89.B2$57.2D.2D.2D.2D$89.A$89.B28.A$118.B2$62.A$62.B55.A$118.B2$62.A$
62.B8$113.2D.2D.2D.2D3$15.2E2.3E2.2E.3E.2E3.2E2.E.E11.2E2.E3.E.E2.2E$
15.E.E.E3.E4.E2.E.E.E2.E.E.E11.E.E.E3.E.E.E$15.E.E.3E2.E3.E2.2E2.E2.E
2.E12.2E2.E3.E.E.E$15.E.E.E5.E2.E2.E.E.E2.E2.E12.E3.E3.E.E.E.E$15.2E2.
3E.2E3.E2.E.E2.2E3.E12.E3.3E2.2E2.2E4$118.A$118.B4$27.C32.C3$118.A$118.
B3$29.A32.A$29.B32.B55.A$118.B5$62.A$29.A32.B$29.B2$62.A$29.A32.B$29.
B4$62.A$62.B!
@RULE hc0-Univ
@TABLE
n_states:6
neighborhood:Moore
symmetries:rotate4reflect
var a = {0,1,2,3,4,5}
var a1 = a
var a2 = a
var a3 = a
var a4 = a
var a5 = a
var a6 = a
var a7 = a
var a8 = a
var b = {0,3,4}
var b1 = b
var b2 = b
var b3 = b
var b4 = b
var b5 = b
var b6 = b
var b7 = b
var b8 = b
var c = {0,1,2,4}
var c1 = c
var c2 = c
var c3 = c
var c4 = c
var c5 = c
var c6 = c
var c7 = c
var c8 = c
var d = {0,2,3,4,5}
var d1 = d
var d2 = d
var d3 = d
var d4 = d
var d5 = d
var d6 = d
var d7 = d
var d8 = d
var e = {0,2,3}
var e1 = e
var e2 = e
var e3 = e
var e4 = e
var e5 = e
var e6 = e
var e7 = e
var e8 = e
var f = {3,5}
var f1 = f
var f2 = f
var f3 = f
# push
0,1,3,0,0,0,0,0,0,2
0,2,2,3,0,0,0,0,0,3
# PULL command
0,1,0,5,0,3,0,0,0,2
# FIRE command
0,3,4,0,0,0,0,1,0,4
1,3,1,2,1,1,2,0,0,5
2,1,3,1,1,1,3,1,0,5
0,3,5,5,0,0,0,2,0,3
2,5,5,2,0,0,0,3,0,1
5,2,2,5,3,0,0,0,3,2
# 2c/3 ship
0,2,1,3,1,2,0,0,0,4
3,1,2,0,2,1,0,0,0,5
2,3,5,2,0,0,0,0,0,1
2,2,3,5,4,0,0,0,0,2
2,2,3,5,0,0,2,0,0,2
0,2,1,3,1,2,1,0,0,2
# SNARKBREAK command
0,5,0,1,0,3,0,0,0,2
0,5,3,0,0,2,2,0,0,5
1,2,0,0,3,0,5,0,0,4
4,2,5,0,0,0,0,0,3,3
# DESTROY command
1,1,2,1,0,3,0,2,0,5
# PLUG command
4,5,4,4,1,0,0,0,0,4
4,4,5,4,4,0,0,1,0,5
5,2,0,4,4,0,4,0,0,5
0,4,0,1,0,0,5,0,0,5
# state 5 = eater
1,5,0,0,0,2,0,0,0,0
# period-doubling thing
0,2,2,0,0,5,0,0,0,3
# taming puffers
4,2,0,0,2,0,2,0,0,0
# photon
0,1,b1,d2,d3,d4,d5,d6,b7,1
0,1,b1,b2,1,b3,b4,b5,b6,1
0,3,1,3,0,3,0,e1,0,1
# split
0,1,3,d1,d2,d3,d4,d5,d6,1
0,b1,1,b2,1,b3,b4,b5,b6,3
1,3,0,3,0,2,0,0,0,1
# reflect
1,2,b,0,5,0,0,0,0,4
5,0,1,0,0,0,0,0,0,5
5,1,4,0,0,0,0,0,0,5
# miscellaneous single-channel functions
0,0,3,0,0,0,1,0,0,4
0,2,3,0,0,0,0,0,1,2
0,4,1,0,0,0,0,3,0,2
0,2,1,2,0,0,0,0,0,3
4,1,2,0,0,0,3,0,0,1
2,1,2,1,0,0,0,3,0,5
1,2,1,2,3,0,0,0,0,4
0,2,5,2,0,0,0,0,0,3
0,4,5,3,0,0,0,0,0,3
3,0,5,0,0,0,0,0,0,3
0,5,0,3,0,0,0,0,0,5
0,0,3,0,0,0,3,0,0,5
0,5,5,5,0,0,0,0,0,3
0,0,3,0,0,0,5,0,0,5
5,2,0,2,0,4,0,3,0,1
1,3,1,2,1,0,0,0,0,0
0,4,1,2,0,0,3,0,0,1
0,3,5,5,5,1,2,0,0,3
5,5,3,5,1,0,3,5,0,4
5,1,0,0,0,0,0,0,0,5
0,2,0,0,3,2,0,0,3,1
0,2,0,2,3,0,0,0,3,5
0,5,5,3,0,2,2,0,0,1
5,5,0,5,3,0,0,0,3,2
0,3,5,0,0,4,4,0,0,4
4,2,0,3,4,0,0,0,3,5
0,4,3,5,5,0,0,0,0,4
5,5,0,0,4,3,0,0,3,2
3,4,2,0,0,0,1,0,0,5
4,5,4,0,0,0,3,0,0,3
0,3,0,3,0,5,0,0,0,2
0,5,0,3,0,5,0,0,0,3
0,2,5,0,0,0,0,0,3,5
0,5,5,2,3,0,0,0,0,5
5,3,3,5,0,0,0,0,0,5
3,5,5,3,5,5,0,4,0,4
0,3,0,5,0,4,0,5,0,4
0,3,0,3,0,0,5,0,0,5
3,5,5,0,5,0,0,0,0,5
0,5,5,3,0,5,3,0,0,5
5,5,5,5,3,0,0,0,0,5
0,3,0,2,3,0,2,0,2,2
# miscellaneous slow salvo stuff
0,3,0,4,1,0,0,0,5,3
0,3,2,2,0,0,5,0,0,2
5,5,0,5,3,0,2,0,3,5
5,3,0,0,1,0,0,0,0,5
0,4,1,5,3,0,0,0,0,5
0,5,3,0,0,0,1,0,0,5
0,3,5,0,1,0,0,0,0,4
3,4,1,5,0,0,0,0,0,5
4,3,5,1,2,0,0,0,0,4
# c/2o destruction of states 3 and 5
0,4,4,0,5,0,0,0,4,5
0,4,4,0,3,0,0,0,4,5
4,4,0,5,0,4,0,0,0,4
0,4,4,5,0,3,0,0,0,5
# c/2o colliding with photon (credit to R2INT)
0 4,0,4,1,0,0,0,0 2
0 0,4,4,4,0,2,0,2 3
4 4,4,0,3,0,0,0,0 4
0 4,4,4,4,4,0,3,0 2
4 4,4,2,4,4,0,4,0 4
2 4,4,4,4,4,0,3,0 4
# state 4/SMOS
0,1,2,0,0,0,2,1,0,4
0,2,4,0,0,0,0,0,0,4
0,4,2,0,0,0,0,0,0,4
0,2,4,2,0,0,0,0,0,4
4,e1,e2,e3,e4,e5,e6,e7,e8,4
0,4,4,4,0,0,0,0,0,4
0,4,4,0,4,0,0,0,0,4
0,4,4,0,0,0,0,4,0,4
0,4,4,0,0,0,0,0,4,4
4,4,4,0,0,0,0,0,0,4
4,4,0,4,0,0,0,0,0,4
4,4,0,0,4,0,0,0,0,4
4,4,0,0,0,4,0,0,0,1
4,0,4,0,0,0,4,0,0,4
4,4,4,4,0,0,0,0,0,4
4,4,4,0,0,4,0,0,0,4
4,4,4,0,0,0,4,0,0,4
4,4,4,0,0,0,0,4,0,4
4,4,4,0,0,0,0,0,4,4
4,4,4,0,4,4,0,0,0,4
0,4,4,4,4,4,4,0,0,4
0,4,4,4,0,4,0,4,0,4
# c/2 ship reaction
0,4,4,4,4,4,0,0,0,5
4,4,5,4,4,0,0,0,0,4
5,4,4,4,4,4,0,0,0,4
0,5,4,0,0,0,0,0,4,3
# block
1,1,1,1,0,0,0,0,0,1
# state 2
# based off of B2k3aijnq4q6k/S2ace3-y4aqw5qy6a
0,2,b,b1,2,b2,b3,b4,b5,2
0,2,2,2,b,b1,b2,b3,b4,2
0,2,2,b,2,b1,b2,b3,b4,2
0,2,2,b,b1,b2,2,b3,b4,2
0,2,2,b,b1,b2,b3,2,b4,2
0,2,2,b,b1,b2,b3,b4,2,2
0,2,2,2,b,b1,2,b2,b3,2
0,2,2,2,2,b,2,2,b1,2
2,2,2,0,0,0,0,0,0,2
2,2,0,2,0,0,0,0,0,2
2,0,2,0,2,0,0,0,0,2
2,2,2,2,0,0,0,0,0,2
2,2,2,0,2,0,0,0,0,2
2,2,2,0,0,2,0,0,0,2
2,2,2,0,0,0,2,0,0,2
2,2,2,0,0,0,0,2,0,2
2,2,2,0,0,0,0,0,2,2
2,2,0,2,0,2,0,0,0,2
2,2,0,2,0,0,2,0,0,2
2,0,2,0,2,0,2,0,0,2
2,2,2,2,2,0,0,0,0,2
2,2,2,2,0,0,2,0,0,2
2,2,2,0,0,0,2,2,0,2
2,2,2,2,0,2,2,0,0,2
2,2,2,0,2,2,0,2,0,2
2,2,2,2,2,2,2,0,0,2
2,2,2,2,2,0,2,2,0,2
0,2,2,2,2,2,0,2,0,4
# state 3
0,3,3,3,0,0,0,0,0,3
0,4,3,0,0,0,0,3,0,2
0,f1,f2,0,0,0,0,0,f3,3
# 0,3,0,0,3,0,0,0,0,2
3,2,2,0,0,0,0,0,0,0
3,2,0,2,0,0,0,0,0,0
3,5,0,0,0,0,0,0,0,3
3,2,2,0,0,0,0,0,0,0
3,0,5,0,5,0,0,0,0,3
3,c1,c2,c3,c4,c5,c6,c7,c8,3
3,c1,3,c3,c4,c5,c6,c7,c8,3
3,3,c2,c3,c4,c5,c6,c7,c8,3
3,c1,3,c2,3,c3,c4,c5,c6,3
3,c1,3,c2,3,c3,3,c4,c5,3
3,c1,3,c2,3,c3,3,c4,3,3
# state 5
0,0,5,0,5,0,0,0,0,4
0,5,4,0,0,0,0,0,0,5
5,4,0,0,0,0,0,0,0,5
5,5,5,0,0,0,0,5,0,5
5,e1,e2,e3,e4,e5,e6,e7,e8,5
# Death
1,a1,a2,a3,a4,a5,a6,a7,a8,2
a,a1,a2,a3,a4,a5,a6,a7,a8,0
@COLORS
1 255 255 255
2 255 0 0
3 0 255 255
4 255 0 255
5 0 255 0

