Counterfeit Gliders

For discussion of other cellular automata.
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LaundryPizza03
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Re: Counterfeit Gliders

Post by LaundryPizza03 »

Here's one with an infinitely extensible tagalong and two wickstretchers. It travels at c/4 diagonal.

Code: Select all

x = 41, y = 15, rule = B2n3-e4cw5y6n/S01c2-ik3cjnr4c
13bo$13bo$15bo$16bo$17bo$18bo$18bo$14bo5bo$15bo5bo6bo$10bo5bo5bo4bobo
5bo$5bo5bo5bo5bo6bo6bo$5bo5bo5bo5bo6bo6bo$bo5bo5bo5bo5bo6bo6bo$2bo5bo
5bo5bo5bo6bo6bo$3o3b3o3b3o3b3o3b3o4b3o4b3o!

Code: Select all

x = 4, y = 3, rule = B3-q4z5y/S234k5j
2b2o$b2o$2o!
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cvojan
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Re: Counterfeit Gliders

Post by cvojan »

Would you count this oscillator as a counterfeit? It has all the normal phases of a normal glider:

Code: Select all

x = 3, y = 3, rule = B2k37/S1e2an3-k6n78
b2o$obo$2bo!
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Moosey
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Re: Counterfeit Gliders

Post by Moosey »

Code: Select all

x = 3, y = 3, rule = B03aijn6a/S1c2-c3-c5r
bo$2bo$3o!
Sorry if someone has already posted this
κ is measurable iff there is a nontrivial elementary embedding j:V→M (M transitive) with critical point κ
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Macbi
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Re: Counterfeit Gliders

Post by Macbi »

cvojan wrote:Would you count this oscillator as a counterfeit? It has all the normal phases of a normal glider:

Code: Select all

x = 3, y = 3, rule = B2k37/S1e2an3-k6n78
b2o$obo$2bo!
That one's really good. It looks like a normal glider flying around in a circle.
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77topaz
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Re: Counterfeit Gliders

Post by 77topaz »

Macbi wrote:
cvojan wrote:Would you count this oscillator as a counterfeit? It has all the normal phases of a normal glider:

Code: Select all

x = 3, y = 3, rule = B2k37/S1e2an3-k6n78
b2o$obo$2bo!
That one's really good. It looks like a normal glider flying around in a circle.
It actually only needs to be two transitions away from regular CGoL:

Code: Select all

x = 3, y = 3, rule = B3/S1e2-e3
b2o$obo$2bo!
Cvojan's more complicated rule has the advantage of not being explosive, however. It also has a natural c/34 diagonal spaceship that in a few phases features a glider, though it is not very common:

Code: Select all

x = 3, y = 5, rule = B2k37/S1e2an3-k6n78
obo$2o$bo2$b2o!
cvojan
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Re: Counterfeit Gliders

Post by cvojan »

I'm not sure if anyone noticed, but that c/34d spaceship is a Spaceship made of Oscillators:

Code: Select all

x = 15, y = 6, rule = B2k37/S1e2an3-k6n78
bo11bo$2bo11bo$3o2b2o5b3o3$13b2o!
Hunting
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Re: Counterfeit Gliders

Post by Hunting »

77topaz wrote: It also has a natural c/34 diagonal spaceship that in a few phases features a glider, though it is not very common:

Code: Select all

x = 3, y = 5, rule = B2k37/S1e2an3-k6n78
obo$2o$bo2$b2o!
cvojan wrote:I'm not sure if anyone noticed, but that c/34d spaceship is a Spaceship made of Oscillators:
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Hdjensofjfnen
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Re: Counterfeit Gliders

Post by Hdjensofjfnen »

Code: Select all

x = 3, y = 3, rule = B/S23|B2/S23
2bo$2o$b2o!
EDIT: Oops
EDIT: Oops again
EDIT: There we go. I just remembered that B/S23|B2/S23 is not equivalent to B2/S23|B/S23.
Last edited by Hdjensofjfnen on February 11th, 2019, 3:04 pm, edited 1 time in total.
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Moosey
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Re: Counterfeit Gliders

Post by Moosey »

