Page 26 of 208
Re: Thread For Your Useless Discoveries
Posted: September 19th, 2015, 10:18 pm
by Saka
Finally! I found some stuff:
Code: Select all
x = 54, y = 25, rule = B3/S23
13b2o$4bo8b3ob2o8b2obob2o$3bobo5bo4b3o7bo3bo19bo$2b2o5b7o8b2obo5b2obo
12bobo$3bo4bo6bo14bo5bo11b2o$2bobo2bo2b3ob3o6bo4bob2o17bobobo$2bo3bo5b
o2bo4b5ob2o8bobo9bobo2bo$b2o5bo5b3o3bobo6bobobo7bo6b2o$bob4obo6b2o3b3o
7b2o2b2obobo2bo2b2obo$b2obo3b2o3bo3bo11bobo9bo2b4o$bo2b2ob3o2b2o3bobo
8b3o7bo3bo2b2o2b2o$2b2o2bo2bob3o3b4o2bo2bob2o8b4o8bo$2o3bo4b4o6b2o3b2o
$2b2o2bo2bob3o3b4o2bo2bob2o8b4o8bo$bo2b2ob3o2b2o3bobo8b3o7bo3bo2b2o2b
2o$b2obo3b2o3bo3bo11bobo9bo2b4o$bob4obo6b2o3b3o7b2o2b2obobo2bo2b2obo$b
2o5bo5b3o3bobo6bobobo7bo6b2o$2bo3bo5bo2bo4b5ob2o8bobo9bobo2bo$2bobo2bo
2b3ob3o6bo4bob2o17bobobo$3bo4bo6bo14bo5bo11b2o$2b2o5b7o8b2obo5b2obo12b
obo$3bobo5bo4b3o7bo3bo19bo$4bo8b3ob2o8b2obob2o$13b2o!
Useless fuse:
Code: Select all
x = 123, y = 163, rule = Life
121b2o$122bo$120bo$120b2o$118b2o$119bo$117bo$117b2o$115b2o$116bo$114bo
$114b2o$112b2o$113bo$111bo$111b2o$109b2o$110bo$108bo$108b2o$106b2o$
107bo$105bo$105b2o$103b2o$104bo$102bo$102b2o$100b2o$101bo$99bo$99b2o$
97b2o$98bo$96bo$96b2o$94b2o$95bo$93bo$93b2o$91b2o$92bo$90bo$90b2o$88b
2o$89bo$87bo$87b2o$85b2o$86bo$84bo$84b2o$82b2o$83bo$81bo$81b2o$79b2o$
80bo$78bo$78b2o$76b2o$77bo$75bo$75b2o$73b2o$74bo$72bo$72b2o$70b2o$71bo
$69bo$69b2o$67b2o$68bo$66bo$66b2o$64b2o$65bo$63bo$63b2o$61b2o$62bo$60b
o$60b2o$58b2o$59bo$57bo$57b2o$55b2o$56bo$54bo$54b2o$52b2o$53bo$51bo$
51b2o$49b2o$50bo$48bo$48b2o$46b2o$47bo$45bo$45b2o$43b2o$44bo$42bo$42b
2o$40b2o$41bo$39bo$39b2o$37b2o$38bo$36bo$36b2o$34b2o$35bo$33bo$33b2o$
31b2o$32bo$30bo$30b2o$28b2o$29bo$27bo$27b2o$25b2o$26bo$24bo$24b2o$22b
2o$23bo$21bo$21b2o$19b2o$20bo$18bo$18b2o$16b2o$17bo$15bo$15b2o$13b2o$
14bo$12bo$12b2o$10b2o$11bo$9b3o$10b2o$7bobo$6b3o4$4b2o$2b2o$2b2ob2o$3b
o$o3b2o$o!
Back to spaceships!
