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Re: Still-life 'factories'

Posted: July 29th, 2020, 8:42 am
by Jormungant
here is some banderfactory, are we really done looking potential extensions of this?

Code: Select all

x = 49, y = 35, rule = LifeHistory
2$23.B$21.4B$20.5B3.3BC$19.13BC$16.14B3CB$12.3BC21B$13.CBC17B2D3B$14.
2C6B2D8BDBD4B$14.7BD2BD8BD5B$14.8B2D15B$13.24B.B2C.C$12.25B.B2CB3C$
11.2A20B7.B4.C$11.2A19B7.2C.3C$12.17B11.C.C$13.16B11.C.C$13.18B10.C$
14.8B2A9B.2A$13.8BA2BA8BA.A$12.10BABA7B.BA$12.11BA8B$13.18B$8.2A3.17B
$8.A3.17B$10.A.2AB.14B$9.2AB2AB5.B2.B2.B2AB$12.B6.3B5.2A$9.2A.2A5.B2A
B$9.2A.A2.A4.2A$10.B2.B2A$8.B!

Re: Still-life 'factories'

Posted: July 29th, 2020, 9:29 am
by dvgrn
Jormungant wrote: July 29th, 2020, 8:42 am here is some banderfactory, are we really done looking potential extensions of this?
I bet there's some really useful stuff still out there to be found along these lines. It seemed to me like the next thing to try might be a good long run with ptbsearch, since it does a fairly efficient job of dealing with transparent blocks or beehives.

I stopped after this report, and am not planning to pick up the search again immediately. Paul Callahan stopped searching after checking with gencols for possibly interesting reflection reactions.

Paul and I seem to share a tendency toward obsessive search behavior: once one gets the feeling that there's something to be found, well, the natural thing to do is to keep trying searches until whatever-it-is shows up. But "once burned, twice shy", as the saying goes: we've both been known to lose a lot of sleep and significant amounts of time that Should Have Been Spent Doing Something Else (TM) by accidentally allowing ourselves to slip into find-a-solution-at-all-costs mode.

Re: Still-life 'factories'

Posted: July 29th, 2020, 10:46 am
by Jormungant
kk, just not sure if they missed that the block can be replaced by a boat, which allows the LOM to evolve further (some dot spark would interact with the block, but not the boat replacement. Well that should not open that much more possibilities.

Code: Select all

x = 40, y = 39, rule = LifeHistory
6$21.B$19.4B8.2C$18.5B7.B2CB$17.8B5.3B$14.16B.B$10.3BC6BD13B$11.CBC5B
DBD12B$12.2C6BD13B$12.22B$12.21B$11.19B.4B$10.21B2.2C$9.2A20B2.C$9.2A
19B4.3C$10.17B9.C$11.16B$11.18B$12.8B2A9B.2A$11.8BA2BA8BA.A$10.10BABA
7B.BA$10.11BA8B$11.18B$6.2A3.17B$6.A3.17B$8.A.2AB.14B$7.2AB2AB5.B2.B
2.B2AB$10.B6.3B5.2A$7.2A.2A5.B2AB$7.2A.A2.A4.2A$8.B2.B2A$6.B!

Re: Still-life 'factories'

Posted: December 29th, 2020, 6:11 pm
by Kazyan
New glider-activated factory:

Code: Select all

x = 25, y = 21, rule = LifeHistory
23.2E$17.2E5.E$12.E4.E.E.3E$12.3E4.E.E$A.A12.E3.2E$.2A11.2E$.A2$10.D$
9.D.D5.2E$9.D.D4.E2.E$10.D6.2E2$5.2D5.2C$4.D2.D4.2C$5.2D2$10.C$9.C.C$
9.C.C$10.C!
The yellow section functions as a honey farm catalyst on its own.

Re: Still-life 'factories'

Posted: December 29th, 2020, 11:38 pm
by dvgrn
Kazyan wrote: December 29th, 2020, 6:11 pm New glider-activated factory...
Hm, one of the uses of a spare half-honeyfarm is a two-glider one-time reflector (G9 glider pair). But unfortunately it doesn't quite work in this context:

Code: Select all

x = 99, y = 43, rule = LifeHistory
.A49.A$2.A49.A$3A47.3A10$4.A49.A$5.A49.A$3.3A47.3A8$97.2E$91.2E5.E$
86.E4.E.E.3E$86.3E4.E.E$74.A.A12.E3.2E$75.2A11.2E$75.A2$34.C49.D$33.C
.C47.D.D5.2E$33.C.C47.D.D4.E2.E$34.C49.D6.2E2$29.2C7.2C39.2D5.2C$28.C
2.C5.C2.C37.D2.D4.2C$29.2C7.2C39.2D2$34.C49.C$33.C.C47.C.C$33.C.C47.C
.C$34.C49.C!
... Well, sour grapes, I suppose it wouldn't have been too useful anyway, since you'd really have needed a glider triplet to activate it.

