Re: Gustavo Ramos Rehermann's patterns
Posted: October 23rd, 2015, 4:55 pm
Sometimes it is called reburnable fuse.biggiemac wrote:Something in front, the exact same thing behind: signal
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Sometimes it is called reburnable fuse.biggiemac wrote:Something in front, the exact same thing behind: signal
That is why this is not a trivial exercise. Here are a few sparks that can accomplish this:Gustavo6046 wrote:No, I couldn't apply gliders in some way where the block becomes a boat (yet) without changing the inductee. I Don't have much hope by this moment.
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x = 29, y = 9, rule = B3/S23
o2bo8bo2bo8bo2bo$4o8b4o8b4o2$2b2o10b2o10b2o$2b2o10b2o10b2o2$2b2ob2o7b
3o9b3o$7o5b7o5b5o$2o2b2o6b2o3b2o5b4o!
This reaction is trivial and has been known for ages. How can this be used for a signal? Without any more details, this assertion is meaningless. Sure, it is simple, but how is it useful? Unless you can find a way to obtain an object in that state in the first place, it isn't practical.Gustavo6046 wrote:I was thinking of an applicable orthogonal signal when I remembered this: ...
I wonder if it can be used in a orthogonal signal; its simplicity would ease the creation of elbows and OMNIPERIODICITY CONFIRMED
Gliders hitting (and destroying) a long barber-pole has long been known. This is not a signal unless you can restore the barber-pole behind the signal. It is much easier to introduce a bull into a china shop than it is to recreate all the original china.Gustavo6046 wrote:Sorry for posting this much, I found a very fast diagonal signal triggered by only two gliders:
Again, this has long been known. Arbitarily lengthening boats is, in fact, done by adding dominos successively. In this particular example, this might be interesting (if not useful) if the domino chain were part of a fuse terminated at both ends by some kind of stable terminator, and you found a way to turn one terminator into a boat-like object, that would then grow the boat into a crystal all the way up the domino chain.Gustavo6046 wrote:I also found a nice way to elongate boats:
In most fields, when you are crafting something (whether it be furniture, chemicals, or Life patterns), it is usually a good idea to have reusable tools and catalysts that may be expensive, but consumable raw materials that are cheap. In this case, however, you have reversed this. Your reusable catalyst (a block) is cheap and easy to make, while your consumable object (a long ship) is not.Gustavo6046 wrote:And what to say about this?
All collisions of gliders and the basic spaceships into small objects had already been done many decades ago, so no such result will be new. Unless it has some obvious newly-discovered application (e.g. the glider half-bakery collision that results in an offset half-bakery and a glider, which has recently been used to create large spaceships), it probably isn't interesting.Gustavo6046 wrote:I also found a nice HWSS collision that generates R:
This is just two gliders into an eater (which could also be formed in other ways). Again, all collisions of a single glider into a single object have been done decades ago.Gustavo6046 wrote:And to end today's circus, a nice three-glider synth of wing:
Your signature has been saying this for days now.Gustavo6046 wrote:Is now eating.
Typically 'signal' is used when 'the exact same thing' is restored to its original position and phase, whereas 'reburnable fuse' allows for its output to be translated and/or rephased. So the 17c/45 pi-crawler is a reburnable fuse rather than a signal.codeholic wrote:Sometimes it is called reburnable fuse.biggiemac wrote:Something in front, the exact same thing behind: signal
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x = 4, y = 5, rule = B3/S23
o$bo$o2bo$obo$bo!
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x = 7, y = 5, rule = B3/S23
o$bo$o2bob2o$obo2b2o$bo!
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x = 9, y = 6, rule = B3/S23
o$3o$3bo$2bo2bob2o$2bobo2b2o$3bo!
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x = 12, y = 7, rule = B3/S23
o$3o$3bo$2bo2bob2ob2o$2bobo2b2obo$3bo6bo$10b2o!
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x = 15, y = 8, rule = B3/S23
7bo4b2o$7b2o3bobo$6bobo3bo3$3o$2bo$bo!