Code: Select all

x = 3, y = 3, rule = B3/S23|B/S012345678
2bo$2o$b2o!
?
Also,

Code: Select all

x = 5, y = 4, rule = B3/S23|B/S12345678
3bo$4bo$o3bo$b4o!
Has fewer sparks in effect. Essentially no dot sparks.
κ is measurable iff there is a nontrivial elementary embedding j:V→M (M transitive) with critical point κ
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Hdjensofjfnen
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Re: Counterfeit Gliders

Post by Hdjensofjfnen »

This is a pretty poor excuse for a counterfeit MWSS:

Code: Select all

x = 9, y = 26, rule = b3aijn4-rs23-kyHistory
4.E$3.3E$3.E.2E$4.3E$4.3E$3A.2E$7.2A$6.A2$3.3A$4.2A5$2A$2.A$2.A$6A$2.
A3.A$2.A3.A$3.3A$6.2A$6.2A$3.2A$3.2A!
Sadly, the rule is explosive.
Hunting
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Re: Counterfeit Gliders

Post by Hunting »

Code: Select all

x = 3, y = 3, rule = B/S12e3nr
bo$2bo$3o!

Code: Select all

x = 3, y = 3, rule = B2e4r5n/S1e2ae3er
bo$2bo$3o!

Code: Select all

x = 3, y = 3, rule = B2k3ainr4k/S01e3an4a
bo$2bo$3o!

Code: Select all

x = 3, y = 3, rule = B3aij4j5n/S12ak3n
bo$2bo$3o!

Code: Select all

x = 3, y = 3, rule = B2ae3n/S2e3jr4j
bo$2bo$3o!

Code: Select all

x = 3, y = 3, rule = B2e3in5n/S12ce5k
bo$2bo$3o!

Code: Select all

x = 3, y = 3, rule = B2e3in6c/S1c2ce3nr4aik5n6c
bo$2bo$3o!

Code: Select all

x = 3, y = 3, rule = B2cei3ai5n/S1e3n
bo$2bo$3o!

Code: Select all

x = 3, y = 3, rule = B2cek3in4j5jn/S01c2e4jk
bo$2bo$3o!

Code: Select all

x = 3, y = 3, rule = B2ae3n4i5in6c/S1e2e3ar5jy6k
bo$2bo$3o!

Code: Select all

x = 3, y = 3, rule = B2c3an4r5n/S12ae3ij4k6a
bo$2bo$3o!

Code: Select all

x = 3, y = 3, rule = B2ce3ein4jry5c/S012e3k5e
bo$2bo$3o!

Code: Select all

x = 3, y = 3, rule = B2ce3ai4q5n/S1e2n3aij4aj
bo$2bo$3o!

Code: Select all

x = 3, y = 3, rule = B2e3aijn4rt6c/S1c2e3nr4ir5jky
bo$2bo$3o!

Code: Select all

x = 3, y = 3, rule = B2e3in5y6ack/S12ek3an4rw5i
bo$2bo$3o!
alphazelf
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Re: Counterfeit Gliders

Post by alphazelf »

c/3 orthogonal

Code: Select all

x = 3, y = 3, rule = B2-a3aein5cir/S1e2n4a5n6a
3o$2bo$bo!
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Moosey
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Re: Counterfeit Gliders

Post by Moosey »

alphazelf wrote:c/3 orthogonal

Code: Select all

x = 3, y = 3, rule = B2-a3aein5cir/S1e2n4a5n6a
3o$2bo$bo!
3 cells, too-- It’s tied for smallest counterfeit glider (assuming there is another 3-cell counterfeit glider)
κ is measurable iff there is a nontrivial elementary embedding j:V→M (M transitive) with critical point κ
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Hdjensofjfnen
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Re: Counterfeit Gliders

Post by Hdjensofjfnen »

Moosey wrote:
alphazelf wrote:c/3 orthogonal

Code: Select all

x = 3, y = 3, rule = B2-a3aein5cir/S1e2n4a5n6a
3o$2bo$bo!
3 cells, too-- It’s tied for smallest counterfeit glider (assuming there is another 3-cell counterfeit glider)
There's one in Hunting's post right above:

Code: Select all

x = 3, y = 3, rule = B2cei3ai5n/S1e3n
bo$2bo$3o!
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2718281828
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Re: Counterfeit Gliders

Post by 2718281828 »

I wrote a small script to extend the list of counterfeit gliders. It searches for gliders moving in several directions.
The result is attached as a zip file, containing several rle's. The output file have the names cfg_A_B_C_D.rle where