Re: Still-life 'factories'

Posted: January 25th, 2021, 9:50 pm
by Jormungant
H-to-block, where the block in a H-eating position (so no further natural gliders)

Code: Select all

x = 177, y = 188, rule = LifeHistory
9$114.2A.2A$115.A.A$110.2A.A5.A.2A$109.A.A.2A3.2A.A.A$108.A2.B2.BA.AB
2.B2.A$108.7AB.B7A$112.3B.B.3B$110.3AB.3B.B3A$109.A.BA3BA3BAB.A$109.
2A3.BABAB3.2A$114.BABAB$114.2BA2B$115.B.B$114.5B3.B.B$101.2A10.5B5.2B
$102.A9.8B.4B$102.A.AB5.14B$103.2A5B.14B$105.20B$105.20B$106.19B$105.
20B$103.20B.B$101.20B3.B$101.2BC17B$101.2BCBC14B$101.2B3C3B2D9B$101.
4BC3B2D8B$101.18B.B$101.3B.14B$101.2B4.13B$101.B5.13B$111.8B$108.B3.
7B$108.B2.8B$108.B.9B$108.B.9B$111.4B.B2A.A$111.2B3.B2AB3A$118.B4.A$
117.2A.3A$118.A.A$118.A.A$119.A11$47.2A$46.A.A$40.2A4.A$38.A2.A2.2A.
4A$38.2A.A.A.A.A2.A$41.A.ABABAB$41.A.AB2AB$42.AB.2B$45.3B$45.4B6.2A$
43.3B2AB6.A$43.3B2AB3.BA.A$41.10B.B2A$40.13B$39.5B.3C5B$38.7BC7B$37.
4B2.3BC4B$36.4B5.6B$35.4B4.9B$34.4B5.2A4.4B$33.4B7.A5.4B$32.4B5.3A7.
4B$17.A13.4B6.A10.4B$17.3A10.4B19.4B$20.A8.4B21.4B$19.2A7.4B23.4B$19.
5B3.4B25.4B$21.3B2.4B27.4B$11.2A7.9B29.4B$11.A8.8B31.4B75.2A$8.2A.A.B
3.10B33.4B73.A.A$8.A2.3AB.2B2A2BD4B34.4B66.2A4.A$9.2A2.BA3B2A2BDBD2B
35.4B52.2A.2A6.A2.A2.2A.4A$11.4A7B2D3B36.4B52.A.A7.2A.A.A.A.A2.A$11.A
.2B3.7B.B2A35.4B46.2A.A5.A.2A5.A.ABABAB$12.3AB2.7B.BA.A35.4B44.A.A.2A
3.2A.A.A4.A.AB2AB$15.A4.4B5.A36.4B42.A2.B2.BA.AB2.B2.A4.AB.2B$10.5A5.
4B5.2A36.4B41.7AB.B7A7.3B$10.A10.4B43.4B44.3B.B.3B11.4B6.2A$12.A9.4B
43.4B26.A14.3AB.3B.B3A7.3B2AB6.A$11.2A10.4B43.4B23.3A13.A.BA3BA3BAB.A
6.3B2AB3.BA.A$24.4B43.4B21.A16.2A3.BABAB3.2A4.10B.B2A$25.4B43.4B20.2A
20.BABAB8.13B$26.4B43.4B17.4B20.2BA2B7.6BD7B$27.4B43.4B15.3B23.B.B7.
7BD7B$28.4B43.4B14.4B21.5B3.B.4B2.3BD4B$29.4B23.A19.4B12.5B8.2A10.5B
5.4B5.6B$30.4B22.3A12.B.3B.4B11.6B8.A9.8B.5B4.9B$31.4B24.A10.18B2.8B
8.A.AB5.15B4.2A4.4B$32.2BAB10.A11.2A3.B5.2B2A11BD14B8.2A5B.14B6.A5.4B
$33.2B2A7.3A11.8B3.2B2A9B2CD13B11.20B3.3A7.4B$34.2A2B5.A16.8B.13BCBC
