Keeping track of dirty conduits

For discussion of specific patterns or specific families of patterns in Conway's Game of Life, both newly-discovered and well-known.
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Tawal
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Joined: October 8th, 2023, 7:20 am
Location: Mælar

Re: Keeping track of dirty conduits

Post by Tawal »

Some dirties conduits from two related H to chaos-edgeshooting reaction :

Code: Select all

x = 446, y = 151, rule = LifeHistory
132.2A88.2A78.2A$12.2A117.B2AB5.2A79.B2AB5.2A69.B2AB5.2A$12.2A6.2A
110.3B5.A81.3B5.A71.3B5.A$20.A112.B3.BA.A82.B3.BA.A72.B3.BA.A$18.A.A
108.7B.B2A79.7B.B2A69.7B.B2A$18.2A108.10B80.10B70.10B$128.7B2EB80.7B
2EB70.7B2EB$15.2E111.6BE2BE80.6BE2BE70.6BE2BE$14.E2.E108.2AB.5B2EB78.
2AB.5B2EB68.2AB.5B2EB$6.2A7.2E108.A.AB.8B77.A.AB.8B67.A.AB.8B$5.A.A
117.A4.8B3.2B72.A4.8B3.2B62.A4.8B3.2B$5.A118.2A5.12B71.2A5.12B61.2A5.
12B$4.2A125.14B76.14B66.14B$131.15B4.2A69.15B65.15B$129.18B.2B2AB17.
2D47.18B62.18B$127.25B17.2B2D44.21B59.21B$127.2BC21B11.4B2.2BDB45.2BC
19B58.2BC23B$9.C116.3BCBC21B.3B.B.11B6.A38.3BCBC17B57.3BCBC25B.B$9.C.
C115.2B3C38B5.3A39.2B3C15BD4B2.B52.2B3C29B$9.3C114.5BC38B4.A41.5BC14B
DBD10B.B45.5BC32B$11.C113.10B.34B4.2A39.10B.10BDBD17B39.10B.29B$124.
4B9.30B2D2B2.3B38.4B9.10BD7BE11BD36.4B9.28B$124.3B10.30B2D7B38.3B10.
17BEBE8B3DB35.3B10.29B3.B$122.4B12.38B36.4B12.17BE9BDBD34.4B12.29B.B
2A$122.2A14.39B35.2A14.27BD36.2A14.31B2A$2.2A119.A16.38B35.A16.14B4.
2B2.2B39.A16.27B.2B$3.A116.3A18.36B33.3A18.13B46.3A18.26B$3A117.A19.
31B39.A19.11B49.A19.3BD20B$A139.18B3.9B60.10B70.3BD14B3.3B$138.19B8.B
62.9B.B69.5BD3B3.7B$138.2A5.13B70.2A78.2A5.B5.7B$139.A6.13B70.A79.A
12.6B$136.3A8.4B.6B68.3A77.3A14.3BE4B$136.A16.5B68.A79.A16.2BEBE4B$
153.6BA163.2BEBE4B$155.2B.A.A162.3BE5B$159.2A163.7B$325.5B$325.6B$
325.6B$324.7B$324.6B$325.6B$324.6B$324.6B$324.6B$325.6B$325.3BDB$326.
B3D$327.D57$305.2A$300.2A2.A.A$300.A3.A108.B$301.3A.4A103.3D$12.2A
118.2A128.2A39.A.A3.A62.2A38.BDB$12.2A6.2A109.B2AB5.2A119.B2AB5.2A27.
3ABABA2.2A61.B2AB5.2A29.3D2B$20.A111.3B5.A121.3B5.A27.A2.AB2A2B.B63.
3B5.A30.5B$18.A.A112.B3.BA.A122.B3.BA.A27.2A2.2B.5B63.B3.BA.A29.6B$
18.2A109.7B.B2A119.7B.B2A35.6B58.7B.B2A30.6B$128.10B120.10B36.8B56.
10B33.5B$15.2E111.7B2EB120.7B2EB36.8B56.7B2EB33.6B$14.E2.E110.6BE2BE
35.D84.6BE2BE28.2B5.9B56.6BE2BE32.6B$6.2A7.2E109.2AB.5B2EB34.3D81.2AB
.5B2EB27.5B2.11B.D51.2AB.5B2EB24.3B5.7B$5.A.A117.A.AB.8B29.B3.BDB2D
79.A.AB.8B27.5B.13B2D49.A.AB.8B23.5B.B3.6B13.A9.A$5.A119.A4.8B3.2B22.
4B2.6B78.A4.8B3.2B21.21B2D48.A4.8B3.2B17.9B2.6B13.3A5.3A$4.2A118.2A5.
12B21.5B2.5B78.2A5.12B18.24BD48.2A5.12B17.9B2.5B17.A3.A$131.14B14.AB.
15B8.2A74.14B15.24BD56.14B13.19B8.2A5.2A.B.2A$30.2A99.15B4.2A6.A.A16B
7.B2A2B72.15B4.2A8.23B58.15B4.2A5.21B6.B2A2B3.7B$30.2A97.18B.2B2AB5.
2A.18B6.4B70.18B.2B2AB7.22B57.18B.2B2AB3.24B5.4B5.3B$127.25B10.17B4.
6B68.25B9.21B55.25B4.26B.7B.7B$9.C117.2BC21B11.20B.5B69.2BC21B11.5BD
8B2D4B55.2BC21B5.42B$9.C.C114.3BCBC21B.3B.B.28B68.3BCBC21B.3B.B.6BDBD
7B2D3B55.3BCBC21B.45B$9.3C115.2B3C58B.B65.2B3C35BD13B2.2A52.2B3C66B5.
BA$11.C114.5BC59B2A63.5BC51BA.A50.5BC39B2D30BA.A$125.10B.55B2A62.10B.
46B3.A49.10B.34BD2BD30B2A$124.4B9.55B62.4B9.44B4.2A47.4B9.33BD2BD29B$
124.3B10.49B3.5B60.3B10.43B54.3B10.34B2D31B2A$122.4B12.25BD16B.6B5.2A
58.4B12.42B52.4B12.65BA.A$2.2A118.2A14.24BDBD16B.6B4.A59.2A14.24B2D
17B51.2A14.63B2.BA$3.A119.A16.22B2D3B2D11B5.4B4.3A57.A16.22B2D16B53.A
16.60B$3A117.3A18.26B2D10B7.4B5.A54.3A18.38B51.3A18.55B$A119.A19.38B
9.4B59.A19.38B52.A19.55B$140.18B3.17B10.4B78.18B3.17B72.18B3.6B2D15B.
9B$138.19B5.16B11.4B75.19B5.16B70.19B5.5B2D27B$18.2A118.2A5.13B4.15B
13.4B74.2A5.13B4.15B71.2A5.13B4.35B$19.A24.E94.A6.13B2.3BE12B14.4B74.
A6.13B2.3BE12B72.A6.13B2.3BE31B$16.3A24.E.E90.3A8.4B.6B4.BEBE10B16.4B
70.3A8.4B.6B4.BEBE10B70.3A8.4B.6B4.BEBE28B$16.A26.E.E90.A16.5B3.2BEBE
7B20.4B69.A16.5B3.2BEBE7B73.A16.5B3.2BEBE7B2.9B3.B3.B$44.E108.5B3.3BE
6B23.4B85.5B3.3BE6B92.5B3.3BE6B7.B.B9.3B$155.5B.3B2.6B23.4B86.5B.3B2.
6B93.5B.3B2.6B5.5B8.B2AB$38.2A118.2A7.5B24.4B88.2A7.5B96.2A7.5B4.2B2E
2B9.2A$38.A119.A9.4B25.3B88.A9.4B96.A9.4B3.2BE2BE2B$39.3A117.3A5.4B
27.2B89.3A5.4B98.3A5.4B5.BE2BEB$41.A5.2A112.A4.B2A2B28.B91.A4.B2A2B
100.A4.B2A2B7.2E$47.2A118.2A128.2A108.2A!
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Anivec
Posts: 2011
Joined: January 28th, 2022, 7:18 pm
Location: In 4.3 miles, take a right onto Exit 54