There are many pre-honeyfarm reactions, and yes, I'd say they're well-known. And yes, they can sometimes be made into signals... but not very well yet.Gustavo6046 wrote:Is this reaction already well known? And if not, can it be SOMEHOW made into a signal?
Unfortunately I think you can safely assume that your guess is right.Gustavo6046 wrote:Sparks from another of these could trigger similiar state in another tub or beehive or whatever. Then something would restore its beehive/tub/whatever form. If not, then I guess it's useless.
Have a quick look at "paperclip" in the LifeWiki, or in in Mark Niemiec's synthesis database. It's always kind of surprising to accidentally run into a rare object, but it would be better not to post old things as if they might be new.Gustavo6046 wrote:But I was surprised with THIS synthesis that came to appear when trying to do STEP 1...
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x = 11, y = 17, rule = B3/S23
9bo$8bo$8b3o3$bo$o$3o7$2b3o$2bo$3bo!
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x = 42, y = 18, rule = LifeHistory
17.B$16.3B$16.3B$15.5B$12.9B$11.10B$.2B.B5.BD10B$.6B2.BDBD3B2C20B2C$
11BD2BC4BC16BC3B.C$2B2CB2C6BC21BC4B$BCBCBCBC5BC5BC15BC5BC$.BC3BC6B6C
16B6C$2.2B.36B$5.4B2.28B$7.2B$6.2B$5.B2CB$6.2E!
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x = 42, y = 21, rule = LifeHistory
18.C$17.C.C$17.2C$17.B$16.3B$16.3B$9.2C4.5B$9.2C.9B$11.10B$.2B.B5.BC
10B$.6B2.BCBC3B2C20B2C$11BC2BC4BC16BC3B.C$2B2CB2C6BC21BC4B$BCBCBCBC5B
C5BC15BC5BC$.BC3BC6B6C16B6C$2.2B.36B$5.4B2.28B$7.2B$6.2B$5.B2CB$6.2E!
Hmm, not really, I don't think. The closest to a Heisenburp might be the glider headed northwest: a new glider ends up on a lane just one away from the original -- but it's clearly been moved over and delayed.Gustavo6046 wrote:... can this be somehow made into a Heisenburp (or almost-Heisenburp)?
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x = 47, y = 45, rule = LifeHistory
14.C$5.C8.C.C$6.2C6.2C$5.2C13.C.C$20.2C$21.C4$15.C$14.2C$14.C.C2$3C$
2.C$.C12$33.2C$33.C.C$33.C13$44.3C$44.C$45.C!
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x = 33, y = 17, rule = LifeHistory
8.C$9.C$7.3C9.C$18.2C$18.C.C7$15.C$14.2C$3C11.C.C$2.C20.C6.C.C$.C22.
2C4.2C$23.2C6.C!
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x = 83, y = 87, rule = LifeHistory
2.C$C.C$.2C5$10.C$11.C$9.3C2$17.C$18.C$16.3C9$26.C.C$18.C7.2C$19.2C6.
C$18.2C6$25.2C$25.C.C$25.C42$76.2C$75.2C$77.C2$67.C$66.2C$66.C.C3$80.
2C$80.C.C$80.C!
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@echo off
@echo off
title WinBellmanGUI
color f0
cls
echo ___________
echo 0 BELLMAN 0 GUI v1.1
echo -----------
echo .
echo Welcome to Bellman!
echo Press any key.
pause >nul
del result*.out
cls
echo ___________
echo 0 BELLMAN 0 GUI v1.1
echo -----------
echo .
echo Type the name of the reaction to Bell'.
set /p ifans=:
set includefile=inputs\%ifans%.in
cls
echo ___________
echo 0 BELLMAN 0 GUI v1.1
echo -----------
echo .
echo Bell"ing '%ifans%.in'!
bellman %includefile%
cls
echo Done Bell"ing '%ifans%.in'! Press any key.
pause >nul
goto mkstillstep
:mkstillstep
cls
echo ___________
echo 0 BELLMAN 0 GUI v1.1
echo -----------
echo .