Code: Select all
x = 24, y = 19, rule = Life
b5o7bob2ob3o$bo4bo5bo4b2obo$bo9b2o3bo3b2o$2bo5bobo3bo5b2obo$4b2o2bo3bo
3bo2bo$8bo4bobo$3bo2b4o3bob2obo$2b3ob2o2bo$b2o2b3o3b2o2bob2o$3o$b2o2b
3o3b2o2bob2o$2b3ob2o2bo$3bo2b4o3bob2obo$8bo4bobo$4b2o2bo3bo3bo2bo$2bo
5bobo3bo5b2obo$bo9b2o3bo3b2o$bo4bo5bo4b2obo$b5o7bob2ob3o!
EDIT:
Not really notable, I just find this interesting:
Code: Select all
x = 34, y = 1, rule = B3/S23
7ob3ob3ob12o2b4o!
Re: Thread For Your Useless Discoveries
Posted: September 20th, 2015, 12:27 pm
by praosylen
This useless non-conduit forms 8 blocks, none of them in the right place:
Code: Select all
x = 44, y = 51, rule = LifeHistory
16.C$16.3C$19.C$18.2C$18.5B$20.4B$20.4B$20.4B$10.2B5.8B$8.18B$7.19B$
5.20B$3.21B$3.22B$4.21B$6.19B$6.18B$5.19B$4.18B17.2B$4.19B15.4B$3.19B
3.2B9.6B$2.21B.4B7.7B$3.25B5.10B$2.28B3.11B$.43B$44B$43B$.42B$2.8B2.
31B$2.7B4.30B$3.6B4.30B$3.6B3.32B$3.6B3.20B4.8B$5.4B3.20B6.5B$5.4B3.
21B7.B$6.2B4.21B$12.20B$15.17B2C$16.B.2B.11B2C$22.11B$22.11B$23.4B3C
3B$24.4BC3B$24.2B3C3B$25.7B$25.8B$26.7B$26.7B$27.6B$27.5B$29.B!
Edit: And a useless transparent H eater:
Code: Select all
x = 16, y = 12, rule = LifeHistory
.2C$2.C5.3B$2.C.CB.8B$3.2CB.9B$5.11B$5.11B$2.2C.7B3CB$2.C2.8BC2B$C.C
2.B2C3B3C2B$2C4.2C8B$7.8B$7.3B2.B!
Re: Thread For Your Useless Discoveries
Posted: September 20th, 2015, 12:52 pm
by M. I. Wright
Pi+2 blocks temporarily recreates the two blocks (from gen 314 to 456) shifted downwards:
Code: Select all
x = 11, y = 19, rule = B3/S23
2o7b2o$2o7b2o15$4b3o$4bobo$4bobo!
Temporary canoes:
Code: Select all
x = 11, y = 14, rule = B3/S23
2o7b2o$2o7b2o10$4b3o$4bobo$4bobo!
Transparent blocks eat a pi:
Code: Select all
x = 9, y = 12, rule = B3/S23
2o5b2o$2o5b2o8$3b3o$3bobo$3bobo!
Re: Thread For Your Useless Discoveries
Posted: September 20th, 2015, 7:53 pm
by gmc_nxtman
Minimum population of 12 cells to a maximum population of 144 cells.
Code: Select all
x = 15, y = 3, rule = B3/S23
bo11bo$ob2o7b2obo$b2o9b2o!
A different, possibly better MWSS edge shooter:
Code: Select all
x = 8, y = 9, rule = B3/S23
2o$bo3b2o$o4bobo$2o3bo3$2o4bo$b2o2b2o$o4bobo!
A LWSS edge shooter using a ship:
Code: Select all
x = 12, y = 6, rule = B3/S23
9bo$9bobo$9b2o$obo3b2o$b2o2bobo$bo3b2o!
Re: Thread For Your Useless Discoveries
Posted: September 20th, 2015, 10:06 pm
by mniemiec
gmc_nxtman wrote:A different, possibly better MWSS edge shooter: ... A LWSS edge shooter using a ship: ...