Re: Stable signal converters

Post by Anivec »

G-to-G, with extra beehive:

Code: Select all

x = 39, y = 40, rule = B3/S23
21b2o$bo19bobo$2bo20b3o$3o16b4o3bo$19bo2bo2b2o7$37bo$35b3o$34bo$34b2o
5$35b2o$35bobo$10b2o25bo$10b2o25b2o4$21b2o10b2o$20bo2bo8bobo$21bobo9b
o$22bo4$9bob2o$7b3ob2o13b2o$6bo19b2o$7b3ob2o6b2o$9bobo7b2o$9bobo$10bo
!
EDIT by dvgrn: Moved this over here, because it's a near miss but it's just not quite a converter.

Jubjub-reflecting the glider cleans up the beehive quite nicely, but then it becomes a slow eater and/or glider-activated sparker, and it doesn't look like the sparks are particularly interesting or accessible.
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confocaloid
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Re: Keeping track of dirty conduits

Post by confocaloid »

Anivec wrote: April 7th, 2025, 3:19 pm G-to-G, with extra beehive: [...]
Already known, and even "completed" (completed in another cellular automaton)
viewtopic.php?f=11&t=6897
viewtopic.php?p=206268#p206268
Tawal wrote: March 8th, 2025, 6:25 pm Using Bandersnatch start, I found an almost 90° reflector with a Beehive left.
At least it's a G7-to-G (RT125) :