A = 0 or 1 for the two different glider pattern (0=bo$2bo$3o!, 1=obo$b2o$bo!).
B = period of the ship
C = ymove (translation in y-direction)
D = xmove (translation in x-direction)

For example cfg_1_15_6_-2.rle contains this ship:

Code: Select all

x = 3, y = 3, rule = B2cei3eijny4acjwz5eijy6-en7e/S2-ei3aejq4aceijwy5cery6ak7e
obo$b2o$bo!
Note that it also contains oscillators (if C=D=0) and the ships do not necessarily have full periods. Moreover, the rulespace is not the minimal one, so many rule appear to be exploding, but often there are stable alternatives available.

There are 1320 files in the zip. So we should have more than 1000 counterfeit gliders.
Attachments
cfg.zip
counterfeit gliders
(509.9 KiB) Downloaded 317 times
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Hdjensofjfnen
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Re: Counterfeit Gliders

Post by Hdjensofjfnen »

Apologies if this is known:

Code: Select all

x = 3, y = 3, rule = B2e3/S23ar
b2o$obo$2bo!
Hunting
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Re: Counterfeit Gliders

Post by Hunting »

2718281828 wrote:I wrote a small script to extend the list of counterfeit gliders. It searches for gliders moving in several directions.
I think you invented wheel: AlephAlpha just does this a few days ago.
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77topaz
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Re: Counterfeit Gliders

Post by 77topaz »

Hunting wrote:I think you invented wheel: AlephAlpha just does this a few days ago.
Even if that is indeed the case, 2718281828 would have had no way of knowing about that because AlephAlpha hasn't actually posted said script.
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2718281828
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Re: Counterfeit Gliders

Post by 2718281828 »

77topaz wrote:
Hunting wrote:I think you invented wheel: AlephAlpha just does this a few days ago.
Even if that is indeed the case, 2718281828 would have had no way of knowing about that because AlephAlpha hasn't actually posted said script.
Well he could looked at the files. There this ship is listed:

Code: Select all

x = 3, y = 3, rule = B2-ak3-ekr4-acjkr5-eny6-ei7/S01c2cei3cry4-cjkt5-ciy678
bo$2bo$3o!
which moves in the same direction but differently. And I am sure that there plenty of other ships, that move with the same displacement as the glider in life.

I thought there is no point in posting the script. It's just a simple loop across the degrees of freedom that calles lls. I let it run for a day or a night, something like this.
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Moosey
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Re: Counterfeit Gliders

Post by Moosey »

Bump
c/6d G

Code: Select all

x = 3, y = 3, rule = B34ikw/S1c2-c3-ar5i8
obo$2o$bo!
unusual behavior in another rule supporting it:

Code: Select all

x = 118, y = 115, rule = B34ikw/S1c2-c3-ar
113b2o$112b4o$115b2o$5bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo4bo
6b3o$4bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo4b2o4bob2o$3bo6bo6bo
6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo5b2o6bo$108bo$109b5o$110b3o$103b3o
5bo$102b2o$103b2o$103b3o$102b5o$97bo4b5o$97b2o4b3o$95bo8bo$98bo$bo5bo
7bo5bo7bo5bo7bo5bo7bo5bo7bo5bo7bo6bo$o7bo5bo7bo5bo7bo5bo7bo5bo7bo5bo7b
o5bo6bo2$95b5o$47bo13bo13bo20b3o$47bo13bo13bo21bo$35b2o10bo13bo13bo6bo
$81bo8bo$32b2o44bo10b3o$35b2o40bo10b5o$3bo13bo16bo53b5o$2bo13bo15b2o
55b3o$90bo$48bo$47b3o$34bo11b5o$32b5o9b5o$32b5o10b3o26bo$32b5o11bo26b
3o$33b3o38b5o$20bo13bo39b5o$20bo53bo3bo$20bo53bo3bo$74b5o$4bo3bo65b5o$
5bobo40bo26b3o$47b3o26bo$2bo7bo35b5o11bo$3bo5bo36b5o10b3o$20bo26b3o10b
5o$19b3o26bo11b5o$5b3o10b5o37b5o$62bo3$62bo$18b5o37b5o$18b5o25bo11b5o$
20bo26b3o10b5o$46b5o10b3o$46b5o11bo$20bo26b3o$18b5o25bo$18b5o4$34bo$
18b5o10b3o$18b5o9b5o11bo$20bo11b5o10b3o$32bo3bo9b5o$32bo3bo9b5o$20bo
11b5o10b3o$18b5o9b5o11bo$18b5o10b3o$34bo3$34bo$18b5o10b3o$18b5o9b5o$
20bo11b5o$32bo3bo$32bo3bo$20bo11b5o$18b5o9b5o$6bo11b5o10b3o$5b3o26bo$
4b5o$4b5o$5b3o$6bo11b5o$18b5o$20bo3$20bo$18b5o$6bo11b5o$18b5o$4bo3bo
10b3o$4bo3bo11bo2$6bo7$6bo$5b3o$4b5o$4b5o$5b3o$6bo!
κ is measurable iff there is a nontrivial elementary embedding j:V→M (M transitive) with critical point κ
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Gustone
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Re: Counterfeit Gliders