Re: hotcrystal0's rules

Posted: May 22nd, 2026, 6:27 pm
by hotcrystal0
Added a catalyst that converts photons to c/2 ships:

Code: Select all

x = 326, y = 251, rule = hc0-Univ
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27.C32.C3$118.A$118.B3$29.A32.A$29.B32.B55.A$118.B5$62.A$29.A32.B$29.
B2$62.A$29.A32.B$29.B4$62.A$62.B!
@RULE hc0-Univ
@TABLE
n_states:6
neighborhood:Moore
symmetries:rotate4reflect
var a = {0,1,2,3,4,5}
var a1 = a
var a2 = a
var a3 = a
var a4 = a
var a5 = a
var a6 = a
var a7 = a
var a8 = a
var b = {0,3,4}
var b1 = b
var b2 = b
var b3 = b
var b4 = b
var b5 = b
var b6 = b
var b7 = b
var b8 = b
var c = {0,1,2,4}
var c1 = c
var c2 = c
var c3 = c
var c4 = c
var c5 = c
var c6 = c
var c7 = c
var c8 = c
var d = {0,2,3,4,5}
var d1 = d
var d2 = d
var d3 = d
var d4 = d
var d5 = d
var d6 = d
var d7 = d
var d8 = d
var e = {0,2,3}
var e1 = e
var e2 = e
var e3 = e
var e4 = e
var e5 = e
var e6 = e
var e7 = e
var e8 = e
var f = {3,5}
var f1 = f
var f2 = f
var f3 = f
# push
0,1,3,0,0,0,0,0,0,2
0,2,2,3,0,0,0,0,0,3
# PULL command
0,1,0,5,0,3,0,0,0,2
# FIRE command
0,3,4,0,0,0,0,1,0,4
1,3,1,2,1,1,2,0,0,5
2,1,3,1,1,1,3,1,0,5
0,3,5,5,0,0,0,2,0,3
2,5,5,2,0,0,0,3,0,1
5,2,2,5,3,0,0,0,3,2
# 2c/3 ship
0,2,1,3,1,2,0,0,0,4
3,1,2,0,2,1,0,0,0,5
2,3,5,2,0,0,0,0,0,1
2,2,3,5,4,0,0,0,0,2
2,2,3,5,0,0,2,0,0,2
0,2,1,3,1,2,1,0,0,2
# SNARKBREAK command
0,5,0,1,0,3,0,0,0,2
0,5,3,0,0,2,2,0,0,5
1,2,0,0,3,0,5,0,0,4
4,2,5,0,0,0,0,0,3,3
# DESTROY command
1,1,2,1,0,3,0,2,0,5
# PLUG command
4,5,4,4,1,0,0,0,0,4
4,4,5,4,4,0,0,1,0,5
5,2,0,4,4,0,4,0,0,5
0,4,0,1,0,0,5,0,0,5
# state 5 = eater
1,5,0,0,0,2,0,0,0,0
# period-doubling thing
0,2,2,0,0,5,0,0,0,3
# taming puffers
4,2,0,0,2,0,2,0,0,0
# photon-to-T converter
3,5,3,0,0,0,0,0,3,3
3,5,3,0,4,0,0,0,3,5
5,3,0,5,0,3,0,3,0,5
5,5,3,0,1,2,0,0,3,4
0,3,5,5,2,1,0,0,0,5
0,4,5,2,0,2,0,0,0,4
4,5,2,0,0,0,0,5,0,2
0,4,5,0,3,0,0,0,0,3
0,3,0,4,0,3,0,3,0,5
# photon
0,1,b1,d2,d3,d4,d5,d6,b7,1
0,1,b1,b2,1,b3,b4,b5,b6,1
0,3,1,3,0,3,0,e1,0,1
# split
0,1,3,d1,d2,d3,d4,d5,d6,1
0,b1,1,b2,1,b3,b4,b5,b6,3
1,3,0,3,0,2,0,0,0,1
# reflect
1,2,b,0,5,0,0,0,0,4
5,0,1,0,0,0,0,0,0,5
5,1,4,0,0,0,0,0,0,5
# miscellaneous single-channel functions
0,0,3,0,0,0,1,0,0,4
0,2,3,0,0,0,0,0,1,2
0,4,1,0,0,0,0,3,0,2
0,2,1,2,0,0,0,0,0,3
4,1,2,0,0,0,3,0,0,1
2,1,2,1,0,0,0,3,0,5
1,2,1,2,3,0,0,0,0,4
0,2,5,2,0,0,0,0,0,3
0,4,5,3,0,0,0,0,0,3
3,0,5,0,0,0,0,0,0,3
0,5,0,3,0,0,0,0,0,5
0,0,3,0,0,0,3,0,0,5
0,5,5,5,0,0,0,0,0,3
0,0,3,0,0,0,5,0,0,5
5,2,0,2,0,4,0,3,0,1
1,3,1,2,1,0,0,0,0,0
0,4,1,2,0,0,3,0,0,1
0,3,5,5,5,1,2,0,0,3
5,5,3,5,1,0,3,5,0,4
5,1,0,0,0,0,0,0,0,5
0,2,0,0,3,2,0,0,3,1
0,2,0,2,3,0,0,0,3,5
0,5,5,3,0,2,2,0,0,1
5,5,0,5,3,0,0,0,3,2
0,3,5,0,0,4,4,0,0,4
4,2,0,3,4,0,0,0,3,5
0,4,3,5,5,0,0,0,0,4
5,5,0,0,4,3,0,0,3,2
3,4,2,0,0,0,1,0,0,5
4,5,4,0,0,0,3,0,0,3
0,3,0,3,0,5,0,0,0,2
0,5,0,3,0,5,0,0,0,3
0,2,5,0,0,0,0,0,3,5
0,5,5,2,3,0,0,0,0,5
5,3,3,5,0,0,0,0,0,5
3,5,5,3,5,5,0,4,0,4
0,3,0,5,0,4,0,5,0,4
0,3,0,3,0,0,5,0,0,5
3,5,5,0,5,0,0,0,0,5
0,5,5,3,0,5,3,0,0,5
5,5,5,5,3,0,0,0,0,5
0,3,0,2,3,0,2,0,2,2
# miscellaneous slow salvo stuff
0,3,0,4,1,0,0,0,5,3
0,3,2,2,0,0,5,0,0,2
5,5,0,5,3,0,2,0,3,5
5,3,0,0,1,0,0,0,0,5
0,4,1,5,3,0,0,0,0,5
0,5,3,0,0,0,1,0,0,5
0,3,5,0,1,0,0,0,0,4
3,4,1,5,0,0,0,0,0,5
4,3,5,1,2,0,0,0,0,4
# c/2o destruction of states 3 and 5
0,4,4,0,5,0,0,0,4,5
0,4,4,0,3,0,0,0,4,5
4,4,0,5,0,4,0,0,0,4
0,4,4,5,0,3,0,0,0,5
# c/2o colliding with photon (credit to R2INT)
0 4,0,4,1,0,0,0,0 2
0 0,4,4,4,0,2,0,2 3
4 4,4,0,3,0,0,0,0 4
0 4,4,4,4,4,0,3,0 2
4 4,4,2,4,4,0,4,0 4
2 4,4,4,4,4,0,3,0 4
# state 4/SMOS
0,1,2,0,0,0,2,1,0,4
0,2,4,0,0,0,0,0,0,4
0,4,2,0,0,0,0,0,0,4
0,2,4,2,0,0,0,0,0,4
4,e1,e2,e3,e4,e5,e6,e7,e8,4
0,4,4,4,0,0,0,0,0,4
0,4,4,0,4,0,0,0,0,4
0,4,4,0,0,0,0,4,0,4
0,4,4,0,0,0,0,0,4,4
4,4,4,0,0,0,0,0,0,4
4,4,0,4,0,0,0,0,0,4
4,4,0,0,4,0,0,0,0,4
4,4,0,0,0,4,0,0,0,1
4,0,4,0,0,0,4,0,0,4
4,4,4,4,0,0,0,0,0,4
4,4,4,0,0,4,0,0,0,4
4,4,4,0,0,0,4,0,0,4
4,4,4,0,0,0,0,4,0,4
4,4,4,0,0,0,0,0,4,4
4,4,4,0,4,4,0,0,0,4
0,4,4,4,4,4,4,0,0,4
0,4,4,4,0,4,0,4,0,4
# c/2 ship reaction
0,4,4,4,4,4,0,0,0,5
4,4,5,4,4,0,0,0,0,4
5,4,4,4,4,4,0,0,0,4
0,5,4,0,0,0,0,0,4,3
# block
1,1,1,1,0,0,0,0,0,1
# state 2
# based off of B2k3aijnq4q6k/S2ace3-y4aqw5qy6a
0,2,b,b1,2,b2,b3,b4,b5,2
0,2,2,2,b,b1,b2,b3,b4,2
0,2,2,b,2,b1,b2,b3,b4,2
0,2,2,b,b1,b2,2,b3,b4,2
0,2,2,b,b1,b2,b3,2,b4,2
0,2,2,b,b1,b2,b3,b4,2,2
0,2,2,2,b,b1,2,b2,b3,2
0,2,2,2,2,b,2,2,b1,2
2,2,2,0,0,0,0,0,0,2
2,2,0,2,0,0,0,0,0,2
2,0,2,0,2,0,0,0,0,2
2,2,2,2,0,0,0,0,0,2
2,2,2,0,2,0,0,0,0,2
2,2,2,0,0,2,0,0,0,2
2,2,2,0,0,0,2,0,0,2
2,2,2,0,0,0,0,2,0,2
2,2,2,0,0,0,0,0,2,2
2,2,0,2,0,2,0,0,0,2
2,2,0,2,0,0,2,0,0,2
2,0,2,0,2,0,2,0,0,2
2,2,2,2,2,0,0,0,0,2
2,2,2,2,0,0,2,0,0,2
2,2,2,0,0,0,2,2,0,2
2,2,2,2,0,2,2,0,0,2
2,2,2,0,2,2,0,2,0,2
2,2,2,2,2,2,2,0,0,2
2,2,2,2,2,0,2,2,0,2
0,2,2,2,2,2,0,2,0,4
# state 3
0,3,3,3,0,0,0,0,0,3
0,4,3,0,0,0,0,3,0,2
0,f1,f2,0,0,0,0,0,f3,3
# 0,3,0,0,3,0,0,0,0,2
3,2,2,0,0,0,0,0,0,0
3,2,0,2,0,0,0,0,0,0
3,5,0,0,0,0,0,0,0,3
3,2,2,0,0,0,0,0,0,0
3,0,5,0,5,0,0,0,0,3
3,c1,c2,c3,c4,c5,c6,c7,c8,3
3,c1,3,c3,c4,c5,c6,c7,c8,3
3,3,c2,c3,c4,c5,c6,c7,c8,3
3,c1,3,c2,3,c3,c4,c5,c6,3
3,c1,3,c2,3,c3,3,c4,c5,3
3,c1,3,c2,3,c3,3,c4,3,3
# state 5
0,0,5,0,5,0,0,0,0,4
0,5,4,0,0,0,0,0,0,5
5,4,0,0,0,0,0,0,0,5
5,5,5,0,0,0,0,5,0,5
5,e1,e2,e3,e4,e5,e6,e7,e8,5
# Death
1,a1,a2,a3,a4,a5,a6,a7,a8,2
a,a1,a2,a3,a4,a5,a6,a7,a8,0
@COLORS
1 255 255 255
2 255 0 0
3 0 255 255
4 255 0 255
5 0 255 0