Code: Select all

x = 39, y = 58, rule = LifeHistory
C.C$.2C$.C3$19.2A$19.2A2$19.4A3.A5.2D$19.A2.AB.A.A3.DBD$12.B7.2B.2B.A
3.3BD$12.2B7.4B4.4B$12.3B5.6B2.4B$12.4B4.BE9B$13.4B.2BEBE7B$14.6BEBE
6B$9.C.C3.6BE6B9.A$10.2CB3.13B6.3A$10.C.2B.14B.B3.A$11.22B.2A$12.24B$
13.21B$13.22B$13.23B$12.23B2A$11.21B2.BA.A$10.2A20B5.A$10.2A19B6.2A$
11.17B$12.16B$12.18B$13.8B2A9B.2A$12.8BA2BA8BA.A$11.10BABA7B.BA$11.
11BA8B$12.18B$12.17B$11.17B$9.A.2AB.14B$7.3AB2AB5.B2.B2.B2AB$6.A4.B6.
3B5.2A$7.3A.2A5.B2AB$9.A.A7.2A$9.A.A$10.A7$11.D2.D3.3D2.5D.D$10.D2.2D
2.D3.D.D6.D$9.D4.D6.D.D7.D$9.D4.D5.D3.3D4.D$9.D4.D4.D7.D3.D$10.D3.D3.
D4.D3.D2.D$11.D.3D.5D2.3D2.D!
The Glider destroying the Beehive can be advanced to it without interfering with the RT.
127:1 B3/S234c User:Confocal/R (isotropic CA, incomplete)
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TigerCub414
Posts: 167
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Re: Keeping track of dirty conduits

Post by TigerCub414 »

Partial dependent Fx127, leaves a blinker and a boat:

Code: Select all

x = 44, y = 33, rule = LifeHistory
19.3B$19.5B$18.6B$18.8B$18.8B$12.B4.9B$11.3B3.11B$9.6B2.13B$3.4B2.7B.
13B$3.26B$B2C27B$3CB2C25B$.2CB3CB2A24B.B$3CB2C2B2A31B$2CB2.23BD13BD$
5.23BD11B3DB$7.B2.8BD9BD11BDBD$9.8BDBD20BD$8.10B2D12B.2B2.2B$8.24B$6.
2AB2.20B$5.A.AB2.18B$5.A9.15B.B$4.2A8.17B2A$12.A.2AB.13B2A$10.3AB2AB.
14B$9.A4.B6.11B$10.3A.2A6.6B.B$12.A.A3.B2.6B$12.A.A2.2A7B$13.A3.2A3BA
.B$18.B.BABA$21.BA!

Code: Select all

x = 32, y = 32, rule = B3aijkr5j/S2aek3-acy4iz6c
8b3o$7bo2bo$7bo2bo$7b3o4$28b3o$28bo2bo$28bo2bo$29b3o11$3o$o2bo$o2bo$b
3o4$22b3o$21bo2bo$21bo2bo$21b3o!
Timelord Missionary
Posts: 282
Joined: May 8th, 2022, 8:20 pm

Re: Keeping track of dirty conduits

Post by Timelord Missionary »

TigerCub414 wrote: May 3rd, 2025, 9:53 pm Partial dependent Fx127, leaves a blinker and a boat:

Code: Select all

x = 44, y = 33, rule = LifeHistory
19.3B$19.5B$18.6B$18.8B$18.8B$12.B4.9B$11.3B3.11B$9.6B2.13B$3.4B2.7B.
13B$3.26B$B2C27B$3CB2C25B$.2CB3CB2A24B.B$3CB2C2B2A31B$2CB2.23BD13BD$
5.23BD11B3DB$7.B2.8BD9BD11BDBD$9.8BDBD20BD$8.10B2D12B.2B2.2B$8.24B$6.
2AB2.20B$5.A.AB2.18B$5.A9.15B.B$4.2A8.17B2A$12.A.2AB.13B2A$10.3AB2AB.
14B$9.A4.B6.11B$10.3A.2A6.6B.B$12.A.A3.B2.6B$12.A.A2.2A7B$13.A3.2A3BA
.B$18.B.BABA$21.BA!

If there was a catalyst that could get rid of the beehive that forms, there could be one that doesn't have the blinker and emits another Herschel. The output Hershel's first natural glider is also needed to delete the blob that forms, but that's no biggie. Here, a deletion of a block acts in place of a catalysis:

Code: Select all

x = 51, y = 41, rule = LifeHistory
28.2A$27.B2AB$27.3B$28.B$26.5B$26.B3D2B$26.2BD3B$21.2E5B3DB$21.2E9B$23.
9B$23.8B$23.8B$17.B4.9B$16.3B2.12B$14.21B$8.4B2.21B$8.26B$5.B2C27B$5.
3CB2C25B$6.2CB3CB2A24B.B$5.3CB2C2B2A31B$5.2CB2.23B.13BD$10.23B.11B3DB
$12.B2.8BD9B.11BDBD$14.8BDBD20BD$13.10B2D12B.2B2.2B$13.24B$11.2AB2.20B
$10.A.AB2.18B$10.A9.15B.B$9.2A8.17B2A$17.A.2AB.13B2A$15.3AB2AB.14B$14.
A4.B6.11B$15.3A.2A6.6B.B$17.A.A3.B2.6B$17.A.A2.2A7B$18.A3.2A3BA.B$23.
B.BABA$26.BA!
It seems somewhat viable, though the block in the southeast prevents the boat that gets used from being a one-time turner.
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Anivec
Posts: 2011
Joined: January 28th, 2022, 7:18 pm
Location: In 4.3 miles, take a right onto Exit 54

