Page 27 of 238

Re: Random posts

Posted: August 24th, 2017, 11:37 am
by muzik
xq141_aalh1klk1hlaazy02a2a2/b3458s05678

Re: Random posts

Posted: August 24th, 2017, 1:20 pm
by drc

Code: Select all

x = 47, y = 52, rule = B3/S23
10bo$11bo$9b3o$2o$2o$10b3o$12bo$11bo13$44bobo$44b2o$45bo2$obo38bobo$b
2o38b2o$bo40bo18$31bo$32bo$30b3o2$21b2o$21b2o8b3o$33bo$32bo!

Re: Random posts

Posted: August 24th, 2017, 1:58 pm
by muzik

Code: Select all

x = 4, y = 2, rule = B2ek3aeiy4-knqy5r6aen/S01e2eik3acinr4acityz5eijr6kn7e
bo$o2bo!

Re: Random posts

Posted: August 24th, 2017, 2:17 pm
by muzik

Code: Select all

x = 47, y = 7, rule = B3457/S4568
6b2o31b2o$4bo4bo$4b2o2b2o13b2o12b2o2b2o$2b10o$5o4b5o7b6o7b5o2b5o$o4b4o
4bo23bo4bo$b2o8b2o5b4o4b4o3bobob6obobo!

Re: Random posts

Posted: August 24th, 2017, 2:23 pm
by muzik

Code: Select all

x = 57, y = 6, rule = B3457/S4568
2bo3b2o3bo11bo6bo12b2o6b2o$43b4o2b4o$3o3b2o3b3o7b2obo4bob2o7b6o4b6o$4b
6o11b12o8b4obo2bob4o$2o2b6o2b2o6bob4o2b4obo5b4ob2o4b2ob4o$18bobo2b2ob
2ob2o2bobo3bobo2bobo2bobo2bobo!

Re: Random posts

Posted: August 24th, 2017, 2:47 pm
by muzik

Code: Select all

x = 16, y = 8, rule = B3457/S456
7b2o2$5b6o$3b10o$3b2ob4ob2o$b4obo2bob4o$3obob4obob3o$7o2b7o!

Re: Random posts

Posted: August 24th, 2017, 5:56 pm
by Rhombic
Stable 2-cell reflector

Code: Select all

x = 23, y = 22, rule = B2ik3ain4-aciy5cijnq6aen/S1e2aek3jkry4aeqt5cekn6ck7c
10$13b2o5$8bobo$8bobo$10bo!

Re: Random posts

Posted: August 25th, 2017, 5:12 am
by blah
2. ni'o ti glibau snustu
  1. .i lo nu ze'i tavla fo lo drata bangu cu xamgu .i ku'i lo nu na tavla fo lo glibau cu na xamgu
  2. .i lo mabla ku na xamgu

Re: Random posts

Posted: August 25th, 2017, 6:22 am
by wwei23
Saka wrote:DOUBLE POST but whatever.
I'm pretty sure I've also seen that from AbhpzTa.

Re: Random posts

Posted: August 25th, 2017, 6:52 am
by Rhombic
blah wrote:2. ni'o ti glibau snustu
  1. .i lo nu ze'i tavla fo lo drata bangu cu xamgu .i ku'i lo nu na tavla fo lo glibau cu na xamgu
  2. .i lo mabla ku na xamgu
Lojban!

Re: Random posts

Posted: August 25th, 2017, 7:57 am
by blah
Rhombic wrote:Lojban!
.i .ui do djuno .i xu do se bangu la .lojban. .i mi pu ze'i se bangu la .lojban.

Re: Random posts

Posted: August 25th, 2017, 10:04 am
by muzik
Not adjustable:

Code: Select all

x = 3, y = 5, rule = B2ak3eiry4acijqy5a/S02en3-anr4ijknty5ej6aei8
bo$obo$bo$bo$3o!
Also not adjustable, but it has another ship:

Code: Select all

x = 3, y = 5, rule = B2ikn3-knqr4acinwz5-en6-ci7e/S1e2an3aei4-ijknt5acr6eik
bo$obo$bo$bo$3o!