Re: hotcrystal0's rules

Posted: May 26th, 2026, 7:19 pm
by hotcrystal0
A couple minor updates to hc0_Univ for the ongoing CGoL unit cell development:

Code: Select all

x = 348, y = 251, rule = hc0-Univ
283.C$284.A$282.C2.C2$70.C203.C8.A$283.B$68.A$68.B$77.C$70.AB2.AB3.BA
2.BA3.BA12.BA2.BA2.BA3.BA3.BA3.BA3.BA5.BA$66.C.E205.E8.A$77.A205.B$77.
B196.C$82.AB2.AB8.AB2.AB3.AB4.AB2.AB4.AB2.AB2.AB3.AB10.AB5.AB2.AB3.AB
2.AB3.AB5.AB3.AB3.AB4.AB3.AB5.AB2.AB9.AB2.AB3.AB5.AB3.AB3.AB3.AB2.AB4.
AB3.AB5.A5.BA$77.E196.B8.E.C2$65.C.E9.C$71.AB2.AB.BA2.BA5.BA2.BA4.BA3.
BA3.BA5.BA2.BA2.BA3.BA12.BA2.BA2.BA3.BA3.BA2.BA2.BA3.BA23.BA2.BA6.BA2.
BA5.BA4.BA2.BA3.BA2.BA3.BA6.BA7.BA6.BA$274.E$67.B$67.A206.C$81.AB5.AB
3.AB3.AB5.AB3.AB3.AB5.AB2.AB8.AB3.AB2.AB2.AB5.AB2.AB6.AB2.AB35.AB$64.
2B11.E2$65.3E9.C$66.EC$274.E4$77.E15$35.2C.C9.C13.C19.C193.2C.C21.C12.
C.2C2.3C.C$34.C13.C13.C19.C192.C3.C21.C11.C2.C.C.C4.C$35.C2.C.2C3.2C.
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2.2C2.3C2.C$36.C.C.C.C.C.C.C.2C6.C3.C.C.C.C.C.C.C.C.2C2.C194.C.C.C.C.
C.C.C4.C2.C.C.C.C.C.C.C3.C2.C3.C.C2.C$34.2C2.C.C.C2.2C.C2.2C6.2C.C.C2.
2C.C.C.C.C2.2C.C192.2C2.C.3C2.C.C4.2C3.2C.C2.C2.3C4.C.C3.3C.C$46.C$44.
2C$177.D8$150.2C7.C3.C30.C20.C2.C$150.C.C6.C3.C30.C20.C$13.2E2.E.E2.2E
.E.E18.2C2.C.C.C3.C10.3E.3E.2E2.3E9.3C.3C.2C2.3C5.2C2.C.C2.2C.C.C22.2C
3.2C.3C.3C2.2C.2C2.2C3.2C4.2C.2C3.2C3.2C3.2C2.2C2.2C.3C.C.3C.2C3.2C$13.
E.E.E.E.E3.E.E18.C.C.C.C.C3.C10.E4.E2.E.E.E11.C4.C2.C.C.C4.C2.C.C.C.C
.C3.C.C22.C3.C.C2.C3.C2.2C2.C.C.C.C2.C4.C.C.C.C.C.C3.C.C.2C2.C.C.C4.C
2.C.C.C.C.C2.C$13.2E2.E.E2.E2.3E18.2C2.C.C.C3.C10.3E2.E2.2E2.3E9.3C2.
C2.2C2.3C.3C.2C2.C.C2.C2.3C22.C4.2C2.C3.C3.2C.C3.C.C.2C5.2C.C.C2.2C3.
C4.2C2.2C2.2C2.C2.C.3C.C.C.2C47.C12.C14.C15.C$13.E3.E.E3.E.E.E18.C3.C
.C.C3.C10.E4.E2.E.E.E11.C4.C2.C.C.C4.C2.C3.C.C3.C.C.C$13.E4.2E.2E2.E.
E18.C4.2C.3C.3C8.E3.3E.E.E.3E9.C3.3C.C.C.3C5.C4.2C.2C2.C.C6$278.A13.A
14.A15.A$278.B13.B14.B15.B$20.C31.C22.C33.C2$345.E3$C110.A87.BA$111.B
107.B99.A$22.A31.A22.A81.A4.A.A.A.A4.A.A5.D6.3D16.3B6.3B87.A10.B$22.B
31.B22.B81.B4.B.B.B.B4.B.B4.3D5.D2.D9.A7.B8.2B69.A16.B$189.D2.2D9.B6.
B80.B2$77.A141.B125.E$2.A74.B$2.B19.A$22.B2$111.A$111.B165.C11.C10.C12.
C$216.C$54.A111.C9.C20.E11.E5.CEC$54.B120.C10.C29.C5$279.A11.A10.A12.
A$166.A9.A10.A10.A10.A9.A59.B11.B10.B12.B$166.B9.B10.B10.B10.B9.B2$13.
2C2.C.C.C3.C3.3C14.2E2.E.E2.2E.E.E.3E17.3E.E3.3E.2E15.2E2.E.E.3E$13.C
.C.C.C.C3.C5.C14.E.E.E.E.E3.E.E3.E17.E3.E4.E2.E.E14.E.E.E.E2.E$13.2C2.
C.C.C3.C3.3C14.2E2.E.E2.E2.3E.3E17.3E.E4.E2.2E15.2E2.E.E2.E$13.C3.C.C
.C3.C5.C14.E3.E.E3.E.E.E3.E17.E3.E4.E2.E16.E3.E.E2.E183.A$13.C4.2C.3C
.3C.3C14.E4.2E.2E2.E.E.3E17.E3.3E.3E.E16.E4.2E2.E62.C120.B42.E$166.D7.
CE7.E106.A23.A$290.B23.B$347.E$278.A$278.B3$166.A7.A9.A129.A$21.C32.C
33.C27.C49.B7.B9.B129.B6$171.C$23.A32.A$23.B32.B33.A27.A$90.B27.B4$90.
A27.A$56.A33.B27.B68.E$23.A32.B107.E3.BAC20.AB3.AB2.AB5.AE$23.B141.A41.
D$90.A74.B$90.B78.B$56.A112.A$56.B61.A46.A$85.2D.2D.2D.2D22.B46.B41.A
$207.B2$90.A78.D16.EBA2.BA2.BA3.BA3.BA.C$90.B78.AE$165.E4$90.A$90.B$209.
C6$19.E.3E7.3E.3E.2E2.3E12.E2.2E2.2E18.2E.E3.E22.2E.2E$19.E3.E7.E4.E2.
E.E.E13.E.E.E.E.E.E16.E3.2E.2E21.E3.E.E$14.2E2.E2.3E.3E3.3E2.E2.2E2.3E
11.3E.E.E.2E18.E2.E.E.E22.E2.2E$13.E3.E3.E3.E.E3.E4.E2.E.E.E13.E.E.E.
E.E20.E.E3.E23.E.E.E53.E$14.2E.E3.3E.3E3.E3.3E.E.E.3E11.E.E.2E2.E18.2E
2.E3.E21.2E2.2E$164.C$163.CEC10.C$164.C$174.B$174.A171.E$90.B28.C2$90.
B28.E$26.C33.C26.C28.B$84.B28.C53.A$167.B$177.C$165.C10.CEC$177.C2$28.
A33.A26.A28.A48.E$28.B33.B26.B28.B2$346.E2$89.A$89.B$28.A33.A55.A$28.
B33.B55.B227.E2$89.A$28.A33.A26.B28.A$28.B33.B55.B2$89.A$89.B2$57.2D.
2D.2D.2D$89.A$89.B28.A$118.B2$62.A$62.B55.A$118.B2$62.A$62.B8$113.2D.
2D.2D.2D3$15.2E2.3E2.2E.3E.2E3.2E2.E.E11.2E2.E3.E.E2.2E$15.E.E.E3.E4.
E2.E.E.E2.E.E.E11.E.E.E3.E.E.E$15.E.E.3E2.E3.E2.2E2.E2.E2.E12.2E2.E3.
E.E.E$15.E.E.E5.E2.E2.E.E.E2.E2.E12.E3.E3.E.E.E.E$15.2E2.3E.2E3.E2.E.
E2.2E3.E12.E3.3E2.2E2.2E4$118.A$118.B4$27.C32.C3$118.A$118.B3$29.A32.
A$29.B32.B55.A$118.B5$62.A$29.A32.B$29.B2$62.A$29.A32.B$29.B4$62.A$62.
B!
@RULE hc0-Univ
@TABLE
n_states:6
neighborhood:Moore
symmetries:rotate4reflect
var a = {0,1,2,3,4,5}
var a1 = a
var a2 = a
var a3 = a
var a4 = a
var a5 = a
var a6 = a
var a7 = a
var a8 = a
var b = {0,3,4}
var b1 = b
var b2 = b
var b3 = b
var b4 = b
var b5 = b
var b6 = b
var b7 = b
var b8 = b
var c = {0,1,2,4}
var c1 = c
var c2 = c
var c3 = c
var c4 = c
var c5 = c
var c6 = c
var c7 = c
var c8 = c
var d = {0,2,3,4,5}
var d1 = d
var d2 = d
var d3 = d
var d4 = d
var d5 = d
var d6 = d
var d7 = d
var d8 = d
var e = {0,2,3}
var e1 = e
var e2 = e