Re: Keeping track of dirty conduits

Post by Anivec »

A very messy H-to-H:

Code: Select all

x = 58, y = 73, rule = LifeHistory
57.A$55.3A$54.A$54.2A$30.D$28.D.D$28.3D9.2A$28.D11.2A4$27.2A$24.2A2.A
$24.A3.A.2A$25.3A.A.A$27.A.A$22.2A4.A.A$21.A2.A4.A$20.A.A.A$21.A2.2A$
22.2A$24.2A$24.A$22.A.A$22.2A9$22.A$14.2A4.3A$11.A.A2.A2.A$9.3A.3A3.2A
$8.A$8.A.A.2A$9.2A.2A11$4.C28.2A$4.C.C17.2A7.2A$4.3C17.A.A.2A$6.C18.2A
.A2.A$30.2A2$2A22.2A$2A22.2A2.2A$28.A.A$30.A$8.2A20.2A$7.A.A$7.A$6.2A
2$14.2A.2A$13.A.A.A.A$11.3A3.A.A$10.A4.A.A.3A$11.3A.2A.A3.A$13.A4.A2.
2A$15.3A$14.2A!
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Quantum-mechanics
Posts: 154
Joined: September 17th, 2023, 4:38 am

Re: Still-life 'factories'

Post by Quantum-mechanics »

New H-to-G with a beehive.

Code: Select all

 x = 35, y = 62, rule = LifeHistory
.B$3B$4B$.4B$2.4B$3.4B$4.4B$5.4B$6.4B$7.4B$8.4B$9.4B$10.4B$11.4B$12.4B
$13.4B$14.4B$15.4B$16.4B$17.4B$18.4B$19.4B$20.4B$21.4B$22.4B$22.4B$22.
5B2.B$21.6B.B2A$21.8B2A$21.6B.2B$20.7B$19.8B$9.2A8.8B$10.A9.8B5.2A$10.
A.AB4.10B2.BA2.A$11.2AB.14B.B3A$13.18B$13.16B.B3A$14.15B.BA2.A$13.15B
5.2A$11.17B.B$9.20B$9.2BE19B$8.3BEBE6BD10B$9.2B3E5BDBD10B$8.5BE5BDBD9B
$7.13BD11B$6.4B6.16B$5.4B8.14B$4.4B9.14B$3.4B10.14B$2.4B12.13B$.4B14.
12B$4B16.7B.2B$3B15.8B$.B14.A.2AB.3B$14.3AB2AB$13.A4.B$14.3A.2A$16.A.
A$16.A.A$17.A!
EDIT by dvgrn: Moved to the Dirty Conduits thread, since the beehive is not in a particularly accessible "factory"-type location compared to lots of other beehive factories, and the glider output makes it conduit-like, but it's not a complete one.
Quantum-mechanics
Posts: 154
Joined: September 17th, 2023, 4:38 am

Re: Keeping track of dirty conduits

Post by Quantum-mechanics »

What a mess.

Code: Select all

x = 56, y = 49, rule = B3/S23
29b2o$29b2o2$33bo$31b3o$30bo$30b2o8$33b2o$11bo21bobo$11bobo21bo$11b3o
21b2o$13bo7$2b2o$3bo11bo$3o10b3o$o11bo$12b2o17$53b3o$53bo$54bo!
Jormungant
Posts: 859
Joined: May 27th, 2016, 1:01 am

Re: Keeping track of dirty conduits

Post by Jormungant »

Not sure if that was noted, but these are h-to-h with a annoying block, which can still be removed by some g-to-g, but still I guess these are HL129H and HLx129H:

Code: Select all

x = 155, y = 85, rule = LifeHistory
9$54.3D71.3D$54.BDB71.BDB$53.3D2B69.2B3D$53.5B69.5B$52.6B69.6B$52.6B
69.6B$53.5B69.5B$53.6B67.6B$52.6B3.2A59.2A3.6B$52.7B2.A.A57.A.A2.7B$
53.6B4.A57.A4.6B$53.6B4.2A55.2A4.6B$44.2A7.2B2AB7.A6.2A37.2A6.A7.B2A
2B7.2A$43.A.A2.2A2.3B2AB5.3A2.2A2.A.A35.A.A2.2A2.3A5.B2A3B2.2A2.A.A$
42.A2.A.A.A2.7B3.A5.A.A.A2.A33.A2.A.A.A5.A3.7B2.A.A.A2.A$42.2ABA.AB3.
6B4.2A5.BA.AB2A33.2ABA.AB5.2A4.6B3.BA.AB2A$45.AB2A2.7B.5B2.B2.2ABA39.
AB2A2.B2.5B.7B2.2ABA$42.2A.A3B3.10B7.3BA.2A33.2A.A3B7.10B3.3BA.2A$40.
A2.ABAB.4B.11B2.4B.BABA2.A29.A2.ABAB.4B2.11B.4B.BABA2.A$40.2A2.AB.2B
2A13B2.B2A2B.BA2.2A29.2A2.AB.2B2AB2.13B2A2B.BA2.2A$46.2BA2BA.6B3D4.A
2BA2B41.2BA2BA4.3D6B.A2BA2B$40.2A2.AB.2B2A8BDBD4.B2A2B.BA2.2A29.2A2.A
B.2B2AB4.DBD8B2A2B.BA2.2A$40.A2.ABAB.4B.2B4.DBDB3.4B.BABA2.A29.A2.ABA
B.4B3.BDBD4.2B.4B.BABA2.A$42.2A.A3B4.2B3.5B6.3BA.2A33.2A.A3B6.5B3.2B
4.3BA.2A$45.AB2A9.6B5.2ABA39.AB2A5.6B9.2ABA$42.2ABA.AB7.9B4.BA.AB2A
33.2ABA.AB4.9B7.BA.AB2A$42.A2.A.A.A5.11B2.A.A.A2.A33.A2.A.A.A2.11B5.A
.A.A2.A$43.A.A2.2A5.11B2.2A2.A.A35.A.A2.2A2.11B5.2A2.A.A$44.2A9.10B7.
2A37.2A7.10B9.2A$56.10B53.10B$53.11B57.11B$51.4B.11B2A.2A43.4B.11B2A.
2A$50.2D15B2ABA.C41.2D.14B2ABA.C$50.2D2B9.6B3.C41.2D2B9.6B3.C$51.3B9.
7B2.2C41.3B9.7B2.2C$50.4B9.7B44.4B9.7B$48.6B9.5B44.6B9.5B$46.8B9.4B
43.8B9.4B$46.2BC5B9.5B.B40.2BC5B9.5B.B$45.3BCBC3B9.6B2A38.3BCBC3B9.6B
2A$46.2B3C4B2.12B2A39.2B3C4B2.12B2A$48.2BC4B2.11B.B42.2BC4B2.11B.B$
48.6B3.9B46.6B3.9B$57.6B.B56.6B.B$58.5B59.5B$58.4B60.4B$59.5B59.5B$
62.2A62.2A$23.2A7.B29.A24.2A7.B29.A$24.A6.3B29.3A22.A6.3B29.3A$24.A.A
B2.4B2.2B27.A22.A.AB2.4B2.2B27.A$25.2AB.4B2.4B50.2AB.4B2.4B$27.5B2.4B
53.5B2.4B$28.9B55.9B$25.11B53.11B$23.3B2A3B.3B52.3B2A3B.3B$21.2A3B2A
2B2.2B51.2A3B2A2B.2B$20.B2A5B56.B2A7B$21.2B4.5B53.2B4.5B$19.2BA7.2B
52.2BA7.2B$19.B2AB7.2B4.2A45.B2AB7.2B4.2A$17.B2A2BA6.B2AB.B2.A43.B2A
2BA6.B2AB.B2.A$17.BABA2B7.2A2B3A44.BABA2B7.2A2B3A$17.BA2B10.B.BA46.BA
2B10.B.BA$18.3B14.2A45.3B14.2A$17.2B17.A44.2B17.A$16.B2AB15.A44.B2AB
15.A$17.2A16.2A44.2A16.2A!
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C_R_116
Posts: 878
Joined: April 15th, 2021, 2:49 pm
Location: At my home doing other random stuff.

Re: Keeping track of dirty conduits

Post by C_R_116 »

Jormungant wrote: July 3rd, 2025, 5:31 pm Not sure if that was noted, but these are h-to-h with a annoying block, which can still be removed by some g-to-g, but still I guess these are HL129H and HLx129H:

Code: Select all

x = 155, y = 85, rule = LifeHistory
9$54.3D71.3D$54.BDB71.BDB$53.3D2B69.2B3D$53.5B69.5B$52.6B69.6B$52.6B
69.6B$53.5B69.5B$53.6B67.6B$52.6B3.2A59.2A3.6B$52.7B2.A.A57.A.A2.7B$
53.6B4.A57.A4.6B$53.6B4.2A55.2A4.6B$44.2A7.2B2AB7.A6.2A37.2A6.A7.B2A
2B7.2A$43.A.A2.2A2.3B2AB5.3A2.2A2.A.A35.A.A2.2A2.3A5.B2A3B2.2A2.A.A$
42.A2.A.A.A2.7B3.A5.A.A.A2.A33.A2.A.A.A5.A3.7B2.A.A.A2.A$42.2ABA.AB3.
6B4.2A5.BA.AB2A33.2ABA.AB5.2A4.6B3.BA.AB2A$45.AB2A2.7B.5B2.B2.2ABA39.
AB2A2.B2.5B.7B2.2ABA$42.2A.A3B3.10B7.3BA.2A33.2A.A3B7.10B3.3BA.2A$40.
A2.ABAB.4B.11B2.4B.BABA2.A29.A2.ABAB.4B2.11B.4B.BABA2.A$40.2A2.AB.2B
2A13B2.B2A2B.BA2.2A29.2A2.AB.2B2AB2.13B2A2B.BA2.2A$46.2BA2BA.6B3D4.A
2BA2B41.2BA2BA4.3D6B.A2BA2B$40.2A2.AB.2B2A8BDBD4.B2A2B.BA2.2A29.2A2.A
B.2B2AB4.DBD8B2A2B.BA2.2A$40.A2.ABAB.4B.2B4.DBDB3.4B.BABA2.A29.A2.ABA
B.4B3.BDBD4.2B.4B.BABA2.A$42.2A.A3B4.2B3.5B6.3BA.2A33.2A.A3B6.5B3.2B
4.3BA.2A$45.AB2A9.6B5.2ABA39.AB2A5.6B9.2ABA$42.2ABA.AB7.9B4.BA.AB2A
33.2ABA.AB4.9B7.BA.AB2A$42.A2.A.A.A5.11B2.A.A.A2.A33.A2.A.A.A2.11B5.A
.A.A2.A$43.A.A2.2A5.11B2.2A2.A.A35.A.A2.2A2.11B5.2A2.A.A$44.2A9.10B7.
2A37.2A7.10B9.2A$56.10B53.10B$53.11B57.11B$51.4B.11B2A.2A43.4B.11B2A.
2A$50.2D15B2ABA.C41.2D.14B2ABA.C$50.2D2B9.6B3.C41.2D2B9.6B3.C$51.3B9.
7B2.2C41.3B9.7B2.2C$50.4B9.7B44.4B9.7B$48.6B9.5B44.6B9.5B$46.8B9.4B
43.8B9.4B$46.2BC5B9.5B.B40.2BC5B9.5B.B$45.3BCBC3B9.6B2A38.3BCBC3B9.6B
2A$46.2B3C4B2.12B2A39.2B3C4B2.12B2A$48.2BC4B2.11B.B42.2BC4B2.11B.B$
48.6B3.9B46.6B3.9B$57.6B.B56.6B.B$58.5B59.5B$58.4B60.4B$59.5B59.5B$
62.2A62.2A$23.2A7.B29.A24.2A7.B29.A$24.A6.3B29.3A22.A6.3B29.3A$24.A.A
B2.4B2.2B27.A22.A.AB2.4B2.2B27.A$25.2AB.4B2.4B50.2AB.4B2.4B$27.5B2.4B
53.5B2.4B$28.9B55.9B$25.11B53.11B$23.3B2A3B.3B52.3B2A3B.3B$21.2A3B2A
2B2.2B51.2A3B2A2B.2B$20.B2A5B56.B2A7B$21.2B4.5B53.2B4.5B$19.2BA7.2B
52.2BA7.2B$19.B2AB7.2B4.2A45.B2AB7.2B4.2A$17.B2A2BA6.B2AB.B2.A43.B2A
2BA6.B2AB.B2.A$17.BABA2B7.2A2B3A44.BABA2B7.2A2B3A$17.BA2B10.B.BA46.BA
2B10.B.BA$18.3B14.2A45.3B14.2A$17.2B17.A44.2B17.A$16.B2AB15.A44.B2AB
15.A$17.2A16.2A44.2A16.2A!
One of those beehive push catalysts can be replaced with a block for HLx129H:

Code: Select all

x = 35, y = 43, rule = LifeHistory
12.2A$11.A.A$11.A$10.2A$9.A8.2A9.2A$9.3A6.2A5.2A2.A.A$12.A12.A.A.A2.A
$11.2A14.A.A.2A$26.2A.A$29.A.2A$29.A.A2.A$24.2A4.A2.2A$8.2A13.A2.A$8.
2A14.2A4.A2.2A$29.A.A2.A$29.A.2A$26.2A.A$27.A.A.2A$25.A.A.A2.A$25.2A
2.A.A$2A27.2A$.A$.A.A$2.2A17.2A.2A$21.2A.A.A$26.A$26.2A4$2.A$2.A.A18.
2A$2.3A18.2A$4.A6$16.2A$16.A$17.3A$19.A!
Nothing I can do for HL129H though.
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Tawal
Posts: 865
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Location: Mælar

Re: Keeping track of dirty conduits

Post by Tawal »

C_R_116 wrote: July 5th, 2025, 1:22 pm
Jormungant wrote: July 3rd, 2025, 5:31 pm Not sure if that was noted, but these are h-to-h with a annoying block, which can still be removed by some g-to-g, but still I guess these are HL129H and HLx129H:
[…]
One of those beehive push catalysts can be replaced with a block for HLx129H:

Code: Select all

x = 35, y = 43, rule = LifeHistory
12.2A$11.A.A$11.A$10.2A$9.A8.2A9.2A$9.3A6.2A5.2A2.A.A$12.A12.A.A.A2.A
$11.2A14.A.A.2A$26.2A.A$29.A.2A$29.A.A2.A$24.2A4.A2.2A$8.2A13.A2.A$8.
2A14.2A4.A2.2A$29.A.A2.A$29.A.2A$26.2A.A$27.A.A.2A$25.A.A.A2.A$25.2A
2.A.A$2A27.2A$.A$.A.A$2.2A17.2A.2A$21.2A.A.A$26.A$26.2A4$2.A$2.A.A18.
2A$2.3A18.2A$4.A6$16.2A$16.A$17.3A$19.A!
Nothing I can do for HL129H though.
Why posting in Dirty thread ? It is a working conduit or I'm missing something ?
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Anivec
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Re: Keeping track of dirty conduits

Post by Anivec »

Surprisingly fast pi-to-G+Junk:

Code: Select all

x = 16, y = 17, rule = LifeHistory
13.3D$15.D$14.D5$2A2.A2.A5.3C$A3.4A5.C.C$.3A9.C.C$5.3A$.4A3.A$A4.2A2.
A$.3A2.4A$3.2A$8.2A$8.2A!
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TigerCub414
Posts: 167
Joined: March 25th, 2024, 9:51 pm

Re: Keeping track of dirty conduits

Post by TigerCub414 »

Extrementhusiast wrote: September 28th, 2021, 11:46 pm
dvgrn wrote: September 27th, 2021, 8:52 pm
MathAndCode wrote: September 27th, 2021, 8:37 pm Here is a way to turn a U-turner into a Herschel (which does not come from a B-sequence) with the same initial tub.

Code: Select all

RLE
I think that the input clearance is non-hopeless in this case, but if I'm wrong about that, Sokwe (or any other moderator) is free to move my post to the thread for useless discoveries.
Interesting! Totally different sequence leading to the Herschel from the one in Fx158, which is the only (?) (it can't still be the only one, can it?) other non-B-sequence Herschel output.
A while back, I found this clean R+glider+block reaction that shoots a Herschel sideways:

Code: Select all

x = 33, y = 18, rule = LifeHistory
30.A$30.A.A$30.2A2$3D19.2C$.D19.2C$.3D18.C10$16.2A$16.2A!
However, the closest I've seen to anything accommodating the input is the ancient G4-to-R receiver.

Speaking of different ways of doing things, here's another dependent H-to-MWSS+beehive (with an added mold to suppress the beehive):

Code: Select all

x = 36, y = 34, rule = LifeHistory
28.2A$12.2A14.3A$12.2A14.2A.A$30.A.A$29.A2.A$30.2A2$33.2A$32.A.A$33.A
2$3.A.2A$.3A.2A$A$.3A.2A$3.A.A2.2A22.2A$6.2A.A22.A.A$7.A26.A$5.A.A26.
2A$5.2A5$23.2A$23.2A2$23.3D$24.C$23.ADCD$22.2A.2A$23.A2.A$23.A3.A$23.
A!
This alternate catalysis for the lower left might lead to a stable beehive suppression, but it'd be tough:

Code: Select all

x = 32, y = 33, rule = LifeHistory
8.2A$8.2A5$29.2A$28.A.A$29.A6$2.2A24.2A$3.A24.A.A$3A3.A23.A$A4.A.A22.
2A$5.2A5$19.2A$19.2A2$19.3D$20.C$19.ADCD$18.2A.2A$19.A2.A$19.A3.A$19.
A!
Based on this H-to-MWSS by Extrementhusiast, I found three Spartan versions of that conduit. They either leave behind a annoying beehive or an annoying block.

Code: Select all

x = 39, y = 112, rule = LifeHistory
15.A$15.3A7.2A$18.A5.A.A$17.2A6.A6$.2A24.D$3A.2A20.D.D$.2A.3A.2A16.D.
D$3A.2A2.2A17.D$2A9$31.2A$31.2A5$17.2A$17.2A3.A$21.A.A$22.A9$15.A$15.
3A7.2A4.A$18.A5.A.A3.A.A$17.2A6.A5.A2$34.2A$34.A.A$35.A2$.2A$3A.2A$.
2A.3A.2A$3A.2A2.2A$2A$37.2D$37.2D7$31.2A$31.2A$15.A$14.A.A$14.2A2$17.
2A$16.A.A$16.A$15.2A8$33.2A$15.A17.A.A$15.3A7.2A7.A$18.A5.A.A$17.2A6.
A$35.A$34.A.A$35.A3$.2A$3A.2A$.2A.3A.2A9.D$3A.2A2.2A8.D.D$2A16.D.D$
19.D10.2D$29.D2.D$30.2D6$31.2A$31.2A$15.A$14.A.A$14.2A2$17.2A$16.A.A$
16.A$15.2A!