Code: Select all

x = 3, y = 4, rule = B2ikn3-knqr4acinwz5-en6-ci7e/S1e2an3aei4-ijknt5acr6eik
bo$bo$bo$3o!
Also not adjustable, but it has a wickstretcher:

Code: Select all

x = 3, y = 5, rule = B2cik3aceny4-jnqty5-ce6ekn7c8/S01e2-ce3-ekqr4ceiqrwz5-ajn6ckn78
bo$obo$bo$bo$3o!

Code: Select all

x = 3, y = 6, rule = B2cik3aceny4-jnqty5-ce6ekn7c8/S01e2-ce3-ekqr4ceiqrwz5-ajn6ckn78
bo$bo$obo$bo$bo$3o!

Re: Random posts

Posted: August 25th, 2017, 10:05 am
by muzik

Code: Select all

@RULE B2ci3aer4ai5-c6c_S2-kn3-cenq4-k5eiy6c

*** File autogenerated by saverule. ***


This is a two state, isotropic, non-totalistic rule on the Moore neighbourhood.
The notation used to define the rule was originally proposed by Alan Hensel.
See http://www.ibiblio.org/lifepatterns/neighbors2.html for details


@TABLE


n_states:2
neighborhood:Moore
symmetries:rotate4reflect

var a={0,1}
var b={0,1}
var c={0,1}
var d={0,1}
var e={0,1}
var f={0,1}
var g={0,1}
var h={0,1}

# Birth
0,1,0,0,0,1,0,0,0,1
0,0,1,0,1,0,0,0,0,1
0,1,1,1,0,0,0,0,0,1
0,1,1,0,0,1,0,0,0,1
0,1,0,1,0,1,0,0,0,1
0,1,1,1,1,0,0,0,0,1
0,1,1,0,1,1,0,0,0,1
0,1,1,1,1,1,0,0,0,1
0,1,1,1,1,0,1,0,0,1
0,1,1,1,1,0,0,1,0,1
0,1,1,1,1,0,0,0,1,1
0,1,1,1,0,1,1,0,0,1
0,1,1,0,1,1,1,0,0,1
0,1,1,0,1,1,0,1,0,1
0,1,1,0,1,0,1,1,0,1
0,1,1,0,1,0,1,0,1,1
0,1,1,1,1,1,0,1,0,1

# Survival
1,1,1,0,0,0,0,0,0,1
1,1,0,1,0,0,0,0,0,1
1,1,0,0,0,1,0,0,0,1
1,0,1,0,1,0,0,0,0,1
1,1,1,1,0,0,0,0,0,1
1,1,1,0,0,1,0,0,0,1
1,1,1,0,0,0,0,1,0,1
1,1,1,0,0,0,0,0,1,1
1,1,0,1,0,0,1,0,0,1
1,1,0,0,1,0,1,0,0,1
1,1,1,1,1,0,0,0,0,1
1,1,1,1,0,1,0,0,0,1
1,1,1,1,0,0,1,0,0,1
1,1,1,0,1,1,0,0,0,1
1,1,1,0,1,0,1,0,0,1
1,1,1,0,1,0,0,0,1,1
1,1,1,0,0,1,1,0,0,1
1,1,1,0,0,1,0,1,0,1
1,1,1,0,0,1,0,0,1,1
1,1,1,0,0,0,1,1,0,1
1,1,0,1,0,1,0,1,0,1
1,0,1,0,1,0,1,0,1,1
1,1,1,1,1,1,0,0,0,1
1,1,1,0,1,1,0,1,0,1
1,1,1,0,1,0,1,0,1,1
1,1,1,1,1,1,0,1,0,1

# Death
1,a,b,c,d,e,f,g,h,0


@COLORS



@ICONS

circles

Re: Random posts

Posted: August 25th, 2017, 10:21 am
by muzik

Code: Select all

x = 35, y = 16, rule = B2-ak3aejqr4aeqrt5ceijn6ain78/S01c2ci3aqr4qtz5akqry6c7
6b2o$6b2o$5bobo$5bobo$5bobo$5b2o$5b3o$5b4o$5b2o$o4bo$bo2b2o$2bob2o16bo
bo9bo$3b2o18bo$23bo8bo$22b3o$31bobo!