These aren't usually too hard to find. Here is my collection of some object-based edge-wise *WSS syntheses:
Code: Select all
x = 191, y = 124, rule = B3/S23
43bobo$44boo$44bo$4bobo77bobo37bobo$5boo78boo38boo$5bo79bo39bo$46boo
72bobo42bobo$45bobo73boo43boo$26b3o17bo19b3o17boo18b3o12bo4boo18b3o17b
o19b3o$6b3o17bobbo36bobbo15bobo18bobbo17bo18bobbo36bobbo$26bo39bo18boo
19bo17b3o19bo19boo18bo$26bo19boo18bo39bo17bo21bo15bo3boo18bo$4b3o20bob
o15bobo19bobo37bobo37bobo13boo22bobo$6bo40bo34b3o77boobboo$5bo78bo81b
oo$83bo3$136bo$134boo$135boo$125bo$126boo3boo$4bobo37bobo37bobo38boo5b
o31bobo$5boo38boo38boo42b3o33boo$5bo31bobo5bo39bo43bo35bo$38boo$38bo
86boo32bobo$6boo18b3o17boo18b3o17boo18b3o15bobo19b3o11boo4boo18b3o$7bo
18bobbo17bo18bobbo17bo18bobbo16bo19bobbo10bo4bobbo17bobbo$6bo19bo14bob
obbo19bo19bo19bo25bo13bo10bo6bobbo18bo$6boo18bo15boobboo18bo19bobo17bo
24boo13bo10boo6boo19bo$bboo23bobo12bo24bobo17boo18bobo21bobo13bobo6bob
o28bobo$bobo$3bo158boo$84b3o76boo$86bo75bo$85bo3$163bobo$164boo$164bo$
4bobo70bo6bobo37bobo$5boo68bobo7boo32bo5boo$5bo70boo7bo31bobo5bo$45bob
o70boo46boo$46boo117bobo$7bo18b3o17bo19b3o12bobboboo18b3o17boo18b3o17b
o19b3o$7bo18bobbo36bobbo9bobobboobo18bobbo17bo18bobbo36bobbo$7bo18bo
19boo18bo13boo24bo16bobbo19bo39bo$5bo20bo3bo15bobo17bo3bo35bo3bo10bobo
bboo18bo3bo15boo18bo3bo$5boo19bo15b3obbo18bo39bo15boo22bo20boo17bo$4bo
bo20bobo14bo22bobo37bobo37bobo16bo20bobo$43bo9$4bobo37bobo37bobo37bobo
$5boo38boo38boo38boo$5bo39bo39bo39bo$165bobo$166boo$6boo18b3o17boo18b
3o17boo18b3o17boo18b3o17bo19b3o$5bobo18bobbo15bobo18bobbo15bobo18bobbo
17bo18bobbo36bobbo$5boo19bo18boo19bo18boo19bo18bo20bo19boo18bo$boo23bo
3bo35bo3bo35bo3bo14boo19bo3bo10bo3bobbo17bo3bo$bboo22bo15boo22bo16bo
22bo39bo15boobobo18bo$bo25bobo13boo22bobo13boo22bobo37bobo11boo3bo20bo
bo$42bo39bobo41b3o$128bo29b3o5boo$127bo32bo4bobo$159bo7bo6$4bobo37bobo
$5boo38boo$5bo35bo3bo$bbo39bo42bobo$obo37b3o43boo$boo3boo18b3o17boo18b
3o17bo19b3o$7bo18bobbo13boobbo18bobbo11bo24bobbo$4b3o19bo16boboo19bo
15boobboo18bo$4bo21bo3bo35bo3bo10boobbobbo17bo3bo$26bo39bo18bobbo17bo$
27bobo37bobo16boo19bobo$$79b3o$81bo$80bo6$84bobo$85boo$85bo$5bobo37bob
o$6boo38boo$bo4bo19b3o17bo19b3o11bo5boo18b3o37b3o$bbo23bobbo36bobbo11b
oobbobbo17bobbo36bobbo$3o3boo18bo13bo5boo18bo13boo3bobbo17bo39bo$7bo
18bo3bo7bobo6bo18bo3bo15boo18bo3bo35bo3bo$6bo19bo3bo8boo4bo20bo3bo5boo
28bo3bo5boo28bo3bo$6bobo17bo18boo19bo10boo3boo22bo8bobo10bo17bo$7boo
18bobo37bobo6bo4bobo23bobo7bo4bo4b3o9b3o5bobo$42boo39bo38boo3boboo$4b
3o34bobo3boo72bobo4b3o$4bobbo35bobbobo79boo$4bo43bo$4bo$5bobo$36boo$
35bobo$37bo!