var e3 = e
var e4 = e
var e5 = e
var e6 = e
var e7 = e
var e8 = e
var f = {3,5}
var f1 = f
var f2 = f
var f3 = f
# push
0,1,3,0,0,0,0,0,0,2
0,2,2,3,0,0,0,0,0,3
# PULL command
0,1,0,5,0,3,0,0,0,2
# FIRE command
0,3,4,0,0,0,0,1,0,4
1,3,1,2,1,1,2,0,0,5
2,1,3,1,1,1,3,1,0,5
0,3,5,5,0,0,0,2,0,3
2,5,5,2,0,0,0,3,0,1
5,2,2,5,3,0,0,0,3,2
# 2c/3 ship
0,2,1,3,1,2,0,0,0,4
3,1,2,0,2,1,0,0,0,5
2,3,5,2,0,0,0,0,0,1
2,2,3,5,4,0,0,0,0,2
2,2,3,5,0,0,2,0,0,2
0,2,1,3,1,2,1,0,0,2
# SNARKBREAK command
0,5,0,1,0,3,0,0,0,2
0,5,3,0,0,2,2,0,0,5
1,2,0,0,3,0,5,0,0,4
4,2,5,0,0,0,0,0,3,3
# DESTROY command
1,1,2,1,0,3,0,2,0,5
# PLUG command
4,5,4,4,1,0,0,0,0,4
4,4,5,4,4,0,0,1,0,5
5,2,0,4,4,0,4,0,0,5
0,4,0,1,0,0,5,0,0,5
# state 5 = eater
1,5,0,0,0,2,0,0,0,0
# period-doubling thing
0,2,2,0,0,5,0,0,0,3
# taming puffers
4,2,0,0,2,0,2,0,0,0
# photon-to-T converter
3,5,3,0,0,0,0,0,3,3
3,5,3,0,4,0,0,0,3,5
5,3,0,5,0,3,0,3,0,5
5,5,3,0,1,2,0,0,3,4
0,3,5,5,2,1,0,0,0,5
0,4,5,2,0,2,0,0,0,4
4,5,2,0,0,0,0,5,0,2
0,4,5,0,3,0,0,0,0,3
0,3,0,4,0,3,0,3,0,5
# photon
0,1,b1,d2,d3,d4,d5,d6,b7,1
0,1,b1,b2,1,b3,b4,b5,b6,1
0,3,1,3,0,3,0,e1,0,1
# split
0,1,3,d1,d2,d3,d4,d5,d6,1
0,b1,1,b2,1,b3,b4,b5,b6,3
1,3,0,3,0,2,0,0,0,1
# reflect
1,2,b,0,5,0,0,0,0,4
5,0,1,0,0,0,0,0,0,5
5,1,4,0,0,0,0,0,0,5
# miscellaneous single-channel functions
0,0,3,0,0,0,1,0,0,4
0,2,3,0,0,0,0,0,1,2
0,4,1,0,0,0,0,3,0,2
0,2,1,2,0,0,0,0,0,3
4,1,2,0,0,0,3,0,0,1
2,1,2,1,0,0,0,3,0,5
1,2,1,2,3,0,0,0,0,4
0,2,5,2,0,0,0,0,0,3
0,4,5,3,0,0,0,0,0,3
3,0,5,0,0,0,0,0,0,3
0,5,0,3,0,0,0,0,0,5
0,0,3,0,0,0,3,0,0,5
0,5,5,5,0,0,0,0,0,3
0,0,3,0,0,0,5,0,0,5
5,2,0,2,0,4,0,3,0,1
1,3,1,2,1,0,0,0,0,0
0,4,1,2,0,0,3,0,0,1
0,3,5,5,5,1,2,0,0,3
5,5,3,5,1,0,3,5,0,4
5,1,0,0,0,0,0,0,0,5
0,2,0,0,3,2,0,0,3,1
0,2,0,2,3,0,0,0,3,5
0,5,5,3,0,2,2,0,0,1
5,5,0,5,3,0,0,0,3,2
0,3,5,0,0,4,4,0,0,4
4,2,0,3,4,0,0,0,3,5
0,4,3,5,5,0,0,0,0,4
5,5,0,0,4,3,0,0,3,2
3,4,2,0,0,0,1,0,0,5
4,5,4,0,0,0,3,0,0,3
0,3,0,3,0,5,0,0,0,2
0,5,0,3,0,5,0,0,0,3
0,2,5,0,0,0,0,0,3,5
0,5,5,2,3,0,0,0,0,5
5,3,3,5,0,0,0,0,0,5
3,5,5,3,5,5,0,4,0,4
0,3,0,5,0,4,0,5,0,4
0,3,0,3,0,0,5,0,0,5
3,5,5,0,5,0,0,0,0,5
0,5,5,3,0,5,3,0,0,5
5,5,5,5,3,0,0,0,0,5
0,3,0,2,3,0,2,0,2,2
0,2,1,5,0,0,4,0,0,5
5,0,5,0,5,0,4,0,0,5
# miscellaneous slow salvo stuff
0,3,0,4,1,0,0,0,5,3
0,3,2,2,0,0,5,0,0,2
5,5,0,5,3,0,2,0,3,5
5,3,0,0,1,0,0,0,0,5
0,4,1,5,3,0,0,0,0,5
0,5,3,0,0,0,1,0,0,5
0,3,5,0,1,0,0,0,0,4
3,4,1,5,0,0,0,0,0,5
4,3,5,1,2,0,0,0,0,4
3,4,5,5,5,3,5,0,0,5
5,5,3,5,4,3,3,5,0,5
# c/2o destruction of states 3 and 5
0,4,4,0,5,0,0,0,4,5
0,4,4,0,3,0,0,0,4,5
4,4,0,5,0,4,0,0,0,4
0,4,4,5,0,3,0,0,0,5
# c/2o colliding with photon (credit to R2INT)
0 4,0,4,1,0,0,0,0 2
0 0,4,4,4,0,2,0,2 3
4 4,4,0,3,0,0,0,0 4
0 4,4,4,4,4,0,3,0 2
4 4,4,2,4,4,0,4,0 4
2 4,4,4,4,4,0,3,0 4
# state 4/SMOS
0,1,2,0,0,0,2,1,0,4
0,2,4,0,0,0,0,0,0,4
0,4,2,0,0,0,0,0,0,4
0,2,4,2,0,0,0,0,0,4
4,e1,e2,e3,e4,e5,e6,e7,e8,4
0,4,4,4,0,0,0,0,0,4
0,4,4,0,4,0,0,0,0,4
0,4,4,0,0,0,0,4,0,4
0,4,4,0,0,0,0,0,4,4
4,4,4,0,0,0,0,0,0,4
4,4,0,4,0,0,0,0,0,4
4,4,0,0,4,0,0,0,0,4
4,4,0,0,0,4,0,0,0,1
4,0,4,0,0,0,4,0,0,4
4,4,4,4,0,0,0,0,0,4
4,4,4,0,0,4,0,0,0,4
4,4,4,0,0,0,4,0,0,4
4,4,4,0,0,0,0,4,0,4
4,4,4,0,0,0,0,0,4,4
4,4,4,0,4,4,0,0,0,4
0,4,4,4,4,4,4,0,0,4
0,4,4,4,0,4,0,4,0,4
# c/2 ship reaction
0,4,4,4,4,4,0,0,0,5
4,4,5,4,4,0,0,0,0,4
5,4,4,4,4,4,0,0,0,4
0,5,4,0,0,0,0,0,4,3
# block
1,1,1,1,0,0,0,0,0,1
# state 2
# based off of B2k3aijnq4q6k/S2ace3-y4aqw5qy6a
0,2,b,b1,2,b2,b3,b4,b5,2
0,2,2,2,b,b1,b2,b3,b4,2
0,2,2,b,2,b1,b2,b3,b4,2
0,2,2,b,b1,b2,2,b3,b4,2
0,2,2,b,b1,b2,b3,2,b4,2
0,2,2,b,b1,b2,b3,b4,2,2
0,2,2,2,b,b1,2,b2,b3,2
0,2,2,2,2,b,2,2,b1,2
2,2,2,0,0,0,0,0,0,2
2,2,0,2,0,0,0,0,0,2
2,0,2,0,2,0,0,0,0,2
2,2,2,2,0,0,0,0,0,2
2,2,2,0,2,0,0,0,0,2
2,2,2,0,0,2,0,0,0,2
2,2,2,0,0,0,2,0,0,2
2,2,2,0,0,0,0,2,0,2
2,2,2,0,0,0,0,0,2,2
2,2,0,2,0,2,0,0,0,2
2,2,0,2,0,0,2,0,0,2
2,0,2,0,2,0,2,0,0,2
2,2,2,2,2,0,0,0,0,2
2,2,2,2,0,0,2,0,0,2
2,2,2,0,0,0,2,2,0,2
2,2,2,2,0,2,2,0,0,2
2,2,2,0,2,2,0,2,0,2
2,2,2,2,2,2,2,0,0,2
2,2,2,2,2,0,2,2,0,2
0,2,2,2,2,2,0,2,0,4
# state 3
0,3,3,3,0,0,0,0,0,3
0,4,3,0,0,0,0,3,0,2
0,f1,f2,0,0,0,0,0,f3,3
# 0,3,0,0,3,0,0,0,0,2
3,2,2,0,0,0,0,0,0,0
3,2,0,2,0,0,0,0,0,0
3,5,0,0,0,0,0,0,0,3
3,2,2,0,0,0,0,0,0,0
3,0,5,0,5,0,0,0,0,3
3,c1,c2,c3,c4,c5,c6,c7,c8,3
3,c1,3,c3,c4,c5,c6,c7,c8,3
3,3,c2,c3,c4,c5,c6,c7,c8,3
3,c1,3,c2,3,c3,c4,c5,c6,3
3,c1,3,c2,3,c3,3,c4,c5,3
3,c1,3,c2,3,c3,3,c4,3,3
# state 5
0,0,5,0,5,0,0,0,0,4
0,5,4,0,0,0,0,0,0,5
5,4,0,0,0,0,0,0,0,5
5,5,5,0,0,0,0,5,0,5
5,e1,e2,e3,e4,e5,e6,e7,e8,5
# Death
1,a1,a2,a3,a4,a5,a6,a7,a8,2
a,a1,a2,a3,a4,a5,a6,a7,a8,0
@COLORS
1 255 255 255
2 255 0 0
3 0 255 255
4 255 0 255
5 0 255 0