Code: Select all

x = 32, y = 32, rule = B3aijkr5j/S2aek3-acy4iz6c
8b3o$7bo2bo$7bo2bo$7b3o4$28b3o$28bo2bo$28bo2bo$29b3o11$3o$o2bo$o2bo$b
3o4$22b3o$21bo2bo$21bo2bo$21b3o!
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Anivec
Posts: 2011
Joined: January 28th, 2022, 7:18 pm
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Re: Keeping track of dirty conduits

Post by Anivec »

H-to-H+blinker (I hate blinkers):

Code: Select all

x = 37, y = 38, rule = B3/S23
22bo$3bo16b3o$3b3o13bo5bo$6bo12b2o4b3o$5b2o21bo$2o25b2o$bo$bobo$2b2o10$
35b2o$35b2o$28b2o$bo26b2o$bobo$b3o$3bo4$11bo$10bobo4b2o$11bo5b2o2$6b2o
$6b2o3b2o$11b2o5b2o$18bobob2o$16bobob2obo$16b2o!
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I6_I6
Posts: 1096
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Re: Keeping track of dirty conduits

Post by I6_I6 »

Anivec wrote: January 14th, 2026, 8:50 pm H-to-H+blinker (I hate blinkers):

Code: Select all

x = 37, y = 38, rule = B3/S23
22bo$3bo16b3o$3b3o13bo5bo$6bo12b2o4b3o$5b2o21bo$2o25b2o$bo$bobo$2b2o10$
35b2o$35b2o$28b2o$bo26b2o$bobo$b3o$3bo4$11bo$10bobo4b2o$11bo5b2o2$6b2o
$6b2o3b2o$11b2o5b2o$18bobob2o$16bobob2obo$16b2o!
Not at all pretty, but adding an Fx77 and a Snark can remove the blinker:

Code: Select all

# Fx288, RT 379
x = 81, y = 63, rule = B3/S23
64b2o$63bobo$57b2o4bo$55bo2bo2b2ob4o$55b2obobobobo2bo$58bobobobo$58bo
bob2o$59bo2$72b2o$63b2o7bo$63b2o5bobo$70b2o7$60b2o$61bo$58b3o$58bo3$22b
o29bo$3bo16b3o29b3o$3b3o13bo5bo29bo$6bo12b2o4b3o26b2o11b2o11bo$5b2o21b
o38b2o9b3o$2o25b2o49bo$bo76bo$bobo$2b2o10$35b2o9b2o$35b2o10bo$28b2o14b
3o20b2o$bo26b2o14bo22bo$bobo64b3o$b3o66bo$3bo4$11bo$10bobo4b2o$11bo5b
2o2$6b2o$6b2o3b2o$11b2o5b2o$18bobob2o$16bobob2obo$16b2o!
The output connection must be independent, because it relies on the output herschel's FNG for cleanup.

Code: Select all

#C [[ THEME Golly ]]
x = 27, y = 15, rule = LifeHistory
8.A$A6.A.A$3A4.BA2B.B2D$3.A4.2B.2B2DB$2.2A2.3B.6B2.3B$2.20B$4.19B$4.2B
C10BD4B$4.2B2C10BD4B$4.B2C11B2D3B$4.13B2D4B$5.12BD3B.B2A$6.13B3.BA.A$
6.3B.B3.B10.A$25.2A!
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MathAndCode
Posts: 5279
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Re: Keeping track of dirty conduits

Post by MathAndCode »

Is there a dirty conduit that makes a pi with some trailing junk that can suppress the block?

Code: Select all

x = 18, y = 22, rule = B3/S23
7b2o$7bo$5bobo4bo$4bobo3b3o$2o3bo3bo$2o7b2o11$6b3o$6bobo$6bobo5b2o$14b
obo$16bo$16b2o!
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TigerCub414
Posts: 167
Joined: March 25th, 2024, 9:51 pm

Re: Keeping track of dirty conduits

Post by TigerCub414 »

A partial Fx310 that creates a blinker:

Code: Select all

x = 61, y = 48, rule = LifeHistory
35.2A$35.2A$18.2A20.2A$19.A20.2A$19.A.2A$20.A.A$35.3D8$.2A$3A.2A$.2A.
3A.2A$3A.2A2.2A$2A10$60.D$13.2A43.3D$12.A.A26.2A15.D.D$12.A28.2A15.D$
11.2A$24.A$23.A.A$24.A$8.2A$9.A28.2A$9.A.A26.A$10.2A24.A.A$14.2A20.2A
$13.A.A$13.2A3$19.2A$19.A.A$20.2A!
It might be possible to make a clean one with a different R-pentomino catalyst in the northeast corner.

Code: Select all

x = 32, y = 32, rule = B3aijkr5j/S2aek3-acy4iz6c
8b3o$7bo2bo$7bo2bo$7b3o4$28b3o$28bo2bo$28bo2bo$29b3o11$3o$o2bo$o2bo$b
3o4$22b3o$21bo2bo$21bo2bo$21b3o!
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