The unfortunate thing about MWSS makers is that most of them are based on glider-into-pre-block, which creates a LWSS spark during the first cycle, except for the boat- and loaf-based ones (and the pond-based one, which makes a HWSS spark first). This is problematic when making escort ships for OWSS, Schick ships, and some other flotillae.
Re: Thread For Your Useless Discoveries
Posted: September 21st, 2015, 10:50 am
by gmc_nxtman
31c/95 glide-symmetric h-ship fuse:
Code: Select all
x = 1153, y = 34, rule = LifeHistory
11.B$10.B2E44.2E44.2E44.2E44.2E44.2E44.2E44.2E44.2E44.2E44.2E44.2E44.
2E44.2E44.2E44.2E44.2E44.2E44.2E44.2E44.2E44.2E44.2E44.2E44.2E$11.E.E
43.E.E43.E.E43.E.E43.E.E43.E.E43.E.E43.E.E43.E.E43.E.E43.E.E43.E.E43.
E.E43.E.E43.E.E43.E.E43.E.E43.E.E43.E.E43.E.E43.E.E43.E.E43.E.E43.E.E
43.E.E$12.2E44.2E44.2E44.2E44.2E44.2E44.2E44.2E44.2E44.2E44.2E44.2E
44.2E44.2E44.2E44.2E44.2E44.2E44.2E44.2E44.2E44.2E44.2E44.2E44.2E8$C
45.D45.D45.D45.D45.D45.D45.D45.D45.D45.D45.D45.D45.D45.D45.D45.D45.D
45.D45.D45.D45.D45.D45.D45.D45.D$C.C43.D.D43.D.D43.D.D43.D.D43.D.D43.
D.D43.D.D43.D.D43.D.D43.D.D43.D.D43.D.D43.D.D43.D.D43.D.D43.D.D43.D.D
43.D.D43.D.D43.D.D43.D.D43.D.D43.D.D43.D.D43.D.D$3C43.3D43.3D43.3D43.
3D43.3D43.3D43.3D43.3D43.3D43.3D43.3D43.3D43.3D43.3D43.3D43.3D43.3D
43.3D43.3D43.3D43.3D43.3D43.3D43.3D43.3D$2.C45.D45.D45.D45.D45.D45.D
45.D45.D45.D45.D45.D45.D45.D45.D45.D45.D45.D45.D45.D45.D45.D45.D45.D
45.D45.D6$25.D45.D45.D45.D45.D45.D45.D45.D45.D45.D45.D45.D45.D45.D45.
D45.D45.D45.D45.D45.D45.D45.D45.D45.D45.D$23.3D43.3D43.3D43.3D43.3D
43.3D43.3D43.3D43.3D43.3D43.3D43.3D43.3D43.3D43.3D43.3D43.3D43.3D43.
3D43.3D43.3D43.3D43.3D43.3D43.3D$23.D.D43.D.D43.D.D43.D.D43.D.D43.D.D
43.D.D43.D.D43.D.D43.D.D43.D.D43.D.D43.D.D43.D.D43.D.D43.D.D43.D.D43.
D.D43.D.D43.D.D43.D.D43.D.D43.D.D43.D.D43.D.D$23.D45.D45.D45.D45.D45.
D45.D45.D45.D45.D45.D45.D45.D45.D45.D45.D45.D45.D45.D45.D45.D45.D45.D
45.D45.D8$35.2E44.2E44.2E44.2E44.2E44.2E44.2E44.2E44.2E44.2E44.2E44.