Re: hotcrystal0's rules

Posted: May 26th, 2026, 7:58 pm
by PHPBB12345
hotcrystal0 wrote: May 26th, 2026, 7:19 pm A couple minor updates to hc0_Univ for the ongoing CGoL unit cell development:

Code: Select all

x = 348, y = 251, rule = hc0-Univ
pattern
What is logic gate in hc0-Univ?

Re: hotcrystal0's rules

Posted: June 4th, 2026, 6:58 pm
by hotcrystal0
I abandoned the CGoL unit cell project, but I also didn't want it to go to waste, so I'm releasing my private notes on the unit cell:

Code: Select all

x = 284, y = 258, rule = hc0-Univ
20$137.E$138.AB4.AB3.AB5.AB2.AE$160.D2$137.B$137.A3$137.B$122.B14.A27.
B3.B8.2B2.D2B$122.A43.B.B4.3C2.D.B3.B$160.A6.B10.DB2.B2D$160.B5.B.B4.
3C2.B.B3.B$137.B27.B3.B8.2B2.BDB$137.A2$103.D22.C$103.D17.E$127.E7.AB
.BA2.BA5.BA3.BA23.2B.D2B.3B$103.D21.D11.C22.E12.3C2.B5.B3.D$85.E17.D6.
C4.E52.CD9.B2.BDB.3B$85.B2.AB4.AB77.3C4.B.D5.D$85.A17.D6.A67.2B2.3B.3B
$103.D6.B30.C32.B$140.CEC31.B$103.D9.C9.B17.C32.B$103.D62.B7.B$165.B8.
B$84.EBA3.BA2.BA8.BA2.BA25.C25.AB.10B$110.E7.E16.C2.E26.B$85.B30.E49.
B$45.B2.B.D2B.D2B2.2B.B.B.2B3.2B2.2B3.2B4.B36.C$45.BD.B.B4.B2.B3.B.B.
B.B.B2.B.D.B.D3.5B2.BA2.BA2.BA2.BA2.BA2.BA2.BA2.BA$45.D.2D.B2D2.D2.B3.
3B.2B2.B2.B.DB3.D5.B79.C$45.B2.B.B4.B2.B.B.B.B.B.B.B2.B.B.B3.B3.B22.E
$45.B2.B.D2B.2BD2.2B.B.B.2B3.2B2.B.B.2B38.E2$94.2B2.B.B.BDB3.B$93.B2.
B.B.B2.B4.B$93.B2.B.B.B2.B2.B.B.B19.EBA2.BA4.BA8.BA2.BA5.BA.C$93.B2.B
.B.B2.D3.3B$94.2B3.2B2.D4.B8.E2$119.E7.E2$111.E6.C5.D6.A5.E$122.E8.B33.
E$111.B6.A8.E$111.A6.B4.C$131.A$131.B2$128.E8.B$111.B12.2C11.A$111.A6.
A$118.B$127.CE$13.E97.B12.2C$111.A6.A18.B$118.B12.A5.A$128.E2.B$124.2C
$137.B$137.A$111.B16.E$111.A12.2C$13.E2$128.E$111.B12.2C11.D$111.A20.
AB3.AE$110.E2.BA16.E$118.E8.CE$124.2C3$127.CE$124.2C76.E8.2B2.3B.D2B$
126.A79.3B.B2.B.D3.B$126.B83.B2.B.D2B.3B$203.C2.3B.B2.B.B3.B$125.C3.E
73.C7.2B2.B3.B2$126.D$125.EA75.E8.2B2.B2.B$128.E73.C3.3B.B2.B.BD.B$210.
B2.B.B.2D$203.C2.3B.B2.B.B2.B$15.E187.C7.2B2.B2.B2$230.E$15.E216.AB.E
4$229.E5.C$180.2B2.B2.B4.B75.E$179.B2.D.DB.B3.3B45.E3.E3.E3.E3.E3.E3.
E8.E$179.D2.D.B.2D2.B.B.B44.C3.C3.C3.C11.C$179.B2.B.B2.B4.B74.ABA$180.
2B2.B2.B4.B41.B5.C3.C3.C3.C3.C3.C3.C3.C2.E$205.C.E26.A5.C3.C3.C3.C3.C
3.C3.C$201.2AB3.B$192.E8.B5.A22.E13.C3.E$208.E31.AB5.DA$205.E4.E3.E10.
E18.A$192.E21.C4.2C.2C11.E8.B$231.E$177.2B2.3B.3B4.B22.C3.C29.E$88.E7.
E7.E7.E63.B2.B.D3.D6.B22.C28.E$85.E7.E7.E7.E66.B2.B.D2B.D2B2.B.B.B6.A
$176.B2.B.B3.B5.3B4.E2.BC$73.C.E9.C.ABE3.C.ABE3.C.ABE3.C.ABE63.2B2.B3.
B6.B8.A$54.BA146.E$72.C126.E$72.C46.E$75.C137.A$72.C.C4.E133.B$72.C9.
E$220.A$71.E3.E144.B$78.E.BAC2$74.CE$71.2C$82.2C$79.E$74.CE$71.2C$82.
2C$79.EC$73.A.E$71.2CB$82.2C145.E11.E$79.E$77.E$86.E7.E7.E7.E$82.E$73.
E4.C$78.C2$210.E$181.E3.E3.E3.E3.E3.E3.E8.E$181.C3.C3.C3.C3.C3.C3.C4.
B$14.E195.A16.E11.EC$182.C3.C3.C3.C3.C3.C3.C3.C2.E16.2C10.2C$182.C3.C
3.C3.C3.C3.C3.C7$229.A11.A$200.E28.B11.B$203.E$58.E$52.2C.2C142.E.BAC
$14.E48.AB140.E$52.C156.E19.A11.A$119.E79.E5.B23.B11.B$90.C28.C85.A$88.
C.C33.AB5.AB72.C2.E$14.E68.BA21.AB12.C$88.C31.C81.E3$187.E12.E6$55.A$
55.B13$125.E3$118.C4.C$117.C6.C2.AB$116.C.C4.C.C7$125.E!
@RULE hc0-Univ
@TABLE
n_states:6
neighborhood:Moore
symmetries:rotate4reflect
var a = {0,1,2,3,4,5}
var a1 = a
var a2 = a
var a3 = a
var a4 = a
var a5 = a
var a6 = a
var a7 = a
var a8 = a
var b = {0,3,4}
var b1 = b
var b2 = b
var b3 = b
var b4 = b
var b5 = b
var b6 = b
var b7 = b
var b8 = b
var c = {0,1,2,4}
var c1 = c
var c2 = c
var c3 = c
var c4 = c
var c5 = c
var c6 = c
var c7 = c
var c8 = c
var d = {0,2,3,4,5}
var d1 = d
var d2 = d
var d3 = d
var d4 = d
var d5 = d
var d6 = d
var d7 = d
var d8 = d
var e = {0,2,3}
var e1 = e
var e2 = e
var e3 = e
var e4 = e
var e5 = e
var e6 = e
var e7 = e
var e8 = e
var f = {3,5}
var f1 = f
var f2 = f
var f3 = f
# push
0,1,3,0,0,0,0,0,0,2
0,2,2,3,0,0,0,0,0,3
# PULL command
0,1,0,5,0,3,0,0,0,2
# FIRE command
0,3,4,0,0,0,0,1,0,4
1,3,1,2,1,1,2,0,0,5
2,1,3,1,1,1,3,1,0,5
0,3,5,5,0,0,0,2,0,3
2,5,5,2,0,0,0,3,0,1
5,2,2,5,3,0,0,0,3,2
# 2c/3 ship
0,2,1,3,1,2,0,0,0,4
3,1,2,0,2,1,0,0,0,5
2,3,5,2,0,0,0,0,0,1
2,2,3,5,4,0,0,0,0,2
2,2,3,5,0,0,2,0,0,2
0,2,1,3,1,2,1,0,0,2
# SNARKBREAK command
0,5,0,1,0,3,0,0,0,2
0,5,3,0,0,2,2,0,0,5
1,2,0,0,3,0,5,0,0,4
4,2,5,0,0,0,0,0,3,3