4B.7B12.20B3.A10.4B$35.4B4.2A15.22BC15B12.19B15.4B$28.2A6.9B14.15B.2B
2.19B11.20B16.4B10.2A$29.A7.6B14.17B8.17B8.20B.B17.4B9.A$29.A.2A5.6B
3.B2.2B2.19B11.15B.2B2.21B3.B18.4B10.A$30.A2.A4.19BD15B12.22BC17B16.
2A5.4B5.5A$31.2AB3.6BD13BDBD4B.7B13.8B.13BCBC14B18.A5.4B4.A$32.9BDBD
2B2A9B3D13B10.8B3.2B2A9B3C3B2D9B18.A.AB.7B2.B3A$33.9B2D2B2A11BD14B9.
2A3.B5.2B2A11BC3B2D8B20.2AB.7B3.2B.A$34.29B2.8B11.A10.28B.B20.4BD7B4A
$34.17B.4B11.6B8.3A12.B.3B.6B.14B22.4BD2B2A3BAB2.2A$35.15B3.2B12.5B9.
A19.6B4.13B20.5BD2B2A2B.B3A2.A$35.15B3.3B12.4B28.4B.B5.13B19.12B3.B.A
.2A$36.13B5.A2B.2A8.3B28.4B12.8B19.10B8.A$38.13B2.A.A2B.A9.4B25.4B10.
B3.7B18.11B7.2A$37.8B4.2A.A.AB2.A12.2A24.4B11.B2.8B17.6B2.3B$37.6B6.
2ABA4.A13.A24.4B12.B.9B17.5B3.5B$37.5B8.B2.5A.A12.3A6.A13.4B13.B.9B
17.4B7.2A$37.B.B5.2A.A.2A.A4.A.A13.A6.3A10.4B17.4B.B2A.A14.6B6.A$38.
3B4.A.2A.A2.A.2A2.A24.A8.4B18.2B3.B2AB3A11.7B7.3A$37.B2AB11.2A.A.2A
24.2A7.4B26.B4.A9.8B9.A$38.2A43.5B3.4B26.2A.3A9.4B$85.3B2.4B28.A.A10.
4B$75.2A7.9B29.A.A9.4B$75.A8.8B31.A9.4B$72.2A.A.B3.10B41.4B$72.A2.3AB
.2B2A2BD4B40.4B$73.2A2.BA3B2A2BDBD2B39.4B$75.4A7B2D3B38.4B$75.A.2B3.
7B.B2A35.4B$76.3AB2.7B.BA.A33.4B$79.A4.4B5.A32.4B$74.5A5.4B5.2A30.4B$
74.A10.4B35.4B$76.A9.4B33.4B$75.2A10.4B31.4B$88.4B29.4B$89.4B27.4B$
90.4B25.4B$91.4B23.4B$92.4B21.4B$93.4B19.4B$94.4B10.A6.4B$95.4B7.3A5.
4B$96.4B5.A7.4B$97.4B4.2A5.4B$98.9B4.4B$99.6B5.4B$99.4BD3B2.4B$97.7BD
7B$97.5B3D6B$97.13B$95.2AB.10B$94.A.AB3.B2A3B$94.A6.B2A3B$93.2A6.4B$
102.3B$103.2B.BA$102.B2ABA.A$101.BABABA.A$99.A2.A.A.A.A.2A$99.4A.2A2.
A2.A$103.A4.2A$101.A.A$101.2A!


Re: Still-life 'factories'

Posted: May 18th, 2021, 7:07 am
by Entity Valkyrie 2
G-to-beehive:

Code: Select all

x = 36, y = 29, rule = B3/S23
3bobo27bo$4b2o25b3o$4bo25bo$30b2o6$32b2o$4b2o26bobo$4b2o28bo$34b2o3$
15b2o10b2o$14bo2bo8bobo$15bobo9bo$16bo4$3bob2o$b3ob2o13b2o$o19b2o$b3ob
2o6b2o$3bobo7b2o$3bobo$4bo!
By changing the location of the eaters, an extra loaf can be produced:

Code: Select all

x = 34, y = 29, rule = B3/S23
3bobo$4b2o26b2o$4bo27bo$30bobo$30b2o6$4b2o$4b2o4$15b2o10b2o$14bo2bo8bo
bo$15bobo9bo$16bo4$3bob2o$b3ob2o13b2o$o19b2o$b3ob2o6b2o$3bobo7b2o$3bob
o$4bo!
Hitting the beehive+loaf constellation with a glider creates a Herschel in the most awkward location (and an extra loaf):

Code: Select all

x = 63, y = 62, rule = B3/S23
8bobo$9b2o26b2o19bo$9bo27b2o17b3o$31b2o22bo$31bobo11b2o8b2o$32bo13bo$
36b2o4b2o2bobo$35bo2bo3b2o3b2o$36bobo22b2o$37bo23b2o3$32b2o$32bo28b2o$
30bobo28b2o$30b2o$15b2o3b2o$14bo2bobo2bo$15b2o3bobo$21bo15b2o$37b2o$4b
2o$4b2o4$15b2o10b2o$14bo2bo8bobo$15bobo9bo$16bo4$3bob2o$b3ob2o13b2o$o
19b2o24bo$b3ob2o6b2o29b3o$3bobo7b2o28bo17b2o$3bobo37b2o17bo$4bo54b3o$
59bo2$52b2o$52b2o16$51b3o$51bo$50b2o!
Adding an eater removes the loaf, but adds an extra block:

Code: Select all

x = 63, y = 62, rule = B3/S23
8bobo$9b2o26b2o19bo$9bo27b2o17b3o$31b2o22bo$27b2o2bobo11b2o8b2o$26bobo
3bo13bo$26bo9b2o4b2o2bobo$25b2o8bo2bo3b2o3b2o$36bobo22b2o$37bo23b2o3$
32b2o$32bo28b2o$30bobo28b2o$30b2o$15b2o3b2o$14bo2bobo2bo$15b2o3bobo$
21bo15b2o$37b2o$4b2o$4b2o4$15b2o10b2o$14bo2bo8bobo$15bobo9bo$16bo4$3bo
b2o$b3ob2o13b2o$o19b2o24bo$b3ob2o6b2o29b3o$3bobo7b2o28bo17b2o$3bobo37b
2o17bo$4bo54b3o$59bo2$52b2o$52b2o16$51b3o$51bo$50b2o!

Re: Still-life 'factories'

Posted: June 16th, 2021, 4:33 pm
by EvinZL
Jormungant wrote: May 19th, 2019, 4:00 am
Kazyan wrote:A tight-turning HRxH:

Code: Select all

x = 41, y = 54, rule = LifeHistory
17.2A$16.A.A$16.A$10.2A2.2A.4A$10.A2.A.A.A2.A$12.2A.AB2A2.2A$13.A.2A
2B2A2.A$13.A.AB2A2.2A.A$14.A3.B2A3.A$15.3A.A.3A$17.A3BA$18.3B$18.BAB$
18.BA.2B$17.6B$18.6B$18.6B$18.7B$18.8B$19.9B$18.11B10.2A$18.11B9.A.A$
18.12B8.A$18.5B2A5B.2B3.A.A$18.4BA2BA6B2A2.2A$18.5B2A7B2A$16.15B.B$
16.14B$15.11B$15.10B$15.11B8.A$9.A5.12B5.3A$9.3A3.13B3.A$12.A2.13B2.A
.A$11.2A4.10B4.A$11.4B3.9B$13.3B.9B$12.13B4.2A$11.14B4.2A$11.15B$10.
16B$10.16B$9.17B$7.19B$7.2BC16B2.A$6.3BCBC4B.9B.A.A$7.2B3C4B2.B.6B2.A
$6.5BC2D2B5.5B$5.8BDB5.B2A2B$4.4B4.3D4.AB.A.B2A$3.4B6.B4.A.2A2.BA.A$
2.4B12.A8.A$.4B14.3A5.2A$4B17.A!
It looks like a periodic conduit, but it's actually not, as far as circuitry is concerned. The p6 pipsquirter deletes an Annoying Beehive, but it works the same way regardless of relative timing. At worst, it takes 5 ticks longer to clean it up.
Well, I guess Kazyan 'tight-turning HRxH' is in fact a decent hive factory, it seems it can be also used for starting a new track.