2E44.2E44.2E44.2E44.2E44.2E44.2E44.2E44.2E44.2E44.2E44.2E44.2E44.2E$
34.E.E43.E.E43.E.E43.E.E43.E.E43.E.E43.E.E43.E.E43.E.E43.E.E43.E.E43.
E.E43.E.E43.E.E43.E.E43.E.E43.E.E43.E.E43.E.E43.E.E43.E.E43.E.E43.E.E
43.E.E43.E.E$34.2E44.2E44.2E44.2E44.2E44.2E44.2E44.2E44.2E44.2E44.2E
44.2E44.2E44.2E44.2E44.2E44.2E44.2E44.2E44.2E44.2E44.2E44.2E44.2E44.
2E!
Re: Thread For Your Useless Discoveries
Posted: September 21st, 2015, 7:00 pm
by praosylen
A mostly useless probably non-optimal width-12 c/3 with a weak thumb-type spark:
Code: Select all
x = 53, y = 16, rule = Life
5bo25b2o8b2o$4bobo3bo13bo6b3o6bo2bo6bo$6bo2bobo11bobo6bo2b2ob4ob2o6b2o
$2o2bo2bo3bo4b4obo4bo5bobo4bo2bo8b2o$2bo2b3obobo3b2o4bo3bo16b2o4bo$3o
7bo3bobo8b5o3bo3b2o4b3o2b4o$b8obob4o10bo2bobobob2o5bobo3bob2o$7bob3ob
3o7b3o6bo$3b3o5bo10bo2bo18b2obobo$4b2o18bo19bob4o$22bobo22b3o$23bo2$
43b8o$42bo8bo$42bo8bo!
Edit: Weird component I found while trying to create an H-to-G9:
Code: Select all
x = 23, y = 29, rule = B3/S23
7bo$5b3o2bo$4bo3b3o$2obob2o$2obo3b2o$3bo3bobo$3b2o3b2o2$14b2o$14b2o4$
6b2o$6b2o12$20bo$19b3o$19bob2o!
Edit 2: Completely useless non-H-to-G:
Code: Select all
x = 38, y = 33, rule = LifeHistory
19.4B$17.7B$16.9B$17.8B$B15.9B$2B14.9B6.2C$3B14.8B6.C$4B13.8B3.BC.C$.
4B12.10B.B2C$2.4B11.12B$3.4B10.12B$4.4B8.13B4.C$5.4B7.13B2.3C$6.4B5.
14B.C$7.4B4.14BC.C$8.4B.17B2C$9.20B$10.B2C15B2.2C$11.2C10B3CB4.C$12.
4B2C6BC2B3.C$13.3B2C4B3C2B3.2C$14.13B$16.12B$16.5B2.B.4B$18.2B6.4B$
27.4B$28.4B$29.4B$30.4B$31.4B$32.4B$33.4B$34.4B!
Re: Thread For Your Useless Discoveries
Posted: September 23rd, 2015, 7:36 pm
by M. I. Wright
LWSSes can push half a TL.
Code: Select all
x = 41, y = 67, rule = B3/S23
3b2o5b2o$3b2o5b2o12$5b2ob2o$5b2ob2o$5b2ob2o$3bob2ob2obo$3b3o3b3o$4bo5b
o12$3o3b3o$o2bobo2bo$o7bo5bo$15b2o$bo5bo6b2o$2b2ob2o3$33b3o2$31bo$31bo
$31bo2$25bobo$26b2o$26bo$2o5b2o$2o5b2o8$29b2o$12b2o15bobo$12b2o17bo$
29b3o4$29b3o$12b2o17bo7b2o$12b2o15bobo7b2o$29b2o!
gmc_nxtman wrote:Glider-supported, wing-based p436 gun:
Code: Select all
x = 30, y = 52, rule = B3/S23
27bobo$27b2o$28bo30$2bo5bo$b3o4bo$o2bo$obo$bo$7bo$5b2o$6bobo$7bo9$16bo
$14bobo$15b2o!