echo Result number to mkstill? (ex: 000001)
set /p mksnum=:
cls
echo ___________
echo 0 BELLMAN 0 GUI v1.1
echo -----------
echo .
echo Result type? (ex: 4)
set /p mkstyp=:
cls
echo ___________
echo 0 BELLMAN 0 GUI v1.1
echo -----------
echo .
mkstill result%mksnum%-%mkstyp%.out > solution%mksnum%-%mkstyp%.l
cls
echo ___________
echo 0 BELLMAN 0 GUI v1.1
echo -----------
echo .
echo Run MKSTILL again for another result?
echo (Y for yes, anything else for no)
set /p mkstillag=:
if /i %mkstillag% == Y goto mkstillstep
cls
echo ___________
echo 0 BELLMAN 0 GUI v1.1
echo -----------
echo .
echo Finished all! Press any key to exit.
pause >nul
exitAre you saying the blinkers in the p47 aren't transparent either?gmc_nxtman wrote:The blinker catalyst is interesting, but it actually rephases the blinker, so it's not technically transparent. But I think it's still interesting, and I would consider it transparent.
I'm not sure what you mean by this... But just in case you wanted something like the "Bellman GUI" thing you made in the scripts thread, I think you can make it for yourself. If ptbsearch is hard for you, you can always check my long long intro to ptbsearch.... OR you can read the readme files that comes with ptbsearch. (You can have a quick glance at the syntax)Gustavo6046 wrote:It would be useful to have an ptbsearch GUI, even if it have to be in Python. (like, not Golly, but rather Python "batteries-included")
I forgot to point out that a GUI is a 'graphic user interface', which (whoo, surprisingly) makes use of graphic elements, like WLS/JLS/Golly etc, in which you can actually 'click' cells to manipulate them. Yours would be a Text-based user interface or TUI. (I'm not perfectly sure; correct me if I'm wrong.)Gustavo6046 wrote:ptbsearch GUI
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x = 11, y = 8, rule = LifeHistory
2.A$A.A$.2A$7.A$3.2A.A.A$3.2A.2A.A$9.A$9.2A!
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x = 5, y = 12, rule = LifeHistory
2.E$.E.E$.E.E$2.E2$.3E$E3.E$.E.E$2E.2E$.E.E$.E.E$2.E!
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x = 28, y = 28, rule = LifeHistory
24.BF$22.3BF$22.3BF$21.4BF$20.4B$17.B.4B$6.E8.7B$6.3E6.6B$9.E4.2B3E2B
$8.EC4.4BE2B$8.4B.4B3EB$10.11B$9.12B$9.12B$9.11B$10.8B8.2E$6.3B2D7B8.
E$5.3BD2BD8B3.BE.E$4.5BDBD5B2D3B.BCE$.B.7BD6B2D5B$ECB.9BD10B$EC3B3D4B
DBD9B$.2B.7BD2BD3B2D3B$4.8B2D3B.2DB.3B$7.9B7.CE$9.4B10.E$10.2B12.3E$
26.E!
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x = 19, y = 18, rule = LifeHistory
14.E$12.3E$11.E$2E9.CE5.E$.E7.4B3.3E$.E.EB.2B.2B4.E$2.ECB.6B3.CE$4.
13B$4.11B$4.13B$4.12B3D$5.7B3C3BD$6.6BCBCDB2D$4.3B.4BC.C2D$4.EC2.4B$
5.E2.4B$2.3E4.B$2.E!
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x = 65, y = 14, rule = B3/S23
36bo$35bo$35b3o2$32b2o$31bo2bo21b2o$31bo2bo21bobo$bo6b3o21b2o23b2o$b2o
5bo53bobo$obo6bo52b2o$63bo$57b3o$59bo$58bo!
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x = 25, y = 26, rule = B3/S23
21bo$21bobo$21b2o5$24bo$22b2o$23b2o7$17bo$b2o13b2o$obo13bobo$2bo4$5b2o
$4bobo$6bo!
While adding a bit-spark is a well-known way to convert a ship into a bookend/century, there are already several known ways of creating one from only 3 gliders.Gustavo6046 wrote:Five-glider synthesis of C: ...