Code: Select all

x = 60, y = 85, rule = LifeHistory
58.A$57.A$57.3A11$45.B$44.2B$43.4B$42.4B$41.4B$40.4B$39.4B$38.4B$37.
4B$36.4B$35.4B$34.4B$33.4B$32.4B$19.D11.4B$18.3D9.4B$17.2D2.D7.4B$28.
A3B$27.A3B$26.B3A3$13.AB$12.A.A$12.2A3$20.2D$19.D2BDB$18.2B2D2B$18.8B
$14.2A3.9B$13.A.A2.11B$13.A4.11B$12.2A4.12B$18.5B2A5B.2B$18.4BA2BA6B
2A$18.5B2A7B2A$16.15B.B$16.14B$15.11B$15.10B$15.11B8.A$9.A5.12B5.3A$
9.3A3.13B3.A$12.A2.13B2.A.A$11.2A4.10B4.A$11.4B3.9B$13.3B.9B$12.13B4.
2A$11.14B4.2A$11.15B$10.16B$10.16B$9.17B$7.19B$7.2BC16B2.A$6.3BCBC4B.
9B.A.A$7.2B3C4B2.B.6B2.A$6.5BC2D2B5.5B$5.8BD2B4.B2A2B$4.8B3DB3.AB.A.B
2A$3.13B2.A.2A2.BA.A$2.14B2.A8.A$.15B3.3A5.2A$15B6.A$2.13B$2.14B$3.
12B$5.3B2A3B$6.BA2BA2B$8.2AB!
reduction

Code: Select all

x = 33, y = 38, rule = LifeHistory
19.2D2B$18.D2BDB$17.2B2D3B$17.8B$18.9B$17.11B$17.11B$17.12B$17.5B2A5B
.2B$17.4BA2BA6B2A$17.5B2A7B2A$15.15B.B$15.14B$14.11B$14.10B$14.11B$
14.12B$14.13B$14.13B$6.2A8.10B$7.A9.9B$7.A.AB5.9B$8.2AB.12B$10.14B$
10.15B$11.14B$10.15B$8.17B$6.19B$6.2BC16B2.A$5.3BCBC4B.9B.A.A$6.2B3C
4B2.B.6B2.A$5.5BC4B5.5B$4.10B5.B2A2B$3.4B11.AB.A.B2A$2.4B11.A.2A2.BA.
A$.4B12.A8.A$4B12.2A8.2A!

Re: Still-life 'factories'

Posted: June 21st, 2021, 9:19 am
by C28
u-turner to aircraft carrier

Code: Select all

x = 32, y = 16, rule = B3/S23
2o17b3o$bo17b3o$bobo14bobo$2b2o14b2o6$25b2obo$8bo16b2ob3o$7bobo21bo$8b
o16b2ob3o$14b2o10bobo$14b2o10bobo$27bo!

Re: Still-life 'factories'

Posted: July 18th, 2021, 12:43 pm
by MathAndCode
Here is a way to turn a U-turner into a messy trans-boat with tail:

Code: Select all

x = 13, y = 14, rule = B3/S23
7b2o$7bobo$8b3o$2b2o4b3o$bobo$bo$2o8b2o$10bobo$11b2o2$8b2o$9bo$6b3o$6bo!

Re: Still-life 'factories'

Posted: July 21st, 2021, 2:53 pm
by C28
u-turner becomes boat

Code: Select all

x = 11, y = 13, rule = B3/S23
bo6b3o$obo5b3o$bo5bobo$7b2o5$4b2o$5bo$2b3o$2bo!

Re: Still-life 'factories'

Posted: August 15th, 2021, 7:06 pm
by ihatecorderships
W to mango:

Code: Select all

x = 12, y = 4, rule = LifeHistory
11.A$10.2A$2A7.A$2A7.2A!

Re: Still-life 'factories'

Posted: September 6th, 2021, 11:24 am
by Aleph
By hotdogPi and iNoMed, a P10 pi->Eater tail-tie boat.

Code: Select all

x = 23, y = 16, rule = B3/S23
2o3b2o9b2o3b2o$obo3bo9bo3bobo$2bo3bob2o3b2obo3bo$2b2ob2obobobobob2ob2o
$8bobobobo$bob2obob3ob3obob2obo$b2obob2o7b2obob2o$5bo11bo5$b2o$b2o4b3o
$7bobo$7bobo!