Post by Gustone »

Moosey wrote:Bump
c/6d G

Code: Select all

x = 3, y = 3, rule = B34ikw/S1c2-c3-ar5i8
obo$2o$bo!
unusual behavior in another rule supporting it:

Code: Select all

x = 118, y = 115, rule = B34ikw/S1c2-c3-ar
113b2o$112b4o$115b2o$5bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo4bo
6b3o$4bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo4b2o4bob2o$3bo6bo6bo
6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo5b2o6bo$108bo$109b5o$110b3o$103b3o
5bo$102b2o$103b2o$103b3o$102b5o$97bo4b5o$97b2o4b3o$95bo8bo$98bo$bo5bo
7bo5bo7bo5bo7bo5bo7bo5bo7bo5bo7bo6bo$o7bo5bo7bo5bo7bo5bo7bo5bo7bo5bo7b
o5bo6bo2$95b5o$47bo13bo13bo20b3o$47bo13bo13bo21bo$35b2o10bo13bo13bo6bo
$81bo8bo$32b2o44bo10b3o$35b2o40bo10b5o$3bo13bo16bo53b5o$2bo13bo15b2o
55b3o$90bo$48bo$47b3o$34bo11b5o$32b5o9b5o$32b5o10b3o26bo$32b5o11bo26b
3o$33b3o38b5o$20bo13bo39b5o$20bo53bo3bo$20bo53bo3bo$74b5o$4bo3bo65b5o$
5bobo40bo26b3o$47b3o26bo$2bo7bo35b5o11bo$3bo5bo36b5o10b3o$20bo26b3o10b
5o$19b3o26bo11b5o$5b3o10b5o37b5o$62bo3$62bo$18b5o37b5o$18b5o25bo11b5o$
20bo26b3o10b5o$46b5o10b3o$46b5o11bo$20bo26b3o$18b5o25bo$18b5o4$34bo$
18b5o10b3o$18b5o9b5o11bo$20bo11b5o10b3o$32bo3bo9b5o$32bo3bo9b5o$20bo
11b5o10b3o$18b5o9b5o11bo$18b5o10b3o$34bo3$34bo$18b5o10b3o$18b5o9b5o$
20bo11b5o$32bo3bo$32bo3bo$20bo11b5o$18b5o9b5o$6bo11b5o10b3o$5b3o26bo$
4b5o$4b5o$5b3o$6bo11b5o$18b5o$20bo3$20bo$18b5o$6bo11b5o$18b5o$4bo3bo
10b3o$4bo3bo11bo2$6bo7$6bo$5b3o$4b5o$4b5o$5b3o$6bo!
Weird breeder in the same rule

Code: Select all

x = 7, y = 5, rule = B34ikw/S1c2-c3-ar
2bo2bo$2bo3bo$2bo3bo$obo3bo$2bo2bo!
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FWKnightship
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Re: Counterfeit Gliders

Post by FWKnightship »

Moosey wrote:Bump
c/6d G

Code: Select all

x = 3, y = 3, rule = B34ikw/S1c2-c3-ar5i8
obo$2o$bo!
unusual behavior in another rule supporting it:

Code: Select all

x = 118, y = 115, rule = B34ikw/S1c2-c3-ar
113b2o$112b4o$115b2o$5bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo4bo
6b3o$4bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo4b2o4bob2o$3bo6bo6bo
6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo6bo5b2o6bo$108bo$109b5o$110b3o$103b3o
5bo$102b2o$103b2o$103b3o$102b5o$97bo4b5o$97b2o4b3o$95bo8bo$98bo$bo5bo
7bo5bo7bo5bo7bo5bo7bo5bo7bo5bo7bo6bo$o7bo5bo7bo5bo7bo5bo7bo5bo7bo5bo7b
o5bo6bo2$95b5o$47bo13bo13bo20b3o$47bo13bo13bo21bo$35b2o10bo13bo13bo6bo
$81bo8bo$32b2o44bo10b3o$35b2o40bo10b5o$3bo13bo16bo53b5o$2bo13bo15b2o
55b3o$90bo$48bo$47b3o$34bo11b5o$32b5o9b5o$32b5o10b3o26bo$32b5o11bo26b
3o$33b3o38b5o$20bo13bo39b5o$20bo53bo3bo$20bo53bo3bo$74b5o$4bo3bo65b5o$
5bobo40bo26b3o$47b3o26bo$2bo7bo35b5o11bo$3bo5bo36b5o10b3o$20bo26b3o10b
5o$19b3o26bo11b5o$5b3o10b5o37b5o$62bo3$62bo$18b5o37b5o$18b5o25bo11b5o$
20bo26b3o10b5o$46b5o10b3o$46b5o11bo$20bo26b3o$18b5o25bo$18b5o4$34bo$
18b5o10b3o$18b5o9b5o11bo$20bo11b5o10b3o$32bo3bo9b5o$32bo3bo9b5o$20bo
11b5o10b3o$18b5o9b5o11bo$18b5o10b3o$34bo3$34bo$18b5o10b3o$18b5o9b5o$
20bo11b5o$32bo3bo$32bo3bo$20bo11b5o$18b5o9b5o$6bo11b5o10b3o$5b3o26bo$
4b5o$4b5o$5b3o$6bo11b5o$18b5o$20bo3$20bo$18b5o$6bo11b5o$18b5o$4bo3bo
10b3o$4bo3bo11bo2$6bo7$6bo$5b3o$4b5o$4b5o$5b3o$6bo!
P96 G gun:

Code: Select all

x = 189, y = 100, rule = B34ikw/S1c2-c3-ar
122b4o8b4o8b4o8b4o10b3o$11bo59b2o47bo6bo4bo6bo4bo6bo4bo6bo7bo4bo$10b2o
59b2o46bo8bo2bo8bo2bo8bo2bo8bo5bo6bo$9b3o2bo53bo2b2o2bo43bo3b2o3bo2bo
3b2o3bo2bo3b2o3bo2bo3b2o3bo3bo2b3o3bo$14b2o51b2o6b2o42bo8bo2bo8bo2bo8b
o2bo8bo2bobo7bo5bo$7b4o3b3o49b3o6b3o42bo6bo4bo6bo4bo6bo4bo6bo2bo4bo4bo
7bo$5b5o4b2o51b2o6b2o45b4o8b4o8b4o8b4o5bob2ob3o$5bob2ob2o2bo53bo2b2o2b
o89bo3bo$4b8o59b2o91bobobo$4b5o2bo59b2o90bo2bo2bo$2bob2obo155bo2bo2bo$
b2obob2o155bo5bo14b3o$3o3b3o14bo159bo3bo$22b3o139bo3bo$21b5o139b3o14bo
5bo$2b5o175bo2bo2bo$3b3o176bo2bo2bo$4bo14b3o3b3o155bobobo$20b2obob2o
155bo3bo$20bob2obo151b3ob2obo$16bo2b5o143bo7bo4bo4bo$16b8o144bo5bo7bob
o$13bo2b2ob2obo151bo3b3o2bo$12b2o4b5o151bo6bo$11b3o3b4o154bo4bo$12b2o
163b3o$13bo2b3o$16b2o$16bo10$82b3o$81bo3bo$81bo3bo$82b3o$82b3o$81bo3bo
$81bo3bo$82b3o5$95b3o$94bo3bo3$94bo3bo$95b3o7$82b3o$81bo3bo$81bo3bo$
82b3o$82b3o$81bo3bo$81bo3bo$82b3o6$107bo2bo$68b2o2b2o32bo4bo$67bo2b2o
2bo31bo4bo$67bo2b2o2bo31bo4bobo$67bo2b2o2bo6bo25bo2bo3bo$68b2o2b2o8bo$
63b3o48b3o$62bo3bo46bo3bo$62bo3bo$63b3o$63b3o47bo3bo$62bo3bo47b3o$62bo
3bo15b3o10b3o$63b3o15bo3bo8bo3bo$81bo3bo$82b3o$82b3o9bo3bo$81bo3bo9b3o
$81bo3bo$82b3o12bo3bo2bo$65bo8b2o2b2o18bobo4bo$66bo6bo2b2o2bo19bo4bo$
73bo2b2o2bo19bo4bo$73bo2b2o2bo20bo2bo$74b2o2b2o!
EDIT:Smaller p96 G gun:

Code: Select all

x = 188, y = 28, rule = B34ikw/S1c2-c3-ar
9b3o57b4o$8bo4bo53bo6bo$7bo6bo51bo8bo$5bo2b3o3bo51bo3b2o3bo$4bobo7bo
51bo8bo36bo10bo49bo$3bo4bo4bo53bo6bo36b2o10b2o47b2o$4bob2ob3o57b4o37b
3o10b3o45b3o$2bo3bo104b2o10b2o47b2o$bobobo106bo10bo49bo3b2o$o2bo2bo
170b2o$o2bo2bo170b2o$o5bo14b3o142bo$20bo3bo140b3o$bo3bo158b5o12b3o$2b
3o14bo5bo155b3o$19bo2bo2bo$19bo2bo2bo$20bobobo143b3o$19bo3bo144b3o12b
5o$14b3ob2obo162b3o$12bo4bo4bo162bo$11bo7bobo151b2o$11bo3b3o2bo152b2o$
11bo6bo154b2o3bo$12bo4bo160b2o$14b3o161b3o$178b2o$178bo!
EDIT2:Even smaller:

Code: Select all

x = 146, y = 14, rule = B34ikw/S1c2-c3-ar
48bo2bo$47bo4bo43b2o$47bo4bo43b2o$3o44bo4bo40bo2b2o2bo44bo$48bo2bo40b
2o6b2o43bo$91b3o6b3o42bo$92b2o6b2o$93bo2b2o2bo$96b2o$96b2o2$77bo$76bo
2bo$77b2o!
How can I make so many wonderful patterns and rules?
Because I'm interested in them, and willing to devote a lot of time to them.
melwin22
Posts: 48
Joined: September 9th, 2017, 5:40 am

Re: Counterfeit Gliders

Post by melwin22 »

Probably not known?

Code: Select all

x = 3, y = 3, rule = B3aijn5c/S13jnr
2o$obo$o!
User avatar
2718281828
Posts: 739
Joined: August 8th, 2017, 5:38 pm

Re: Counterfeit Gliders

Post by 2718281828 »

Moosey wrote:Bump
c/6d G

Code: Select all

x = 3, y = 3, rule = B34ikw/S1c2-c3-ar5i8
obo$2o$bo!
unusual behavior in another rule supporting it:
somewhat off-topic, but there is this puffer, which yields this engineered 27cell ship:

Code: Select all

x = 33, y = 29, rule = B34ikw/S1c2-c3-ar
$4b2o$3bo2bo$2bo3bo$2bo$2bo3bo$3bo2bo6$17bo3bo$16bo4bobo$16bo6bo$16bo
4bobo$17bo4bo$4b2o$3bo2bo$2bo3bo7b3o$2bo$2bo3bo$3bo2bo8bo!
It should be gunable.
Edit1:
And a tiny breeder:

Code: Select all

x = 6, y = 4, rule = B34ikw/S1c2-c3-ar
2b3o$bo3bo$o4bo$2ob2o!
User avatar
Entity Valkyrie 2
Posts: 2106
Joined: February 26th, 2019, 7:13 pm
Contact:

Re: Counterfeit Gliders

Post by Entity Valkyrie 2 »

toroidalet wrote: August 12th, 2017, 12:56 pm
A for awesome wrote:It should catch the toad and miss both gliders. Please no one search until I've fixed this.
I tried apgsearching without uploading to Catagolue in V0.54+0.3i and it didn't give any fatal errors, giving an xq4_153 and an xq4_163. V0.54+0.2i also gave an xq4_153 and xq4_163. I think it's safe to run (and really fast).
I ran a hand search 256x256 soup, it caught all three...
Bx222 IS MY WORST ENEMY.

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