# DESTROY command
1,1,2,1,0,3,0,2,0,5
# PLUG command
4,5,4,4,1,0,0,0,0,4
4,4,5,4,4,0,0,1,0,5
5,2,0,4,4,0,4,0,0,5
0,4,0,1,0,0,5,0,0,5
# state 5 = eater
1,5,0,0,0,2,0,0,0,0
# period-doubling thing
0,2,2,0,0,5,0,0,0,3
# taming puffers
4,2,0,0,2,0,2,0,0,0
# photon-to-T converter
3,5,3,0,0,0,0,0,3,3
3,5,3,0,4,0,0,0,3,5
5,3,0,5,0,3,0,3,0,5
5,5,3,0,1,2,0,0,3,4
0,3,5,5,2,1,0,0,0,5
0,4,5,2,0,2,0,0,0,4
4,5,2,0,0,0,0,5,0,2
0,4,5,0,3,0,0,0,0,3
0,3,0,4,0,3,0,3,0,5
# photon
0,1,b1,d2,d3,d4,d5,d6,b7,1
0,1,b1,b2,1,b3,b4,b5,b6,1
0,3,1,3,0,3,0,e1,0,1
# split
0,1,3,d1,d2,d3,d4,d5,d6,1
0,b1,1,b2,1,b3,b4,b5,b6,3
1,3,0,3,0,2,0,0,0,1
# reflect
1,2,b,0,5,0,0,0,0,4
5,0,1,0,0,0,0,0,0,5
5,1,4,0,0,0,0,0,0,5
# miscellaneous single-channel functions
0,0,3,0,0,0,1,0,0,4
0,2,3,0,0,0,0,0,1,2
0,4,1,0,0,0,0,3,0,2
0,2,1,2,0,0,0,0,0,3
4,1,2,0,0,0,3,0,0,1
2,1,2,1,0,0,0,3,0,5
1,2,1,2,3,0,0,0,0,4
0,2,5,2,0,0,0,0,0,3
0,4,5,3,0,0,0,0,0,3
3,0,5,0,0,0,0,0,0,3
0,5,0,3,0,0,0,0,0,5
0,0,3,0,0,0,3,0,0,5
0,5,5,5,0,0,0,0,0,3
0,0,3,0,0,0,5,0,0,5
5,2,0,2,0,4,0,3,0,1
1,3,1,2,1,0,0,0,0,0
0,4,1,2,0,0,3,0,0,1
0,3,5,5,5,1,2,0,0,3
5,5,3,5,1,0,3,5,0,4
5,1,0,0,0,0,0,0,0,5
0,2,0,0,3,2,0,0,3,1
0,2,0,2,3,0,0,0,3,5
0,5,5,3,0,2,2,0,0,1
5,5,0,5,3,0,0,0,3,2
0,3,5,0,0,4,4,0,0,4
4,2,0,3,4,0,0,0,3,5
0,4,3,5,5,0,0,0,0,4
5,5,0,0,4,3,0,0,3,2
3,4,2,0,0,0,1,0,0,5
4,5,4,0,0,0,3,0,0,3
0,3,0,3,0,5,0,0,0,2
0,5,0,3,0,5,0,0,0,3
0,2,5,0,0,0,0,0,3,5
0,5,5,2,3,0,0,0,0,5
5,3,3,5,0,0,0,0,0,5
3,5,5,3,5,5,0,4,0,4
0,3,0,5,0,4,0,5,0,4
0,3,0,3,0,0,5,0,0,5
3,5,5,0,5,0,0,0,0,5
0,5,5,3,0,5,3,0,0,5
5,5,5,5,3,0,0,0,0,5
0,3,0,2,3,0,2,0,2,2
0,2,1,5,0,0,4,0,0,5
5,0,5,0,5,0,4,0,0,5
# miscellaneous slow salvo stuff
0,3,0,4,1,0,0,0,5,3
0,3,2,2,0,0,5,0,0,2
5,5,0,5,3,0,2,0,3,5
5,3,0,0,1,0,0,0,0,5
0,4,1,5,3,0,0,0,0,5
0,5,3,0,0,0,1,0,0,5
0,3,5,0,1,0,0,0,0,4
3,4,1,5,0,0,0,0,0,5
4,3,5,1,2,0,0,0,0,4
3,4,5,5,5,3,5,0,0,5
5,5,3,5,4,3,3,5,0,5
# c/2o destruction of states 3 and 5
0,4,4,0,5,0,0,0,4,5
0,4,4,0,3,0,0,0,4,5
4,4,0,5,0,4,0,0,0,4
0,4,4,5,0,3,0,0,0,5
# c/2o colliding with photon (credit to R2INT)
0 4,0,4,1,0,0,0,0 2
0 0,4,4,4,0,2,0,2 3
4 4,4,0,3,0,0,0,0 4
0 4,4,4,4,4,0,3,0 2
4 4,4,2,4,4,0,4,0 4
2 4,4,4,4,4,0,3,0 4
# state 4/SMOS
0,1,2,0,0,0,2,1,0,4
0,2,4,0,0,0,0,0,0,4
0,4,2,0,0,0,0,0,0,4
0,2,4,2,0,0,0,0,0,4
4,e1,e2,e3,e4,e5,e6,e7,e8,4
0,4,4,4,0,0,0,0,0,4
0,4,4,0,4,0,0,0,0,4
0,4,4,0,0,0,0,4,0,4
0,4,4,0,0,0,0,0,4,4
4,4,4,0,0,0,0,0,0,4
4,4,0,4,0,0,0,0,0,4
4,4,0,0,4,0,0,0,0,4
4,4,0,0,0,4,0,0,0,1
4,0,4,0,0,0,4,0,0,4
4,4,4,4,0,0,0,0,0,4
4,4,4,0,0,4,0,0,0,4
4,4,4,0,0,0,4,0,0,4
4,4,4,0,0,0,0,4,0,4
4,4,4,0,0,0,0,0,4,4
4,4,4,0,4,4,0,0,0,4
0,4,4,4,4,4,4,0,0,4
0,4,4,4,0,4,0,4,0,4
# c/2 ship reaction
0,4,4,4,4,4,0,0,0,5
4,4,5,4,4,0,0,0,0,4
5,4,4,4,4,4,0,0,0,4
0,5,4,0,0,0,0,0,4,3
# block
1,1,1,1,0,0,0,0,0,1
# state 2
# based off of B2k3aijnq4q6k/S2ace3-y4aqw5qy6a
0,2,b,b1,2,b2,b3,b4,b5,2
0,2,2,2,b,b1,b2,b3,b4,2
0,2,2,b,2,b1,b2,b3,b4,2
0,2,2,b,b1,b2,2,b3,b4,2
0,2,2,b,b1,b2,b3,2,b4,2
0,2,2,b,b1,b2,b3,b4,2,2
0,2,2,2,b,b1,2,b2,b3,2
0,2,2,2,2,b,2,2,b1,2
2,2,2,0,0,0,0,0,0,2
2,2,0,2,0,0,0,0,0,2
2,0,2,0,2,0,0,0,0,2
2,2,2,2,0,0,0,0,0,2
2,2,2,0,2,0,0,0,0,2
2,2,2,0,0,2,0,0,0,2
2,2,2,0,0,0,2,0,0,2
2,2,2,0,0,0,0,2,0,2
2,2,2,0,0,0,0,0,2,2
2,2,0,2,0,2,0,0,0,2
2,2,0,2,0,0,2,0,0,2
2,0,2,0,2,0,2,0,0,2
2,2,2,2,2,0,0,0,0,2
2,2,2,2,0,0,2,0,0,2
2,2,2,0,0,0,2,2,0,2
2,2,2,2,0,2,2,0,0,2
2,2,2,0,2,2,0,2,0,2
2,2,2,2,2,2,2,0,0,2
2,2,2,2,2,0,2,2,0,2
0,2,2,2,2,2,0,2,0,4
# state 3
0,3,3,3,0,0,0,0,0,3
0,4,3,0,0,0,0,3,0,2
0,f1,f2,0,0,0,0,0,f3,3
# 0,3,0,0,3,0,0,0,0,2
3,2,2,0,0,0,0,0,0,0
3,2,0,2,0,0,0,0,0,0
3,5,0,0,0,0,0,0,0,3
3,2,2,0,0,0,0,0,0,0
3,0,5,0,5,0,0,0,0,3
3,c1,c2,c3,c4,c5,c6,c7,c8,3
3,c1,3,c3,c4,c5,c6,c7,c8,3
3,3,c2,c3,c4,c5,c6,c7,c8,3
3,c1,3,c2,3,c3,c4,c5,c6,3
3,c1,3,c2,3,c3,3,c4,c5,3
3,c1,3,c2,3,c3,3,c4,3,3
# state 5
0,0,5,0,5,0,0,0,0,4
0,5,4,0,0,0,0,0,0,5
5,4,0,0,0,0,0,0,0,5
5,5,5,0,0,0,0,5,0,5
5,e1,e2,e3,e4,e5,e6,e7,e8,5
# Death
1,a1,a2,a3,a4,a5,a6,a7,a8,2
a,a1,a2,a3,a4,a5,a6,a7,a8,0
@COLORS
1 255 255 255
2 255 0 0
3 0 255 255
4 255 0 255
5 0 255 0
If you don't get it, the neighbor number is intended to be stored by the number of photons hitting a state 3 block to push it one cell forward for each photon. There's also a display planned to be in there.