Nice! That's definitely better than my clunky LWSS rotator (rotater?) - the output glider could probably be reflected back to repeat the reaction.
Also I think the original description (something about reflection) was less confusing than this one, even if it wasn't technically correct.
Unexpected (I was trying to find a way to cleanly destroy the block-laying SE synthesis):
Code: Select all
x = 40, y = 39, rule = B3/S23
38.A$37.A$37.3A$3.A.A$4.2A$4.A2$27.A.A$27.2A$28.A$2.A$A.A$.2A24$.3A$
3.A$2.A!
Re: Thread For Your Useless Discoveries
Posted: September 26th, 2015, 2:58 am
by BobShemyakin
M. I. Wright wrote:
Unexpected (I was trying to find a way to cleanly destroy the block-laying SE synthesis):
Code: Select all
x = 40, y = 39, rule = B3/S23
38.A$37.A$37.3A$3.A.A$4.2A$4.A2$27.A.A$27.2A$28.A$2.A$A.A$.2A24$.3A$
3.A$2.A!
In my
collection still life 16.737 synthesized from 4 gliders:
Code: Select all
x = 24, y = 18, rule = B3/S23
12bo$13b2o$12b2o2$23bo$21b2o$2o2b2o16b2o$o4bo11bobo$b4o13b2o$18bo$3b2o
$2bo2bo$3b2o3$13bo$13b2o$12bobo!
Bob Shemyakin
Re: Thread For Your Useless Discoveries
Posted: September 26th, 2015, 10:11 am
by gmc_nxtman
Blinker hassling mechanism:
Code: Select all
x = 3, y = 5, rule = B3/S23
obo$2bo$2bo2$2o!
Another:
Code: Select all
x = 8, y = 10, rule = B3/S23
2bo$2bo$4b3o4$2b4o$8o2$3b2o!
A small ship-based HWSS predecessor:
Code: Select all
x = 5, y = 8, rule = B3/S23
2o$obobo$b2o2$2bo$b2obo2$bo!
A collison that rotates an eater with much debris:
Code: Select all
x = 8, y = 5, rule = B3/S23
2o$bo$bobo3bo$2b2ob2o$6b2o!
And a diagonal 21c/65 H-climber:
Code: Select all
x = 30, y = 49, rule = B3/S23
27bo$27bobo$27b2o3$20b2o$20bob2o$23bo$21bobo$21b2o37$2o$b2o$o!
Re: Thread For Your Useless Discoveries
Posted: September 26th, 2015, 5:00 pm
by M. I. Wright
Twin bees burn through blocks at 17c/31, which is just barely too fast to stabilize:
Code: Select all
x = 216, y = 26, rule = B3/S23
o2bo$4bo$o3bo$b4o8$9b2o15b2o15b2o15b2o15b2o15b2o15b2o15b2o15b2o15b2o
15b2o15b2o15b2o$9b2o15b2o15b2o15b2o15b2o15b2o15b2o15b2o15b2o15b2o15b2o
15b2o15b2o$bo$b2o$2b2o6b2o15b2o15b2o15b2o15b2o15b2o15b2o15b2o15b2o15b
2o15b2o15b2o15b2o$b2o7b2o15b2o15b2o15b2o15b2o15b2o15b2o15b2o15b2o15b2o
15b2o15b2o15b2o4$b2o7b2o15b2o15b2o15b2o15b2o15b2o15b2o15b2o15b2o15b2o
15b2o15b2o15b2o$2b2o6b2o15b2o15b2o15b2o15b2o15b2o15b2o15b2o15b2o15b2o
15b2o15b2o15b2o$b2o$bo$9b2o15b2o15b2o15b2o15b2o15b2o15b2o15b2o15b2o15b
2o15b2o15b2o15b2o$9b2o15b2o15b2o15b2o15b2o15b2o15b2o15b2o15b2o15b2o15b
2o15b2o15b2o!
