Re: Random posts
Posted: August 24th, 2017, 11:37 am
xq141_aalh1klk1hlaazy02a2a2/b3458s05678
Code: Select all
x = 47, y = 52, rule = B3/S23
10bo$11bo$9b3o$2o$2o$10b3o$12bo$11bo13$44bobo$44b2o$45bo2$obo38bobo$b
2o38b2o$bo40bo18$31bo$32bo$30b3o2$21b2o$21b2o8b3o$33bo$32bo!
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x = 4, y = 2, rule = B2ek3aeiy4-knqy5r6aen/S01e2eik3acinr4acityz5eijr6kn7e
bo$o2bo!
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x = 47, y = 7, rule = B3457/S4568
6b2o31b2o$4bo4bo$4b2o2b2o13b2o12b2o2b2o$2b10o$5o4b5o7b6o7b5o2b5o$o4b4o
4bo23bo4bo$b2o8b2o5b4o4b4o3bobob6obobo!
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x = 57, y = 6, rule = B3457/S4568
2bo3b2o3bo11bo6bo12b2o6b2o$43b4o2b4o$3o3b2o3b3o7b2obo4bob2o7b6o4b6o$4b
6o11b12o8b4obo2bob4o$2o2b6o2b2o6bob4o2b4obo5b4ob2o4b2ob4o$18bobo2b2ob
2ob2o2bobo3bobo2bobo2bobo2bobo!
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x = 16, y = 8, rule = B3457/S456
7b2o2$5b6o$3b10o$3b2ob4ob2o$b4obo2bob4o$3obob4obob3o$7o2b7o!
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x = 23, y = 22, rule = B2ik3ain4-aciy5cijnq6aen/S1e2aek3jkry4aeqt5cekn6ck7c
10$13b2o5$8bobo$8bobo$10bo!
I'm pretty sure I've also seen that from AbhpzTa.Saka wrote:DOUBLE POST but whatever.
Lojban!blah wrote:2. ni'o ti glibau snustu
- .i lo nu ze'i tavla fo lo drata bangu cu xamgu .i ku'i lo nu na tavla fo lo glibau cu na xamgu
- .i lo mabla ku na xamgu
.i .ui do djuno .i xu do se bangu la .lojban. .i mi pu ze'i se bangu la .lojban.Rhombic wrote:Lojban!
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x = 3, y = 5, rule = B2ak3eiry4acijqy5a/S02en3-anr4ijknty5ej6aei8
bo$obo$bo$bo$3o!
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x = 3, y = 5, rule = B2ikn3-knqr4acinwz5-en6-ci7e/S1e2an3aei4-ijknt5acr6eik
bo$obo$bo$bo$3o!
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x = 3, y = 4, rule = B2ikn3-knqr4acinwz5-en6-ci7e/S1e2an3aei4-ijknt5acr6eik
bo$bo$bo$3o!
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x = 3, y = 5, rule = B2cik3aceny4-jnqty5-ce6ekn7c8/S01e2-ce3-ekqr4ceiqrwz5-ajn6ckn78
bo$obo$bo$bo$3o!
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x = 3, y = 6, rule = B2cik3aceny4-jnqty5-ce6ekn7c8/S01e2-ce3-ekqr4ceiqrwz5-ajn6ckn78
bo$bo$obo$bo$bo$3o!
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@RULE B2ci3aer4ai5-c6c_S2-kn3-cenq4-k5eiy6c
*** File autogenerated by saverule. ***
This is a two state, isotropic, non-totalistic rule on the Moore neighbourhood.
The notation used to define the rule was originally proposed by Alan Hensel.