While I abandoned this project, I still want to do another construction project in hc0_Univ, though I have no idea what. Does anyone have any suggestions?

Re: hotcrystal0's rules

Posted: June 4th, 2026, 7:39 pm
by NNlk05
Maybe a gemoid?

Re: hotcrystal0's rules

Posted: June 5th, 2026, 5:40 pm
by hotcrystal0
NNlk05 wrote: June 4th, 2026, 7:39 pm Maybe a gemoid?
I already made an orthogonoid. I might make a demonoid next.

Re: hotcrystal0's rules

Posted: August 16th, 2026, 1:28 pm
by hotcrystal0
I’m getting back into hc0_Univ right now, but I still haven’t figured out how demonoids using orthogonal spaceship tapes are constructed yet. I might make a universal regulator or APGSembly thing, but I’m not sure.

Re: hotcrystal0's rules

Posted: August 20th, 2026, 8:43 am
by hotcrystal0
Started work on hc0_Univ again, this time constructing a demonoid spaceship:

Code: Select all

x = 377, y = 286, rule = hc0-Univ
312.C$313.A$311.C2.C2$99.C203.C8.A$312.B$16.C80.A$97.B$30.B75.C$.B20.
E5.4B67.AB2.AB3.BA2.BA3.BA12.BA2.BA2.BA3.BA3.BA3.BA3.BA5.BA$4B6.E19.B
64.C.E205.E8.A$.B104.A205.B$106.B196.C$2.B108.AB2.AB8.AB2.AB3.AB4.AB2.
AB4.AB2.AB2.AB3.AB10.AB5.AB2.AB3.AB2.AB3.AB5.AB3.AB3.AB4.AB3.AB5.AB2.
AB9.AB2.AB3.AB5.AB3.AB3.AB3.AB2.AB4.AB3.AB5.A5.BA$4B25.B76.E196.B8.E.
C$2.B6.E18.4B$23.E5.B64.C.E9.C$100.AB2.AB.BA2.BA5.BA2.BA4.BA3.BA3.BA5.
BA2.BA2.BA3.BA12.BA2.BA2.BA3.BA3.BA2.BA2.BA3.BA23.BA2.BA6.BA2.BA5.BA4.
BA2.BA3.BA2.BA3.BA6.BA7.BA6.BA$.B7.C9.C10.B272.E$4B24.4B64.B$.B12.E15.
B65.A206.C$110.AB5.AB3.AB3.AB5.AB3.AB3.AB5.AB2.AB8.AB3.AB2.AB2.AB5.AB
2.AB6.AB2.AB35.AB$93.2B11.E2$BA20.D71.3E9.C$9.E9.E75.EC$303.E4$106.E15$
64.2C.C9.C13.C19.C193.2C.C21.C12.C.2C2.3C.C$63.C13.C13.C19.C192.C3.C21.
C11.C2.C.C.C4.C$64.C2.C.2C3.2C.C2.2C.3C2.2C.2C3.2C.2C2.2C3.2C.C193.C2.
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2D.2D.2D.2D3$120.A$120.B11$120.A$120.B!
@RULE hc0-Univ
@TABLE
n_states:6
neighborhood:Moore
symmetries:rotate4reflect
var a = {0,1,2,3,4,5}
var a1 = a
var a2 = a
var a3 = a
var a4 = a
var a5 = a
var a6 = a
var a7 = a
var a8 = a
var b = {0,3,4}
var b1 = b
var b2 = b
var b3 = b
var b4 = b
var b5 = b
var b6 = b
var b7 = b
var b8 = b
var c = {0,1,2,4}
var c1 = c
var c2 = c
var c3 = c
var c4 = c
var c5 = c
var c6 = c
var c7 = c
var c8 = c
var d = {0,2,3,4,5}
var d1 = d
var d2 = d
var d3 = d
var d4 = d
var d5 = d
var d6 = d
var d7 = d
var d8 = d
var e = {0,2,3}
var e1 = e
var e2 = e
var e3 = e
var e4 = e
var e5 = e
var e6 = e
var e7 = e
var e8 = e
var f = {3,5}
var f1 = f
var f2 = f
var f3 = f
# push
0,1,3,0,0,0,0,0,0,2
0,2,2,3,0,0,0,0,0,3
# PULL command
0,1,0,5,0,3,0,0,0,2
# FIRE command
0,3,4,0,0,0,0,1,0,4
1,3,1,2,1,1,2,0,0,5
2,1,3,1,1,1,3,1,0,5
0,3,5,5,0,0,0,2,0,3
2,5,5,2,0,0,0,3,0,1
5,2,2,5,3,0,0,0,3,2
# 2c/3 ship
0,2,1,3,1,2,0,0,0,4
3,1,2,0,2,1,0,0,0,5
2,3,5,2,0,0,0,0,0,1
2,2,3,5,4,0,0,0,0,2
2,2,3,5,0,0,2,0,0,2
0,2,1,3,1,2,1,0,0,2
# SNARKBREAK command
0,5,0,1,0,3,0,0,0,2
0,5,3,0,0,2,2,0,0,5
1,2,0,0,3,0,5,0,0,4
4,2,5,0,0,0,0,0,3,3
# DESTROY command
1,1,2,1,0,3,0,2,0,5
# PLUG command
4,5,4,4,1,0,0,0,0,4
4,4,5,4,4,0,0,1,0,5
5,2,0,4,4,0,4,0,0,5
0,4,0,1,0,0,5,0,0,5
# state 5 = eater
1,5,0,0,0,2,0,0,0,0
# period-doubling thing
0,2,2,0,0,5,0,0,0,3
# taming puffers
4,2,0,0,2,0,2,0,0,0
# photon-to-T converter
3,5,3,0,0,0,0,0,3,3
3,5,3,0,4,0,0,0,3,5
5,3,0,5,0,3,0,3,0,5
5,5,3,0,1,2,0,0,3,4
0,3,5,5,2,1,0,0,0,5
0,4,5,2,0,2,0,0,0,4
4,5,2,0,0,0,0,5,0,2
0,4,5,0,3,0,0,0,0,3
0,3,0,4,0,3,0,3,0,5
# State 5 put
4,4,4,0,4,0,1,0,0,5
0,5,4,4,4,0,0,0,0,2
4,4,4,0,2,0,0,0,0,5
# photon
0,1,b1,d2,d3,d4,d5,d6,b7,1
0,1,b1,b2,1,b3,b4,b5,b6,1
0,3,1,3,0,3,0,e1,0,1
# split
0,1,3,d1,d2,d3,d4,d5,d6,1
0,b1,1,b2,1,b3,b4,b5,b6,3
1,3,0,3,0,2,0,0,0,1
# reflect
1,2,b,0,5,0,0,0,0,4
5,0,1,0,0,0,0,0,0,5
5,1,4,0,0,0,0,0,0,5
# miscellaneous single-channel functions
0,0,3,0,0,0,1,0,0,4
0,2,3,0,0,0,0,0,1,2
0,4,1,0,0,0,0,3,0,2