Re: Thread For Your Useless Discoveries
Posted: September 26th, 2015, 11:32 pm
by gmc_nxtman
Weird component:
Code: Select all
x = 7, y = 8, rule = B3/S23
2bo$bobo$o2bo$b3ob2o$4bobo$b3o$o$2o2b2o!
Dock and snake seems to have potential as a catalyst:
Code: Select all
x = 9, y = 8, rule = B3/S23
b2o$2bo$bo$b2o2b4o2$b4o$o4bo$2o2b2o!
And a variant, taken from my "Weird billiard table catalysis":
Code: Select all
x = 10, y = 15, rule = B3/S23
6b2o$6bo$7bo$4o2b2o2$4b4o$3bo4bo$3b2o2bobo$2obo4bo$bo2b4o$bo$2b4o$5bo$
4bo$4b2o!
I think that general "box penetration" idea could be used for some other catalyses.
Re: Thread For Your Useless Discoveries
Posted: September 27th, 2015, 12:39 am
by Bullet51
gmc_nxtman wrote:And a variant, taken from my "Weird billiard table catalysis":
Code: Select all
x = 10, y = 15, rule = B3/S23
6b2o$6bo$7bo$4o2b2o2$4b4o$3bo4bo$3b2o2bobo$2obo4bo$bo2b4o$bo$2b4o$5bo$
4bo$4b2o!
Is that found by drifter search?
Re: Thread For Your Useless Discoveries
Posted: September 27th, 2015, 10:09 am
by gmc_nxtman
No, I found it by bellman.
Re: Thread For Your Useless Discoveries
Posted: September 28th, 2015, 8:39 pm
by praosylen
7c/20 diagonal LWSS-producing fuse:
Code: Select all
x = 75, y = 70, rule = B3/S23
3bobo$3b2o$4bo$13bo$3b2o7bobo$3bo8bobo2bo$5bo3b2obobobobo$b4obo2bo2bob
o2bo$o5bo4bo2bo$b5o6b2o2$3bo17bo$2bobo6b2o7bobo$3bo7bo8bobo2bo$13bo3b
2obobobobo$9b4obo2bo2bobo2bo$8bo5bo4bo2bo$9b5o6b2o2$11bo17bo$10bobo6b
2o7bobo$11bo7bo8bobo2bo$21bo3b2obobobobo$17b4obo2bo2bobo2bo$16bo5bo4bo
2bo$17b5o6b2o2$19bo17bo$18bobo6b2o7bobo$19bo7bo8bobo2bo$29bo3b2obobobo
bo$25b4obo2bo2bobo2bo$24bo5bo4bo2bo$25b5o6b2o2$27bo17bo$26bobo6b2o7bob
o$27bo7bo8bobo2bo$37bo3b2obobobobo$33b4obo2bo2bobo2bo$32bo5bo4bo2bo$
33b5o6b2o2$35bo17bo$34bobo6b2o7bobo$35bo7bo8bobo2bo$45bo3b2obobobobo$
41b4obo2bo2bobo2bo$40bo5bo4bo2bo$41b5o6b2o2$43bo17bo$42bobo6b2o7bobo$
43bo7bo8bobo2bo$53bo3b2obobobobo$49b4obo2bo2bobo2bo$48bo5bo4bo2bo$49b
5o6b2o2$51bo17bo$50bobo6b2o7bobo$51bo7bo8bobo2bo$61bo3b2obobobobo$57b
4obo2bo2bobo2bo$56bo5bo4bo2bo$57b5o6b2o2$59bo$58bobo$59bo!
Can be made slower by increasing the distance between still lives.
Is there any way to make a useless c/5 diagonal LWSS rake out of this?
Re: Thread For Your Useless Discoveries
Posted: September 29th, 2015, 11:21 am
by Freywa
A for awesome wrote:Is there any way to make a useless c/5 diagonal LWSS rake out of this?
Veritably useless. A construction to produce the requisite mesh of still-lifes would far outweigh even the rakes used to infinitely extend the tape of Rendell's UTM.
Re: Thread For Your Useless Discoveries
Posted: September 29th, 2015, 1:21 pm
by Scorbie
Freywa wrote:would far outweigh even the rakes used to infinitely extend the tape of Rendell's UTM...