Re: Still-life 'factories'

Posted: September 23rd, 2021, 12:49 pm
by C28
U to loaf

Code: Select all

x = 13, y = 13, rule = B3/S23
6b3o$6b3o$5bobo$5b2o4$2b2o$3bo3b2o$3o4bobo$o4bobob3o$5b2o5bo$11b2o!
edit: U to boat

Code: Select all

x = 25, y = 23, rule = B3/S23
b2o$bobo$3bo$3b2o$5bo6b3o$3b3o6b3o$2bo8bobo$bobo7b2o$obo20bo$bo20bobo
$2b3o18b2o$5bo$4bobo16b2o$5bo16bobo$23bo$3bo$2bobobo$2bo2b2o2b2o$b2o7b
o$5b5o$5bo$7bo$6b2o!
edit 2: big p8 U to eater 1

Code: Select all

x = 20, y = 56, rule = B3/S23
6b3o$6b3o$5bobo$5b2o11$6b3o2b3o$6b3o2b3o$6b3o2b3o$7b2o2b2o$7b2o2b2o$8b
o2bo$3b2o3b4o3b2o$3bo5b2o5bo$bobo5b2o5bobo$b2ob2o8b2ob2o$4bo2bob2obo2b
o$b2obobobo2bobobob2o$obobo3bo2bo3bobobo$obo4b2o2b2o4bobo$bo2b3o6b3o2b
o$2b2o2bo6bo2b2o$4b2o8b2o$4bo3b4o3bo$b2obo2b6o2bob2o$b2obobob4obobob2o
$4bob2o4b2obo$b2obobo6bobob2o$b2ob2o8b2ob2o$4bo10bo$4bo10bo$2b2o2bo6b
o2b2o$bo2b2o8b2o2bo$obobobo6bobobobo$obobob2o4b2obobobo$b2obo3bo2bo3b
ob2o$4bo10bo$b2obob2o4b2obob2o$bobobo3b2o3bobobo$3bo5b2o5bo$3b2o10b2o
$9b2o$8bo2bo2$7b6o$7bo4bo$6b8o$6b8o!

Re: Still-life 'factories'

Posted: November 1st, 2021, 7:03 pm
by Jormungant
mmm, I think I never saw this one in this thread..., but this h-to-g minus 1 eater makes a very good h-to-boat instead:

Code: Select all

x = 48, y = 43, rule = LifeHistory
3$30.2A$30.A$27.A4.A2.2A$27.5A.A2.A$13.2A16.B.2A.A.2A$14.A10.4AB3AB2.
A2.A$14.A.AB7.A2.A.A3B2A.A$15.2AB.3B4.7B2.A.2A$17.7B3.7B.A$17.16B.2A$
18.15B$17.16B$15.18B$13.19B$13.2BC15B3.2A$12.3BCBC4B.7B5.A$13.2B3C4B
2.7B4.A.2A$12.5BC4B2.8B4.A.A$11.10B4.7B5.B$10.4B10.8B2.B.3B$10.3B11.
8B.7B$8.4B12.17B$8.2A14.18B$9.A13.20B$6.3A15.19B$6.A17.19B$25.17B$26.
11B$30.6B$30.7B$29.8B$30.6B$31.5BD$31.4BDBD$31.5B2D$31.6B$32.4B$33.2B
!
That boat can very much reflect gliders from 2 different directions with significant clearance.

Re: Still-life 'factories'

Posted: November 2nd, 2021, 3:31 am
by Entity Valkyrie 2
Jormungant wrote: November 1st, 2021, 7:03 pm mmm, I think I never saw this one in this thread..., but this h-to-g minus 1 eater makes a very good h-to-boat instead:

Code: Select all

x = 48, y = 43, rule = LifeHistory
3$30.2A$30.A$27.A4.A2.2A$27.5A.A2.A$13.2A16.B.2A.A.2A$14.A10.4AB3AB2.
A2.A$14.A.AB7.A2.A.A3B2A.A$15.2AB.3B4.7B2.A.2A$17.7B3.7B.A$17.16B.2A$
18.15B$17.16B$15.18B$13.19B$13.2BC15B3.2A$12.3BCBC4B.7B5.A$13.2B3C4B
2.7B4.A.2A$12.5BC4B2.8B4.A.A$11.10B4.7B5.B$10.4B10.8B2.B.3B$10.3B11.
8B.7B$8.4B12.17B$8.2A14.18B$9.A13.20B$6.3A15.19B$6.A17.19B$25.17B$26.
11B$30.6B$30.7B$29.8B$30.6B$31.5BD$31.4BDBD$31.5B2D$31.6B$32.4B$33.2B
!
That boat can very much reflect gliders from 2 different directions with significant clearance.
More than two directions. Here's a third:

Code: Select all

x = 61, y = 41, rule = 12ColorMarkedLife
A.A$.2A$.A3$37.2pA$37.pA$34.pA4.pA2.2pA$34.5pA.pA2.pA$20.2pA18.2pA.pA
.2pA$21.pA10.4pA.3pA3.pA2.pA$21.pA.pA8.pA2.pA.pA3.2pA.pA$22.2pA18.pA.
2pA$42.pA$41.2pA5$22.S18.2pA$22.S.S17.pA$22.3S17.pA.2pA$24.S18.pA.pA
5$15.2M$16.M$13.3M$13.M5$59.2Q$59.2Q$43.F$40.V.F.F$38.2V3.2F$39.2V!

Re: Still-life 'factories'

Posted: June 21st, 2022, 10:12 pm
by Kazyan
G to some variety of random objects. Just replace the top eater with your choice of B heptomino catalyst set.

Code: Select all

x = 29, y = 33, rule = LifeHistory
20.A$18.3A$17.A$17.2A3$2.A$A.A$.2A9$27.2A$27.A$25.A.A$13.2C10.2A$12.C
2.C$13.2C2$25.2A$10.2A13.A.A$11.A15.A$8.3A16.2A$8.A$23.2A$23.A.A$25.A
$25.2A!

Re: Still-life 'factories'

Posted: June 22nd, 2022, 5:15 am
by Entity Valkyrie 2
Kazyan wrote: June 21st, 2022, 10:12 pm G to some variety of random objects. Just replace the top eater with your choice of B heptomino catalyst set.

Code: Select all

x = 29, y = 33, rule = LifeHistory
20.A$18.3A$17.A$17.2A3$2.A$A.A$.2A9$27.2A$27.A$25.A.A$13.2C10.2A$12.C
2.C$13.2C2$25.2A$10.2A13.A.A$11.A15.A$8.3A16.2A$8.A$23.2A$23.A.A$25.A
$25.2A!
Here is a boat factory based on that:

Code: Select all

x = 28, y = 29, rule = B3/S23
22b2o$22bo$o7b2o10bobo$b2o5b2o10b2o$2o7$16bo$15bo$17b2o7b2o$17bobo6bo$
18bo5bobo$12b2o10b2o$11bo2bo$12b2o2$24b2o$9b2o13bobo$10bo15bo$7b3o16b
2o$7bo$22b2o$22bobo$24bo$24b2o!
Also, I found two overlarge Bandersnatch stabilizations when looking for a bandersplitter.

Code: Select all

x = 95, y = 28, rule = B3/S23
27bo52bo$26bobo50bobo$2bo23bobo26bo23bobo$3b2o20b2ob3o25b2o20b2ob3o$2b
2o9b2o16bo23b2o9b2o16bo$13b2o10b2ob3o35b2o10b2ob3o$25b2obo5b2o42b2obo$
34b2o3$35b2o$34bo2bo$34bobo47b2o3b2o$32bobobobo44bo2bo2b2o$19bo11bobob
obobo32bo11bobo$18bobo11bo2bo2bo32bobo11bo$18bo2bo11b2ob2o33bo2bo$19b
2o13bobo35b2o9bo4b2obo$2b2o30bobo18b2o25bobo3b2ob3o$bobo31bo18bobo26b
2o9bo$bo24b2o26bo24b2o7b2ob3o$2o24b2o25b2o24b2o8bobo$89bobo$90bo3$17b
2o51b2o$17b2o51b2o!