See http://www.ibiblio.org/lifepatterns/neighbors2.html for details
@TABLE
n_states:2
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1}
var b={0,1}
var c={0,1}
var d={0,1}
var e={0,1}
var f={0,1}
var g={0,1}
var h={0,1}
# Birth
0,1,0,0,0,1,0,0,0,1
0,0,1,0,1,0,0,0,0,1
0,1,1,1,0,0,0,0,0,1
0,1,1,0,0,1,0,0,0,1
0,1,0,1,0,1,0,0,0,1
0,1,1,1,1,0,0,0,0,1
0,1,1,0,1,1,0,0,0,1
0,1,1,1,1,1,0,0,0,1
0,1,1,1,1,0,1,0,0,1
0,1,1,1,1,0,0,1,0,1
0,1,1,1,1,0,0,0,1,1
0,1,1,1,0,1,1,0,0,1
0,1,1,0,1,1,1,0,0,1
0,1,1,0,1,1,0,1,0,1
0,1,1,0,1,0,1,1,0,1
0,1,1,0,1,0,1,0,1,1
0,1,1,1,1,1,0,1,0,1
# Survival
1,1,1,0,0,0,0,0,0,1
1,1,0,1,0,0,0,0,0,1
1,1,0,0,0,1,0,0,0,1
1,0,1,0,1,0,0,0,0,1
1,1,1,1,0,0,0,0,0,1
1,1,1,0,0,1,0,0,0,1
1,1,1,0,0,0,0,1,0,1
1,1,1,0,0,0,0,0,1,1
1,1,0,1,0,0,1,0,0,1
1,1,0,0,1,0,1,0,0,1
1,1,1,1,1,0,0,0,0,1
1,1,1,1,0,1,0,0,0,1
1,1,1,1,0,0,1,0,0,1
1,1,1,0,1,1,0,0,0,1
1,1,1,0,1,0,1,0,0,1
1,1,1,0,1,0,0,0,1,1
1,1,1,0,0,1,1,0,0,1
1,1,1,0,0,1,0,1,0,1
1,1,1,0,0,1,0,0,1,1
1,1,1,0,0,0,1,1,0,1
1,1,0,1,0,1,0,1,0,1
1,0,1,0,1,0,1,0,1,1
1,1,1,1,1,1,0,0,0,1
1,1,1,0,1,1,0,1,0,1
1,1,1,0,1,0,1,0,1,1
1,1,1,1,1,1,0,1,0,1
# Death
1,a,b,c,d,e,f,g,h,0
@COLORS
@ICONS
circles
Code: Select all
x = 35, y = 16, rule = B2-ak3aejqr4aeqrt5ceijn6ain78/S01c2ci3aqr4qtz5akqry6c7
6b2o$6b2o$5bobo$5bobo$5bobo$5b2o$5b3o$5b4o$5b2o$o4bo$bo2b2o$2bob2o16bo
bo9bo$3b2o18bo$23bo8bo$22b3o$31bobo!
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x = 15, y = 6, rule = B2-a3acejk4-cknqw5-knqr6-i7e8/S01c2cn3qry4ektwz5ijy6ak7e8
obo$bo10bobo$bo11bo$bo11bo$bo11bo$3o9b3o!
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x = 3, y = 6, rule = B2c3acejr4aekntz5ciq6a7e/S1e2cik3acjq4aijknry5eknqr6-kn8
obo$bo$bo$bo$bo$3o!
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x = 11, y = 6, rule = B2c3ae4ai5iy6c_S2-kn3iyjr4ict
bo6b2o$obo4bo2bo$bo6b2o$bo6b2o$bo6b2o$3o4b4o!
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x = 17, y = 7, rule = B2c3aj4nrt5i6c7e_S1c2-en3enr4aet5cey6c7e
15bo$8bo5bobo$bo5bobo4bobo$obo4bobo5bo$obo5bo6bo$bo6bo6bo$3o4b3o4b3o!
c/1995:muzik wrote:Code: Select all
x = 17, y = 7, rule = B2c3aj4nrt5i6c7e_S1c2-en3enr4aet5cey6c7e 15bo$8bo5bobo$bo5bobo4bobo$obo4bobo5bo$obo5bo6bo$bo6bo6bo$3o4b3o4b3o!
Code: Select all
x = 1000, y = 3, rule = B2c3aj4nrt5i6c7e_S1c2-en3enr4aet5cey6c7e
b2o996bo$o2b997o$b2o996bo!That was a reduction of a known rule, btw. Credit goes to A for awesome.Gamedziner wrote:c/1995:muzik wrote:Code: Select all
x = 17, y = 7, rule = B2c3aj4nrt5i6c7e_S1c2-en3enr4aet5cey6c7e 15bo$8bo5bobo$bo5bobo4bobo$obo4bobo5bo$obo5bo6bo$bo6bo6bo$3o4b3o4b3o!Code: Select all
x = 1000, y = 3, rule = B2c3aj4nrt5i6c7e_S1c2-en3enr4aet5cey6c7e b2o996bo$o2b997o$b2o996bo!
in all seriousness, i get toroidalet and wildmyron confused for some reason.toroidalet wrote:(This Undertale hard mode quote works pretty well for pretyy much anything.)