0,2,1,2,0,0,0,0,0,3
4,1,2,0,0,0,3,0,0,1
2,1,2,1,0,0,0,3,0,5
1,2,1,2,3,0,0,0,0,4
0,2,5,2,0,0,0,0,0,3
0,4,5,3,0,0,0,0,0,3
3,0,5,0,0,0,0,0,0,3
0,5,0,3,0,0,0,0,0,5
0,0,3,0,0,0,3,0,0,5
0,5,5,5,0,0,0,0,0,3
0,0,3,0,0,0,5,0,0,5
5,2,0,2,0,4,0,3,0,1
1,3,1,2,1,0,0,0,0,0
0,4,1,2,0,0,3,0,0,1
0,3,5,5,5,1,2,0,0,3
5,5,3,5,1,0,3,5,0,4
5,1,0,0,0,0,0,0,0,5
0,2,0,0,3,2,0,0,3,1
0,2,0,2,3,0,0,0,3,5
0,5,5,3,0,2,2,0,0,1
5,5,0,5,3,0,0,0,3,2
0,3,5,0,0,4,4,0,0,4
4,2,0,3,4,0,0,0,3,5
0,4,3,5,5,0,0,0,0,4
5,5,0,0,4,3,0,0,3,2
3,4,2,0,0,0,1,0,0,5
4,5,4,0,0,0,3,0,0,3
0,3,0,3,0,5,0,0,0,2
0,5,0,3,0,5,0,0,0,3
0,2,5,0,0,0,0,0,3,5
0,5,5,2,3,0,0,0,0,5
5,3,3,5,0,0,0,0,0,5
3,5,5,3,5,5,0,4,0,4
0,3,0,5,0,4,0,5,0,4
0,3,0,3,0,0,5,0,0,5
3,5,5,0,5,0,0,0,0,5
0,5,5,3,0,5,3,0,0,5
5,5,5,5,3,0,0,0,0,5
0,3,0,2,3,0,2,0,2,2
0,2,1,5,0,0,4,0,0,5
5,0,5,0,5,0,4,0,0,5
# miscellaneous slow salvo stuff
0,3,0,4,1,0,0,0,5,3
0,3,2,2,0,0,5,0,0,2
5,5,0,5,3,0,2,0,3,5
5,3,0,0,1,0,0,0,0,5
0,4,1,5,3,0,0,0,0,5
0,5,3,0,0,0,1,0,0,5
0,3,5,0,1,0,0,0,0,4
3,4,1,5,0,0,0,0,0,5
4,3,5,1,2,0,0,0,0,4
3,4,5,5,5,3,5,0,0,5
5,5,3,5,4,3,3,5,0,5
0,4,4,5,0,3,5,0,0,3
# c/2o destruction of states 3 and 5
0,4,4,0,5,0,0,0,4,5
0,4,4,0,3,0,0,0,4,5
4,4,0,5,0,4,0,0,0,4
0,4,4,5,0,3,0,0,0,5
# c/2o colliding with photon (credit to R2INT)
0 4,0,4,1,0,0,0,0 2
0 0,4,4,4,0,2,0,2 3
4 4,4,0,3,0,0,0,0 4
0 4,4,4,4,4,0,3,0 2
4 4,4,2,4,4,0,4,0 4
2 4,4,4,4,4,0,3,0 4
# state 4/SMOS
0,1,2,0,0,0,2,1,0,4
0,2,4,0,0,0,0,0,0,4
0,4,2,0,0,0,0,0,0,4
0,2,4,2,0,0,0,0,0,4
4,e1,e2,e3,e4,e5,e6,e7,e8,4
0,4,4,4,0,0,0,0,0,4
0,4,4,0,4,0,0,0,0,4
0,4,4,0,0,0,0,4,0,4
0,4,4,0,0,0,0,0,4,4
4,4,4,0,0,0,0,0,0,4
4,4,0,4,0,0,0,0,0,4
4,4,0,0,4,0,0,0,0,4
4,4,0,0,0,4,0,0,0,1
4,0,4,0,0,0,4,0,0,4
4,4,4,4,0,0,0,0,0,4
4,4,4,0,0,4,0,0,0,4
4,4,4,0,0,0,4,0,0,4
4,4,4,0,0,0,0,4,0,4
4,4,4,0,0,0,0,0,4,4
4,4,4,0,4,4,0,0,0,4
0,4,4,4,4,4,4,0,0,4
0,4,4,4,0,4,0,4,0,4
# c/2 ship reaction
0,4,4,4,4,4,0,0,0,5
4,4,5,4,4,0,0,0,0,4
5,4,4,4,4,4,0,0,0,4
0,5,4,0,0,0,0,0,4,3
# block
1,1,1,1,0,0,0,0,0,1
# state 2
# based off of B2k3aijnq4q6k/S2ace3-y4aqw5qy6a
0,2,b,b1,2,b2,b3,b4,b5,2
0,2,2,2,b,b1,b2,b3,b4,2
0,2,2,b,2,b1,b2,b3,b4,2
0,2,2,b,b1,b2,2,b3,b4,2
0,2,2,b,b1,b2,b3,2,b4,2
0,2,2,b,b1,b2,b3,b4,2,2
0,2,2,2,b,b1,2,b2,b3,2
0,2,2,2,2,b,2,2,b1,2
2,2,2,0,0,0,0,0,0,2
2,2,0,2,0,0,0,0,0,2
2,0,2,0,2,0,0,0,0,2
2,2,2,2,0,0,0,0,0,2
2,2,2,0,2,0,0,0,0,2
2,2,2,0,0,2,0,0,0,2
2,2,2,0,0,0,2,0,0,2
2,2,2,0,0,0,0,2,0,2
2,2,2,0,0,0,0,0,2,2
2,2,0,2,0,2,0,0,0,2
2,2,0,2,0,0,2,0,0,2
2,0,2,0,2,0,2,0,0,2
2,2,2,2,2,0,0,0,0,2
2,2,2,2,0,0,2,0,0,2
2,2,2,0,0,0,2,2,0,2
2,2,2,2,0,2,2,0,0,2
2,2,2,0,2,2,0,2,0,2
2,2,2,2,2,2,2,0,0,2
2,2,2,2,2,0,2,2,0,2
0,2,2,2,2,2,0,2,0,4
# state 3
0,3,3,3,0,0,0,0,0,3
0,4,3,0,0,0,0,3,0,2
0,f1,f2,0,0,0,0,0,f3,3
# 0,3,0,0,3,0,0,0,0,2
3,2,2,0,0,0,0,0,0,0
3,2,0,2,0,0,0,0,0,0
3,5,0,0,0,0,0,0,0,3
3,2,2,0,0,0,0,0,0,0
3,0,5,0,5,0,0,0,0,3
3,c1,c2,c3,c4,c5,c6,c7,c8,3
3,c1,3,c3,c4,c5,c6,c7,c8,3
3,3,c2,c3,c4,c5,c6,c7,c8,3
3,c1,3,c2,3,c3,c4,c5,c6,3
3,c1,3,c2,3,c3,3,c4,c5,3
3,c1,3,c2,3,c3,3,c4,3,3
# state 5
0,0,5,0,5,0,0,0,0,4
0,5,4,0,0,0,0,0,0,5
5,4,0,0,0,0,0,0,0,5
5,5,5,0,0,0,0,5,0,5
5,e1,e2,e3,e4,e5,e6,e7,e8,5
# Death
1,a1,a2,a3,a4,a5,a6,a7,a8,2
a,a1,a2,a3,a4,a5,a6,a7,a8,0
@COLORS
1 255 255 255
2 255 0 0
3 0 255 255
4 255 0 255
5 0 255 0
Edit: Probably abandoning the demonoid until I can figure out how to use a multi-lane construction arm.

Re: hotcrystal0's rules

Posted: August 20th, 2026, 9:34 am
by islptng

Code: Select all

x = 111, y = 32, rule = hc0-Univ
96.E2$75.E25.E$105.2B$61.E6.C27.E9.B$77.C28.2B2$62.E17.E$54.C9.E6.E$
6.B38.E$.B4.B2.B11.E$3B2.2B.B.B2.B$.B2.B.B.2B2.B10.2B22.C15.E$.B3.2B
2.2B2.B$21.E$45.E23.C2$48.E10.E$40.E15.E10.E$3.B30.E11.E25.E$21.E22.E
8.E$3.B.2B3.B28.E$3.B.B.B.B13.2B11.C$3.B.B.B2.B32.E11.C$21.E25.E$49.E
8.E37.E$34.E6.C$101.E$55.E24.C23.2B2.2B$96.E7.B.B2.B$39.E64.B.B2.2B$
44.E!
APGsembly unary register