Code: Select all

x = 15, y = 6, rule = B2-a3acejk4-cknqw5-knqr6-i7e8/S01c2cn3qry4ektwz5ijy6ak7e8
obo$bo10bobo$bo11bo$bo11bo$bo11bo$3o9b3o!

Code: Select all

x = 3, y = 6, rule = B2c3acejr4aekntz5ciq6a7e/S1e2cik3acjq4aijknry5eknqr6-kn8
obo$bo$bo$bo$bo$3o!

Re: Random posts

Posted: August 25th, 2017, 12:16 pm
by Rhombic

Re: Random posts

Posted: August 25th, 2017, 2:27 pm
by muzik

Code: Select all

x = 11, y = 6, rule = B2c3ae4ai5iy6c_S2-kn3iyjr4ict
bo6b2o$obo4bo2bo$bo6b2o$bo6b2o$bo6b2o$3o4b4o!

Re: Random posts

Posted: August 25th, 2017, 3:44 pm
by muzik

Code: Select all

x = 17, y = 7, rule = B2c3aj4nrt5i6c7e_S1c2-en3enr4aet5cey6c7e
15bo$8bo5bobo$bo5bobo4bobo$obo4bobo5bo$obo5bo6bo$bo6bo6bo$3o4b3o4b3o!

Re: Random posts

Posted: August 26th, 2017, 6:41 am
by Gamedziner
muzik wrote:

Code: Select all

x = 17, y = 7, rule = B2c3aj4nrt5i6c7e_S1c2-en3enr4aet5cey6c7e
15bo$8bo5bobo$bo5bobo4bobo$obo4bobo5bo$obo5bo6bo$bo6bo6bo$3o4b3o4b3o!
c/1995:

Code: Select all

x = 1000, y = 3, rule = B2c3aj4nrt5i6c7e_S1c2-en3enr4aet5cey6c7e
b2o996bo$o2b997o$b2o996bo!

Re: Random posts

Posted: August 26th, 2017, 6:46 am
by muzik
Gamedziner wrote:
muzik wrote:

Code: Select all

x = 17, y = 7, rule = B2c3aj4nrt5i6c7e_S1c2-en3enr4aet5cey6c7e
15bo$8bo5bobo$bo5bobo4bobo$obo4bobo5bo$obo5bo6bo$bo6bo6bo$3o4b3o4b3o!
c/1995:

Code: Select all

x = 1000, y = 3, rule = B2c3aj4nrt5i6c7e_S1c2-en3enr4aet5cey6c7e
b2o996bo$o2b997o$b2o996bo!
That was a reduction of a known rule, btw. Credit goes to A for awesome.

Please, stay on-topic.

Posted: August 26th, 2017, 8:38 pm
by toroidalet
The topic is non-CA. Saka suggested this rule a while ago.
Say you want to observe a decay of Ta-180m1. Sorry, you're out of luck. (Unless you have a particle accelerator and a method to generate 100%-pure samples of Ta-180m.)

Cibubur cipete

Posted: August 26th, 2017, 9:37 pm
by Saka
Schlicky boom boom schlicka boom kaeurheadum boom

Ánte é áse selećál chieratriénxo éva alácoíen.

Posted: August 26th, 2017, 9:49 pm
by praosylen
Note: there is no Unicode character matching the letter I have replaced with the symbol "ć" — it should look vaguely similar to a Greek capital psi.

EDIT: As it turns out, regular expressions work very well for parsing Hensel notation, or at least better than my previous attempts at using raw Python string operations.

EDIT 2: I realize now that I accidentally used the plural form "selećánl" instead of the singular "selećál".

I play pokemon go every day

Posted: August 26th, 2017, 10:48 pm
by toroidalet
(This Undertale hard mode quote works pretty well for pretyy much anything.)

Re: Random posts

Posted: August 26th, 2017, 11:57 pm
by drc
toroidalet wrote:(This Undertale hard mode quote works pretty well for pretyy much anything.)
0LEjmKn.png
0LEjmKn.png (74.71 KiB) Viewed 606 times
in all seriousness, i get toroidalet and wildmyron confused for some reason.

‮ Re: Random posts

Posted: August 27th, 2017, 1:29 am
by Saka
‮ So apparently you can use this character! Fun!