Re: Still-life 'factories'

Posted: July 11th, 2022, 1:02 am
by Kazyan
Period-whatever G-to-block:

Code: Select all

x = 16, y = 25, rule = B3/S23
12b2o$12bobo$13b3o$14b2o$12bobo$7b2o2bobo$7bobo2bo$8b4o$9b2o2$4bo$2bob
o$3b2o$6b2o$5bo2bo2b2o$6b2o3bobo$13bo$13b2o2$5b2o$5bo2bo$3bobob2o$b3ob
o$o4bo$2o3b2o!
Spark to glider and blinker:

Code: Select all

x = 26, y = 24, rule = LifeHistory
9.A12.A$9.3A8.3A$12.A6.A$11.2A6.2A2$2A$.A$.A.A$2.2A$6.2A7.A6.2A$6.2A
6.A.A5.A.A$14.A.A7.A$15.A8.2A$8.D11.2A$8.D5.C.C3.A.A$8.D13.A$4.2A16.
2A$5.A$2.3A$2.A2$21.D$22.D$20.3D!

Re: Still-life 'factories'

Posted: July 12th, 2022, 3:20 am
by yoleo
An impressively edgy and simple LoM->block:

Code: Select all

x = 46, y = 36, rule = LifeHistory
5$23.B$21.4B$20.7B.2B$20.11B$19.12B.B$20.17B$20.19B$21.18B2D$21.18B2D
$22.18B$22.17B$22.2B2C11B$22.3B2C9B$19.B2.4B2C10B$17.22B$17.22B$12.B.
26B$11.2AB.25B$11.2A27B$12.2B.15B2E7B$15.15B2E7B$17.21B$18.20B$16.17B
.3B$16.2A5.B4.3B$17.A10.2B$14.3A$14.A!
If only there was a way to get a glider out of this, instead of a block...

Re: Still-life 'factories'

Posted: July 23rd, 2022, 4:35 pm
by Kazyan
p2 G -> two beehives:

Code: Select all

x = 17, y = 20, rule = B3/S23
4bobo$5b2o8b2o$5bo9b2o3$2b2o$2b2o3$bo$obo$bo12b2o$6b3o4bo2bo$bo12b2o$o
bo$bo3$2b2o$2b2o!
I think this is known, but it's not recorded here, so I'm recording it here.

Re: Still-life 'factories'

Posted: July 23rd, 2022, 8:26 pm
by affamatodidio
pi to loaf, probably known

Code: Select all

x = 17, y = 12, rule = B3/S23
8b2o$8b2o3$15b2o$15bo$13bobo$13b2o2$2o5b3o$2o5bobo$7bobo!

Re: Still-life 'factories'

Posted: August 21st, 2022, 12:45 am
by Kazyan
G -> block, using an assembly activated by a delayed duoplet:

Code: Select all

x = 25, y = 22, rule = LifeHistory
.A$2BA$3AB$.4B$2.4B$3.4B16.2A$4.4B5.2B8.A$5.4B3.5B3.BA.A$6.4B2.7B.B2A
$7.8BA5B$8.6BABA5B$9.5BA2BA3B$10.5B2A4B$9.3B.6B2D$5.2A.2BA6.2B2D$5.A.
2BA.A3.5B$6.A2.BA.A2.2A$7.A4.A3.A$5.A.5A.3A$4.A.A6.A$4.A2.A2.3A$5.2A
3.A!

Re: Still-life 'factories'

Posted: August 24th, 2022, 6:19 am
by carsoncheng
Two blocks are transparent in this pattern:

Code: Select all

x = 14, y = 25, rule = B3/S23
5b2o$5b2o4$6b3o$6bo$7bo7$5b2o$5b2o7$2o3bo2bo3b2o$5o4b5o$2o3bo2bo3b2o!
Useless G-to-block factory:

Code: Select all

x = 36, y = 13, rule = B3/S23
20b2o$20b2o2$3b4o$2b6o21b2o$b8o12b3o4bobo$2o6b2o11bo5b3o$b8o13bo4b2o$
2b6o20bobo$3b4o22bobo2b2o$30bo2bobo$31b4o$32b2o!

Re: Still-life 'factories'

Posted: August 24th, 2022, 8:28 am
by Entity Valkyrie 2
Reposting this H-to-boat:

Code: Select all

x = 37, y = 38, rule = B3/S23
27bo$27bobo$24bo2b2o$15b2o6bobo$16bo7b2o$16bobo$17b2o3$8bo3b2o$7bobo3b
o$7bobo3bobo$6b2ob2o3b2o$4bo16b2o$bo2b4ob2o10b2o$b3o3bob2o$4bo$3b2o10$
33b2o$o32bobo$obo32bo$3o32b2o$2bo24b2o$27bo$15b2o11b3o$9b2o4bobo12bo$
10bo6bo$7b3o7b2o$7bo!