Well, I don't think it's that hard...
This came out of the Rmango search I was running, and for a second I really thought I hit the jackpot. Oh well.
Code: Select all
x = 10, y = 6, rule = B3/S23
6bo2bo$6b4o$2bo$ob2o2b4o$obo3bo2bo$bo!
Bonus:
Code: Select all
x = 8, y = 12, rule = B3/S23
2bo$bobo$bobo$2ob3o$6bo$2ob3o$2obo3$5b3o$5bo$6bo!
EDIT: any hope...? (The loaf cannot reproduce the reaction.)
Code: Select all
x = 37, y = 37, rule = B3/S23
5bo$5b3o$8bo$7b2o4$4b2o$4b2o6b2o$12b2o7b2o$21bo$19bobo$12b3o4b2o$2o10b
o$2o11bo2bo2$15bo2bo2$17bo2bo2$19bo2bo$14b2o$14bo6bo2bo$15b3o$17bo5bo
2bo2$25bo2bo2$27bo2bo2$29bo2bo2$31bo2bo2$33bo2bo2$35bo!
Re: Thread For Your Useless Discoveries
Posted: October 1st, 2015, 5:42 pm
by Gustavo6046
I found a reaction where two gliders make a tub into a beehive. Can I?
Re: Thread For Your Useless Discoveries
Posted: October 1st, 2015, 5:51 pm
by codeholic
Gustavo, the fact that you built a loafer gun doesn't mean you can now start flooding all the threads on the forums. Please stick to the dedicated thread. There are enough mentors who are happy to answer your questions and assess your findings.
Re: Thread For Your Useless Discoveries
Posted: October 2nd, 2015, 5:01 pm
by Kazyan
Didn't expect to see a very long boat show up:
Code: Select all
x = 22, y = 20, rule = B3/S23
2o13b2o$bo13b2o$bobo$2b2o5$20b2o$20b2o$2bo$2bobo$2b3o$4bo3$11b2o$12bo$
9b3o$9bo!
Re: Thread For Your Useless Discoveries
Posted: October 2nd, 2015, 5:04 pm
by Gustavo6046
Kazyan wrote:Didn't expect to see a very long boat show up:
Code: Select all
x = 22, y = 20, rule = B3/S23
2o13b2o$bo13b2o$bobo$2b2o5$20b2o$20b2o$2bo$2bobo$2b3o$4bo3$11b2o$12bo$
9b3o$9bo!
You contributed a H->LLB! What else can we do? A Longlongboat with a block just behind it would be the only way of using this, ending with a dependent longlongboat conduit. I put a Eater 2 where the glider departs.
Can I put my variant on my thread?
Re: Thread For Your Useless Discoveries
Posted: October 2nd, 2015, 6:07 pm
by Gustavo6046
If you let me post my variant in my thread, many thanks Kazyan.
Re: Thread For Your Useless Discoveries
Posted: October 2nd, 2015, 6:36 pm
by Kazyan
Go ahead, then.
Re: Thread For Your Useless Discoveries
Posted: October 2nd, 2015, 11:19 pm
by gmc_nxtman
Simple transparent block:
Code: Select all
x = 8, y = 7, rule = B3/S23
6b2o$6b2o3$bo$3o$ob2o!
Mazing catalyses (the second is trivial)
Code: Select all
x = 35, y = 11, rule = B3/S23
28b3o$28bob2o$4bo$30bo$2b3o11b3o10bobo$2b3o11b3o$3o2b2o5bob3o2b2o7b2o
3bo$5b2o5bo6b2o7bo5bo$4b3o11b3o10bobo$4bo13bo11b2o$4bo13bo!
Re: Thread For Your Useless Discoveries
Posted: October 3rd, 2015, 1:02 am
by Sphenocorona
gmc_nxtman wrote:Simple transparent block:
That one's already known and appears in a few conduits. However, there's probably still more elementary conduits to be found involving it.